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Author Topic: Anti-plunder ideas  (Read 5728 times)

Neji

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Re: Anti-plunder ideas
« Reply #15 on: August 11, 2006, 02:35:30 AM »

well, I can't code such things overnight... at least let me have some time to think.

Also the module was active a few months now.... you may wait for some days though... :shock:
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #16 on: August 11, 2006, 10:31:57 AM »

Don't the people sleeping inside do anything when someone plunders into the dwelling? I have a lowly genin that I can't kill who plunders my cityhouse as many times a day as he could, stealing around 1k everytime and for a few days now.

Isn't there something I can do about him? Why can't you make it so that a player can only plunder the same house once every game day?
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Baluski

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Re: Anti-plunder ideas
« Reply #17 on: August 11, 2006, 06:09:23 PM »

Send him a letter and ask him politely to stop stealing gold...it works for me most of the time.
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ninjafromdasouth

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Re: Anti-plunder ideas
« Reply #18 on: August 11, 2006, 06:22:49 PM »

What about theres like 10 ppl a day.I mean like academy students and ANBUs steal money from my treehouse
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PerfectFlaw

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Re: Anti-plunder ideas
« Reply #19 on: August 11, 2006, 07:29:36 PM »

40% of my turns to stand guard at my dwelling?!

*Has a heart attack*
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kboogi

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Re: Anti-plunder ideas
« Reply #20 on: August 11, 2006, 10:47:52 PM »

Wow such a big penalty for defending your home...

 :o
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Neji

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Re: Anti-plunder ideas
« Reply #21 on: August 11, 2006, 11:37:11 PM »

Wow such a big penalty for defending your home...

 :o

yet effictive :P

think also that you normally don't live alone. Do it with your clan fellows etc :P
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Mememememe

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Re: Anti-plunder ideas
« Reply #22 on: August 11, 2006, 11:52:15 PM »

But still, so many turns... Couldn't you just make up for the lost gold + make some extra with that + get more exp + get some forest specials + whatever more you can do with that?
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Neji

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Re: Anti-plunder ideas
« Reply #23 on: August 11, 2006, 11:53:50 PM »

But still, so many turns... Couldn't you just make up for the lost gold + make some extra with that + get more exp + get some forest specials + whatever more you can do with that?

no, because if nothing happens you won't lose any turns. if something happens, well, it was good like is.

we should first try it out. I might lower it to 30%, yet it SHOULD cost them, I want a fair plunder... with win/loss ratio for both... the guard/house owner and the plunderer.
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #24 on: August 12, 2006, 09:54:16 AM »

If a Jounin is standing guard, can he/she defend the coffer against Acedemy Students? We should be able to do that or at least scare them off.
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Neji

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Re: Anti-plunder ideas
« Reply #25 on: August 12, 2006, 12:00:57 PM »

If a Jounin is standing guard, can he/she defend the coffer against Acedemy Students?

yes, anybody will be attacked, that is the main idea :P
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #26 on: August 14, 2006, 10:09:40 AM »

We still need the trap system. Some players are just unbeatable TT.TT
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Kauro Kaido

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Re: Anti-plunder ideas
« Reply #27 on: February 09, 2008, 03:51:53 AM »

I read through this, and I was wondering how you could get traps. I own a tree-house and I want a trap for it.
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Demon Bandit Taumaster

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Re: Anti-plunder ideas
« Reply #28 on: February 09, 2008, 04:52:48 AM »

Kauro, you've revived....20 topics at least from what I've seen. There is no point in doing this continuously. If you wanted to know that answer then just ask someone and don't post on a year and a half old topic.


If you want to just increase your post count by posting stupid posts, do that in the spam.
« Last Edit: February 09, 2008, 04:55:22 AM by Demon Bandit Taumaster »
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Camel

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Re: Anti-plunder ideas
« Reply #29 on: February 09, 2008, 08:09:58 AM »

You were warned too about this...
Locked.
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