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Author Topic: Matabi aka that giant two-tailed cat | Haishiro Enishi aka Yonjimbo  (Read 1220 times)

Camel

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[Format stolen from Dart/Dāto]

Jinchūriki: Haishiro Enishi

Tails Mastered: 2 (Version 2/Matabi Chakura Mōdo)

Affiliation: Kirigakure no Sato

Preferred Method: OOC 1v1 or IC 1v1

Preferred Zone: Plains

Preferred Judges: PM for details regarding the selection of a judge (I have no preferred judge and want to come to a choice on equal terms with the challenger)

Preferred Outlet: SL Forum

Special rules

-The match is to be a 1v1 death match, if the preferred method was agreed to be IC. However the match will be defaulted to OOC, if that player doesn't agree to *IC* terms of engagement.

-Victory for the challenger is the defeat of the host through any means necessary, and vice versa. Death in the fight does NOT equate to death IC, unless such a term was agreed upon.

-Skills acquired during an OOC match are not carried over IC. Similarly, knowledge of participants' abilities do NOT carry over to IC RP.

-If, by some chance, the match should reach a point of true stalemate after a minimum of 30 days then a judge may be called in to determine a winner based on how the fight has progressed up to this point. Both participants must request this of the judge in person (I.E. Both fighters MUST send a PM for this option.] If this is chosen, then the judge may declare a  winner based on these criteria:

     • Who effectively manipulated the flow of the battle the best? The strategy employed (based on the posts) may have been defensive and attrition-based, but was it effective in the long run in wearing down the opponent?

     • What caused the stalemate? The challenger being unable to defeat the challenged, or vice versa? Is it constant cancellation of jutsu and techniques by both sides, or merely one side taking refuge in a relatively inaccessible area (such as pocket dimension) in order to avoid defeat entirely?

     • Who showed the greatest skill in the fight? This is completely and utterly at the discretion of the judge. His(her) decision is final on the matter, regardless of accusations of cheating or bribery or otherwise. This should be kept in mind when deciding on a judge for the fight.

-If neither side can be conclusively declared the winner, then the fight either proceeds or a draw is declared. In the case of a draw, the challenger may rejoin the queue of challengers after the latest challenger without having to wait for cool-down (this circumvention for the benefit of the challenger for not technically being declared the loser, though by not succeeding the host can be considered a winner in this situation.)
Note, this is a technical victory for the host, so unless the challenger truly believes that a restart is necessary to increase victory chances, then it is not recommended to settle for a draw without reviewing this process a second time.

-Prefers SL forum, as it is most useful for fights where long periods of time may pass between postings, serves as a record of the fight's progress for other challengers, and for that damned time-out option.

-Must post at least once every five days. Though if a pattern of postings persists (I.E. If either player stretches their posting to the full five days each and every post without prior notification to the other), then the challenge will be voided. The cool-down will be initiated to challenger (if challenger is problem) and the host will be stripped (if host's activity is problem).

- A judge *must* be picked before or during the first round of initial entrance posting by both parties, if the chosen judge makes a ruling that is deemed ridiculous by either party, a new judge may be chosen ONCE by either side. If the matter still can't be settled, it must be brought to the forums for a final decision.

-Re-posts are allowed, within reason. (I.E. If either participant has to repeatedly re-post, the match will be concluded. See inactivity clause.) Re-posts are only to fix the issue brought up by the judge. Modifying the entire post to save yourself or completely change your character's strategy is an automatic disqualification from the match. (See inactive clause for consequences.) Edits are NOT allowed. An edited post is an automatic disqualification. A brand new "Reply" must be made so there is a full history of the entire fight for judge and other readers.

-Can only use skills that are known IC at the official start of the match. No borrowing from others. No immediate power ups within the match.

-Discussion of non-allowed techniques will vary by challenger and discussed via PM, only.

-Inflammatory, racial, harassing, or abusive language aimed at each other either in the match or in PM will result in an immediate void of the challenge. If challenger, (s)he loses all rights to ever challenge the current Jinchūriki. If host, he loses the match and Bijū given to the challenger.

-In the event that a host is defeated, the new host has the cool-down challenge period time-frame to either accept the special regulations for the tailed beast or completely re-write or alter the special rules. If they do not post their own variant by the beginning of the next challenge, then it is to be assumed that they comply with the previous special regulations.

-If host defeated, allow host to finish up any roleplay that may involve having the beast. Then a reasonable RP will be concluded as to how the beast transferred hands.

-All measurement units to be used in U.S. Customary Units. (I.E. No meters, grams, etc. Use feet, pounds, Fahrenheit, etc. Unless it is agreed upon by both parties that the usage of the metric system is acceptable for the match)

Any questions, PM me please.

(Mostly) Non-Negotiable Voids

* Swift Release
* Senjutsu-enhanced Dust Release techniques
* Rinnegan + Sage Mode or Tenseigan + Sage Mode
* Tenseigan
* Claims of immunity to Ototon
* Liquefying Super Senjutsu Ototon
* Demon empowerment, vampirism, etc. Pretty much anything that doesn't make sense in the Naruto lore
* Borrowing resets when you already have resets
* Izanami
* Kotoamatsukami
* If you have Kamui with other MS Jutsu (Such as Amaterasu or Tsukiyomi). It's either Kamui/Susano'o or Tsukiyomi/Amaterasu/Susano'o. Pick one set of techniques or the other.
* Using Izanagi to circumvent the negative effects of the Gate of Death
* Any of the recent Rikudou powered abilities
* Claiming to use an "undodgable/unavoidable/unblockable" attack
* Just happening to have "a seal" that eliminates one or more of your weaknesses
* Non Zetsu Mayfly

**All of this is subject to any change at the host's discretion**

[Challenge List]

- Ryoji

- Ichirou

- Masane
« Last Edit: February 07, 2016, 07:57:01 AM by Camel »
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