Game Development > Feature Requests

Committing Suicide

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Old Man Xia:
This wasn't my idea to begin with, but it is a good idea because as the original thinker behind this idea said, it technically story related.

The idea to commit seppuku when you want to take the easier way out instead of having to use your PvP, or have to go through the forest and waste time on turns just so you can die or you end up running out of turns and still live through everything. This would be on anyone's part to use when they feel like they just can't die for some reason.

Camel:

--- Quote from: Old Man Xia on July 11, 2017, 04:46:52 AM ---This wasn't my idea to begin with, but it is a good idea because as the original thinker behind this idea said, it technically story related.

The idea to commit seppuku when you want to take the easier way out instead of having to use your PvP, or have to go through the forest and waste time on turns just so you can die or you end up running out of turns and still live through everything. This would be on anyone's part to use when they feel like they just can't die for some reason.

--- End quote ---

There is already a suicide method that doesn't involve PvP or wasting any of your turns. You heard of plundering, right?  You can assign a guard for those coffers in all of the dwellings, waste a plunder on that specific dwelling that has that guard and if that guard is strong enough, you'll die. (You can make it easy to die by nerfing yourself by however possible: such as storing your mount, lowering your HP enough where any high-damage riposte kills you and etc.)

Only problem with the above method is that it messes with your alignment, so if you're a good alignment, be prepared to become evil. Not too mention that the guard you assign to protect those coffers will lose a bulk of their turns.

Old Man Xia:

--- Quote from: Camel on July 11, 2017, 05:05:45 AM ---
--- Quote from: Old Man Xia on July 11, 2017, 04:46:52 AM ---This wasn't my idea to begin with, but it is a good idea because as the original thinker behind this idea said, it technically story related.

The idea to commit seppuku when you want to take the easier way out instead of having to use your PvP, or have to go through the forest and waste time on turns just so you can die or you end up running out of turns and still live through everything. This would be on anyone's part to use when they feel like they just can't die for some reason.

--- End quote ---

There is already a suicide method that doesn't involve PvP or wasting any of your turns. You heard of plundering, right?  You can assign a guard for those coffers in all of the dwellings, waste a plunder on that specific dwelling that has that guard and if that guard is strong enough, you'll die. (You can make it easy to die by nerfing yourself by however possible: such as storing your mount, lowering your HP enough where any high-damage riposte kills you and etc.)

Only problem with the above method is that it messes with your alignment, so if you're a good alignment, be prepared to become evil. Not too mention that the guard you assign to protect those coffers will lose a bulk of their turns.

--- End quote ---

So say as someone like myself on Akihiro being too high in kills can't even die and you tried to use a sitter with high enough attack/defense? The buffs and stuff I have are usable even in plundering, meaning I could have a higher chance of survival.

Camel:

--- Quote from: Old Man Xia on July 11, 2017, 05:12:47 AM ---
--- Quote from: Camel on July 11, 2017, 05:05:45 AM ---
--- Quote from: Old Man Xia on July 11, 2017, 04:46:52 AM ---This wasn't my idea to begin with, but it is a good idea because as the original thinker behind this idea said, it technically story related.

The idea to commit seppuku when you want to take the easier way out instead of having to use your PvP, or have to go through the forest and waste time on turns just so you can die or you end up running out of turns and still live through everything. This would be on anyone's part to use when they feel like they just can't die for some reason.

--- End quote ---

There is already a suicide method that doesn't involve PvP or wasting any of your turns. You heard of plundering, right?  You can assign a guard for those coffers in all of the dwellings, waste a plunder on that specific dwelling that has that guard and if that guard is strong enough, you'll die. (You can make it easy to die by nerfing yourself by however possible: such as storing your mount, lowering your HP enough where any high-damage riposte kills you and etc.)

Only problem with the above method is that it messes with your alignment, so if you're a good alignment, be prepared to become evil. Not too mention that the guard you assign to protect those coffers will lose a bulk of their turns.

--- End quote ---

So say as someone like myself on Akihiro being too high in kills can't even die and you tried to use a sitter with high enough attack/defense? The buffs and stuff I have are usable even in plundering, meaning I could have a higher chance of survival.

--- End quote ---

Asides from the insta-kill event and Halloween PvP enemies, there isn't much else out there for high-DK level accounts. With your tenacity to stay alive thanks to your stats, you're correct about there being limited ways to kill a high-level account. I would say that decreasing your HP through getting caught by Gai while trampling sandcastles is one *possible* way to die in those plunders.

I am open to suggestions for a module that has specific functions of killing your character through either a forest event or some sort of village module where the RNG is completely random. (Example: You enter the old church, there is a beautiful and indicate altar where you can offer up your prayers. If the RNG is in your favor, it will grant you turns, gems, favor or gold. However if the RNG isn't in your favor, expect to lose turns, gems, gold or in some cases, you just die.)

Old Man Xia:
Good way to start because even if you were to try village events, you gotta keep going back and forth and it wastes time. I'll have to get with the person I was talking to on this and see how we can better the idea first.

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