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Messages - Neji

Pages: [1] 2 3 ... 410
1
Bugreports / Re: Renaming a mount and stabling them
« on: August 13, 2017, 09:55:36 am »
The "... the" is from a different module and it is not saved by me like that.

The "companion" display was indeed wrong, you always saw a wrong mount name there =/
I fixed that hopefully now.

2
Bugreports / Re: Bride of Baluski Event no longer Appearing?
« on: August 13, 2017, 09:20:18 am »
I should lighten that up maybe...

3
Bugreports / Re: Renaming a mount and stabling them
« on: August 06, 2017, 01:58:22 am »
I intended to save the custom name for the mount along when you stable it.

When you pull it out, it should get the name alongside.
That is not working if I read correctly?

4
Feature Requests / Re: Anko's Workshop Expanded
« on: July 25, 2017, 08:58:33 am »
What would you like to see and why? =) I can expand if necessary, but not rarer items which make sense to be dropped.

5
Feature Requests / Re: Anko's Workshop Expanded
« on: July 19, 2017, 04:30:20 pm »
I'd need to make some serious changes to the item system for it.

Currently, I lean more towards more and more interesting recipes - and the expansion here as a second thing.

6
Feature Requests / Re: Treasure Room
« on: July 07, 2017, 03:30:37 pm »
Sounds good, though a tad of work.

Visit functions would make up more areas, basically only auto-generated entries with little (ingame) value.
Would need a bit more to it.

As stated above, it takes some effort to program, waiting for the ingame value for players =)


7
Feature Requests / Re: Treasure Room
« on: July 07, 2017, 12:52:01 pm »
Could be an interesting "gold dump", much like the forehead protectors but without diminishing returns.

I'd say there should be more "value" (pun intended) to it.
Not specifically game benefit, but something.

Plunders should not be from those, I'd say that would get abused a lot.
(Build castle, put stuff in, make DK and raid the unprotected one to get gold fast, i.e.)

8
Feature Requests / Re: Clan Link Option
« on: July 07, 2017, 12:50:11 pm »
No, the invitation system is completely different.
You apply and get accepted, it's also in a different part of the code where I cannot expand the functionality that easily.

Easiest to do would not be an invitation system, but an inquiry system.
Like, you search for a clan, "apply" to view, and get accepted.

But even that, lots of work.
I can't size the potential gain against this though.

9
Feature Requests / Re: RP Commands & Learn About RP Commands
« on: July 01, 2017, 02:07:02 pm »
Funny you say this, but it already had, at Baa-sans when you click "explain":

"::start_rp" => "Give you a short startup for an RP session if you need a few sentences on where to start.",

The rest is basically doable.

10
Game Related Discussions / Re: A few in game suggestions. :)
« on: July 01, 2017, 02:00:23 pm »
Hmm, a lot of ideas.

I agree with most of what the forespeakers said.

The Hamlet might need a rework, I'll see what I can do (nothing speedy I have to admit).

11
Events / Re: Mettle of the Mist/A Cold Mist (Titles could be changed)
« on: July 01, 2017, 01:58:03 pm »
Bribing ShinobiIceSlayer with something might work wonders?  :twisted:

12
Game Related Discussions / Re: Removal of the Mod Event
« on: July 01, 2017, 01:57:20 pm »
My bad, Easter event is offline now.

13
Feature Requests / Re: Ability to change clan names
« on: July 01, 2017, 01:55:08 pm »
Hmmm, who has the rights to change the clan name if there are more than one leaders?
We would need to ask all of them.

But basically, I support clan name changes via petition.
I'd not implement a feature in the game to do so automatically, because I think the names need to be chosen carefully. You can make new clans everytime and help people over. That's what I did in most other MMORPs where a clan name could not be changed.

14
Some events, yes.

As we have basically no real endgame or progression to kill something on here really, I'd rather stay with it.
A means to hand out "rare events" is Santa Neji every year.
I prefer that instead of a "bad RNG-safety". Thing with the events is: we don't know which ones you'd like to get. So we can either give you the event (directly) or on normal chance.

15
Feature Requests / Re: Clan Link Option
« on: July 01, 2017, 01:51:02 pm »
The idea is a bit tricky.

What happens when people time out in an "open" clan, they close, they log in =/
Usually in areas that are not in an event but are reachable to you, it matters little.

I'd rather go with a scrying idea than a real visit. Which is, I realize, not very roleplay-ish.

On what can you agree on that makes sense?
Participating in the chat like scrying? Actually being in the clan hall (seeing most options + clan description)?

It will be a lot of work, because it'd need an invitation system added which also can revoke access prematurely. That's a lot of test cases.

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