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Messages - Dāto Terumī

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All That Is Bijuu / Re: Centralized Storage for Summoned Biju?
« on: June 23, 2017, 08:58:50 pm »
Well if there is a cataclysmic storm surrounding the location at all times with the potential to kill, then I think defenses on the actual island against intrusion should be fairly minimal. We don't want to make a fortified village SL-style for the beasts, just someplace for them to hang out in the physical world that can be used in biju hunts without, non-training RP with the biju summons, meeting among summoners, etc.


All That Is Bijuu / Re: Centralized Storage for Summoned Biju?
« on: June 21, 2017, 08:57:20 pm »
Why does it has to be easily accessible?

Think of the island like Genbu (the Island Turtle), floating somewhere out in the ocean. If you can fly and know exactly where it is, it's not hard to reach. Going by boat or on the back of a giant amphibious/aquatic summon with a rough idea of where it is would take longer, but still doable. Trying to find it without the slightest idea of where it is would be is impossible unless you got really really lucky and the waves just happen to carry you there.

As for the lore, the Sage of Six Paths created the island for the Bijuu, as a place where they can gather together and be free. All bijuu know its location, but will only reveal it to the Jinchuuriki or summoner after they have really bonded with it. Or you can simply use Genjutsu on your Bijuu and make it reveal the location after your character found out about its existence.

I support this 100%.
I would take it a step further and say the island is protected by a cataclysmic storm at all times, which makes venturing damn near impossible but doable still yet. The storm can either make the searcher lose his/her way and/or outright drown/kill him/her?

It could be a place that the biju summoners find and start using, and then a tradition of biju summoners would pass down its location, with the biju who have been summoned before knowing of the location? I don't want previous jinchs from ages ago claiming to know the location just because they previously mastered the beast.

That is a pretty grand thought to have, actually. I almost wonder if a RP could be created that led to the discovery of this plane once more? Like, for example, Kokuō trusts Eric enough to divulge the location to him and then steers him in the direction of the island (subtly) without compromising the other Bijū? From there, once Eric discovers it and decides to pass on the knowledge to others....or the path is also forcibly extracted, which would give villain characters more reason to hunt.

All That Is Bijuu / Re: Centralized Storage for Summoned Biju?
« on: June 21, 2017, 06:37:34 am »
An island somewhere then...

I second this.

All That Is Bijuu / Re: Centralized Storage for Summoned Biju?
« on: June 17, 2017, 03:14:03 am »
I guess this can promote an infiltration sort of RP, where someone -somehow- finds where they live.

It would be best if that couldn't occur because then that would cause the Hunter to completely circumnavigate the Hunted and go straight for the beast, disrupt the summoning contract, and then steal/seal it.

Dart made the suggestion of a communal place for summoned biju to be kept in the physical world. While that does seem kind of difficult to manage with what currently exists, if there is interest, we summoners could get together and scrap together someplace. Maybe a Biju Oasis or Clearing or something.

Is there any interest in that kind of arrangement?

I like the idea of the Bijū Oasis existing....but the only way to access the locale would be to be reverse-summoned by the contracted Bijū.

Each Bijū could have its own biome/home in which it lives, that it gracefully enjoys and always longs to be there....which could promote into more people wanting to be a Summoner to keep the beastie happy?

And if the Summoner is reverse-summoned, then (s)he only has access to that bijū's specific home so (s)he can't bother the other contracted beasts.

Village Square / Re: Chakra Counting
« on: June 14, 2017, 07:22:29 pm »
I use the Ranking classification on the techniques themselves to determine if they use more chakra or not.

So a S-Rank tech will always cost more than a D-Rank tech.

I would propose adding some sort of blanket percentage across the board for the ranks....but we all know that will never get implemented into the mainstream RP because of the meta like Shadow pointed out.

Rules/Foundation / Re: Can the summons Biju rules be looked at?
« on: June 10, 2017, 03:26:45 am »
Maybe for RP reasons the "hates summoner no matter what" part can be revised along with the action count available to summoners.

This is what I has a problem. If a summoner had previously mastered a beast, shouldn't summoning that beast be as simple as summoning a regular summon? Also, minus the genjutsu control, since they've already built the friendship? It could also be interesting if the Biju could interact with others whilst summoned, do the whole village protector thing or something.

Minus the genjutsu control and really there is no reason not to use a summoned biju at that point, as the risk of loss by theft can really be minimized then. You can augment the biju all you want (no splitting or anything else against the rules). If there is a mastery phase like with jinchurikii, then I suppose easing a few of these restrictions would be reasonable. But instant regain I think is a bad idea.

*Added note: Currently there are no rules against the biju liking OTHER people. The summoned biju is by the rules mandated to hate its summoner.


Summons Biju rule proposal 5 states that summoned biju must have a physical location in the real world; it cannot be in a pocket dimension while not summoned. This does not mean that the beast cannot be transported to a pocket dimension if it has been summoned in battle.

The point of this rule was to encourage people to have their summon tailed beasts someplace other than a pocket dimension, and reduce the chance of the summoner dying and leaving the beast in a special pocket dimension that only he or she can get to.

So would the location then be the choice of the summoner? Or can there be a set locale that's standard for everyone?

Rules/Foundation / Re: Summoned Biju Rule Proposal 5 (vote)
« on: June 09, 2017, 11:23:31 pm »
Interesting.... I would like to see this fleshed out more.

Rules/Foundation / Re: Summoned Biju Rule Proposal 4 (vote)
« on: June 09, 2017, 11:23:01 pm »
I like this one.

Rules/Foundation / Re: Summon Biju Rule Proposal 3 (vote)
« on: June 09, 2017, 11:22:37 pm »

Rules/Foundation / Re: Summoned Biju Rule Proposal 2 (vote)
« on: June 09, 2017, 11:22:22 pm »

Rules/Foundation / Re: Summoned Biju Rule Proposal 1 (Vote)
« on: June 09, 2017, 11:22:02 pm »

Rules/Foundation / Re: IC rules (vote 2)
« on: May 17, 2017, 07:15:06 am »
I guess so.

Rules/Foundation / Re: IC Rules 2 (discussion)
« on: May 14, 2017, 08:05:12 pm »
Also, I am still against the whole "basic" maneuvers and movement count as an action. By doing such, each individual will exhaust their AP before they even have a chance to set up for something grandiose or to finish off the fight.

Why should it cost me an AP to move towards the battle? Or for me to jump or dodge out of a way of an attack? Am I suppose to just stand there and tank whatever comes my way just to ensure I will have enough juice to counterattack and use a jutsu? What about omnidirectional attacks that require more than 3 AP to dodge them all? Would that not give rise to a new meta of attacking, a new rise to character control, and a new rise of people dying because they are not allowed to defend themselves properly?

Throwing an item....I guess could count as an action if you were going to use it set up for something else, i.e. Hiraishin, a fūinjutsu inscription/trap, explosive tag, etc, but that would have to written into the RP OR you tell the judge/BGM so they know ahead of time and keep track of it.

Rules/Foundation / Re: IC Rules 2 (discussion)
« on: May 10, 2017, 08:19:26 pm »

Additionally, thinking of Dart here, I can see that some limitations on what sort of RPs can happen is a necessary measure, albeit, banning doing any sort of battles in villages means that biju + village battles will never again be a thing, which might be for the best. It also means though that the RP has to be structured around the host leaving the village with the hunter in a position to engage them, which may be a bit out of character for some characters. Still, better some OOC there than OOC fights between players.


Rules/Foundation / Re: Crazy Bijū Handling Idea
« on: May 09, 2017, 06:42:21 am »
So should we put this to a vote and see who all would like to test the idea?

Until I get this cleaned up and we get everything covered, this cannot go to a vote yet.

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