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Messages - Neji

Pages: [1] 2 3 ... 409
1
Feature Requests / Re: Sitters need love too
« on: November 11, 2016, 10:22:58 pm »
Hotkeys are a delicate matter, those are handled globally, not individually.

So, there is a big effort necessary to change that.

As for the "Seek out..." you may like the chill you feel ... the anxiety... ;)

2
Feature Requests / Re: Turn Off Clan and PVP Mail Alerts
« on: October 28, 2016, 01:09:39 am »
A filter not to receive any messages i.e. from Systems is not a good way.
Believe me, you forget about it, and then you can't get a message that was not sent to you / received by you.

Folder would be a thing, but that would mean an entirely new feature to the mailbox (which is quite antique, code-wise).

I'd technically would rather prefer a "don't-display" filter, but that would then affect i.e. the "you have new mail" and also the e-mail-requests.

Can't promise anything there, I still would prefer the clan RPG chat option which would be next on queue.

3
Feature Requests / Re: Turn Off Clan and PVP Mail Alerts
« on: October 21, 2016, 07:42:39 pm »
I still have to explain to the question "why does my bank gold go down when I have a new day?!" sometimes ;)

At one point, I wanted to make it 36pixels and bright red on the new day page, but I think it would still not be read... ;)

Imagine what happens when you turn off pvp messages... people forget.

The mail, so to speak, serves as a "what happened to me" log also.

If you have a plan who works alternally, I am all ears.

4
Feature Requests / Re: Addition to in-game links
« on: October 21, 2016, 07:35:51 pm »
 :cool: done

5
You're right that the list itself may be useless, I think you may need to walk into the house to really attack ;)

[tech]
I'd rather not have more place to initiate a fight than the regular hamlet list.
If the reset seems not worth it, we can talk about that though =)
[/tech]

6
Feature Requests / Re: Turn Off Clan and PVP Mail Alerts
« on: July 31, 2016, 12:27:17 am »
Technically yes - though you would possibly then don't see why your gold i.e. is less than it was last night =/

7
Feature Requests / Re: It's not so funny anymore
« on: July 31, 2016, 12:26:19 am »
deactivated  :D

8
Feature Requests / Re: RP and OOC options for clans.
« on: July 22, 2016, 04:52:37 pm »
Not as easy as the chat in the village places   :shock: sadly.

I'll see if I can do something about it, generally not a bad idea.

The base programming is a bit of a hack for the village chats, so I have to test a few things out first.

9
Feature Requests / Re: GM Ability
« on: July 16, 2016, 06:55:12 pm »
It's not easy giving you all options while being dead... you'd need to be at 2 place at once, game-wise.

I added now that you can scry in the shades... does that help you while doing village rp? If you are in houses etc, well... that's another thing to achieve.

10
Feature Requests / Re: New forest image for the forest
« on: July 16, 2016, 06:41:32 pm »
Done.  :eek:

11
Spam / Re: Neji's birthday
« on: July 16, 2016, 06:24:53 pm »
Ty Guys :D :D

12
Feature Requests / Re: Post Compiler
« on: June 18, 2016, 11:29:32 am »
talkline:

(player) says, ....
(player) projects, ...

those "says" "projects" are done by the textcomponents on the site. Which means, I cannot replicate them in a summary module =/ it will look different.

13
Feature Requests / Re: Post Compiler
« on: June 14, 2016, 08:38:40 pm »
It would be a huge stalking instrument, I have to agree.

Technically, we'd need to hide all houses etc you have no access to, which is cumbersome.
For only your own posts, it would be doable and also sensible.
Though, I'd be a technical mess with the talklines :P if you don't value them too much.

14
Feature Requests / Re: Dwellings
« on: May 18, 2016, 12:45:53 pm »
Gold is an artifical cap - because when you do an Oro kill, your on hand money and bank is lost anyway, so it's a way to store and share gold.
Mostly the latter =)

15
Bugreports / Re: Flying Ninja Healer Bug
« on: May 10, 2016, 11:15:43 pm »
Can't see the image =/

Can you describe click-by-click to see what caused what? =) thanks

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