I am going to try my luck with Neji again XD
Adoption System
Allow players who are married to adopt another player as a child.
Require
The player has to be married and has at least 8 DKs (Jounin). The "child" must have 0 DK. (Academy Students)
How it works
The "child" will recieve 10% exp every game day and 0% exp lost when killed. The parent will recieve a mail whenever the child is killed. Info include name of child and name of whatever that killed him/her.
A player can adopt a number of children based on their title.
Jounin=>1,
Hunternin=>2,
Anbu=>3,
Anbu Captain=>4,
Sannin=>5,
Kage=>6,
Hokage=>8,
Grand Hokage=>10,
Each parent may adopt thier own child. The player who adpoted the child with have to pay 100 gold per DK that the child has every game day.
In return, the donation points that the "child" get from a DK is automatically transfered over to the parent.
The player will lose the child if he/she get divorced.
The "child" player will automatically loses his/her "child" status and all the privileges that they had as a "child" once they reach 8 DKs.
Adoption
There will be an adoption centre (something like a clan hall). There players can view a list of academy students and select who they want to adopt. Display info include name, gender, level, and last login.
Parents who dump their child before the child reaches 8 DK will suffer a penalty of "Bad Parenting", a buff that last 10 game days, reducing 20% of player's exp every new day.
Game rules
Players who adopt their own character as a child if caught will be stripped of their custom title (if they have one) and the 1,000 donation points that they obtain from the child.
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This system let experience players help new players to level up faster (most player quit before they reach jounin, where the game starts getting interesting and easier, it's sad)
There's really no point in abusing it since all it does it transfer the donation points from the child to the parent. (except for the fact that the child level up faster, but only till 8 DK)
*Prays for a better comment*