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Author Topic: New Travel System  (Read 1193 times)

Sasuke X

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New Travel System
« on: February 21, 2007, 08:18:05 PM »

 Well, i was thinking that maybe, we could make the new travel system a little more challenging that clicking a button and fending off monsters and things like that. So like, what if we could make something like the inside of orochimaru's hideout where you choose what direction you wish to go in. Then we could put in like secret areas on the map for like a sidequest and you could actually travel to your desired location. Maybe also find something that you can use at a shrine or gate or something to take you to that village faster, and make different symbols represent different things on the map. Maybe even fight off thugs or something else special..Like...

           #=pathway
          //=grass
          *=destination or some other kind of area
        0=shrine
        ^= house
       != something special
                                       *
                           /////////##////////////
                         ////0////##////!///////
                        ////^///##///////!//// 
                                   *


Something like that >.>; Except in different colors...
                                        
~*~ SasukeX ~*~
« Last Edit: February 21, 2007, 08:34:16 PM by Sasuke X »
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Neji

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Re: New Travel System
« Reply #1 on: February 21, 2007, 11:45:18 PM »

Hm.

There *is* a worldmap module...but it's done poorly.

You're right, there *could* be more done than just a click.

Though it would consume *quite* some time and does not rank too high.

But I'll keep it in mind.
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kboogi

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Re: New Travel System
« Reply #2 on: February 22, 2007, 06:09:27 AM »

I really like this idea. But I hate that hideout. How about every game day, (or every other game day, etc...), Country A is at war with Country B - this would greatly increase the risk of opposition of those two races. from traveling between each other. Perhaps there we can incorporate that awful hideout that is in the game already.
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Demon Bandit Taumaster

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Re: New Travel System
« Reply #3 on: February 22, 2007, 01:48:00 PM »

Hm...that sounds pretty cool.
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Baluski

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Re: New Travel System
« Reply #4 on: February 22, 2007, 05:13:26 PM »

Hm.

There *is* a worldmap module...but it's done poorly.

You're right, there *could* be more done than just a click.

Though it would consume *quite* some time and does not rank too high.

But I'll keep it in mind.

How poorly are we talking?
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Neji

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Re: New Travel System
« Reply #5 on: February 22, 2007, 06:53:20 PM »

It works, but it breaks some things and has loopholes.

I have not evaluated it completely... and also, I'd rather do such a thing myself if it is requested.
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NaraLong

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Re: New Travel System
« Reply #6 on: February 23, 2007, 12:50:43 AM »

hmmm...
i like it, but kekkei genkeis are more important (in my opinion) ^^
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