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Author Topic: Mount Power <--> Ninja Power  (Read 7613 times)

Neji

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Mount Power <--> Ninja Power
« on: May 28, 2006, 09:31:47 AM »

So well...

so far, the mounts are (still) powerful enough to double/triple your own.

The Curse Seals will be no real problem, also I think now more powerful items can be put it... but at least with Kekkei Genkai and other stuff I had in mind I have
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« Reply #1 on: May 28, 2006, 11:02:54 AM »

Use up points each time u summon your mount. each day u get so many points...

(This way you could even go crazy and let ppl have many dif mounts!)
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Neji

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« Reply #2 on: May 28, 2006, 11:23:14 AM »

Won't it be same? Summon and then fight for 1 round (or more)?

Well, if you would like I CAN make mounts to be summoned for use points. BUT you won't like it =) as you wouldn't want to pay any money for them and can only summon them normally 1-2 times
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« Reply #3 on: May 28, 2006, 05:23:31 PM »

what about summon only in critical?
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Neji

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« Reply #4 on: May 28, 2006, 07:26:26 PM »

what *is* critical? not everytime you might lose you can summon.
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« Reply #5 on: May 28, 2006, 07:34:33 PM »

I think he's saying, like when Naruto first succesfully summoned Gamabunta

He was in a critical situation. He's saying you should summon when you have maybe 3/4 HP?

I'm against it, because it could be a harder game.
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Neji

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« Reply #6 on: May 28, 2006, 07:43:03 PM »

I see.... well, yes.

So... I am pondering about *how* to do it...

well, maybe I will have time to come up with something...
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Baluski

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« Reply #7 on: May 28, 2006, 08:33:12 PM »

Hmm, if you plan to shorten mount turns would it be possible to turn it on and off so you can use it when in dire need?

I kind of need to know how your implementing cursed seals and how powerful they will be to really know how to balance it with mounts
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Neji

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« Reply #8 on: May 28, 2006, 08:53:42 PM »

Hm, Cursed Seals... yes...well...

the problem is that I can't (technically, without changes that greatly affect performance) execute anything at the end of the use-period of the cursed seal.
Hard to handle.

Turn mounts on-off....well... that *is* p
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« Reply #9 on: May 28, 2006, 10:05:07 PM »

[quote:e35176ed79="Neji"]Hm, Cursed Seals... yes...well...

the problem is that I can't (technically, without changes that greatly affect performance) execute anything at the end of the use-period of the cursed seal.
Hard to handle.

Turn mounts on-o
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Neji

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« Reply #10 on: May 28, 2006, 10:09:41 PM »

kidoumaru.
tayuya if I am right summoned her guys before going to level 2


etc etc

the question is, what reason would be there to do it *not* ?
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« Reply #11 on: May 29, 2006, 12:32:48 AM »

[quote:f41458cbf8="Neji"]kidoumaru.
tayuya if I am right summoned her guys before going to level 2


etc etc

the question is, what reason would be there to do it *not* ?[/quote:f41458cbf8]
well i'm gonna at least go with the on/off switch and less
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« Reply #12 on: May 29, 2006, 03:53:35 AM »

how about the cursed seal act randomly so theres no telling if you will use it  25 turns a day or 0 turns.

The pets are already pretty weak, weakening them more would make them pretty useless.
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« Reply #13 on: May 29, 2006, 07:07:42 AM »

i dont agree that the mount turns should be decresed ..... if its going to be decresed then its not fair as many other player who alredy level up very high are are in advantage
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« Reply #14 on: May 29, 2006, 09:19:42 AM »

[quote:4146a9b220="sivaraj"]i dont agree that the mount turns should be decresed ..... if its going to be decresed then its not fair as many other player who alredy level up very high are are in advantage[/quote:4146a9b220]
???
Um last time i checked if
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