I totally agree with shikamaru, and i have said it before that players with temp attack and defense totaly ruin this game logic.
And I totally agree with that, the same stand point I had last time.
@Kamui: Okay, implement that. I'll log off with 3000 HP and be unstoppable. Maybe we can have it so a persons HP degrades with every attack.
Example: Player A has 1000 HP. Player B has 1000 HP. Player A attacks Player B and does 500 damage before dying, now Player B's HP is left at 500 until the next attacker comes along.
Player C attacks Player B and does 400 damage, now Player B has 100 HP left. Ect.
This would actually make it kind of interesting for clans that are at war because they could send all their members to their death but actually acheive something by doing it. (assuming the other clan has stronger players) <.<