You asked for suggestions, here they are (I love making suggestions, especially on the off-chance they get put in
)
This would not be only in the new village but: Kingdoms. 100 keys, coffer capacity of 100,000 gold, can be built in any village but only by grandhokages, only sannin and up can recieve keys. Costs 500 gems and 1,000,00 gold. (Thought this was worth a try, cause castles seem pretty tame to me especially as you have to wait so long to get to them)
Back to the g-hokage villages:
1) A shop where you can trade travels for pvp or turns
2)A special gambling game where you bet 5
hitpoints, and the guy rolls the dice: If it lands on 1 you lose 50 hp + the 5 you gambled, if it lands on 2 you lose 20 + the 5 you gambled, if it lands on 3 you lose the 5 you gambled, if it lands on 4 you regain the 5 you gambled, if it lands on 5 you gain 15 hp + the 5 you gambled back, if it lands on 6 you gain 45 hp and the 5 you gambled.
3)Sannin Training: Depending on your alignment, you will be able to train with one of the 3 legendary sannin: Tsunade for Good people, Jiraiya for Neutral, and Orochimaru for evil.
Nothing in life is free of course, all tutors cost 200 gems.
Tsunade:
You pay your 200 gems and the training begins.
80% Chance: You lose 75% of your turns for 21 gamedays, but you gain a new buff (appears start of Every game day) called Medical Expertise, lasts for 100 rounds, while it is active you gain 20 defense and heal 5-50 damage each turn, you also permanently gain the jutsu: Creation Rebirth (permanent, even after a dk) which allows you to become indestructible for 50 rounds but costs 5 perm hp with each use
5% chance: You are too weak, you lose all turns for 3 gamedays, and do not gain any training. You do not get a refund
15% Chance: You die, lose all turns for 10 game days and do not get any training or refund.
Jiraiya
You pay your gems
85% Chance (yes he is better, because it's really hard to stay neutral):
You lose 75% of your turns for 21 gamedays, but you gain a new buff (appears start of Every game day) called Summoning expertise, gives you +20 attack and +20 defense (100rounds), also allowing you to summon an animal which helps you in battle for the 100 rounds. You also get a new jutsu: Hari Jizou - Underworld Guardian Spikes, (permanent, even after a dk) which allows you to become indestructible for 50 rounds but costs 5 perm hp with each use
{notes for the buff: [you cannot summon the same animal as your mount, if you have a frog mount then you will always summon the Giant Frog] Gamakichi: 10% chance of being summoned, attacks for the same damage he usually does. Gamatatsu: 10% chance, same damage as normal mount, Gamabushi, 10% chance, same damage as usual, Gamabunta, 5% chance, does 50-75 damage per round, Giant Frog, 65% chance, does 20-50 damage per round )
2% chance: You are too weak, you lose all turns for 3 gamedays, and do not gain any training. You do not get a refund
13% chance: You die, lose all turns for 15 game days and do not get any training or refund.
Orochimaru
You pay your gems
80% chance: You lose 75% of your turns for 21 gamedays, but you gain a new buff (appears start of Every game day) called Snake Arms (Finally, a chance to turn the tables on the buff that ruins so many potential flawless dks), lasts for 100 rounds, you gain 20 attack and can do 5 - 50 damage each turn, you also gain the jutsu: Edo Tensei, (permanent), allows you to summon a dead shinobi to attack for 50-100 damage for 50 rounds but costs 5 perm hp each use.
5% chance: You are too weak, you lose all turns for 3 gamedays, and do not gain any training. You do not get a refund
15% Chance: You die, lose all turns for 10 game days and do not get any training or refund.
4) A special Grand Hokage forest, named: Dark Forest, it contains all of the creatures found in Orochimaru's Hideout, but with a difference. All of them except Spectres have 500 hp and can do 50-100 damage each round.
Custom Creature: Disembodied Specres
In the dark forest, they will have 1500 hp and do 100 damage every round. Each one can be captured as an akatsuki soul when defeated
Custom Creature: Cursed Soul (nothing to do with the cs)
1500 hp, 20-200 damage per round. Each one can be captured as an akatsuki soul when defeated
All creatures would give gold and exp, and 1 gem. There would also be a 10% chance you would find one of the ninja merchant's health potions when you defeat one.