Game Development > New Features

Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution

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Neji:
... you might ask what exactly they are, will do, whatnot...

=) To make the game a bit more complex than simply having atk/def where both damage and hitchance collide, I wanted to have it more like a real roleplaying game... with char stats that reflect how you like to be...

->a fast and lethal fighter, not too tough but hard to catch
->a strong brute that can take out others with a few hits, not fast but sturdy
->the intelligent and wise nin that relies on jutsus rather than brute force
... etc

First: The atk/def points from an oro kill will not exist anymore... you can increase a stat by one =) instead.

The for you interesting part, how they affect atk/def?

--> what you currently see as atk/def is what I call "extra atk/defense" ...
that will stay until I have decided to reset the oro kills along with the atk/def points...which you can then redistribute. =)

-> Formulas...

a) SPEED
Your speed rating = 1/2 * dexterity + 1/4 * intelligence + 2.5



b) DEFENSE

your defense will be = 1/4 * wisdom + 3/8 * constitution + 3/8 * speed -9 + misc defense points


c) ATTACK

your attack will be = 1/3 * strength + 1/3 * speed + 1/6 * wisdom + 1/6 * intelligence -9 + misc attack points



Note that there will be a dmg formula later on, I will do this step-by-step as this is a rather radical change.

Values get rounded naturally (up to 0.49999999 down, rest up)

Note that this will effect forest/pvp/all fights.

You will see your REAL attack points in the stats, not the misc points. =)

Currently the system is not implemented, but will be shortly.
I finished it yesterday, but still needs testing.

@Charm ---> already there, I'll keep the current system

@Wisdom --> I know, rarely used, but there will be different stuff to use it... ;) i.e. items you are unfamiliar with are not usable or so...

@Intelligence -> your bonus jutsu points on newday will be "Standard Bonus" + 1 per every 12 Intelligence Points... So you can have tons of use points... because you are so smart and make efficient use of your chakra...


There will be ongoing changes with this... being a has-to-be for legend of bleach, I decided to move  this to a top priority.

Kage:
So confusing, do you have a simplified version of this explanation?

Neji:
That actually was the most simple to me.


more simple:

the new attributes influence your fighting.

if you are fast or tough, you can evade/compenate hits better.

if you are strong or experienced/wise, you can attack better.

the faster you are, the more attacks you have.

Demon Bandit Taumaster:
So dk points can go into wisdom and such now?

Andrei:
Was wondering about that when I first logged in today..now characters will be much more unique now xP

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