As you know by now, I have too much time on my hands >>;
Just humor me and tell me if this idea for a KG is good or not.
Inuzuka Clan - 2 resets max
1st reset - Trainer of the Inuzuka clan (As in, training his pup, bonding, and stuff like that, if your wondering why Trainer)
2nd reset - Breeder - or - Hunter of the Inuzuka Clan (As in, a veteran that breeds pups, or hunts enemies with better skill then a Trainer)
Now, Inuzuka's focus on jutsus involving the scent of smell, and the aid of their pup. In this case, Akamaru would be the puppy for 1st Resetters, and Kuromaru for the 2nd. Akamaru/Kuromaru would act as a mercenary would for their owner, and would be treatable at the mercenary camp, or by using a soldier pill on them. Akamaru's HP would be the exact same as its owner, while Kuromaru would have 1.5 times the owner's HP. Akamaru can attack for the same as it does as a companion, only not on turn limit as it has as a companion, same for Kuromaru. A soldier pill doesn't boost the attack power of either animal.
1st Reset Jutsus:
Tsuuga: 2 chakra. Deals 5-15 damage for 5 turns. Increases slowly in damage as you rank up in DKs. Tsuuga doesn't require a soldier pill consumtion by the owner, or by the pet.
Soldier Pill: A soldier pill will be created once a gameday, automatically takes away 1 chakra piece, and lasts permanently until death or next day. Consumtion of this pill will not increase damage by the owner or the pet, but will allow use of other jutsus.
Shikyaku no Jutsu: More notefully, four legs jutsu. The use of this jutsu takes 2 chakra to perform, lasts 30 turns, and increases the speed and attack power of the owner.
Jujin Bunshin: More Notefully, the man-beast clone jutsus. This jutsu will turn Akamaru/Kuromaru into a owner lookalike, with the same speed and power as the owner. The use of this jutsu requires 3 chakra, and needs the soldier pill in consumtion.
Gatsuga: The strongest move a 1st reset can do, lasts 40 turns, and costs 6 chakra. This jutsu requires the Jujin bunshin in use. Deals 15-25 damage, and may increase as DKs grow.
Dynamic Marking: Not really a jutsu. Costs 1 chakra. Using this jutsu makes your pet urinate on the enemy, allowing you to track them easier based on scent. This can aid in attacking as Sharingan did to avoiding opponents.
2nd Resetters:
2nd Resetters keep the same jutsus as 1st resetters. Shikyaku no jutsu increases speed and attack more.
Jinju Konbi Henge: Sotoro: More notefully, the double headed wolf transformation jutsu. Costs 6 chakra. The creating of this jutsu doesn't require a soldier pill to be consummed by owner, or pet, and increases attack power by 1.5, and lasts 20 turns.
Garoga: The strongest whirl attack from the Inuzuka clan. Garoga only lasts 5 turns, and costs 8 chakra, but deals 60-80 damage with a chance for increasing damage as DKs grow.
Note: The high amounts of Chakra needed are due to Konbi Henge and Garoga supposedly using all near all chakra, and also keeps lesser levels from using them to increase too rapidly up the levels and ranks.
I'm not sure if thats any good or not, but comments would be appreciated. I've made Kidoumaru, Aburame, and Nara clan ideas if anyone wants them.