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Author Topic: Specialties With Stats  (Read 6609 times)

Ace

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Specialties With Stats
« on: February 06, 2008, 01:17:35 AM »

I enjoy the new feature, and it is not that bad.
It's nice to see that the stats are being incorporated into other things. =)

I am not sure how some players with lower dks enjoy, but I like it.

I think it might be a good idea if you raise the stats for medical ninjustsu a little higher though.

There are probably others that should be raised up, but this is the one I have in mind for now.

Do you guys like the new feature?


« Last Edit: February 06, 2008, 01:19:26 AM by ace »
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Mihamaru

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Re: Specialties With Stats
« Reply #1 on: February 06, 2008, 01:23:54 AM »

At first I was pissed, since everything was like, 11 in each.
But then I remembered that we all started with 10  :oops:
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Duelist

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Re: Specialties With Stats
« Reply #2 on: February 06, 2008, 02:00:48 AM »

How does the Training Grounds in the Ninja Academy work now, where you change your specialty?
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Mihamaru

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Re: Specialties With Stats
« Reply #3 on: February 06, 2008, 02:03:27 AM »

Eh?
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Mihamaru

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Re: Specialties With Stats
« Reply #4 on: February 06, 2008, 02:08:33 AM »

Parkzy, shouldn't being an Uchiha mean you automaticly get Katon?
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Jin

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Re: Specialties With Stats
« Reply #5 on: February 06, 2008, 02:56:21 AM »

I liked it. It is great to use our stats in the speciality, finally stats are more important than just determinating the attack and defense of one person. :D
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thecrazyanbu

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Re: Specialties With Stats
« Reply #6 on: February 06, 2008, 03:16:04 AM »

i probably not going to like it for a long time.
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Demon Bandit Taumaster

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Re: Specialties With Stats
« Reply #7 on: February 06, 2008, 04:26:02 AM »

It's tough on people who don't pvp.
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xxMax

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Re: Specialties With Stats
« Reply #8 on: February 06, 2008, 09:06:30 AM »

I like the system.

My reasons for doing so:  I think it will help players that have not played before build the stats easier & it is harder to earn things =)

One thing i would suggest is to create more Justus, if that is at all possible.
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Neji

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Re: Specialties With Stats
« Reply #9 on: February 06, 2008, 09:09:38 AM »

=)

a Kage with intellligence 10 ... that would mean: a Kage who is not that smart.

a Kage with wisdom 10... means he has little clue about right-wrong

a Kage with dexterity 10 ... means he will evade stuff like an Acad...

and so on =)

if specifically *TOLD* that the stats will be used more and more, this is just a head start.

you will face events that heed stats, require a specific strength/dexterity/etc or make tests on them.

If you now arm-wrestle, you strength+stamina decide if you succeed against a NPC
if you now balance over a tiny edge, your dexterity will decide if you fall or not.

@training ground
will be fixed soon.
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Mihamaru

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Re: Specialties With Stats
« Reply #10 on: February 06, 2008, 11:17:13 AM »

Could we get a general idea on how each one would be needed in an event?
For instance, what decides weather it uses wisdom, or intelligence?
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Neji

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Re: Specialties With Stats
« Reply #11 on: February 06, 2008, 12:59:03 PM »

In an event, I might or might not tell you.

If there is i.e.

"You see a rope spanning across tress... do you try to walk on it?" and you say "Yes" then the outcome might be random OR a char stat check behind. =)

I am not certain if I should make a more detailed output.
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Gyu~ru~ru

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Re: Specialties With Stats
« Reply #12 on: February 06, 2008, 05:43:29 PM »

In an event, I might or might not tell you.

If there is i.e.

"You see a rope spanning across tress... do you try to walk on it?" and you say "Yes" then the outcome might be random OR a char stat check behind. =)

I am not certain if I should make a more detailed output.
I think you should. There is no stat reset in this game. Players can't just make wild guesses on which stat they need to add to succeed. I am not suggesting telling them the actualy stat that they need, but something like, "You lack dexterity to perform this task!", or "You need more strength to do this!", would be nice =3
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xxMax

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Re: Specialties With Stats
« Reply #13 on: February 06, 2008, 06:14:16 PM »

I quite like that idea =)
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fierceblaze

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Re: Specialties With Stats
« Reply #14 on: February 06, 2008, 06:16:43 PM »

The problems with these stat dependant jutsues is that it forces people into certain stats, what if I want to be a full str/dex/wisdom?
In this manner, I can't unless I want to restrict myself to 2 jutsues. Also, most people wont get to experience most jutsues unless they spread their stats, which may cause them to lose in events, since if you have 30 points to spend, and you spend 6 points in each stat, you would lose on events which require 10 of a certain stat, causing you to lose on all events.
My suggestion is to A. make stat specific jutsues, for example a jutsu which requires only str, dex, etc. and B. make it so that the requirements change on each DK or something similar.
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