Ok, so here is the stat system. This was taken from a now dead RP site. I did not create this. (edited to make sence)
Strength, well Strength is basic thing among others. It is something we use everyday as individuals. Be it stretching, working out, or lifting. Anything involved in this, is strength. But in this RP, strength is used as your ATK power, and Damage done to the opponet. Take for instance; Bob has 12 STR, he attacks Jeff. Jeff has 12 STR also, well Jeff would either dodge the attack, or accept it. There is no such thing as a one post hitter. Bob would do his STRx1.5, the math would equal up to... 18. Well Jeff's Energy and Durability would have to be added, and deducted, due to the damage.
Energy energy is your Mp, per say. It is used as a storage for your spiritual power, and can be poured out to use special attacks if needed. How about for instance; Bob summons Fira, at Jeff, well Jeff would either dodge the attack, or counter with a different spell. But the damage done with a spell, or anything Energy base would have to be added up, just like STR. Let's see Bob's Energy was 15, well you would do 15x1.5, which equals up to... 22.5, well whenever a decimal is reached, you have to round up. Which making the outcome of damage, if connected... 23.
Speed, well, speed is a handy thing, it can determine how fast your character moves, or how quick he can move out of the way. On Turks, your Speed is your dodge capability, per say someone with 20 SPD, is facing someone with 10 SPD. The man with 20 SPD is more capable of hitting the other, then the man with 10 is. The only way to dodge this, is a well written explanation of how your character dodged the attack, or how he was hit by the attack. A dodge isn't always succesful.
Durability, this is the last stat you get. Durability will be counted up as your health, and your defense. The Damage you are given isn't always counte dup all together, you get a chance to deduct these points to your health, from having this stat. This stat works out, like for instance; Bob is attacking Jeff, Bob has 10 STR, and Jeff has 3 DURA. Jeff would calculate the damage, if he were to be hit. 10x1.5 / 3/2... Which would come out around... 15/1.5 Which would be 10. So then he would have to take his health, which is his Energy, and Durability combined, with an added zero at the end, and make the damage. Jeff has 20 Energy, and 3 Durability. He would have to round the Durability to the nearest tens, and then add it all up. 20 + 3 = 230 Health, so he would in ability have 225 health left, negating 10 of the damage. Note that you can only add Dura with intervals of two stats a Durability point, meaning if you get 5 Stat points, and you want two DURA pointsm you deduct 4 Stat points, and you get Two DURA points. Meaning you have to have two Stat Points for every one Durability point.
MP, your Magic points would be for casting your spells. MP is basically just your Energy. Just take your Energy stats, and there's your MP. For instnace, Jeff wants to cast Firaga, which would take his MP down 15MP, his Energy is 15, so that means his MP is now 15, and after doing the math, he would end up with 0 MP. But to even this out, every post you gain +2 more MP.
The format for this should be.
TSP [Number of Total Stat Points gained so far, as a base from your starting character, you get 40, 5 on each stat already, Dura has 1 on it already.] - Str [Number Strength points added] - Energy [Number of Energy points added] - Spd [Number of Speed points added] - Dura [Number of Dura points added, two TSP per one Durability point]
To put this all simply.
Damage output - 1.5xSTR
Magical Damage output - 1.5xEnergy
Dodge ouput - Is your speed number, if it's higher then the other's STR, or Energy, whichever they're using. You have a much more of a chance to dodge.
Defense input - Attack divided by Dura/2.