After playing some other online browser based games, I've noticed that PvP in shinobi is kinda... tame. I mean, the exp boost is great for people wanting to level fast, and the potential to exp lock somebody is always present, perhaps allowing people to take the Risk vs Rewards approach to PvP would be a neat addition.
What I propose is that perhaps adding a new type of ability *Something like curse mark and 7 star tattoo* that you have to embark on a quest on. After obtaining this ability, you have the option of going more in depth in your pvps, perhaps adding extra penalties to a successful pvp, with the consequence being that you suffer a penalty for HAVING the ability, or for failing the pvp. Or BOTH
![Twisted Evil :twisted:](https://forum.shinobilegends.com/Smileys/default/icon_twisted.gif)
The ability could allow you to select an option such as... :
Fight your opponent to exhaustion: Subtract some of the players turns on new day. I think the ability could impact both players, or could be only inflicted to the loser.
Inflict lasting wounds on your opponent, ones that follow him to the grave: Subtract some HP from the opponent on new day. Maybe the ability can be leveled to inflict perma HP loss?
Boast about your victory: Detract charm from opponent. Of course, failing your PvP would make you a laughingstock, and you lose charm instead.
Take their belongings: Take gems/items upon victory, at the price of your items/gems possibly being taken should you lose. Of course, sane limits on what can/cannot be taken. Perhaps max 3 gems, and limit the stealing to only shuriken or other buyable equipment, maybe even include scrolls and recipes, which would increase the appeal.
The list can go on.
The quest for achieving the ability should be only for people with higher oro kills *perhaps sannin?* And comes at either a great cost, or a difficult quest. I'm thinking a big cost could be all their gems, or maybe even subrtracting oro kills from their total, or having to give up a chunk of their perma-HP. Or maybe take a turn cost every day, for having the ability.
As for difficulty in obtaining, I'm thinking the person would have to PvP successfully a large amount of people in one game day *Enough to force them to use the utilities in hoshi, which would obviously allow for sannin up to only get the ability. Or it could be a special mission taken from a character *Gaara could be involved, since he tends to like to... kill people.*
In any case, this could add a new dimension to the PvP system, and could add to the village war aspect too, making people with this ability useful to villages, allowing the villages to harm their opponents more than just costing them exp and gold loss from dwellings.
As for a name... I'm bad with names. How about... Heart of the Warrior? I dunno, I lack innovation in naming.
Thanks for listening to my ideas, I've played the game for a while, but I've lost alot of interest recently, and I'm more interested in seeing the game grow to its full potential.