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Author Topic: Anti-plunder ideas  (Read 5708 times)

Gyu~ru~ru

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Anti-plunder ideas
« on: August 09, 2006, 04:39:01 AM »

The Traps Setting System,
Maximum numbers of traps: 3 (front door, window & back door)
Avaliable: Only to the dwelling owner

Type of traps & their effects,
Trap: Grease Trap
Description: Very slippery oil.
Cost: 50 gold
Effects: -10% HP (by chance).

Trap: Glue Trap
Description: sticky glue that stop
Cost: 80 gold
Effects: cancel plunder.

Trap: Ground Nails Trap
Description: A simple yet effective trap.
Cost: 120 gold
Effects: -10% HP & cancel plunder.

Trap: Kunai Trap
Description: releases hundreds of kunai when its wire is tripped.
Cost: 250 gold
Effects: does heavy damage & cancel plunder.

Trap: Guard Dog (last for several game days)
Description: a fierce little dog that bites.
Cost: 1000 gold, 1 gem
Effects: does damage (by chance) & cancel plunder.

Trap: Guillotine Trap (last for several game days)
Description: a razor sharp blade that will slice through everything that goes under its.
Cost: 5000 gold, 10 gems
Effects: kills plunderer.

The Guard System,
A player can choose to guard one of the three possible enteries of the dwelling (front door, window & back door). Anyone who enters through the guarded spot will have to face that player in a battle (with no level or rank restrictions). The player who is guarding the dwelling will lose a number of forest fights on the next game day.

Or Neji can always just disable the plunder module =p
« Last Edit: August 09, 2006, 04:47:15 AM by Gyururu »
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Konoha Genious Blaze

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Re: Anti-plunder ideas
« Reply #1 on: August 09, 2006, 05:26:17 AM »

they are good, but they are way to cheap...
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #2 on: August 09, 2006, 05:38:54 AM »

they are good, but they are way to cheap...

The grease, glue, ground nails & kunai traps are single use traps. You'll have buy them again after every plunder (auto-buy enabled). No one would want to buy a costly trap just to stop some student from stealing a few gold pieces now would they?
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Lebis

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Re: Anti-plunder ideas
« Reply #3 on: August 09, 2006, 06:43:30 AM »

And also the chances aren't very high. The prices are reasonable.
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ninjafromdasouth

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Re: Anti-plunder ideas
« Reply #4 on: August 09, 2006, 08:24:51 AM »

theres that dog,and if it bothers u,have a player sleep at ur house,so they can attk the plunderer
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Lebis

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Re: Anti-plunder ideas
« Reply #5 on: August 09, 2006, 08:26:19 AM »

Get somebody else to do my dirty work? Nah. I prefer to be upfront taking their life. (:
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ninjafromdasouth

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Re: Anti-plunder ideas
« Reply #6 on: August 09, 2006, 08:28:57 AM »

then u sleep in the house.Or have the Ninja Police(uchia),and put them in the stock
« Last Edit: August 09, 2006, 08:29:49 AM by ninjafromdasouth »
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Lebis

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Re: Anti-plunder ideas
« Reply #7 on: August 09, 2006, 09:52:13 AM »

I don't sleep in my house. I never bunk in Water. >.>

Fire or the fields for me. ^^
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #8 on: August 09, 2006, 11:40:09 AM »

And also the chances aren't very high. The prices are reasonable.

And the trap only work when the plunderer enters through where the traps are set =D

How come no one comments on the Guard System? XD
« Last Edit: August 09, 2006, 11:40:49 AM by Gyururu »
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Lebis

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Re: Anti-plunder ideas
« Reply #9 on: August 09, 2006, 11:42:29 AM »

Because it's flawed... What if the player that's supposed to guard is logged off? And why do they have to repent for becoming the guard with turns?
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #10 on: August 09, 2006, 12:43:49 PM »

Because it's flawed... What if the player that's supposed to guard is logged off? And why do they have to repent for becoming the guard with turns?

They logout with "Guard" instead of "Sleep". They will not lose turn if no plunders occurs & the exp they get from killing the plunderers should fill in for the turns that they lost from guarding the dwellings.
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Lebis

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Re: Anti-plunder ideas
« Reply #11 on: August 09, 2006, 12:48:44 PM »

Well.. You didn't say that the first time. ._.

Don't let Neji disable the plunder option. >.>

It's how I get my evil ranks boosted...  :-?
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ninjafromdasouth

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Re: Anti-plunder ideas
« Reply #12 on: August 09, 2006, 05:49:30 PM »

Well.. You didn't say that the first time. ._.

Don't let Neji disable the plunder option. >.>

It's how I get my evil ranks boosted...  :-?


when i plunder ur house,u get mad.U got MAD,but when u plunder me,I dont get mad
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Lebis

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Re: Anti-plunder ideas
« Reply #13 on: August 09, 2006, 09:43:23 PM »

Because I've only plundered you twice. You plundered my friend's house more than that. Stealing over 1000 gold every time.

Back on topic.
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Gyu~ru~ru

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Re: Anti-plunder ideas
« Reply #14 on: August 11, 2006, 02:29:19 AM »

What is going on?! All of my dwellings (all of my characters) were "rape" over night by students! Neji, do something about this anti-plunder system fast or just disable the plunder module until you get it ready > <
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