The Traps Setting System,
Maximum numbers of traps: 3 (front door, window & back door)
Avaliable: Only to the dwelling owner
Type of traps & their effects,
Trap: Grease Trap
Description: Very slippery oil.
Cost: 50 gold
Effects: -10% HP (by chance).
Trap: Glue Trap
Description: sticky glue that stop
Cost: 80 gold
Effects: cancel plunder.
Trap: Ground Nails Trap
Description: A simple yet effective trap.
Cost: 120 gold
Effects: -10% HP & cancel plunder.
Trap: Kunai Trap
Description: releases hundreds of kunai when its wire is tripped.
Cost: 250 gold
Effects: does heavy damage & cancel plunder.
Trap: Guard Dog (last for several game days)
Description: a fierce little dog that bites.
Cost: 1000 gold, 1 gem
Effects: does damage (by chance) & cancel plunder.
Trap: Guillotine Trap (last for several game days)
Description: a razor sharp blade that will slice through everything that goes under its.
Cost: 5000 gold, 10 gems
Effects: kills plunderer.
The Guard System,
A player can choose to guard one of the three possible enteries of the dwelling (front door, window & back door). Anyone who enters through the guarded spot will have to face that player in a battle (with no level or rank restrictions). The player who is guarding the dwelling will lose a number of forest fights on the next game day.
Or Neji can always just disable the plunder module =p