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Author Topic: taking away the idiot event  (Read 5159 times)

Neji

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Re: taking away the idiot event
« Reply #15 on: August 14, 2006, 02:36:23 PM »

the code looks OK.

I'll remove it :)
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Baluski

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Re: taking away the idiot event
« Reply #16 on: August 14, 2006, 04:45:31 PM »

I'll remove it :)

Thank you, I was tired of losing turns for nothing....now maybe if you could run into the Village Idiot in the forest or something and have him report back and get a gem or extra forest fight, then it would be worth it.
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kboogi

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Re: taking away the idiot event
« Reply #17 on: August 18, 2006, 11:26:56 PM »

I'll remove it :)

Thank you, I was tired of losing turns for nothing....now maybe if you could run into the Village Idiot in the forest or something and have him report back and get a gem or extra forest fight, then it would be worth it.

There should be an evil option also, like beat some sense into the Village Idiot to get back to duty  :twisted:
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Neji

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Re: taking away the idiot event
« Reply #18 on: August 18, 2006, 11:30:26 PM »

it is removed now.
 ;)
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HatakeSakumo

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Re: taking away the idiot event
« Reply #19 on: August 21, 2006, 10:29:17 PM »

Woot.. :)
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DeadInside200

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Re: taking away the idiot event
« Reply #20 on: August 25, 2006, 04:23:13 AM »

Neji, what's with that DeadInSide Event? No options but to read it & let whatever that happens happens?

this is deliberate :)

Too bad Neji wont add my changes to the event. I'm DeadInside after all...
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