What are your thoughts on making Shinobi Legends II? Here are some of my ideas on the subject:
1) Dropping the LoTGD system and making it more like a Facebook game.
2) Villages are presented as a complete map based on the original in the manga/anime with shops and location as dots that you can click instead of the current side bar menu.
3) Simply pointing your cursor over a location dot will display a mini picture and name of the location.
4) There will be various "Battle Zones" on the world map and sometimes within the village. Each zones will contain its own unique mobs of a fixed level range. So instead of slumming for enemies 1 level below you, players can just go do some grinding in a low level zone.
5) Attacks and Jutsu will have special effects.
6) Forest Fights will be replaced with Chakra, so every move you make will consume a certain amount of chakra.
7) Chakra will slowly recover when the character is sleeping, in other words, when the player is logged out.
8) Each mob will have a common drop and a special drop. Common drop being healing items or ninja tools based on the mob's level. Mobs of the same level will all randomly drop the same common items. Special drops being an item that you can only get from that particular mob.
9) Max level will most likely be above 15, and maybe set to a ridiculous amount like 999 (for sitters). Which is impossible to achieve without grinding for 10-20 years due to the enormous amount of exp required that no mob can offer. Going pass level 100 will require more patience than usual.
10) With each level up, players will gain more HP, chakra and 3 stat points. Stat points can be allocated to STR (adds to your total attack power), VIT (adds to your total defense), SPD (decides who attack 1st during PVP and PVE, influences your number of hits when you attack, and dodge rate), LUK (influences critical rate, item drop rate, how often you get forest events).
11) Missions and mini quests will be available as a more interesting way to level up compare to just grinding mobs for exp.
12) Genin, Chuunin, and Jounin Exam, that actually sends players into a special location (such as the Forest of Death) to fight against unique mobs, search for quest items and complete special missions. Passing the exam will grant players the title and excess to more contents such as new locations, new Battle Zones (higher level mobs), more missions and mini quest, better equipment and items etc.
13) Special titles such as Hunter Nin, ANBU, Sennin, and Akatsuki can be gained by completing hidden or sometimes difficult quests.
14) Exams and quests for titles are unlocked as the player levels up.
15) Ryō will replace gold. Gems will be remain as the rare and valuable currency.
16) Mounts will be replaced by pets, and summons. Bijuu are removed from gameplay.
17) Pets will be like the mercenaries on SL. They have their own HP and they don't level up. Pets with fixed HP and attack can be bought from shops, Stronger of pets have more HP, higher attack, and are more expensive. Pets can be caught in the wild with pet catching items. Pets caught in the wild are stronger than those sold in shops, and each one you catch have different amount of HP and attack. Pets variety includes cats, dogs, pigs, birds etc. During battles, your pet will perform whatever actions it is meant to do, such as attacking, healing, stealing items etc. When their HP reaches 0, they will fall and stay asleep until they are fully healed.
18) Summons can only be obtained by completing hidden quests. Unlike pets, summons aren't always by your side and requires chakra to be summoned. Each time you perform a summon, your summoning scroll will gain exp. Leveling your summoning scroll will unlock stronger summons which requires more chakra to summon, but possess more HP and stronger attack. Summons will remain by your side until they run our of HP. So a powerful summon like Gamabunta will have enough HP to stick around for at least a few days even thou it cannot recover HP.
19) Almost forgot, player start by picking a home village and a chakra affinity (fire, water, wind, earth, or lighting). Chuunin can chose a 2nd chakra affinity, and Jounin can choose a 3rd.
20) Jutsu are learned from scrolls that are either gain from certain mobs, mini bosses, bosses, the merchant in the forest, or missions. Aside from Genjutsu and Taijutsu, players can only learn elemental Ninjutsu that they have an affinity for.
21) Dwellings can be bought with ryō and gems. Dwellings start 1 room, 5 items slots. Rooms can be added by doing an expansion which cost ryō and gems. Expansion gets more expensive as you add more rooms. Extra item storage can only be bought with DP.
22) Bank can store ryō and gems.
23) Player loses all ryō in hand upon death, loses a randomly selected item, 10% exp and all chakra. Player will then be taken back to their home village with 1 HP and 0 chakra. Player will not drop below the minimum exp required for their current level.
24) Username will not be used as character's display name. Player can only have 1 character, but can freely delete and make a new character without deleting their account.
25) Character deletion has a wait time of minimum 10 minutes, maximum 1440 minutes (24 hours) which can be set in player's preference menu which will require player to enter their password. Default wait time is 60 minutes. Player can cancel character deletion any time within the wait limit.
26) Traveling to other countries will cost ryō instead of travel points. Some larger pets or summon can be use for free travel by sacrificing their HP.
27) Teams of 4 can be formed with offline friends. Friends cannot recover HP, and is dismissed when their HP reach 0 or when they log in. Friends can only be use once every 24 hours. Your friends will gain a small amount of exp for each battle they participate in. Friends with a level gap of over 10 cannot be added to your team.
28) Rebirth can be done when a player at least level 60 and has a Rebirth Scroll. Rebirth will set the player's level to 1 and exp to 0. Extra stats gained through leveling will be lost. All items and currency (ryō and gems) will be destroyed. Pet will be lost. All learned Jutsu will be forgotten. Chakra affinity will be reset. Summoning scroll and summoning level are kept. Dwellings and all items within are kept. Current title and unlocked contents are kept. Anything bought with DP will be kept.
29) Rebirth gives you permanent stat points that stay after your next reset (1 permanent stat point for every 10 levels). Number of rebirths unlocks Kekkei Genkai and advance forms of certain Kekkei Genkai (such as the Sharingan/Mangekyou/Eternal Mangekyou/Rinnegan). Curse Seal will be unlocked through rebirth as well.
30) DP can be used to buy unique Jutsu Scrolls, unique pets, stat reset, extra item storage in dwelling, fully restore Chakra once every 8 hours, reduce exp lost upon death, keep 50% or 100% of in hand ryō upon death, prevent item lost upon death, buy special talisman that fully restores HP and Chakra but loses 50% of their exp (overwrites reduce exp lost), add a special title in front or behind their character's display name, change character's display name, switch gender, free travel, switch Kekkei Genkai and unlock in-game portrait in character's profile.
31) A real-time PVP system. Player may submit a PVP anyone on the online list. The other player can choose to refuse your PVP challenge. PVP can be set to "auto refuse" in player's preferences menu. Player with 0 chakra cannot accept PVP challenge. Both player chooses an action to perform each round, the player with the higher SPD will perform their action 1st (random if it's a tie), 1st one to reduce the other's HP to 0 wins. If player runs out of chakra during a PVP then the only option left is to surrender. If the opponent is disconnects, the online player wins. Instead of win/lose, player gains PK points based on their level difference. No exp gain from PVPs.
32) Hall of Fame will display and rank the following, PK points, current level, number of rebirths, mission completed, mini quest completed, number of Jutsu learned, damage done, gold in bank, gems in bank etc.
33) Clans will be as I suggested in the feature request.
34) All locations and forest events will be illustrated.
35) Every location will have a chat log that auto refresh/updated every few seconds without interfering with your typing or refreshing the entire page. Chat logs are meant for RP purposes.
36) Fighting zones will be illustrated with more details with the whole area visible.
37) The world will follow the Naruto series more closely (especially the art style). But the developer might be forced to apply some creativity when it comes to mobs and NPCs in order to create more variety and to avoid copyright issues.
38) DP can also be gain by defeating bosses, but they only respawn after a certain amount of time has passed. The stronger the boss, the better the reward, the longer you wait for it to respawn.
39) All mobs and bosses are not shared between players, so they will be no KS (Kill Steal) or looting.
40) World Boss will appear every so often. They have an Godly amount of HP. Team is auto disbanded when fighting a World Boss. Only one player may engage the boss at a time. The rest will just have to keep clicking on it until you get engaged. The person who does the most damage to the boss is the MVP and gets the special loot, plus extra DP. The top 20 will get their share of rewards depending on their damage ranking. If someone challenges the World Boss more than once, the total damage they inflicted in their previous engagement will be added together to form a new total. Those low level acads who did like 100 damage to the beast with 100,000,000 HP will most likely get nothing from the encounter except death.
A huge dream that I would try to make real in the future if no body especially *cough* Neji *cough* beats me to it.