Game Development > New Features

[inDEV] Mobile Display

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Neji:
After talking with a few others I went ahead this weekend and put some stuff together which could form a mobile template (really mobile, adaptive to page width).

http://shinobibeta.com

currently has this as default template which will scale down and move menues to buttons on smartphones and the like.

I will probably make a module that will add fight buttons (or some way for you to make a fight doable with 1 click for an action) - ideas are welcome.

Currently it has the basic technology but no fance style or layout.

Eric:
The template feels really weird, but then again, I am on a laptop, the likes of which can use the regular browser. xD

I can see that many of the buttons have weird spaces between them, but that is likely space for when the window has to be adjusted to the much smaller screens of phones and the likes.

There is still the "Quick Fight" option if players wanted to do fights in just one click.

Nathan:
It's really dark and it's a tad annoying to press the drop down button for everything, but other than that it's good. I didn't accidentally press something I didn't want to thanks to itm

Angra Mainyu:
It looks okay for an improvisation. I could criticize numerous aspects in regards to the design, though given it's implied the design will be improved later on, I'll keep silent on that.

I do however like how the sidebars have been integrated into dropdown menus. It may be easier to make them slider out from the sides though as opposed to the top so as to not continuously push down the main body, but that's just my opinion. (Oh damn it, forgot to keep silent.  :?:)

Neji:
Sidebars are more app-style than html template style, but I will try :)

The coloring / fine layout is not done, that will follow when the basic structure ("how it should work, how you should fight") is complete.

I will continue tinker around with it.

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