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Author Topic: Dice rolls  (Read 4053 times)

Becquerel

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Re: Dice rolls
« Reply #15 on: January 27, 2015, 04:30:02 PM »

Making a stat system would be silly because everyone would be pure 5/5's across the board. But then again, if everyone was a 5/5 across the board, everyone would be equally matched in speed/power/etc.
And anyone that's been in a real battle would tell you that luck does play a big part in it. You hope you're lucky that there's not a sniper that's been watching you in a firefight and takes a pop at you as soon as you peek over cover. You hope you're lucky that you don't get shot by a random ricochet round. You hope you're lucky enough that they didn't hide any IEDs on your patrol path. Sure, battles take skill, but luck is a very important factor.

And what does or doesn't need dice rolls would be agreed upon by the players involved. Because dice rolls would not be mandatory for all fights and only used when players agree to it, it's up to the players in combat/RP to decide when dice rolls are necessary. Or, if a GM is involved, then leave it up for the GM to decide whether or not a dice roll is necessary, just like in a tabletop.
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Kyutu - Super King -

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Re: Dice rolls
« Reply #16 on: January 27, 2015, 05:15:07 PM »

Making a stat system would be silly because everyone would be pure 5/5's across the board. But then again, if everyone was a 5/5 across the board, everyone would be equally matched in speed/power/etc.
And anyone that's been in a real battle would tell you that luck does play a big part in it. You hope you're lucky that there's not a sniper that's been watching you in a firefight and takes a pop at you as soon as you peek over cover. You hope you're lucky that you don't get shot by a random ricochet round. You hope you're lucky enough that they didn't hide any IEDs on your patrol path. Sure, battles take skill, but luck is a very important factor.

And what does or doesn't need dice rolls would be agreed upon by the players involved. Because dice rolls would not be mandatory for all fights and only used when players agree to it, it's up to the players in combat/RP to decide when dice rolls are necessary. Or, if a GM is involved, then leave it up for the GM to decide whether or not a dice roll is necessary, just like in a tabletop.

I see your point, but I can't help but feel there's a major difference between a real battle with guns where even the weakest, scrawniest man can kill the biggest dude with a lucky shot (which sounds similar to the acad vs. kage example before now that I think about it) and battles between magic throwing ninja.
Also, if it's the case where the players have to decide then prepare for two topics of arguing over whether a person would have successfully dodged a shot or not enough to have to roll the dice. Then after that no one will use them in any serious way.

This isn't to say I'm completely against the idea of dice, but we'd need a very very fine system before it'd be agreeable in any form. Otherwise it will end in fire long before it begins as soon as someone gets an unfortunate roll.
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Mei

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Re: Dice rolls
« Reply #17 on: January 28, 2015, 12:00:31 AM »

Good point. Of course we have to take all those active techs into consideration.

For now, we can use dice rolls to settle disputes. If you feel that your opponent should have received more damage than s/he implied, why not settle it with a dice system?

Worst case - opponent's dmg report still stands
Best  care - opponent's dmg is one level higher.

It's a thought.
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KayentaMoenkopi

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Re: Dice rolls
« Reply #18 on: January 28, 2015, 07:29:46 AM »

tired and will read more later, however...lightning armor would have a very sweet score of its own. Depending on what system you were running, just rolling a 20 would not mean the guy dies.

you got a hit...whoot. the resilience of the armor soaks damage and the kunai bounces off leaving the guy unharmed. Cause the kunai is kind of whimpy. However a really strong weapon might do more damage than the armor could soak.

And sometimes the less skilled dude gets the draw on the super gun man. Just ask Wild Bill Hickok or Jesse James.

What I think is cool that sometimes chance runs against you, sometimes it runs for you. It adds a variable to things that keep things from being too predictable.

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