After a bit more reading of the thread and some thinking, I would support Limbo for incorporation. I'm a Sage Mode user here, and I feel safe with letting it fly.
And really with this whole, "It's too over-powered" argument we have going on here, you could say that with a lot of things here.
Tenseigan is too OP.
Rinnegan is too OP.
Sage Mode is too OP.
Susanoo is too OP.
Kamui is too OP.
Wood Release is too OP.
Mangekyou Sharingan is too OP.
Sharingan is too OP.
Byakugan is too OP.
Gentle Fist is too OP.
Tailed Beasts are too OP.
I add a bunch of other canon stuff to that list too. Like, why not just get good instead? It took me years to, but it was worth it.
Most, if not all, of what you mentioned have fair weaknesses and/or manageable to deal with.
Out of the list, I would say only...Rinnegan, Sage Mode, Kamui, and Tenseigan.
- Sage Mode has a turn limit, although I see some people are incorporating ways to make it 'infinite'.
- Kamui (I assume you only meant the 'warping' ability) can be 'sensed' coming by the opponent's focusing chakra in the eye.
- Rinnegan has a few countermeasures depend on the Path used.
- Tenseigan, atm only 2 people have it and may be the most OP out of the four. I honestly have not thought of any counter measures against this but if I had to guess, I would say use Sage Mode and hope for the best. o.o
1. Alot of people don't have access to Kamui, but it seems kind of strange to me to say, "Since alot of people don't have Kamui, it is thus unfair so we shouldn't have it." While I may not know every single player, most that i've encountered are either a Sage, a user of Rinnegan, a sensor, or a combination of them. If there is a option just above generic sensing i'm all ears (which I thought contact sensing was, but apparently its not enough). Maybe high level ones like Minds Eye. Would adding smell and environment changes make it better? Like noticing air distortions, hearing sounds, feeling vibrations, noticing the clones interact with the environment etc. To be surrounded would be impossible because the rules say 1 or 2 clones (depending on how you guys want it) You cannot sense what a wind attack will do (either cut you up or push you back) but you know its coming. A sensor can be good enough to the point they can predict the movements of an opponent without even needing high level sensing jutsu.
2. I know most of what they are; are at unacceptable levels, which is why I gave them set durability, the rest should come with the however else we solve RP problems. How durable is X? Well attack X and find out. Like I said before, I don't really care aside from the core abilities from what the manga and anime say. Some aspects I believe are reasonably ignorable in order to make it work in a manner most can agree with. A time limit would actually be a pretty good thing, but from what I've seen, techniques in RP go by turn basis, not an actual minute by minute sort of thing. 3 post remainder and 3 post cooldown?
3. Hmm, maybe. Only say maybe because of the previous idea mentioned with the cooldown, that might be enough to limit switching? Along with that, a Hiraishin user can do this all day with enough clones. I'll try to get a condensed version of the ideas, advantages, and weaknesses. I only thought of it for like 5 minutes before posting it so keep coming with the ideas.
For #1, your interpretation is wrong. If the majority did not have the necessary counter-measures against Kamui, then it would be unfair to have it. Although, according to Warren, if someone were to Kamui you into the pocket dimension, you have no way to escape unless you also have access Kamui. =/
Also, I just provided proof that a good sensor may not be able to defend properly against it. They would just know where the attack is generally coming from. But then again this is SL where people would claim high-level sensing without validation.
Oh, I forgot you were going to limit the shadows to 1 or 2.
For #2, good point it would be best for it to be turn-based. 3 post for duration and cooldown sounds good on paper.
For #3, yeah but people don't really spam Hirashin like that. I actually dislike it when people use it as a 'get out of jail' free card one too many times, when imo it's mostly suppose to be used for offensive purposes. >.>
By the way, I know you don't like the technique, but if it ends up different than the actual Limbo and you didn't plan on using it to begin with, why care if its different? Your not the one trying to come up with ideas and weaknesses to make this thing viable across the board.
That sounds like one of those type of questions where people know the answer to but whether not say it because the answer is seems obvious. No offense.
Because it's the principle of the matter. That's like using Fireball jutsu and describing it as a water attack. Like who would sit there and accept that? =/