You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:
A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.
In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "
No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.
"2) What are your plans for Bijuu that doesn't have a village?"
This has already been partially addressed. See previous comments.
Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.
"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."
It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.
Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.
1) Then take notes on the side to remember key points before making incorrect assumptions. I haven't had the time to sit down and refresh the first post though, that'll be updated in a newer thread once this discussion bears fruit.
2) Talks were had about clan exclusive villages getting the unaffiliated beasts. Or rather, which and where beasts in general would go haven't been fully delved out yet. Again, this is all a DISCUSSION to work out details. This isn't a rushed vote in an attempt to immediately put it into place.
3) The 'Kages aren't necessarily even the strongest in the villages anymore. But they are the leaders of the village. Having a summoning contract with the bijū of their village would have to regulated.
I was thinking of only being able to summon the bijū for combat if the village itself comes under attack or village wars become a thing.
The V1 cloak got immediately dismissed so that wouldn't even be a viable option any longer. Learning the passive traits would still be available, but again, that generates a lot of individual and unique RP with each person.
Yeah, so what if it is new concept? We don't exactly follow canon any longer. People make up new things all the time and implement into the mainstream RP. We need a fresh start, especially with a function that has such a negative dogma attached to it.
To reiterate again, the time of the Jinchūriki has passed. It is time to create new era of enlightenment (and fresh RP) flourish.
If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?
In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.
And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.
I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.
I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.
I like this idea as well. Makes actually achieving a union of sorts with the bijū more involved and thus generating more RP. Tests and trials would be a thing, I'm sure, especially for an outsider but even more so for the villagers as the bijū would want their power being put to good use for the people. Though, again, that would be dependent on the temperament of the specific bijū. Putting them in a sacred place within the village that is even more well guarded than the village would be pretty grand to.
For example purposes only: How cool would it be to have the rank/title of the Kyūbi's protector? That would be sure to fire up some RP just for people to shoot for that title, especially with the newer generation.
A new Council and rules would have to be drafted and molded to fit into this scenario to ensure that all players would have the chance of a fair RP and interaction with the bijū. To prevent the GMs from being stingy with the learning of powers but also to ensure that the villages don't unfairly restrict access to their bijū and to ensure that the individual going around and learning abilities/powers/knowledge doesn't abuse the RP route that was given to that specific individual. A trial for my character would be different for Eric's character, etc.
The new council would also come to a consensus on the bijū's temperaments and have a generalized idea of how that bijū thinks, talks, and acts. Well, hopefully anyways but that's not a current issue yet to discuss.