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Author Topic: Crazy Bijū Handling Idea  (Read 19639 times)

Iburi Ray

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Re: Crazy Bijū Handling Idea
« Reply #45 on: May 02, 2017, 06:54:45 AM »


You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible. As I keep saying, distributing the tailed beasts to lower ranking players isn't going to work so long as the meta players are so obsessed with getting something that essentially has no value to them that they don't want to give other players a chance.

Distributing the tailed beasts to different villages prevents that from happening. And please don't try to frame this like I'm joining some which hunt against you. If it were Rusaku, or Bocc, or Teostra, or anyone else in your position I would have had said the same thing. I respect you all enough to be honest with you.

And I still have everything you've told me in mind, but action says quite more than words does and so far I still see you with the majority of the tailed beasts and actively challenging other players for the ones you don't have. You just issued a challenge to Ray a few days ago, when he was one of those lower level (no slight to you, Ray. You're very good in your own right, but there is a different in technical skill between you and say, a Rusaku).
[/quote]

No offense taken, I know it is there, but that never really means it is decided. I've pulled surprises on you though my loss streak against you stands still >_>
 I mentioned my reasoning's why the bijuu arn't a problem on the limiting discussion and if you wish to read it, go there cause I am lazy >>
Also it ties into this topic as well.
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Gyu~ru~ru

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Re: Crazy Bijū Handling Idea
« Reply #46 on: May 02, 2017, 08:56:35 AM »

So Terumi, what your idea does is;
1) Remove the need for Bijuu rules.
2) Take down the list of official Bijuu hosts/holders.
3) Disband the Bijuu council.
4) Render the 3 Bijuu limit discussion a waste of time.
5) Tell Athos that we have no need for his Bijuu plan.
6) Tell people that they are not allowed to RP as Jinchuuriki, at least not officially.
7) End all on-going RP/challenges that involves Bijuu.
8) Take the Bijuu away from everyone, including those who earned their Bijuu and is role-playing pretty well with it, destroying the RP that they have built around their Bijuu.

What you are doing is basically the same as removing RP with the reason being that there will always been someone who claims a bunch of abilities and make themselves invincible to shit all over RP. If you go through with this, the next step in making RP better would be to banned EMS, Rinnegan, Jashin, Edo Tensei etc.

You are not fixing RP, you are removing RP and the time that everyone has put into it.
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Dart Terumī

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Re: Crazy Bijū Handling Idea
« Reply #47 on: May 02, 2017, 09:14:56 AM »

So Terumi, what your idea does is;
1) Remove the need for Bijuu rules.
2) Take down the list of official Bijuu hosts/holders.
3) Disband the Bijuu council.
4) Render the 3 Bijuu limit discussion a waste of time.
5) Tell Athos that we have no need for his Bijuu plan.
6) Tell people that they are not allowed to RP as Jinchuuriki, at least not officially.
7) End all on-going RP/challenges that involves Bijuu.
8) Take the Bijuu away from everyone, including those who earned their Bijuu and is role-playing pretty well with it, destroying the RP that they have built around their Bijuu.

What you are doing is basically the same as removing RP with the reason being that there will always been someone who claims a bunch of abilities and make themselves invincible to shit all over RP. If you go through with this, the next step in making RP better would be to banned EMS, Rinnegan, Jashin, Edo Tensei etc.

You are not fixing RP, you are removing RP and the time that everyone has put into it.


1) Bijū rules would be modified to fit this idea.
2) The list would adapt to the location of where the bijū could be found.
3) Bijū council would continue to exist should problems pop up with the RP as well as taking on the GM roles for the beasts (unless that role when to in-game GMs.)
4) Essentially, yes. But those are your words not mine. No need to make this a personal matter.
5) Essentially yes. But those are your words not mine. No need to make this a personal matter.
6) We have no need for jinchūriki when people can reach their level of power without the beast to begin with so they've lost their use.
7) The only real RP I've seen revolve around the bijū is when Eric held the Dolphin-Horse.  Other than that, it's just been a bunch of OOC challenges.
8) The bijū would be free to all people of the realm to RP with as mentors of wisdom and encouragement. Even so far as gaining access to their passive traits and forming bonds as the RP with them progress. It would also foster more beneficial and healthy international relationships by allowing pilgrimages to the nations that hold the bijū to learn their abilities, of their wisdom, or take a more spiritual path such as Ninshu. It would create a beautiful, blossoming plateau where literally EVERYONE in the realm would have access to the bijū without being stored away or hidden inside a person or hoarded from the world.


I'm beginning to think that you haven't read the original post, or if you had, then you didn't understand the concept at all. Despite your prior interest in actually accepting the idea. And you're also completely jumping to conclusions that haven't even been discussed.


Either way, these questions devolved from being valid to more of a fishing for a personal attack. So, let's keep it to the discussion instead of attempting to solicit a fight. No one is looking for an argument here.

This is just an idea, a concept, that needs discussion to hash out all details. After the discussion bears fruit, only then can it be sent to the Council to be voted upon for being implemented.

So, chillax a bit, there's still more time to be had with this thread.
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Gyu~ru~ru

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Re: Crazy Bijū Handling Idea
« Reply #48 on: May 02, 2017, 09:59:52 AM »

I probably misunderstood your idea, and kinda didn't notice it's impact. My initial understanding was that Bijuu would be given to villages and players could train under a Bijuu to become like Ginkaku & Kinkaku (those Kumogakure brothers with Kyuubi chakra) or like Gaara (who can manipulate sand without Shukaku). But I was told that the rules forbid this.

Quote
The bijū would be free to all people of the realm to RP with as mentors of wisdom and encouragement. Even so far as gaining access to their passive traits and forming bonds as the RP with them progress. It would also foster more beneficial and healthy international relationships by allowing pilgrimages to the nations that hold the bijū to learn their abilities, of their wisdom, or take a more spiritual path such as Ninshu.
This is like that very interesting idea I had for my character RP. It sounded fun and creative. But when I finally try it out in RP, it was unimmersive, making it hard to get into character or build anything around it. When people think Bijuu, they think Jinchuurki like Gaara, Naruto, and Killer-B, or summoner like Obito/Tobi, not pilgrimages and mentors. Such ideas are alien to Naruto RP, making it hard for anyone to get immerse in it.

Not to mention these;
1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one.
2) What are your plans for Bijuu that doesn't have a village?
3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu.

I have no intention of solicit a fight. I am a moderator and I will conduct myself like one. I was simply listing out all the things that this idea/rule is stepping on, in a straight forward and easy to read manner, hoping that you would see just how many things you are trampling on with this idea of yours.
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Eric

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Re: Crazy Bijū Handling Idea
« Reply #49 on: May 02, 2017, 02:50:08 PM »


I'm saying that the tailed beasts can (and should) be used as an additional tool by the village leaders to build up their citizens...

But, if I am reading this idea right, it's not just their citizens (for the time being) that would be built up. It would be anyone visiting the village and getting into a RP with the beast.


... 6) We have no need for jinchūriki when people can reach their level of power without the beast to begin with so they've lost their use.

8) The bijū would be free to all people of the realm to RP with as mentors of wisdom and encouragement. Even so far as gaining access to their passive traits and forming bonds as the RP with them progress. It would also foster more beneficial and healthy international relationships by allowing pilgrimages to the nations that hold the bijū to learn their abilities, of their wisdom, or take a more spiritual path such as Ninshu. It would create a beautiful, blossoming plateau where literally EVERYONE in the realm would have access to the bijū without being stored away or hidden inside a person or hoarded from the world...


I still think the kages themselves, given the incentive, could functionally foster the same relationship without the beasts, but after re-writing this part of the post several times, my main argument against this is that the biju are still dependent on the players behind them "acting right"; the biju are not some magical pixie dust that fixes issues by being accessible to everyone.

Rules for this will likely serve to keep any of the RPers from being too stingy with powers and advice, but also keep it from being a free-for-all, a balance which many RPers I know differ. Warren's idea of worthy cause was real different from Bocc's, and both had different ideas than I had. I do not want to have to journey to the great hills of Sunagakure, go through an Indiana Jones style temple, fight Pain and Konan in the labrynth of the Shukaku, and then finally solve a riddle from a Sphinx actively controlled by the Shukaku before getting a chance to speak with the great beast.

But, having typed that last part out, that does sound like the kind of "interesting RP" that could be generated by having a trolly, nigh sadistic character like Shukaku in charge of its own destiny. I wouldn't like it very much, but what I like is not usually what the majority of the realm likes ya know.

If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?
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Becquerel

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Re: Crazy Bijū Handling Idea
« Reply #50 on: May 02, 2017, 03:07:59 PM »

If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.
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Vail

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Re: Crazy Bijū Handling Idea
« Reply #51 on: May 02, 2017, 03:48:10 PM »


This is like that very interesting idea I had for my character RP. It sounded fun and creative. But when I finally try it out in RP, it was unimmersive, making it hard to get into character or build anything around it. When people think Bijuu, they think Jinchuurki like Gaara, Naruto, and Killer-B, or summoner like Obito/Tobi, not pilgrimages and mentors. Such ideas are alien to Naruto RP, making it hard for anyone to get immerse in it.

Not to mention these;
1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one.
2) What are your plans for Bijuu that doesn't have a village?
3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu.

I have no intention of solicit a fight. I am a moderator and I will conduct myself like one. I was simply listing out all the things that this idea/rule is stepping on, in a straight forward and easy to read manner, hoping that you would see just how many things you are trampling on with this idea of yours.

You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.

"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.

"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
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Vail

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Re: Crazy Bijū Handling Idea
« Reply #52 on: May 02, 2017, 03:54:57 PM »

If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.

I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.

I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.
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Gyu~ru~ru

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Re: Crazy Bijū Handling Idea
« Reply #53 on: May 02, 2017, 04:58:10 PM »

Quote
You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.

Quote
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.

Quote
"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.

Quote
"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.

Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.
« Last Edit: May 02, 2017, 05:15:08 PM by Gyu~ru~ru »
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Warren

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Re: Crazy Bijū Handling Idea
« Reply #54 on: May 02, 2017, 06:06:12 PM »

My idea of worthy cause? ._.; Wot
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Dart Terumī

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Re: Crazy Bijū Handling Idea
« Reply #55 on: May 02, 2017, 06:42:26 PM »

Quote
You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.

Quote
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.

Quote
"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.

Quote
"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.

Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.


1) Then take notes on the side to remember key points before making incorrect assumptions. I haven't had the time to sit down and refresh the first post though, that'll be updated in a newer thread once this discussion bears fruit.

2) Talks were had about clan exclusive villages getting the unaffiliated beasts. Or rather, which and where beasts in general would go haven't been fully delved out yet. Again, this is all a DISCUSSION to work out details. This isn't a rushed vote in an attempt to immediately put it into place.

3) The 'Kages aren't necessarily even the strongest in the villages anymore. But they are the leaders of the village. Having a summoning contract with the bijū of their village would have to regulated.

I was thinking of only being able to summon the bijū for combat if the village itself comes under attack or village wars become a thing.

The V1 cloak got immediately dismissed so that wouldn't even be a viable option any longer. Learning the passive traits would still be available, but again, that generates a lot of individual and unique RP with each person.



Yeah, so what if it is new concept? We don't exactly follow canon any longer. People make up new things all the time and implement into the mainstream RP. We need a fresh start, especially with a function that has such a negative dogma attached to it.

To reiterate again, the time of the Jinchūriki has passed. It is time to create new era of enlightenment (and fresh RP) flourish.



If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.

I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.

I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.

I like this idea as well. Makes actually achieving a union of sorts with the bijū more involved and thus generating more RP. Tests and trials would be a thing, I'm sure, especially for an outsider but even more so for the villagers as the bijū would want their power being put to good use for the people. Though, again, that would be dependent on the temperament of the specific bijū. Putting them in a sacred place within the village that is even more well guarded than the village would be pretty grand to.

For example purposes only: How cool would it be to have the rank/title of the Kyūbi's protector?  That would be sure to fire up some RP just for people to shoot for that title, especially with the newer generation.



A new Council and rules would have to be drafted and molded to fit into this scenario to ensure that all players would have the chance of a fair RP and interaction with the bijū. To prevent the GMs from being stingy with the learning of powers but also to ensure that the villages don't unfairly restrict access to their bijū and to ensure that the individual going around and learning abilities/powers/knowledge doesn't abuse the RP route that was given to that specific individual. A trial for my character would be different for Eric's character, etc.

The new council would also come to a consensus on the bijū's temperaments and have a generalized idea of how that bijū thinks, talks, and acts. Well, hopefully anyways but that's not a current issue yet to discuss.
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Vail

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Re: Crazy Bijū Handling Idea
« Reply #56 on: May 02, 2017, 07:46:24 PM »

Quote
You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.

Quote
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.

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"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.

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"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.

Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.


1) Then take notes on the side to remember key points before making incorrect assumptions. I haven't had the time to sit down and refresh the first post though, that'll be updated in a newer thread once this discussion bears fruit.

2) Talks were had about clan exclusive villages getting the unaffiliated beasts. Or rather, which and where beasts in general would go haven't been fully delved out yet. Again, this is all a DISCUSSION to work out details. This isn't a rushed vote in an attempt to immediately put it into place.

3) The 'Kages aren't necessarily even the strongest in the villages anymore. But they are the leaders of the village. Having a summoning contract with the bijū of their village would have to regulated.

I was thinking of only being able to summon the bijū for combat if the village itself comes under attack or village wars become a thing.

The V1 cloak got immediately dismissed so that wouldn't even be a viable option any longer. Learning the passive traits would still be available, but again, that generates a lot of individual and unique RP with each person.



Yeah, so what if it is new concept? We don't exactly follow canon any longer. People make up new things all the time and implement into the mainstream RP. We need a fresh start, especially with a function that has such a negative dogma attached to it.

To reiterate again, the time of the Jinchūriki has passed. It is time to create new era of enlightenment (and fresh RP) flourish.



If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.

I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.

I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.

I like this idea as well. Makes actually achieving a union of sorts with the bijū more involved and thus generating more RP. Tests and trials would be a thing, I'm sure, especially for an outsider but even more so for the villagers as the bijū would want their power being put to good use for the people. Though, again, that would be dependent on the temperament of the specific bijū. Putting them in a sacred place within the village that is even more well guarded than the village would be pretty grand to.

For example purposes only: How cool would it be to have the rank/title of the Kyūbi's protector?  That would be sure to fire up some RP just for people to shoot for that title, especially with the newer generation.



A new Council and rules would have to be drafted and molded to fit into this scenario to ensure that all players would have the chance of a fair RP and interaction with the bijū. To prevent the GMs from being stingy with the learning of powers but also to ensure that the villages don't unfairly restrict access to their bijū and to ensure that the individual going around and learning abilities/powers/knowledge doesn't abuse the RP route that was given to that specific individual. A trial for my character would be different for Eric's character, etc.

The new council would also come to a consensus on the bijū's temperaments and have a generalized idea of how that bijū thinks, talks, and acts. Well, hopefully anyways but that's not a current issue yet to discuss.

^^^^
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Hazama

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Re: Crazy Bijū Handling Idea
« Reply #57 on: May 02, 2017, 09:00:47 PM »

Sooo basically scrap the system we've all worked towards making better over the last year, even as this topic goes on people are aiming to make improvements... And then force everyone to make a new set of council rules, Bijuu rules, and so on just because you think this might work and that this might be slightly better than what we have going on?

I just... really can't with this topic.
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Timothy

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Re: Crazy Bijū Handling Idea
« Reply #58 on: May 02, 2017, 09:05:06 PM »

Personally, I would first set a trial run with one of the tailed beasts after the whole Distribution Event. I can already tell you that Miyuu doesn't desire to be part of the whole tailed beast System nor does Koji. They might be open to Terumi's idea, & attempt to Roleplay it out for their villages. I would base my judgement of this idea after watching them test it out for a bit. As for how much time an experimental test run would need to show results or not, I do not know. This test run could serve as a compromise between those who support Terumi's idea, & those do not for the time being. If it yields favorable results, we could try expanding it further and so on.
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Vail

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Re: Crazy Bijū Handling Idea
« Reply #59 on: May 02, 2017, 09:26:09 PM »

Sooo basically scrap the system we've all worked towards making better over the last year, even as this topic goes on people are aiming to make improvements... And then force everyone to make a new set of council rules, Bijuu rules, and so on just because you think this might work and that this might be slightly better than what we have going on?

I just... really can't with this topic.

I'm saying that we should give it a shot. Seems like you're irrationally clinging on to a system that has shown itself to still perpetuate the same problems despite efforts to improve on it.

No one is saying that this is guaranteed to be a better system than what we currently have, but we'll never know if we don't try it out.

Also, that isn't an argument as to why this system wouldn't potentially be better than the one we have. You're just citing how it may or may not inconvenience people, which isn't a sound argument. It's an argumentum ad consequentiam: http://rationalwiki.org/wiki/Argument_from_consequences
« Last Edit: May 02, 2017, 09:29:24 PM by Vail »
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