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Author Topic: The IC Hunt  (Read 5537 times)

Garō, Ichirou

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Re: The IC Hunt
« Reply #15 on: December 30, 2015, 12:23:08 AM »

For the record, I feel that the IC aspect should stay out. The beasts do not generally generate RP and that is not really their purpose for existing either, or at least most people do not act that way. If it were their purpose then both challengers and hunters would get along for the sake of RP progression. It's not about the RP, it's about the power, abilities, and (mostly) prestige. There is little denying it with the way most of the hunts have been conducted just this calendar year alone.

But as Uetto said, as much as I hate the biju and IC and all that stuff, this isn't one of those things that I am completely immovable on. If people want to jump back into those shark infested waters with a different suit to try to make it better then who am I to both complain and not doing anything to help with that?


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1. Bring back the rule that the host must leave the village every two weeks for one day. This gives the hunter an opportune time to attack, and avoids getting a whole village involved (Never ends well) Heck the host can take bodyguards if they want, idc just leave the village. Perhaps like Kay's idea, a new personal village rank can be a jinch bodyguard? If the host wants they can even set up shop in a personal lair full of traps (Trev went to Mugen Castle) so they're not really losing any advantage...

If a host can set up in their own customized fortress, that completely defeats the purpose of having them leave the village. Like, truly, it does. And right in the beginning I want to make it clear that trying to find a middle ground between making "RP sense" and being "fair" is more trouble than it is worth. Just make it fair to begin with and forget about it making "RP sense".

Quote
2. The host is not allowed to hide their presence, no special seals that hide yours or biju chakra, nothing.

3. The way in which people finds biju is suppose to be hard, it needs to be more than sharingan or Byakugan, it needs to be hard. Ideally it shouldn't take any chakra skills, but rather some espionage. Ask around the village, use a technique like Orochimaru did during the chuunin exams and disguise yourself, be a damn ninja and find out info. Kidnap a village member and give em back in exchange for info, something.

Again, contradictory. If hosts cannot hide thier chakra in any fashion, they should very well be sensible by standard means. If chakra skills are not allowed to be used, then why not allow them to hide their presence then? Because if he/she goes out of the village on a regular basis (two weeks) that alone is a huge flag that something is up, especially when a large number of regular people don't even leave their own village that regularly. Not to mention "Yeah I'm attacking this guy, but not for the biju, he just happened to be there with his escort" is always a possible statement to be claimed.

Coincidental attacks right as the host is leaving the village are not unheard of, and are the easiest way around the silly espionage requirement, unless you are going to invalidate the capturing of the biju if it is done that way.

Perhaps if the Coincidental attack situation is used, then it could be treated as a simple zone and not directly a Biju battle, if that makes sense.

You do make a good point with the fortress, that's basically the same as sitting within the village, and can be made impenetrable to espionage in one way or another I imagine.
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Bocchiere

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Re: The IC Hunt
« Reply #16 on: December 30, 2015, 01:04:43 AM »

I'd rather lay siege to Mugen Castle and be rping with just Trev and as many NPC's as he wants to control than say, attack Kiri and hope they don't decide to have 15 people join the rp again. If you can't see how one of those is vastly preferable to the other than you don't have the experience attacking villages that I do.
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Garō, Ichirou

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Re: The IC Hunt
« Reply #17 on: December 30, 2015, 01:07:55 AM »

I'd rather lay siege to Mugen Castle and be rping with just Trev and as many NPC's as he wants to control than say, attack Kiri and hope they don't decide to have 15 people join the rp again. If you can't see how one of those is vastly preferable to the other than you don't have the experience attacking villages that I do.

Very true, Easier to fight a ton of NPCs operated under one person than tons of actual players
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Keito Uzumaki

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Re: The IC Hunt
« Reply #18 on: December 30, 2015, 03:07:44 AM »

I'd rather lay siege to Mugen Castle and be rping with just Trev and as many NPC's as he wants to control than say, attack Kiri and hope they don't decide to have 15 people join the rp again. If you can't see how one of those is vastly preferable to the other than you don't have the experience attacking villages that I do.

Very true, Easier to fight a ton of NPCs operated under one person than tons of actual players
Just wanted to chime in and say, that is because Trev is a boss when it comes to village raids. Oto, being a prime example of a village that can still stand even after dealing with Bocch or any other wanna-be. Meanwhile, others' choose the void tactic. >>;
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Trev

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Re: The IC Hunt
« Reply #19 on: December 30, 2015, 03:51:07 AM »

If you can't see the difference between fighting a village and fighting a fortress Eric then I don't know what to tell you. Having far less actual players involved
1. Decrease waiting time between posts
2. Tends to smooth things over ever so slightly with the losing party. Since before the losing party may lose their village or interrupt others rp. This would lead to be judge decisions, more waiting, etc, etc. As more lives are on the line.

So like others say, if you don't see the difference idk. And people hiding in fortresses would not necessarily be the most common approach. Host could go sit in a field for all I care.

Also, I do not care if it is contradictory or makes no sense rp wise. The normal way it should work with character hiding and using any sensing technique to find them is simply just not working. No matter what we come up with, there will be obvious loopholes, we just have to find the one's you're willing to deal with. I'm willing to deal with someone for example assaulting Rakudo in a field cause he's a Mizukage while oocly wanting the biju. Cause short of someone admitting that, you'd never be able to know, only assume. I can live with that, cause you'd have to still find out when Rakudo leaves and where to.

The process should be about making a fight happen, not avoiding it. The main point of RP hunting was to not avoid challenges (though that is what it has become). It was for people that hated OOC rp, and wanted their rp to make sense. Thus to fight them, you had to at least find them and create said rp scenario that makes sense; instead of just going, fight me now to the death for your beast.

But if my way is so bad, and you have a better method, do tell.

P.S If my tone sounds bad, it is not my intent. Love ya Eric <3
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Eric

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Re: The IC Hunt
« Reply #20 on: December 30, 2015, 06:46:38 AM »

If you can't see the difference between fighting a village and fighting a fortress Eric then I don't know what to tell you. Having far less actual players involved...

Your tone is fine, I just don't see why people assume that, when you give permission for people to leave the village with a small army, why they wouldn't leave the village with a small army, and hole themselves up in said fortress. We're not talking a bodyguard limit here, I highly doubt someone like, for example, Kayenta, would send the village jinchurikii out with one bodyguard knowing fully well some hunter is literally drooling at the chance to pounce on them the second he/she gets out of view range of Suna.

That'd be, stupid. And I don't take any of you for stupid. You can bet that she is going to send as many reasonably active players as feasible (the same # who would participate in the biju fight anyways due to activity and interest reasons) in order to deter attackers or to have a way to more easily fend them off.

I apologize if the tone in my next section comes off the wrong way as insulting rather than merely incredulous, but how in the world can you guys be so blind as to not see how the two can be so similar? You keep bringing up Trev when Trev is among the exceptions, not the rule. We didn't have to redo the biju rules cause people like Trev were causing issues. If we were going to make all the rules around the golden egg then we wouldn't even have to depart from the old rules, herpa derp.

If you guys think that jinchurikii are going to willingly leave the village, have the option to go to some other fortified place, and NOT take it, then I gotta say, someone dropped the ball in the pool for real.

I do in fact have an alternate method that I brought up before, but people don't want to be regulated to death, nor do they want rules on how to actually fight (this is from the biju discussion board) so I am not sure if there is a point to proposing it here.
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JayJay

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Re: The IC Hunt
« Reply #21 on: December 30, 2015, 07:18:03 AM »

If you can't see the difference between fighting a village and fighting a fortress Eric then I don't know what to tell you. Having far less actual players involved
1. Decrease waiting time between posts
2. Tends to smooth things over ever so slightly with the losing party. Since before the losing party may lose their village or interrupt others rp. This would lead to be judge decisions, more waiting, etc, etc. As more lives are on the line.

So like others say, if you don't see the difference idk. And people hiding in fortresses would not necessarily be the most common approach. Host could go sit in a field for all I care.

Also, I do not care if it is contradictory or makes no sense rp wise. The normal way it should work with character hiding and using any sensing technique to find them is simply just not working. No matter what we come up with, there will be obvious loopholes, we just have to find the one's you're willing to deal with. I'm willing to deal with someone for example assaulting Rakudo in a field cause he's a Mizukage while oocly wanting the biju. Cause short of someone admitting that, you'd never be able to know, only assume. I can live with that, cause you'd have to still find out when Rakudo leaves and where to.

The process should be about making a fight happen, not avoiding it. The main point of RP hunting was to not avoid challenges (though that is what it has become). It was for people that hated OOC rp, and wanted their rp to make sense. Thus to fight them, you had to at least find them and create said rp scenario that makes sense; instead of just going, fight me now to the death for your beast.

But if my way is so bad, and you have a better method, do tell.

P.S If my tone sounds bad, it is not my intent. Love ya Eric <3

I have no idea how these hunts played out in the beginning stages of the site, but I was wondering if it would be possible to make everything IC. If a Bijuu fight did happen OOC, then they would only get a tails/turns worth of the power that would end up running out after so and so many uses.

And in the event that it is and the challenger gets to the right village after proper intel gathering. Thinking of the Akatsuki, they had an entire network of spies or minions, however you wanna call them, infiltrating villages and gathering up intel. That took a few years before they began making their moves on the Jinchuriki. In some cases, the Jinchuriki were already known throughout the nations as the container for such-tails. So unless they have a way to basically kidnap the container, or goad them into pursuing them without knowledge of their true intentions, then they should be ready to fight a village.

If done right that should make the following fight much more exciting, in my opinion. Otherwise a betrayal from the inside would have to be done if somebody wanted the Beast bad enough.  :twisted:

Also, since the IC would most likely result in death, for either party, that would lessen the rates of which these fights go down. And like the Akatsuki, the challenger should only have one extra person along with him, if only to either distract the village or fight alongside their partner. (Said partner can not be another Jinchuriki)

Also the challenger has to have a high skill in Fuinjutsu, otherwise extracting and transferring the beast becomes impossible. Because then we have a Bijuu running rampant, much like the Twin Tails did some time ago.

Lol I realize I went into the hunts and the fights, my bad.  :D

someone dropped the ball

Love that line  ;)
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Bocchiere

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Re: The IC Hunt
« Reply #22 on: December 30, 2015, 07:28:53 AM »

My point, Eric, is that regardless of what the IC circumstances of the rp are. Whether I have to attack their castle or destroy an army of cyborg octopus, any of that is better as long as the rp is limited to just me and my opponent. The more people you inject into it the worse it becomes, blanket statement, even if it is just because it takes more time and annoys people.

If that was how it worked would someone totally abuse the rules and try and make themselves an untouchable super fortress? Probably. But that would still be better than the alternative because you only have to call out one dude onto the forum for their bs.
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Trev

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Re: The IC Hunt
« Reply #23 on: December 30, 2015, 08:00:37 AM »

I just don't foresee those types of problem Eric, being a persistent thing. For one bringing a small army of players with your jinch leaves your village open to attack. But more importantly it requires much synchronization. The bodyguards have to be on and leave with the host the day they have to leave, every two weeks. That will be hard to accommodate due to life.

But I think my rules are a fine "start" point. Sure they need details filled in. You could add elements like a bodyguard limit, etc. But either way for IC hunts to be an option, it is my belief they must take place away from the village. Biju fights already have like a 15% chance of working out (made up stat), but adding a village fight lowers it vastly.

The second main problem is the finding out the biju. The host need to make it a little easier to be found, but the hunter needs to do more than "Look into my crystal globe, I see you!" I think exact details can be worked out, but espionage is a good option in various ways. It wouldn't be overly difficult.

And yes I expect people to hide in a fortress, but to say everyone will is not correct. I recall former host such as Athos and others going to open fields often, or I think even Bocc liked to inhabit zone four for an elemental advantage with the Yonbi, etc. Some will do it, some will not. But it's better than a village fight.

Anyway, agree or disagree at your whim Eric. I shall await others opinions. No sense in going back and forth on an issue if everyone else hates my "base" guidelines. If it gets some steam and approval and details start to get filled in, that will be the time to nitpick away at it (Which is needed to close loopholes)

And your tone was okay with me, I know no ill intent was directed at me.
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Garō, Ichirou

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Re: The IC Hunt
« Reply #24 on: December 30, 2015, 08:03:10 AM »

I just don't foresee those types of problem Eric, being a persistent thing. For one bringing a small army of players with your jinch leaves your village open to attack. But more importantly it requires much synchronization. The bodyguards have to be on and leave with the host the day they have to leave, every two weeks. That will be hard to accommodate due to life.

But I think my rules are a fine "start" point. Sure they need details filled in. You could add elements like a bodyguard limit, etc. But either way for IC hunts to be an option, it is my belief they must take place away from the village. Biju fights already have like a 15% chance of working out (made up stat), but adding a village fight lowers it vastly.

The second main problem is the finding out the biju. The host need to make it a little easier to be found, but the hunter needs to do more than "Look into my crystal globe, I see you!" I think exact details can be worked out, but espionage is a good option in various ways. It wouldn't be overly difficult.

And yes I expect people to hide in a fortress, but to say everyone will is not correct. I recall former host such as Athos and others going to open fields often, or I think even Bocc liked to inhabit zone four for an elemental advantage with the Yonbi, etc. Some will do it, some will not. But it's better than a village fight.

Anyway, agree or disagree at your whim Eric. I shall await others opinions. No sense in going back and forth on an issue if everyone else hates my "base" guidelines. If it gets some steam and approval and details start to get filled in, that will be the time to nitpick away at it (Which is needed to close loopholes)

And your tone was okay with me, I know no ill intent was directed at me.

Perhaps the host and challenger could actually work out an rp wherein the challenger does espionage work, and the host rps as NPCs, or gets other players involved in the rp that in one way provide the information to the challenger.

Like if they go the NPC route the Challenger could kidnap someone who was privy to the information and interrogate it out of them, you know?

Just an idea
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Trev

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Re: The IC Hunt
« Reply #25 on: December 30, 2015, 08:11:02 AM »

That could work in an ideal world. But overtimes the host and hunter probably won't like each other. The espionage I had in mind ranged from perhaps making alt accounts as disguise, or trying to get intel from a friend in the village. Or you could kidnap members from a village, invade their mind for information, etc. Or you could just sit around the village, try to listen for intel.

There are many things you could do, and the scenario you propose could work. But it requires a certain level of cooperation not normally found. But it is certainly possible, opening the lines of communication between the two parties would make things smoother.
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Garō, Ichirou

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Re: The IC Hunt
« Reply #26 on: December 30, 2015, 08:45:41 AM »

That could work in an ideal world. But overtimes the host and hunter probably won't like each other. The espionage I had in mind ranged from perhaps making alt accounts as disguise, or trying to get intel from a friend in the village. Or you could kidnap members from a village, invade their mind for information, etc. Or you could just sit around the village, try to listen for intel.

There are many things you could do, and the scenario you propose could work. But it requires a certain level of cooperation not normally found. But it is certainly possible, opening the lines of communication between the two parties would make things smoother.

Yeah, I feel like one of the biggest issues that stand in the way of successful biju rules is people not being able to overcome their dislike of one another
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Eric

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Re: The IC Hunt
« Reply #27 on: December 30, 2015, 10:05:31 AM »

A Biju Council member or Mediators (judges) could be helpful in keeping bs between the participants down to a minimum. Shenanigans can be worked out much more easily if there is someone with both the power and the position to sort the challenger and/or champion out if the need arises for it.
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Masane

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Re: The IC Hunt
« Reply #28 on: December 30, 2015, 10:48:19 PM »

That could work in an ideal world. But overtimes the host and hunter probably won't like each other. The espionage I had in mind ranged from perhaps making alt accounts as disguise, or trying to get intel from a friend in the village. Or you could kidnap members from a village, invade their mind for information, etc. Or you could just sit around the village, try to listen for intel.

There are many things you could do, and the scenario you propose could work. But it requires a certain level of cooperation not normally found. But it is certainly possible, opening the lines of communication between the two parties would make things smoother.

Yeah, I feel like one of the biggest issues that stand in the way of successful biju rules is people not being able to overcome their dislike of one another

Agreed. If the parties involved would work together for the rp instead of working against each other to get the upper hand, things would probably work better.
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Garō, Ichirou

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Re: The IC Hunt
« Reply #29 on: December 30, 2015, 11:21:03 PM »

A Biju Council member or Mediators (judges) could be helpful in keeping bs between the participants down to a minimum. Shenanigans can be worked out much more easily if there is someone with both the power and the position to sort the challenger and/or champion out if the need arises for it.

I think a biju council wouldn't be a bad idea,
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