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Author Topic: Preferences and "Void Points"  (Read 1529 times)

Raifudo Oppa

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Preferences and "Void Points"
« on: December 12, 2015, 12:15:20 AM »

Original Post

Hey everyone
Quite honestly, preferences are cool and all but at the end of the day it's a huge effort to maintain between challenger and host. Just yesterday I was all up for a preferences list as a host should be able to determine the clause for what they're defending, ultimately it's theirs already and should be able to advocate what they want in a match to make it as exciting or as enjoyable for them as they can (fairly) make it. However, now that I think about it-- a standardized template can be considered with possible changes to it. Such as a preset of things they can void, but they also don't want mystery posts where people are vague about what happens so that it can happen in the future to whatever suits the need.

What if we do a point system? Like, extremely rough draft (making it as I write) but the host has 3 points to allocate in things they don't want.

Now, it's a given that things such as Swift Release, Izanami, etc. are frowned upon by many in an IC perspective, so a preset void list can just be thrown out there without costing points. Now, the host HAS to negotiate with certain things. Such as:

Challenger likes to use explosion release, dust release, rinnegan with paths, and a sage mode boost.

Well, the host doesn't like that one bit, but can use points to say he doesn't want rinnegan at all in the fight. I guess challengers may have points too? I dunno, think of it like using money to barter for an item you want. The buyer wants less, the seller wants more. End of the day, middle grounds is only met by a give and take that both agree on.

I'll expand on this more later tonight as I'm at work right now and can't invest that much time atm.

Edit: Steel > *Izanami.

*DISCLAIMER*
I'm thinking as I type, so this may not be the most comprehensive thing out there nor am I promising it'll be the most fluid of my posts.

Yo, folks.

So, to expand on my idea referenced above, I'd like to incorporate something along the lines as "Void Points" (name in progress). Essentially, this is an allotted amount of points that a host and a challenger can use in order to negotiate with one-another what they would like to keep out of a fight and what they don't feel should be used. However, in order to prevent either party from having an over-abundance of questionable things, I also think we should have a preset ban list. The preset banlist is a pick and choose "free bans". Either host and challenger can choose if they want the other to use them or not FREE of point usage. Preset list has things consisting of (I.E.) Izanami, Swift Release, so on.

Here we go:

Host:
OP ability 1
OP KG 1
Questionable KG 1
Rational KG 1
OP ability 2
OP ability 3
OP ability 4


Challenger:
OP KG 1
OP KG 2
OP KG 3
Rational KG 1
Makes sense jutsu 1
Pretty cool ability 1
I'm not even sure what this really does 1
OP Ability 1-3


Preset Void:
OP KG 1
OP KG 3
OP Ability 2
OP Ability 3
I'm not even sure what this really does 1


Above I listed what both the host and challenger claim. Now, removing the preset voids, both host and challenger are left with:

Host:
OP ability 1
Questionable KG 1
Rational KG
OP ability 4



Challenger:
OP KG 2
Rational KG 1
Makes sense jutsu 1
Pretty cool ability 1
OP Ability 1


Now the host has 3 points and the challenger has 3 points to spend to further settle what they want.

*********Points don't have to be used, but they are options. Number of points as well are not set in stone.

Host does not want challenger to use OP KG 2, Pretty cool ability 1, and OP ability 1 because of reasons pertaining to abuse growing up and it triggering them. All 3 points are now expended.

Challenger is a ballsy son of a gun with something to prove to the internet and decides to only void Questionable KG 1.

This leaves Host with:
OP ability 1
Rational KG 1
OP ability 4


And Challenger with:
Rational KG 1
Makes sense jutsu 1


Both got their give and takes and are now ready to brawl, having agreed to use what is left.

This has lots to change:
1) Set number of points
- Giant lists of claims can make this a bit difficult to gauge, but I also think we can use the preset to regulate this,
2) Which abilities/items/KG are preset voided
- How can we set these? Community? Vote? Acknowledged as typical bans?
3) Should these points have value? I.E. KG voids are 2 points, abilities are 1.
4) Should these points be able to determine more than what should be voided? Such as being able to use a point to say you want this fight to have a max number of posts?
- What if one says one number and another says another? Do we RNG it? Is it whoever wants to spend more points?
5) Should hosts and challengers be able to use points to unvoid some of their abilities?

Anyways, feedback pleases. I understand this may be confusing and may even be dumb, but hey I like new ideas. If you need elaborating on anything, please quote it and I will do my best to expand on it.
« Last Edit: December 12, 2015, 12:19:29 AM by Raifudo, the Raifudo »
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Bocchiere

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Re: Preferences and "Void Points"
« Reply #1 on: December 12, 2015, 12:37:45 AM »

So if I fight someone they could just void my kamui, Hiraishin, and fire hozuki so I can't use my usual fighting style? If these strokes are allowed to be broad enough you could completely ban a persons fighting style and then what? My character kaze is a taijutsu beast but if someone gets to void his sage mode, steel release and 8 gates he doesn't have much left.

I think you should only be able to void one of each thing. One kg, one custom jutsu (within reason) one canon jutsu you hate. Like that.
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Eric

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Re: Preferences and "Void Points"
« Reply #2 on: December 13, 2015, 12:22:05 AM »

A simplification of this system, from what I see, could be:

"If you wanna void one thing of mine, I can void one thing of yours". Specifically, if you want to void an opponent's KG, then they get the chance to void one of your KG. If you want to void a custom hiden, your opponent gets the chance to void one of your custom hiden. If there is not a 1-1 trade-off then no trade at all.

That away, someone who has no KG can't just ask someone who has 4 to, like, void 3 of them without having any void penalties of his/her own.

I apologize that it's a really cut-down version of your original idea, but between laying the law down on what OP anything (doesn't even take into account custom ones) is and the rejection to the "standard rules of fighting" notion, I feel an easier to implement idea may be best here.

Also, still wrapping my evening head around that preset void thing.
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KayentaMoenkopi

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Re: Preferences and "Void Points"
« Reply #3 on: February 03, 2016, 03:40:26 AM »

Looks like we never really fleshed this out.

Is it something we need to make a rule for instead of just leave up to the participants to deal with? However they wish to nerf or not nerf each other as long as both agree. Only if they fail to come to some sort of agreement on terms would it be required for others to get involved?
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Raifudo Oppa

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Re: Preferences and "Void Points"
« Reply #4 on: February 03, 2016, 05:10:27 PM »

There's no need to make a rule for this, not at all. This was just something I wanted to mess with for the sake of making fights a bit more equal grounds for challenger and host.
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Moonfire

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Re: Preferences and "Void Points"
« Reply #5 on: May 27, 2016, 12:15:06 PM »

I think , one should just voice this as a suggestion to Host and chellengers, so they kknow that this is okay?

Afterwards both try to come to an agreement and figure out a way to make it fair.

It is like saying "hey pal, let's do a Taijutsu fight only"

This work IC too. Or it did work before. just let the players solve it, if it gets too heated they shall call someone for help?
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