Game Development > Feature Requests

Treasure Room

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Gyu~ru~ru:
You know what every castle needs? A TREASURE ROOM!

Function: Anyone who has access to the dwelling can deposit gold and gems into the treasure room, but no withdraw.
Unique Display: Upon entering the castle, how much gold & gems the treasure room has will be displayed on the top of the page.
Important Note: All loot in the treasure room will be lost when the castle is sold, or no longer has an owner (character expired).

Not too sure if should be included ideas:
Plunder: If Treasure Room has gold in it, plunderers will steal from it instead of the coffers. Even if the Treasure Room has 1,000,000 gold, it will be treated as if it has 75,000 gold when plundered to avoid giving plunderers a ridiculous amount of gold. If gems is deposited, there is a very low chance that the plunder might manage to still one from plundering the castle's treasure room.

Neji:
Could be an interesting "gold dump", much like the forehead protectors but without diminishing returns.

I'd say there should be more "value" (pun intended) to it.
Not specifically game benefit, but something.

Plunders should not be from those, I'd say that would get abused a lot.
(Build castle, put stuff in, make DK and raid the unprotected one to get gold fast, i.e.)

Gyu~ru~ru:
Idea:

On the top of Uzushiogakure & Hoshigakure (the only places you can build a castle?), a message will be displayed;

The Grandest Castles in Uzushiogakure/Hoshigakure is:
<insert name of castle> (Most Gold)
<insert name of castle> (Most Gems)

This will be calculated & updated every 24 hours.

When players click on Local Dwelling, aside from their own dwellings and dwellings that they have a key to, they will also see the two castles that were listed as "Grandest" but with the option to [visit] instead of [enter].

Visiting the castle will take you directly to the Treasure Room (with default picture & description that can't be changed) and display how much Gold & Gems it has. There will also be a counter that displays how many visitor has been here. I am unsure whether the visitor count should be kept/erased when the castle loses its "Grandest Castle" status.

When a player visits a "Grandest Castle", the spirit will become "Very High". Their visit will also automatically be logged and displayed in the Treasure Room as any of the following (random);
<insert player's name> visited the Treasure Room and was awestruck by its grandness.
<insert player's name> visited the Treasure Room and was seen taking pictures of its grandness.
<insert player's name> visited the Treasure Room and was seen drooling at its contents.
<insert player's name> visited the Treasure Room and was taken away by the guards for attempting to dive into the treasures.
<insert player's name> visited the Treasure Room and refuses to leave.

The owner and players who have the keys to the "Grandest Castle" cannot [visit] it.

p/s: I was told that there are a few more villages with castles, but you get the idea.

Timothy:
I'd bite for that~

Neji:
Sounds good, though a tad of work.

Visit functions would make up more areas, basically only auto-generated entries with little (ingame) value.
Would need a bit more to it.

As stated above, it takes some effort to program, waiting for the ingame value for players =)

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