Feature RequestInstead of "feeling fat" why don't we add something else to make the shop more "interesting"?
1) Make the price increase per level (like the kitchen in Rice Field Country)
2) 100% get either 1-5 turns/5-25 HP/1-5 gems.
3) Cheapest items only 1 turn/5 HP/1 gem as possible reward, cheaper items only 1-2 turns/5-10HP/1-2 gems as possible reward, less expensive items only 1-3 turns/5-15 HP/1-3 gems as possible reward, most expensive item will get you 1-5 turns/5-25 HP/1-5 gems as possible reward.
4) Here's the catch, if you gain turn(s) you wouldn't be able to "eat" anymore sweets for that game day because of the "sugar rush". If you gain HP...well, no side-effects, it's healthy right? But if you gain
gems, you lucky devil, you wouldn't be able to eat any sweets for a number of game days = to the number of gems you got from mystie because of a "tooth ache"
5) Syrup adds a 5 round buff, "Sweetness" which causes 1 damage to the person who got hit every round due to ant bites. (I don't see why Neji is being so defensive about this since you can't "aim" who you are going to drop the syrup on
)