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Topics - Xaos

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Help me I am lost / New Player Primer (If You're New and Haven't Read It.)
« on: November 13, 2007, 06:41:36 PM »
Welcome to the Legend of the Green Dragon New Player Primer

The village square
Legend of the Green Dragon (LotGD) is turning out to be a fairly expansive game, with a lot of areas to explore. It's easy to get lost with all that there is to do out there, so keep in mind that the village square is pretty much the center of the village you start in. This area will give you access to most other areas that you can get to, with a few exceptions (we'll talk about those in a little while). If you ever get lost, or are not sure what's going on, head to the village square and regain your bearings.

Your first day
Your first day in the world can be very confusing! You're presented with a lot of information, and you don't need almost any of it! It's true! One thing you should probably keep an eye on though, are your hit points. This is found under "Vital Info." No matter what profession you choose, in the end, you are some kind of warrior or fighter, and so you need to learn how to do battle. The best way to do this is to look for creatures to kill in the forest. When you find one, check it out, and make sure that it's not a higher level than you, because if it is, you might not live through the fight. Keep in mind that you can always try to run away from something that you encountered, but sometimes it might take several tries before you get away. You might want to buy armor and weapons in the village square in order to give yourself a better chance against these creatures out in the forest.

Once you have defeated a creature, you'll notice that you're probably a little hurt. Head on over to the Healer's Hut, and you can get patched up in short order. While you're level 1, healing is free, but as you advance, it becomes more and more expensive. Also keep in mind that it's more expensive to heal 1 point, then later heal 1 point again than it is to heal 2 in one shot. So if you're trying to save up some money, and you're barely hurt, you might risk a fight or two while you're a little hurt, and heal the damage from several fights in one shot.

After you've killed a few creatures, you should head back to the village, into Bluspring's Warrior Training, and talk to your master. Your master will tell you when you are ready to challenge him, and when you are ready, you should give him a shot (make sure you're healed up first though!). Your master won't kill you if you lose, instead he'll give you a complimentary healing potion and send you on your way.

Death
Death is a natural part of any game that contains some kind of combat. In Legend of the Green Dragon, being dead is only a temporary condition. When you die, you'll lose any money that you had on hand (money in the bank is safe!), and some of the experience you've accumulated. While you're dead, you can explore the land of the shades and the graveyard. In the graveyard, you'll find Shinigami the Overlord of Death. He has certain things that he would like you to do for him, and in return, he may grant you special powers or favors. The graveyard is one of those areas that you can't get to from the main Square. In fact, while you're dead, you can't go to the village square at all!

Unless you can convince Shinigami to resurrect you, you'll remain dead until the next game day. There are 3 game days each real day. These occur when the clock in the village square reaches midnight.

New Days
As stated just above, there are 3 game days each real day. These occur when the clock in the village square reaches midnight. When you get a new day, you'll be granted new forest fights, interest on gold you have in the bank (if the bankers are pleased with your performance!), and a lot of your other statistics will be refreshed. You'll also be resurrected if you were dead, and get another chance to take on the world. If you don't log on over the course of an entire game day, you'll miss your opportunity to partake in that game day (this means that new game days are only assigned when you actually log on, being away from the game for a few days won't grant you a whole bunch of new days). Forest fights, PvP battles, special power usages and other things that get refreshed on a daily basis do NOT get carried over from one day to the next (you can't build up a whole bunch of them).

PvP (Player versus Player)
Legend of the Green Dragon contains a PvP element, where players can attack each other. As a new player, you are protected from PvP for your first 3 game days or until you accumulate 1000 experience, unless you choose to attack another player. Some servers might have the PvP aspect turned off, in which case there is no chance that you'll be attacked by any other players. You can tell if the server you play on has PvP turned off by looking in the village square for "Slay Other Players." If it's not there, you can't engage (or be engaged) in PvP.

When you are attacked and die in PvP, you only lose gold you had on hand, and 6% of your experience. You won't lose any turns in the forest, or any other stats. If you attack someone else in PvP, you'll get 10% of the experience they had, and any gold they had on hand. If you attack someone else and lose, however, you'll lose 10% of your experience, and you'll lose any gold that you had on hand. If someone else attacks you and they lose, you'll gain the gold they had on hand, and 6% of their experience. You can only attack someone who is close to your level, so don't worry that as a level 1, some big level 15 player is going to come along and beat on you.

If you buy a room in the inn when you decide to quit the game, you'll protect yourself somewhat from casual attacking. The only way for someone to attack you when you're in the inn is for them to bribe the bartender, which can be a costly procedure. Quitting to the fields means that someone can attack you without having to pay money or gems to the bartender. You cannot be attacked while you are online, only while you are offline, so the more you play, the more protected you are ;-). Also, if you are attacked and die, no one else can attack you again until you log on again, so don't worry that you'll be attacked 30 or 40 times in one night. Logging back into the game will make you a viable PvP target again if you've already been killed today.

Ready to take on the world!
You should now have a pretty good idea of how the basics of the game work, how to advance, and how to protect yourself. There's a whole lot more to the world, so explore it! Don't be afraid of dying, particularly when you're young, as even when you're dead, there's yet more stuff to do!

4
New Features / MOVED: Akatsuki Event
« on: May 19, 2007, 04:50:14 AM »

7
Spam / MOVED: Audrey's Kittens
« on: April 23, 2007, 01:56:07 AM »

8
Game Related Discussions / MOVED: Where did you come from?
« on: April 16, 2007, 12:22:17 AM »

10
Bugreports / MOTD keeps popping up.
« on: April 09, 2007, 01:24:41 AM »
It keeps popping up even after you reading it.

Just saying this because of the petitions.

*Pop up blocker seems to fix the problem though ^.^*


EDIT: Seems to be better now.

11
Feature Requests / Jutsu Creating Sysytem
« on: February 22, 2007, 11:01:47 PM »
Ok here’s my idea on the Jutsu Creating System.
(Please note that creating your own jutsu won’t be usable till your 7th DK)
As far as chakra is concerned, I would say either:
1.   It costs no chakra but can only be used Once a game day(More uses can be bought for high prices?)

2.   Costs X chakra where X=Amount of effects it has. (Some effects may add more chakra to it.

Also, after first learning your unique Jutsu, ¼ your turns will be taken from you for 10 Game days.

You will only be able to choose up to 3(maybe 5, negotiable.) effects to add to your jutsu. You may only be able to choose 1 of each damage and minion* effects.
Added rounds will not stack with your regeneration rounds.
Minions will work with healing but only half your minions will heal you rounded up. (I.E. if you have 6 minions then you will only have 3 healing you.)
They CAN be upgraded or editted.

*(Multiples of the damage: I.E.
Shuriken deals 5 damage to your foe.
Shuriken deals 6 damage to your foe.


Name of Jutsu: {Name of Jutsu here}
Text of Jutsu (Damage): {I.E. “You’re opponent suffers {damage} from your {name of jutsu}!”}
Text of Jutsu (Healing): {I.E. “You’re {name of jutsu} heals yourself for {healing done}!”}

Damage
( ) Deal 10 – 20 Damage for 3 rounds (3,000 gold:2 Gems) Requires 7 DKs
( ) Deal 20 – 35 Damage for 3 rounds (4,000 gold:4 Gems) Requires 10 DKs
( ) Deal 30 – 40 Damage for 3 rounds (6,000 gold:6 Gems) Requires 20 DKs
( ) Deal 35 – 55 Damage for 3 rounds (7,000 gold:8 Gems) Requires 25 DKs
( ) Deal 50 – 70 Damage for 3 rounds (10,000 gold:15 Gems) Requires 40 DKs
( ) Deal 65 – 90 Damage for 3 rounds (15,000 gold:20 Gems) Requires 80 DKs
( ) Deal 85 – 110 Damage for 3 rounds (20,000 gold:30 Gems) Requires 100 DKs
( ) Deal 105 – 130 Damage for 3 rounds (25,000 gold:35 Gems) Requires 110 DKs
( ) Deal 0 – 160 Damage for 3 rounds (30,000 gold:35 Gems) Requires 120 DKs

Minions
( ) Add 1 extra Minion to your attack. (5,000:10 Gems) Requires 7 DKs
( ) Add 2 extra Minions to your attack. (8,000:15 Gems) Requires 10 DKs
( ) Add 3 extra Minions to your attack. (10,000:25 Gems) Requires 20 DKs
( ) Add 4 extra Minions to your attack. (20,000:35 Gems) Requires 50 DKs
( ) Add 5 extra Minions to your attack. (30,000:45 Gems) Requires 70 DKs
( ) Add 6 extra Minions to your attack. (40,000:60 Gems) Requires 100 DKs

Regeneration
( ) Heal yourself for 5 for 10 rounds (2,000:2 Gems) Requires 7 DKs
( ) Heal yourself for 10 for 10 rounds (4,000:4 Gems) Requires 10 DKs
( ) Heal yourself for 15 for 10 rounds (5,000:5 Gems) Requires 20 DKs
( ) Heal yourself for 20 for 10 rounds (6,000:6 Gems) Requires 30 DKs
( ) Heal yourself for 30 for 10 rounds (8,000:8 Gems) Requires 50 DKs
( ) Heal yourself for 40 for 10 rounds (10,000:10 Gems) Requires 70 DKs
( ) Heal yourself for 60 for 10 rounds (12,000:12 Gems) Requires 90 DKs
( ) Heal yourself for 20 – 100 for 10 rounds (15,000:15 Gems) Requires 100 DKs

Rounds
( ) Add 1 extra round to your effect. (5,000:10 Gems) Requires 7 DKs
( ) Add 2 extra rounds to your effect. (7,500:15 Gems) Requires 10 DKs
( ) Add 3 extra rounds to your effect. (9,000:20 Gems) Requires 20 DKs
( ) Add 4 extra rounds to your effect. (15,000:30 Gems) Requires 40 DKs
( ) Add 5 extra rounds to your effect. (25,000:40 Gems) Requires 50 DKs

Other (The following will not be added to PvP matches)
( ) Reduces damage dealt by ½ for 4 rounds (7.500:20 Gems) Requires 30 DKs
( ) Increases damage dealt by ½ for 4 rounds (20,000:30 Gems) Requires 50 DKs
( ) Reduces armor of foe by ½ for 6 rounds (10,000:25 Gems) Requires 30 DKs
( ) Increases attack power by ½ for 6 rounds (15.000:30 Gems) Requires 30 DKs
( ) Increases defense by 1.2 for 6 rounds (15,000:30 Gems) Requires 30 DKs

( ) 1 extra use (5,000:10 Gems) Requires 20 DKs
( ) 2 extra uses (10,000:15 Gems) Requires 30 DKs
( ) 3 extra uses (20,000:25 Gems) Requires 40 Dks
( ) 4 extra uses (30,000:40 Gems) Requires 50 DKs
( ) 5 extra uses (40,000:50 Gems) Requires 75 DKs

PvP
( ) Activates your effect once at the beginning of a fight when you are attacked in dwelling but deals/heals only ¼ the damage. (1,000,000:1,000 Gems) Requires 75 DKs

( ) Allows activation of your effect ONCE during a fight when you attack another player but deals/heals only ¼ the damage. (1,000,000:1,000 Gems) Requires 75 DKs


Like it? Hate it? Feedback appreciated.


12
Bugreports / Shinobi with the most cash:
« on: December 01, 2006, 10:29:21 PM »
I'm just curious why the "Warrior with the most cash" on the front page doesn't match the HoF.

Is it a glitch or am I just missing something?

13
Spam / 100 attack and almost 1000 Hitpoints ^.^
« on: November 18, 2006, 11:34:47 PM »


Almost there =)

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Game Related Discussions / MOVED: Why is every thing made in China?
« on: November 07, 2006, 04:56:00 AM »

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