Shinobi Legends Forum

Game Development => Feature Requests => Item Forge Requests => Topic started by: Demon Bandit Taumaster on February 16, 2008, 08:40:07 PM

Title: Makibishi
Post by: Demon Bandit Taumaster on February 16, 2008, 08:40:07 PM
A) Makibishi
B) It allows you 100% chance escape from your enemy(s) in the forest
C) Spike Bomb+ Shuriken

Well, there's times when you just want to escape from an enemy when you think you are about to die. So this allows you 100% to get away.
The cost of this recipe is 2/3 gems and 3000 gold. ( I think it should be less than the others)

I saw a zone fight where someone used these when they had to leave. I thought it was a nice RP touch and could be put into the game.


Title: Re: Makibishi
Post by: Mihamaru on February 16, 2008, 11:00:10 PM
Those lil' spikes that get thrown in the road during cartoon races?
That'd be cool.
Title: Re: Makibishi
Post by: Demon Bandit Taumaster on February 16, 2008, 11:01:35 PM
Haha, yes those. They're in Naruto too.
Title: Re: Makibishi
Post by: Gyu~ru~ru on February 17, 2008, 12:54:50 AM
A) Makibishi
B) It allows you 100% chance escape from your enemy(s) in the forest + 10%(that's just my thought on the percent) chance that the enemy will "chase after" you and step on the Makibishi causing them to die and you to gain experience anyway.
C) Spike Bomb+ Shuriken
Please read the "README".
Quote
Note: "Kill all enemies in one shot"-items won't work. Think again. If there was such an uber-cool item, all would use it in the series...
Title: Re: Makibishi
Post by: Demon Bandit Taumaster on February 17, 2008, 12:55:23 AM
It doesn't kill all enemies in one shot O_O

A very small chance that the enemies"pursue" and they die....

Or it could be something like a 10% chance they "pursue" and suffer x damage, possibly killing them.


Title: Re: Makibishi
Post by: Gyu~ru~ru on February 17, 2008, 12:59:39 AM
Item that kills enemy when you run away from battle is a "no".

What's the point in damaging the enemy(s) when the battle wouldn't be carried forward?
Title: Re: Makibishi
Post by: Demon Bandit Taumaster on February 17, 2008, 01:07:11 AM
Damaging=possibly killing.

So you get away, and possibly get a few exp.


What's so bad about running away and killing an enemy still with a one time use item that costs 5 gems and...2000 or so gold to make.
Title: Re: Makibishi
Post by: Mihamaru on February 17, 2008, 01:10:46 AM
How about ignoring the secondary one, and just leaving it as "100% chance to flee"
Title: Re: Makibishi
Post by: Demon Bandit Taumaster on February 17, 2008, 01:12:57 AM
Ah, I changed it up a bit.
Title: Re: Makibishi
Post by: Gyu~ru~ru on February 17, 2008, 01:27:09 AM
Quote
one time use item that costs 5 gems and...2000 or so gold to make.
I consider that a low price to pay for an item that would your life =)
Title: Re: Makibishi
Post by: Demon Bandit Taumaster on February 17, 2008, 01:27:56 AM
3 gems? I just think 5 seems a bit high:/
Title: Re: Makibishi
Post by: Mihamaru on February 17, 2008, 01:33:39 AM
Quote
one time use item that costs 5 gems and...2000 or so gold to make.
I consider that a low price to pay for an item that would your life =)
If your thing about items healing you based on percentage was accepted, most items would be a lot more expensive
Title: Re: Makibishi
Post by: Demon Bandit Taumaster on February 17, 2008, 02:14:04 AM
So it should or shouldn't be cost less? :/ I really don't know. I see how it could save your live, but then again it costs 5 gems to flee :/