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Messages - atomkai

Pages: [1] 2 3 ... 42
1
Feature Requests / Re: Would it be possible...
« on: July 06, 2013, 10:04:23 AM »
Problem is: if one hotkey is taken (modules i.e. ask specifically for a certain key for a nav) the next is assigned.

An overhaul would be bigger than I'd like it to be.

I'd remove the hotkeys altogether and replace them by i.e. fight nav specific hotkeys, those could be set (for common fighting stuff).

How about have a default layout for the forest - like it is when there are no special events ("boss" fights, etc.) - and when special things pop up, those are coded to a special character or something (!), for instance (or just put it so it comes under a different heading that appears BELOW everything else when applicable.

Same thing for the villages - all things that are common to ALL villages get group in similar groups and have fixed hotkeys - all others are below the common ones, and thus assigned accordingly.

2
Feature Requests / Re: Land of Shades
« on: June 26, 2013, 06:23:57 PM »
I don't know, it seems like if people can Scry, why can dead people "haunt"?

Not sure how to handle the cost, since USUALLY death removes all gold on the person.  Perhaps favor?

And the haunting can only be limited to: the town square of the village of death? mission hq? other areas?

3
Feature Requests / Re: Otogakure as village of birth
« on: May 21, 2013, 06:25:58 PM »
Additionally, those who sleep in the forests of Oto are immune to pvp as there is no access to the fields there.

Not commenting or dismissing your other concerns, but the "safe haven" provided by Oto is the biggest problem I have with it.

I think if it is going to be left "as is", with Fields for PvP purposes, then there should be an unexplained teleportation jutsu cast where logging out "to the fields" in Oto causes you to randomly be sleeping in the fields of one of the five main cities.

Just a thought.

4
I've petitioned this, but never got an answer. It is easy to lose sight of these, so hopefully I can ask for input from the masses.

Medical Ninjutsu SHOULD come available for training after 4 Oro kills.  I don't consider this a spoiler because it is clearly stated in the wiki.

Reasons I think this is correct:

- It says so in the Wiki
- A player I have that has 5 Oro Kills shows it as one option, albeit one for which I do not have all of the requirements.


So, what exactly ARE the requirements?

The Wiki says: 4 Oro Kills, 14 Intelligence, 12 Wisdom
When I visit my trainer, it shows as an option, but the 14 Intelligence is Red (indicating I have not met the requirements) and 12 Wisdom (which is showing that I DO meet the requirements.

Problem?

I have 14 Intelligence (10 base + 2 from Oro Kill Points + 2 from village buff) - but the game is clearly not recognizing the 2 points from the village.

Again, problem?

Without the village buff points, there is NO WAY 4 Oro Kills could meet the other requirements. With 4 points to spend, and 6 points needed.

What am I missing?

5
Feature Requests / Re: How PvPs are counted in the Hall of Fame
« on: May 09, 2013, 07:26:27 PM »
Possible to have both seasonal AND lifetime?

Lifetime would continue to be counted as currently done, EXCEPT Ninja Hall of Fame would change the "Player Fights" link to PvP Wins - AND then the column labeled "Player Kills" would actually reflect successful "Player Kills", and not ALL PvPs regardless of success (as it currently does).

Seasonal would actually be quite fun, and could be put in the N:HoF like the Crimson Leaf winner.

6
Feature Requests / Re: How PvPs are counted in the Hall of Fame
« on: May 07, 2013, 07:56:45 PM »
Another issue:

Currently, the column that lists ALL player fights (successful or otherwise) is labeled as "Player Kills" - which is inaccurate.

7
Feature Requests / How PvPs are counted in the Hall of Fame
« on: May 05, 2013, 05:16:36 PM »
Currently, in the Hall of Fame, Player Fights is listed as ALL PvPs initiated by the respective player.

-= Issue =-

My issue with this is that there is no incentive for actually winning. The way it is currently presented, a player could win 5,000 and lose 5,000 but you would still be ranked with 10,000 "player fights".  This does not seem to represent the intention of the "Hall of Fame" very well.


-= Proposed Changes =-

I submit one of the following changes:

-= Additional Column(s) =-

Player Fights would stays as is, but would add the following column(s):

"PvP Wins" (only successful PvPs)
and/or
"PvP Ratio" <- PvP ratio is ( wins / (wins + losses) ), example from above 5,000 / (5,000 + 5,000) = .5 or 50% success rate

-= Replacement =-
Replace the ranking with either or both of the columns above.  If it were to be replaced, I would like to see it something like this:

Warrior Ranking Link: "PvP Success" (if changed at all from "Player Fights"

Listing once above link selected:

Rank ----- Name ----- PvP wins*  ----- PvP Success Percentage ----- Overall Player Fights ----- In PvP Range?

* This would be the field/column on which the descending sort is applied.


-= Reason for this Request =-

Currently, there is little incentive for sitters to choose their battles carefully.  People can attack whoever / whenever and they are rewarded with an increase in the Hall of Fame. Fighting a lot isn't HoF worthy in my opinion. Winning a lot is a much better measure.



8
Messages / Re: Text Issues
« on: March 27, 2013, 12:21:32 AM »
Text (appears in bio page newsfeed, maybe other places as well):

Quote
was killed and eaten as for challenging Mr. Black, companion of  Lady Erwin.


Suggested alternative:

Quote
was killed and eaten for challenging Mr. Black, companion of  Lady Erwin.

9
I didn't even realize that such negative values for gold were possible - but I think you have found the answer.  It seems reasonable that there is somehow an overflow causing the large negative values to be interpreted as positive.

10
Now it says:  The warrior with most cash is: Star Ninja Hao

Neither Star Ninja Hao nor Sauron appear to be on the top 50 of the N:HoF > Gold

11
Feature Requests / Re: Hitchhiking (?)
« on: March 20, 2013, 03:33:11 PM »
When will this be implemented? I just traveled into Kiri (0930 CDT), which left me 2 travels - but HitchHike wasn't an option.

12
Feature Requests / Re: Hitchhiking (?)
« on: March 20, 2013, 01:09:40 PM »
Thank you so much!

13
Feature Requests / Hitchhiking (?)
« on: March 15, 2013, 05:59:26 PM »
So, if you run COMPLETELY out of travel turns ( # of TT = 0 ), then you can hitch hike to Jisei (with an increased risk of encounters ?).

However, this option is not allowed when you are stuck in a village with 1 travel turn left (or less than the amount needed to go somewhere).  It isn't enough to go anywhere, but you aren't allowed to hitch hike either.

Is it possible for this to be changed so that hitch hiking becomes an option for both 0 and 1 travel turns?  Or ideally, any instance where # of travel turns available < # of travel turns needed to go somewhere.

14
So, do you know why they are different - or are you just confirming them to be two different characters?

15
Login Page says:

The warrior with most cash is: Sauron

Ninja Hall of Fame > Gold says:

Kirito

Are these somehow the same person?

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