Shinobi Legends Forum

Game Development => New Features => Topic started by: Neji on November 03, 2007, 04:51:35 PM

Title: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 03, 2007, 04:51:35 PM
... you might ask what exactly they are, will do, whatnot...

=) To make the game a bit more complex than simply having atk/def where both damage and hitchance collide, I wanted to have it more like a real roleplaying game... with char stats that reflect how you like to be...

->a fast and lethal fighter, not too tough but hard to catch
->a strong brute that can take out others with a few hits, not fast but sturdy
->the intelligent and wise nin that relies on jutsus rather than brute force
... etc

First: The atk/def points from an oro kill will not exist anymore... you can increase a stat by one =) instead.

The for you interesting part, how they affect atk/def?

--> what you currently see as atk/def is what I call "extra atk/defense" ...
that will stay until I have decided to reset the oro kills along with the atk/def points...which you can then redistribute. =)

-> Formulas...

a) SPEED
Your speed rating = 1/2 * dexterity + 1/4 * intelligence + 2.5



b) DEFENSE

your defense will be = 1/4 * wisdom + 3/8 * constitution + 3/8 * speed -9 + misc defense points


c) ATTACK

your attack will be = 1/3 * strength + 1/3 * speed + 1/6 * wisdom + 1/6 * intelligence -9 + misc attack points



Note that there will be a dmg formula later on, I will do this step-by-step as this is a rather radical change.

Values get rounded naturally (up to 0.49999999 down, rest up)

Note that this will effect forest/pvp/all fights.

You will see your REAL attack points in the stats, not the misc points. =)

Currently the system is not implemented, but will be shortly.
I finished it yesterday, but still needs testing.

@Charm ---> already there, I'll keep the current system

@Wisdom --> I know, rarely used, but there will be different stuff to use it... ;) i.e. items you are unfamiliar with are not usable or so...

@Intelligence -> your bonus jutsu points on newday will be "Standard Bonus" + 1 per every 12 Intelligence Points... So you can have tons of use points... because you are so smart and make efficient use of your chakra...


There will be ongoing changes with this... being a has-to-be for legend of bleach, I decided to move  this to a top priority.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Kage on November 03, 2007, 05:17:40 PM
So confusing, do you have a simplified version of this explanation?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 03, 2007, 05:25:00 PM
That actually was the most simple to me.


more simple:

the new attributes influence your fighting.

if you are fast or tough, you can evade/compenate hits better.

if you are strong or experienced/wise, you can attack better.

the faster you are, the more attacks you have.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Demon Bandit Taumaster on November 03, 2007, 05:25:13 PM
So dk points can go into wisdom and such now?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Andrei on November 03, 2007, 06:40:59 PM
Was wondering about that when I first logged in today..now characters will be much more unique now xP
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 06:44:27 PM
Um, can I petition that my intelligence is too high?
I started with 10, but I should have -10000000000
But seriously, this thing seems cool.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Tsunbro on November 03, 2007, 07:41:51 PM
Cool...Can't wait to start using it....
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shukaku on November 03, 2007, 07:47:48 PM
How do i increase those points?  I killed oro and i saw the same old system.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 07:49:00 PM
How do i increase those points?  I killed oro and i saw the same old system.

He said it hasn't been put in yet.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shukaku on November 03, 2007, 07:51:57 PM
Ups i guess i skipped that part xD
when are you going to put  it there then ?
Are we going to get only 1 points every oro kills or maibe more ?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 03, 2007, 07:57:00 PM
All this stats will make the game more cool, and as somebody said before all characters are going to be unique
I liked this new thing a lot ^^
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 08:01:37 PM
I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:04:05 PM
I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.
the asterisks might be the confusion source... <<
1/3 strength + 1/3 speed + 1/6 wisdom + 1/6 (intelligence - 9) + misc <.< since we have 10, 10-9 = 1 x 1/6 = 1/6 <<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 03, 2007, 08:14:10 PM
What about turn based characters?
Instead of turns they go for intelligence/chakra?

What is speed for? First hit, multiple hits, and dodging?
Edit: I just noticed speed is used in calculating attack.
Defense is how well you take a hit?
Attack is how much damage you do?

Weapons and armor stay the same?

I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.

c) ATTACK

your attack will be = 1/3 * strength + 1/3 * speed + 1/6 * wisdom + 1/6 * intelligence -9 + misc attack points

I don't see a parenthesis, so by operational precedence you always have -9...

I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.
the asterisks might be the confusion source... <<
1/3 strength + 1/3 speed + 1/6 wisdom + 1/6 (intelligence - 9) + misc <.< since we have 10, 10-9 = 1 x 1/6 = 1/6 <<

Asterisks is the symbol for multiplication.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:19:46 PM
I know asterisks are multiplication, but they can confuse people... like me <.<;;
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 08:22:49 PM
.... ... so we need like... 54 intelligence just to not have it detract from our atttack? o.O
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:26:06 PM
o.O they increased my attack by 1... which makes sense:
1/3 strength = 3.3
1/3 speed = 3.3
1/6 wisdom + 1/6 intelligence = 3.3
combined = 9.9
9.9 - 9 = 0.9, round up to one >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 08:27:18 PM
...

I hate math
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 08:27:33 PM
..... my attack is going to take a while to go up
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 03, 2007, 08:28:33 PM
I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.

I've read your post more clearly now and it seems you are reading the formula from right to left?!?

.... ... so we need like... 54 intelligence just to not have it detract from our atttack? o.O

No clue where you got that from and I don't plan to find out.

o.O they increased my attack by 1... which makes sense:
1/3 strength = 3.3
1/3 speed = 3.3
1/6 wisdom + 1/6 intelligence = 3.3
combined = 9.9
9.9 - 9 = 0.9, round up to one >>

Hiro seems to be getting it...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 08:30:19 PM
I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.
"'

I've read your post more clearly now and it seems you are reading the formula from right to left?!?

.... ... so we need like... 54 intelligence just to not have it detract from our atttack? o.O

No clue where got that from and I don't plan to find out.

o.O they increased my attack by 1... which makes sense:
1/3 strength = 3.3
1/3 speed = 3.3
1/6 wisdom + 1/6 intelligence = 3.3
combined = 9.9
9.9 - 9 = 0.9, round up to one >>

Hiro seems to be getting it...
>.> I wasn't thinking right at the time
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:37:38 PM
I'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.
"'

I've read your post more clearly now and it seems you are reading the formula from right to left?!?

.... ... so we need like... 54 intelligence just to not have it detract from our atttack? o.O

No clue where got that from and I don't plan to find out.

o.O they increased my attack by 1... which makes sense:
1/3 strength = 3.3
1/3 speed = 3.3
1/6 wisdom + 1/6 intelligence = 3.3
combined = 9.9
9.9 - 9 = 0.9, round up to one >>

Hiro seems to be getting it...
>.> I wasn't thinking right at the time
misc. attack would give us a solid 1 while other stats wouldn't so gained attack would be much easier... guess choosing those with DKs is going away .-.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 08:38:56 PM
aww, neji makes it more difficult to gain 1 attack now
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 03, 2007, 08:39:11 PM
..... my attack is going to take a while to go up

Dks will be redistributed.
Which scares me because I'm not too sure how to distribute my dks now.
Not sure how this will affect sitters.

If you want a lot of attack then go mostly strength since 1/3 of it is used in attack calculation.

Dexterity seems very important as it affects speed the most.

In my opnion...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:42:09 PM
dexterity's good, wisdom and strength seem pretty good, and intelligence barely helps but gives chakra points... <.< they all seem good except constitution .-.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 08:42:28 PM
..... my attack is going to take a while to go up

Dks will be redistributed.
Which scares me because I'm too sure how to distribute my dks now.
Not sure how this will affect sitters.

If you want a lot of attack then go mostly strength since 1/3 of it is used in attack calculation.

Dexterity seems very important as it affects speed the most.

In my opnion...
meh, sitters get more overall attack >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:44:25 PM
..... my attack is going to take a while to go up

Dks will be redistributed.
Which scares me because I'm too sure how to distribute my dks now.
Not sure how this will affect sitters.

If you want a lot of attack then go mostly strength since 1/3 of it is used in attack calculation.

Dexterity seems very important as it affects speed the most.

In my opnion...
meh, sitters get more overall attack >.>
I wonder how they're gonna distribute sitters' non-permanent attack while keeping track of what's permanent <.< whatever, complicated stuff that I get to enjoy as a result of others' work >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 03, 2007, 08:44:58 PM
dexterity's good, wisdom and strength seem pretty good, and intelligence barely helps but gives chakra points... <.< they all seem good except constitution .-.

Wisdom affects both attack and defense, so seems worthwhile.

I think when this is put in I will be weaker. :cry:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 08:45:41 PM
..... my attack is going to take a while to go up

Dks will be redistributed.
Which scares me because I'm too sure how to distribute my dks now.
Not sure how this will affect sitters.

If you want a lot of attack then go mostly strength since 1/3 of it is used in attack calculation.

Dexterity seems very important as it affects speed the most.

In my opnion...
meh, sitters get more overall attack >.>
I wonder how they're gonna distribute sitters' non-permanent attack while keeping track of what's permanent <.< whatever, complicated stuff that I get to enjoy as a result of others' work >>

Maybe all of the sitters will lose their old stats, and re-distribute the new ones, according to Oro kills.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:49:03 PM
Well, everyone will lose attack and defense...  :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 08:50:00 PM
That better be what happens!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:52:11 PM
Lots of points in intelligence... so much chakra...  :roll:
but then again, intelligence doesn't suit any of us <.<;;
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 08:54:13 PM
we all pretty much have negative points in intellignce if it's in  real life
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 08:56:09 PM
we all pretty much have negative points in intellignce if it's in  real life
Shikki and I would have positive points in reality  :roll: negative in SL <__<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 09:01:11 PM
we all pretty much have negative points in intellignce if it's in  real life
Shikki and I would have positive points in reality  :roll: negative in SL <__<
shikki yes, you no
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 09:02:37 PM
we all pretty much have negative points in intellignce if it's in  real life
Shikki and I would have positive points in reality  :roll: negative in SL <__<
shikki yes, you no
wanna bet? ._. smartest goddamn kid in the county, foo >:O
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 09:04:50 PM
we all pretty much have negative points in intellignce if it's in  real life
Shikki and I would have positive points in reality  :roll: negative in SL <__<
shikki yes, you no
wanna bet? ._. smartest goddamn kid in the county, foo >:O
beating bush doesn't count
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 09:09:00 PM
even YOU could beat Bush, Doom >__>
2180 SAT at age 12, foo >:O
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 09:09:54 PM
pics or it didn't happen
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 09:12:26 PM
pics or it didn't happen
I don't need to show you proof since you wouldn't believe it anyways <_______<
and now you're gonna say that I'm lying, which I'm not, and I don't care what you think =D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 03, 2007, 09:13:58 PM
back on topic, please.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 09:15:01 PM
back on topic, please.
will do <.<;;
we'll continue this in a spam topic, Doom >:O
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 03, 2007, 09:18:25 PM
back on topic, please.
will do <.<;;
we'll continue this in a spam topic, Doom >:O
you got it >:O

and... uhh... I need to work on math >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 09:19:46 PM
back on topic, please.
will do <.<;;
we'll continue this in a spam topic, Doom >:O
you got it >:O

and... uhh... I need to work on math >.>
yes, you do <__< I think I'll just get my attack ridiculously high =D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kusunoshi on November 03, 2007, 10:02:29 PM
I think someone mentioned it before, but how exactly are the existing points we have in atk/def going to be worked into the system?  Are we just going to divvy up all our DK points again?  That might take awhile for some of our grand hokages (awww...poor babies)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 10:04:42 PM
I think someone mentioned it before, but how exactly are the existing points we have in atk/def going to be worked into the system?  Are we just going to divvy up all our DK points again?  That might take awhile for some of our grand hokages (awww...poor babies)
It's not wise to call us babies =D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kusunoshi on November 03, 2007, 10:05:31 PM
lol i was expressing sympathy for your imminent plight :D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 03, 2007, 10:07:22 PM
lol i was expressing sympathy for your imminent plight :D
there's no plight, just some time spreading out 241 kills <.< not that hard to do >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 03, 2007, 10:14:51 PM
I would like to know:

 - How are the temp Att/Def that squatters have obtained going to be handled?  If they also are converted into points to spend, will they be differentiated from those that are perm?

 - Will the events and items that give temp Att & Def be handled differently?

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 03, 2007, 10:23:44 PM
What about turn based characters?
Instead of turns they go for intelligence/chakra?

As far as I can tell, you will still be able to put them into turns and/or HP.

It's just that the Attack & Defense stats get split into 5 or so different options, instead of only two.

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on November 03, 2007, 10:44:18 PM
Yay for WIS/INT build....with some DEX, of course. :P
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 03, 2007, 11:12:26 PM
def/atk you spend with oro points will get reset and subtracted.

you can then spend them anew on the mentioned attributes or Forest Fights ... or HP.

the points you stacked up now will stay (events, sitters)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 03, 2007, 11:17:37 PM
Can you explain how speed (dexterity and intelligence) add to strength, while intelligence takes away strength?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 03, 2007, 11:34:52 PM
I need to find out how much wisdom is required for most or all items. ><

Speed better be useful. ><

Chakra is nice, but not high on my priorities.

def/atk you spend with oro points will get reset and subtracted.

you can then spend them anew on the mentioned attributes or Forest Fights ... or HP.

the points you stacked up now will stay (events, sitters)

So points spent in turns are not reset?

I think sitters gain a huge upperhand unless speed is godly. <<

Edit: Otherwise I think we should get 2 or 3 points to use, but I see a large spike in turns...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 04, 2007, 12:02:01 AM
Can you explain how speed (dexterity and intelligence) add to strength, while intelligence takes away strength?
Intelligence INCREASES attack by 1/6 of the points in it, genius ._.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on November 04, 2007, 12:31:31 AM
soooo,im confused about intelligence....Do we need to add int to have chkra points or we still gain chakra when we lvl up?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 04, 2007, 12:32:18 AM

So points spent in turns are not reset?

If I am reading things correctly, ALL Dragon Kill Points are going to be reset.

For Konoho, 1000+ points would be reset.
For AtomKai, 25 points would be reset.
For Gyu, 8 DK points would be reset.

Again, if I am understanding it correctly.

I'm guessing events & items are still going to only increase the attack or defense stat, instead of the new stats.

It would be nice for events to be introduced that temporarily (until Oro kill) effect the other stats.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: 0MontKa on November 04, 2007, 02:55:54 AM
this has probubly been asked but im to lazy to look, but has anything happened to the already gained DK spent on stuff, like do we lose it   :-?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 04, 2007, 02:58:46 AM
this has probubly been asked but im to lazy to look, but has anything happened to the already gained DK spent on stuff, like do we lose it   :-?

Again, as far as I know, you do not lose any points already spent . . . you just redistribute them.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Abysss on November 04, 2007, 03:07:28 AM
How is our power going to incerease when we level up? Do we get one point in each category each level?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shukaku on November 04, 2007, 03:16:39 AM
Are you going to add Evasion ? or is it in dexterity ?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 04, 2007, 03:19:57 AM
Are you going to add Evasion ? or is it in dexterity ?

That may be part of the speed stats.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: czarguy on November 04, 2007, 03:25:29 AM
I cannot express how much i dislike this...maybe its because im to simpleminded...ill try it out though  :P
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 04, 2007, 04:15:52 AM
How is our power going to incerease when we level up? Do we get one point in each category each level?

Each DK, you get one point to spend.  Just like normal.

Instead of 1 out of 4 choices, you now have 1 out of 7.

Again, this is my understanding at this time.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Abysss on November 04, 2007, 04:44:08 AM
How is our power going to incerease when we level up? Do we get one point in each category each level?

Each DK, you get one point to spend.  Just like normal.

Instead of 1 out of 4 choices, you now have 1 out of 7.

Again, this is my understanding at this time.
I'm not talking about dks, just levels, 1-15.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 04, 2007, 05:02:41 AM
I'm not talking about dks, just levels, 1-15.

Sorry for the misunderstanding.

My guess, your Attack & Defense stats increase by one each per level.  Same as now.

The others stats stay the same between DKs, though they may have different effects throughout the leveling process.

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Sealedhyuuga_X on November 04, 2007, 06:08:51 AM
Wow, I like it. A lot.

Just a quick question, though. Intel can increase your jutsu points in total...is it possible to have it power them up as well?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 04, 2007, 11:04:26 AM
Yes, the masters will increase atk/def +1 ... that's training your weapon skills, not your body.

Same goes with oro kills, but here you get to train your body, not your weapon skills permanently.
You forget the skills after an oro kill, your body will stay.

Evasion like the D&D skill.... I am uncertain, as I give out much more points than you would get in D&D, but all is open, I am merely drafting the basics.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Gyu~ru~ru on November 04, 2007, 11:21:15 AM
Academy Student - Chuunin
1 point per DK

Jounin - Anbu Captain
2 points per DK

Sannin - Hokage/Kazekage/Otokage/Mizukage
3 points per DK

Grand Hokage/Kazekage/Otokage/Mizukage
5 points per DK

Daimyo
3 points per DK
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 04, 2007, 12:37:43 PM
1 point per dk.

that's it.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: csmokey on November 04, 2007, 03:23:37 PM
how will our mounts affect our stats now?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: caquricon on November 04, 2007, 04:31:01 PM
i like this.. as said before it makes for more unique characters... 

tho i would think that it might be better to use Strength, Dexterity, Intelligence, Agility and Vitality... and then you can get rid of the hp upgrade option... cuz to me isn't intelligence and wisdom pretty much the same... and i just don't like the word constitution... :P
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shukaku on November 04, 2007, 05:38:31 PM
Why would a daimyo get less points than grand hokages ? =\
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 04, 2007, 05:39:32 PM
Because we're special  :roll:
That'd make us, if we were close to Daimyo, stronger than lower-ranked Daimyos... <.< but yeah, 1 point >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 04, 2007, 05:54:59 PM
Because we're special  :roll:
That'd make us, if we were close to Daimyo, stronger than lower-ranked Daimyos... <.< but yeah, 1 point >>
daimyos would still be stronger  :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Uchihabeast on November 04, 2007, 06:44:03 PM
I dislike it!  :evil: ..... :twisted:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: 0MontKa on November 04, 2007, 10:12:38 PM
am i the only person that likes it  :-?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 04, 2007, 10:23:52 PM
Nah, I like the idea of starting out with 25 chakra points each kill if I wanted to  :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 05, 2007, 02:26:40 AM
SO weird but SO cool!!!
No words can express myself at the moment, I was gone for a weekend and all this comes up, I feel weak because everyone else probably loaded up on these stats already but cool at the same time xD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 05, 2007, 04:28:06 AM
SO weird but SO cool!!!
No words can express myself at the moment, I was gone for a weekend and all this comes up, I feel weak because everyone else probably loaded up on these stats already but cool at the same time xD

Nobody have used the new system yet, so don't worry xD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on November 05, 2007, 11:59:37 AM
so lets say i have a mount.And my attack is lets say 1+10(mount buff)..and i have 1 str point...Does this mean i get 1/3 of my atk without buff or gain 1/3 of my overall atk??
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 05, 2007, 12:21:54 PM
don't try to think about it.

just live it at the given time.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 05, 2007, 12:24:52 PM
So how do I make the new stats go up and carry over my dks?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 05, 2007, 12:36:15 PM
read the first page.

thank you.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 05, 2007, 12:55:35 PM
Still don't see anything, unless you still haven't put it in
Have you decided to add weapons and armors for wisdom and such or maybe a whole new system of different equipment?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: shikotsumyaku on November 05, 2007, 03:39:51 PM
none of what ive read makes any sense....neji, have you written a book called...The New Shinobi Legends system of Attack and Defense for Dummies? :?:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 05, 2007, 03:48:50 PM
 :D

no. do it with most things: just use them.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Camel on November 05, 2007, 10:26:30 PM
Would we be able to spend them all at once accordingly to where we want to or would we have to get a number of DKs to keep spending the attribute points?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Gyu~ru~ru on November 06, 2007, 01:32:39 AM
When you take away all the confusing maths, what the new attributes does is make gaining attack & defense harder. High wisdom give you more chakra bonus may sound cool, but 1 bonus with every 12 wisdom & only 1 DK point per Oro kill?

Unless these attributes effects hit rate/critical rate/dodge rate etc during battle, the new stat will only make you weaker and easier for me to kill you. Because your overall attack & defense will most likely be lowered by the calculation. While my massive temporary attack & defense just stays the way they are ._.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 06, 2007, 01:39:41 AM
Yay for being killed by Gyu  :roll:
Yeah, it does make people weaker, and will probably cause issues for the lower levels... but with 240+ DKs, dropping a hundred or so for chakra bonus will make killing Oro easier >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 06, 2007, 03:22:38 AM
Unless these attributes effects hit rate/critical rate/dodge rate etc during battle, the new stat will only make you weaker and easier for me to kill you. Because your overall attack & defense will most likely be lowered by the calculation. While my massive temporary attack & defense just stays the way they are ._.

You can already kill the majority of people here.
For all we know, this may make it harder for you to gain more stats, and your new stats may go down some.

Just a thought <_<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 06, 2007, 04:16:11 AM
and there was a massive cry heard through out sl, as gyu could then pwn everybody in the game >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 06, 2007, 05:10:33 AM
That cry happened a while back >_>
I think it's cool cause now we can have more unique characters instead of "your character sucks cause I have 10000000 more attack and defense than you"
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 06, 2007, 05:32:43 AM
not anymore cause daimyos can beat her >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 06, 2007, 08:22:51 AM
 :roll: yes, it would be harder to build stuff up.

but as the temp attack stays... well...

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Gyu~ru~ru on November 06, 2007, 11:29:34 AM
I got a suggestion, but-

Might as well leave things the way they are since it would make pvp much easier for me :twisted:

But I cant stand the lousy calculation that Oliver is using. Doesn't see to improve gameplay at all. To me, it only makes things harder & more confusing for newbies. While veterans find that gaining a DK isn't as rewarding as it used to be.

Oliver, are you open for suggestions?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 06, 2007, 12:41:06 PM
:roll: yes, it would be harder to build stuff up.

but as the temp attack stays... well...



Ah crud!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Baluski on November 06, 2007, 05:01:19 PM
Gyu, you may be able to hit hard with all that extra attack, but how do you plan on hitting more then once without speed? A character that stacks such attriubtes and doesn't distribute them evenly makes one a "Warrior with unfortunate proportions". In other words, the bigger they are, the harder they fall.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 06, 2007, 05:10:30 PM
But with the people that are allowed to attack her, she only needs one hit.

 :P
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 06, 2007, 05:43:57 PM
I am uncertain how I calculate damage ;)

The current way just compares atk/def of the parties and adds random chance.

I will most likely put that on strength + weapondmg... such stuff.


Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 06, 2007, 08:24:20 PM
So will everyone's stats be rset? And if they are will it be before or after the ninja war?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 06, 2007, 08:38:42 PM
the stats are now at the minimum. 10

you will get the atk/def points stripped and can re-distribute those points.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Sky on November 06, 2007, 09:14:17 PM
When?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 06, 2007, 09:21:36 PM
Unknown.

I want to hear possible feedback a little more, then I'll decide when
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 06, 2007, 09:46:01 PM
Well I like it. Mostly because I can undo my screw-ups, but also because the idea of improving the chances for them super hits seems cool
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on November 06, 2007, 10:29:08 PM
I know I like it. Yay for extra chakra....:3
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 07, 2007, 01:32:30 AM
Just my random thoughts and some repeats...

This will give players who 'messed up' their spent dks a chance to put them where they like, but a good way to use your dks is questionable because the system is new, so you could still 'mess up'. I'd like a trial and then set a date for a final dk redistribution.

If the new system doesn't work well then I think a record of everyone's dk spread before the new system should be kept?

Using a character with 1000 dks, the att/def comparison between the old and new system is huge.
Old system with 1000 dks split evenly into att/def with no buffs and no weapons and at level 1 is 501 attack and 501 defense.
Wisdom gives most overall att/def in the new system, so having all 1000 dks in wisdom with no buffs and no weapons and at level 1 and all stats with the added default 10 points gives 169 attack and 252 defense. So the difference in att/def is 1002 - 421 = 581. I think that is a huge difference, so my assumption is speed must play a huge role to fill the gap. There is also the question of whether attack is better than defense, but I will treat attack and defense equally.

If I was given 3 points per dk then my attack and defense is slightly higher than what they are now, which is why I suggested 2 or 3 points per dk because I am unsure as to what degree speed affects the battle system.
But people could use the 2 or 3 points for turns and have too many?
The monsters will have to change in some way?

Using Gyu (8 dks) as an example for sitters, she will have double the att/def of Konoho (1000+ dks), but Gyu's speed (especially if Konoho has a lot of dexterity) and hp (especially since hp stacking is more difficullt now) is serverely lower than Konoho's.
Whether Gyu could kill Konoho with the new system is higher unless speed plays a large role.

Events involving temporary att/def could be changed to give these base stats (or just add new events) allowing sitters a chance to grow in speed and wisdom and the att/def increase is lowered?
Baluski could offer 2 strength for 5 hp and 2 constitution for 5 hp, but that would increase attack and defense and not speed.

What is better? 12 dks into intelligence for 1 chakra point or 12 dks for 12 turns?
This could be analyzed by considering a certain jutsu, ability, shop, and resurrection as it affects turns, but not chakra.
Intelligence also increases speed, defense, and attack unlike turns.
The difficulty of flawless fights have increased due to multiple enemies and jutsu using enemies, so turns are easier to lose.

Wisdom seems to be a must have as it governs use of items.
Most sitters will lack wisdom (since most of them are lower than hunter nin), so most items are useless to them?
Unless the previously mentioned kind of events are put in.

What governs damage? I thought it was attack, and strength increases attack the most, but only attack, therefore strength loses its usefullness because other stats will increase attack, defense, and speed at the same time. Unless Neji plans on using strength to calculate damage, but then what use is attack?

Same thing applies to constitution as for strength.

Dexterity's usefullness depends on speed's usefullness since dexterity affects speed the most.

Also to mention future monster updates (AI and back up) and mount change (they are weaker)...

Sorry because this post is long?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 07, 2007, 01:48:58 AM
You raise great points.

I'm not sure if it would even be possible (much less whether or not it is convenient) but just as there is temp att / def stats that do NOT carry over after a DK, would it be possible to force squatters to redistribute their DK points -AND- redistribute their temp att & def as temporary additions to the other stats?

This would have to distinguish between perm points (from DKs) and temp points (from events/items).

Also, to maximize this, those events, items and possibly future events would have to be reconfigured to give points into those stats instead of the att / def that is currently set up.  Also, I think ideally each of the 5 new stats would have a slightly different requirement from Baluski and the other even that currently gives just attack could give a point into a random category.

Anyway, I think the above would add more work.  Since this will be there from the beginning, it will probably work great at LoB.  At SL, howver, there are other concerns.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 07, 2007, 03:24:52 AM
@Neji: I was talking about Attack and defense not the new stats
There should be a beta, if you haven't all ready, for the new stats distributing
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 07, 2007, 05:53:47 AM
... maybe remove the turns and health thingy for each dks and make strength affect hp?

and have dexterity and maybe some other stats affect turns?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on November 07, 2007, 11:33:56 AM
i kinda like it now...im thinking of making my character more like an Assasin from the game ragnarok....I mostly would put atk,some to defense....and also a large amount on the thing that raises dodge... :D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 07, 2007, 12:44:30 PM
Don't know what Ragnarok is.....
I want to have lots of speed and high strength
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: HyugaAyumi on November 07, 2007, 03:31:49 PM
before u read my post, plz know that i didn't read all the previous post carefuly, so if i repeat same statement or saying offensive words, plz forgive me !
first: i wanna talk about speed
we know that "attack" will increase your damage, and "defence" will decrease the damage u get, what is "speed" ? is it the ability to evade attacks ?? does it have any special effect? or is it just part of "attack" and "defence", by having extra speed, u'll have extra attack & def according to the equations ??? this part confused me :?:

second: about inteligence and wisdom
i know "inteligence" and "wisdom" have different meaning, i know the reason neji create this new feature (to make this game more complicated) but why don't we just put inteligence and wisdom as one criteria. This will be easier for all of us. to be honest, neji, your idea of seperating inteligence and wisdom sounds silly to me  :P , lets think about wisdom in SL, do u realy have to use your wisdom to kill multiples enemy in the forest, do u realy have to use your wisdom in order to kill someone in pvp ??? INTELIGENCE is all that matters

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on November 07, 2007, 04:23:21 PM
Ayumi, Wisdom will affect what items you can use. Think about it: what good is a vast array of projectiles if you don't know how to use them properly?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Baluski on November 07, 2007, 05:18:22 PM
Speed: Think about it in relation to the current battle system, how many times you can attack in one turn.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: HyugaAyumi on November 07, 2007, 05:51:15 PM
to baluski: hm ... now i get it  :D   sounds interesting !  BRILIANT work !

to konoho: when the new system is implemented, i can see yourself being killed by those sitter HAHAHA, i can also see that players with lots of permanent hp will gain a lot of advantage in PVP, since the new system will decrease Attack and Def significantly.

to shigeo: hm .... what if i say, " shigeo, inteligence will affect what items you can use. Think about it: what good is a vast array of projectiles if you don't know how to use them properly?"
i mean, why should we have inteligence and wisdom, while inteligence can cover both "inteligence&wisdom". Having only one of them, will make life easier.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Darkwind on November 07, 2007, 07:51:45 PM
New system sounds great, makes it more like Moria (text game for the youngin's in the group).  Wisdom and intelligence as too different things.  You can be intelligent like Sakura or wise like Gyu Sensei.  Or more commonly understood as book smarts (intelligence) versus common sense (wisdom).

This will make it harder for some people to dominate over others.  If one can attack ten times in a turn versus a squatter that has one attack and is slow thus giving lack of probability of hit, then squatters might lose their edge.

I would like to see this system sooner rather than later, my only concern would be how are the NPC characters going to change.  Would be unfair to radically change our att/def and leave theirs alone.

Just my two cents   :evil:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 07, 2007, 09:18:13 PM
to konoho: when the new system is implemented, i can see yourself being killed by those sitter HAHAHA, i can also see that players with lots of permanent hp will gain a lot of advantage in PVP, since the new system will decrease Attack and Def significantly.

If people think the new system makes players that much weaker, I have no problem with letting Gyu try and kill me if she is confident enough. We will find out that way?  ;)

I'd like to see the damage calculation and other calculations that speed may affect, but that is doubtful.

At what rank is it considered for one to be wise enough to use all items?
I'd rather not play a guessing game with items to see if I am wise enough to use them, but that is this game's custom.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: behrle on November 07, 2007, 09:36:12 PM
all i know about these new stats......way to confuseing for me @.@
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Baluski on November 07, 2007, 09:36:23 PM
500+ Wisdom to use a Health Elixer 6. :P
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 07, 2007, 09:51:10 PM
Don't joke like that Baluski. :-x

Who is the item master?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 08, 2007, 12:06:09 PM
Don't joke like that Baluski. :-x

Who is the item master?

Xaos.
Xaos is THE MALE ITEM MASTER!!!!!!!!!!!!!!!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Ace on November 09, 2007, 01:42:10 AM
This topic is over nine pages long, and I don't want to read all of them to find out what all this means.

Even though people have asked questions, sooner or later some people begin to spam, and it is hard to figure out when those questions were answered.

If I were an academy student, or a newbie to the forums, do you think I would want to read the nine pages to figure out how this will work? Do you think I will be a little confused?

Can we please, with a cherry on top, stop the spamming.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Xaos on November 09, 2007, 02:21:30 PM
I could maybe make some items or edit some to fit the new system >>;

With Neji's approval <<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 09, 2007, 04:50:54 PM
 :D I have to adapt the item system yet. it's buggy when it comes to "wear"items.

I would want somebody to provide a short description for the FAQ about this new system ;)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 09, 2007, 09:49:24 PM
Well there are still the questions of what the frequently asked questions even are.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kabuyo on November 10, 2007, 12:29:53 AM
 :?: so what do we academy students do to up these points
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 10, 2007, 12:32:18 AM
:?: so what do we academy students do to up these points
kill oro like normal  ;) you have no points to divvy out <<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 10, 2007, 12:37:03 AM
:?: so what do we academy students do to up these points

Nothing. You can't up them.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Ace on November 10, 2007, 01:36:20 AM
:D I have to adapt the item system yet. it's buggy when it comes to "wear"items.

I would want somebody to provide a short description for the FAQ about this new system ;)

Well....I tried to make a short description, but it might need some additions, or maybe a few deletions.

Frequently Asked Questions on Game Play (General)

What do all these stats do under my hitpoints bar?

They are there so you can look at them.
No, actually they represent different types of abilities, your character can have.
Hmm…don’t understand, well no problem. When you kill orochimaru you will be able to use a point. You can use that point however you want.
If you want to achieve more speed as a character, you will need to use your points toward dexterity and intelligence.
To make your character gain up his/her defense you will need to contribute your points toward wisdom, constitution, and speed.
To make your character gain up his/her defense you will  you will need to contribute your points toward your speed, wisdom, and intelligence.
Remember this though, do you want your character to be well rounded, or do you want your character to master only one ability? This can sometimes lead to your downfall.
I will let you ponder over this.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 10, 2007, 01:40:22 AM
We'd need the actual questions
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 10, 2007, 03:49:40 AM
:D I have to adapt the item system yet. it's buggy when it comes to "wear"items.

I would want somebody to provide a short description for the FAQ about this new system ;)

Well....I tried to make a short description, but it might need some additions, or maybe a few deletions.

Frequently Asked Questions on Game Play (General)

What do all these stats do under my hitpoints bar?

They are there so you can look at them.
No, actually they represent different types of abilities, your character can have.
Hmm…don’t understand, well no problem. When you kill orochimaru you will be able to use a point. You can use that point however you want.
If you want to achieve more speed as a character, you will need to use your points toward dexterity and intelligence.
To make your character gain up his/her defense you will need to contribute your points toward wisdom, constitution, and speed.
To make your character gain up his/her defense you will  you will need to contribute your points toward your speed, wisdom, and intelligence.
Remember this though, do you want your character to be well rounded, or do you want your character to master only one ability? This can sometimes lead to your downfall.
I will let you ponder over this.


I liked this one, it explains very well how do we increase does stats!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Ace on November 10, 2007, 04:21:58 AM
:D I have to adapt the item system yet. it's buggy when it comes to "wear"items.

I would want somebody to provide a short description for the FAQ about this new system ;)

Well....I tried to make a short description, but it might need some additions, or maybe a few deletions.

Frequently Asked Questions on Game Play (General)

What do all these stats do under my hitpoints bar?

They are there so you can look at them.
No, actually they represent different types of abilities, your character can have.
Hmm…don’t understand, well no problem. When you kill orochimaru you will be able to use a point. You can use that point however you want.
If you want to achieve more speed as a character, you will need to use your points toward dexterity and intelligence.
To make your character gain up his/her defense you will need to contribute your points toward wisdom, constitution, and speed.
To make your character gain up his/her defense you will  you will need to contribute your points toward your speed, wisdom, and intelligence.
Remember this though, do you want your character to be well rounded, or do you want your character to master only one ability? This can sometimes lead to your downfall.
I will let you ponder over this.


I liked this one, it explains very well how do we increase does stats!

Thanks...I know I was a little vague, but I wanted to get the point across. If other questions pop up, then there always could be additions.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 10, 2007, 04:30:57 PM
 :cool: I will modify several events to rely on your stats.

means, if somebody  tries to fool you, you will make a wisdom check... if successful, you look right  through it...

if you need to evade an arrow, a check against dexterity will be made.

and so on
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 10, 2007, 05:01:53 PM
:cool: I will modify several events to rely on your stats.

means, if somebody  tries to fool you, you will make a wisdom check... if successful, you look right  through it...

if you need to evade an arrow, a check against dexterity will be made.

and so on

So the old man that tries to trick you would be one?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 10, 2007, 06:14:47 PM
I think if you have super high wisdom or something then Orochimaru's poison shouldn't fully affect you. Like you can keep all your gold (probably not a good idea so maybe there should be a cap) or forehead protector, or maybe you keep the items you have.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 10, 2007, 08:20:04 PM
Constitution, not wisdom, is effective against poisoning.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 10, 2007, 08:25:14 PM
Constitution, not wisdom, is effective against poisoning.

Constitution is?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 10, 2007, 08:54:08 PM
but he tricks you or something to get the poison in you, maybe you avoid it. ut the constitution onedoes make more sence.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on November 10, 2007, 10:02:09 PM
but he tricks you or something to get the poison in you, maybe you avoid it. ut the constitution onedoes make more sence.

He doesn't trick you that much.
It is his blood.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 10, 2007, 10:03:01 PM
wouldn,'t it be dexterity then? o.O
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 10, 2007, 10:19:53 PM
if you need to evade something -> dexterity

if you need to look through a deception -> wisdom

if you need to endure something -> constitution
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on November 10, 2007, 10:45:35 PM
If we are going down that road then why not something for strength and intelligence as well?

If you need to break/lift something -> strength
Example: stuck in a cave-in like the mining event. But escaping the cave before the cave-in could be seen as dexterity. Different solutions based on different stats.
As for intelligence? A bit more tricky because we could rely on the player's intelligence and not the character's. When I think of intelligence I think of solving puzzles, but intelligence could be part of calculations if there are any?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 10, 2007, 11:17:56 PM
What if we put in some in-game puzzles and everytime you slve one you get a intelligence boost? They have to be original though cause you could just google the questions/puzzles and get easy Intelligence. I also think the guess the number 1-100 should be intelligence, but not the riddle cause that can be googled.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 10, 2007, 11:24:08 PM
To evade something we also need a good speed  :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 10, 2007, 11:29:44 PM
Speed also determines how many times you attack right? So if I normally hit 100 and I attack 6 times I can do 600 points on average right?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 10, 2007, 11:51:17 PM
speed determines the # of attacks and the defense partly, yes.

also, I only gave an example a few posts ago =)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 10, 2007, 11:53:19 PM
So speed doesn't do anything for evasion?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 11, 2007, 03:51:12 AM
no, you only can do a lot of attacks, for the evasion we are going to need a good dexterity.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: narutard on November 11, 2007, 05:56:27 AM
This is so confusing <.<. I'll have to think for hours on what I'm gonna put my points in xD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 12, 2007, 02:43:38 AM
Speed, dext., and intelligence for me.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 12, 2007, 03:07:02 AM
I think that wisdom is also very important, so I should use speed, dext, wisdom, intelligence.  :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: narutard on November 12, 2007, 03:36:47 AM
I'll think about this later and ill find the best things to put in <.<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on November 12, 2007, 04:28:21 AM
... can strength effect the outhouse? xD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on November 12, 2007, 07:05:23 AM
xD lol


well,for me id add dex speed atk,and a little defense


ive been thinking cause,if you have lots of evasion,you'll only need a little defense,hmmm
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Tsunbro on November 13, 2007, 11:16:02 PM
Well i would put dex speed atk,and a little defense like garuga....

But maibe some wds wouldn't hurt!!.....Much :twisted:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 13, 2007, 11:23:41 PM
umm... speed and defense aren't direct places to put your points <.<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 14, 2007, 02:40:54 AM
Has the point dk thing been put in yet, I'm not aloud to play it now cause my mom thinks it might case trojans T_T
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Ace on November 14, 2007, 03:38:23 AM
Has the point dk thing been put in yet, I'm not aloud to play it now cause my mom thinks it might case trojans T_T

This concept has not yet been implemented into the game. I am sure Neji will tell us when he puts it in  ;).

Also can we try to keep this topic to a question and answer kind of topic? It is sometimes hard to tell where an answer to a question is.

If you want why not make a new topic about this in the game related section, if you are not going to spam xD, or make one in the spam section. There you can discuss what you will be doing when this new system gets implemented.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 14, 2007, 12:19:13 PM
Will any of the stats affect forest drops?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 14, 2007, 08:10:03 PM
No, "luck" is not there.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: DraekuSenai on November 14, 2007, 11:32:44 PM
This is REALLY Confusing, If we wanna get more speed we need to do a hole mass of crap (Excuse the language) Can't u just put speed in there, instead of so much complications?!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 15, 2007, 11:05:26 AM
I can simply remove all stats, then you stay useless ATK/DEF/HP guys. 3 things defining a character. wow.

Speed will be calculated.
How fast you are depends on your reflexes.

I won't save redundant stuff.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 15, 2007, 12:58:39 PM
We're saying three cause it'll be hard to level them all up continuously unless you're a high Grand Hokage or a Daimyo.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 15, 2007, 03:16:31 PM
 :eek: if it's so hard, why should I not give you a button then, one click= 1 level? would make your life so much easier.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 15, 2007, 06:48:05 PM
Guys and gals -

Don't be neophobic.  Yes, it is a change.  No, I am not sure that I will like it.  But I embrace the chance to further distinguish character attributes.

With regard to "leveling all up continuously", we will just have to put a few DK points in one stat and then move to the next when we want to diversify.  'Tis better to be seven dimensional than three!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 15, 2007, 09:08:13 PM
Guys and gals -

Don't be neophobic.  Yes, it is a change.  No, I am not sure that I will like it.  But I embrace the chance to further distinguish character attributes.

With regard to "leveling all up continuously", we will just have to put a few DK points in one stat and then move to the next when we want to diversify.  'Tis better to be seven dimensional than three!

I'm not a neophobe -_-

:eek: if it's so hard, why should I not give you a button then, one click= 1 level? would make your life so much easier.

You don't understand what I'm saying Oliver!
I didn't mean it was too hard as in the game was, I meant that it'd be easier to make a specialized character then taking a long time with weak stats making an all around character.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 15, 2007, 10:16:48 PM
 :D I won't make it simple.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on November 16, 2007, 12:09:57 AM

:eek: if it's so hard, why should I not give you a button then, one click= 1 level? would make your life so much easier.

You don't understand what I'm saying Oliver!
I didn't mean it was too hard as in the game was, I meant that it'd be easier to make a specialized character then taking a long time with weak stats making an all around character.
These stats make it specialized; the old attack/defense makes a more "all-around" type of character .-.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 16, 2007, 01:50:17 AM

:eek: if it's so hard, why should I not give you a button then, one click= 1 level? would make your life so much easier.

You don't understand what I'm saying Oliver!
I didn't mean it was too hard as in the game was, I meant that it'd be easier to make a specialized character then taking a long time with weak stats making an all around character.
These stats make it specialized; the old attack/defense makes a more "all-around" type of character .-.

I agree, with the new stats there will be different kinds of characters, the game will be more fun and interesting.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Kureaa on November 16, 2007, 08:29:27 AM
I like the idea.  A lot better then Attack and Defense alone.  It also looks like it will take longer to really make a Strong Character.  Since this Game is never meant to actually end, I guess we have all the time in the World, so it doesn't really bother me.

My Math isn't the Greatest, (I'm really just too lazy to do it) but from what I read I guess I would need Wisdom and Constitution to increase Defense but then it also mentions Speed, which requires Dexterity and Intelligence.

If I'm reading this right then I think I know how I plan to increase my stats, but since I'm just an Academy Student I guess I can wait before the real fun begins  :)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on November 16, 2007, 01:16:14 PM
I will first introduce this completely on the Bleach server,
then it will come to Naruto ... Bleach is new, which means all start anew, make fresh impressions.

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: czarguy on November 16, 2007, 03:12:43 PM
Why am i still only getting a chance to upgrade my atk def and hp after a dk? when are we gonna be able to buff up these new categories?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on November 16, 2007, 03:18:41 PM
Why am i still only getting a chance to upgrade my atk def and hp after a dk? when are we gonna be able to buff up these new categories?

I will first introduce this completely on the Bleach server,
then it will come to Naruto ... Bleach is new, which means all start anew, make fresh impressions.

The change will not occur on SL until after it has been released / tested more effectively (?) on LoB.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on November 16, 2007, 06:05:45 PM
 I see, then we are going to prove this first on Legend of Bleach,
it is great.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on November 17, 2007, 01:48:20 PM
We still have nearly 15 days then :)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on November 21, 2007, 02:27:10 AM
I personally am itching to try this out. :3
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Duelist on December 18, 2007, 08:53:09 PM
Can we know the Damage Formula, before we redistribute everything?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Baluski on December 18, 2007, 09:03:05 PM
Can we know the Damage Formula, before we redistribute everything?

Refer to the first page of this very topic. =)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 18, 2007, 09:23:26 PM
 :D

the damage is not implemented yet.

it's still hit chance against hit chance (atk -> def) with a random factor.


the thing is: the entire battle system in the core gets currently rewritten by a friend of mine, and it does not make sense to change things while in development =)

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thSannin on December 18, 2007, 10:10:45 PM
i love this new thing, i think it's exactly what sl needs (more unique chars), it should make the game a lot better.

anyway, i don't think i understand how exactly it works  :oops: i'll just wait for it to be implemented, and try it out ^^
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Tsunbro on December 18, 2007, 10:50:02 PM
It's coming.....Neji's going to put it soon......Unique characters for everyone to make! :twisted:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 18, 2007, 10:56:34 PM
It's coming.....Neji's going to put it soon......Unique characters for everyone to make! :twisted:
Bleach server already has it.
And with the KG's in, a lot of people don't care about this anymore.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Tsunbro on December 18, 2007, 11:14:24 PM
But They Should...THis is going to make the game a lot better to non sitters.......
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 18, 2007, 11:20:57 PM
But They Should...THis is going to make the game a lot better to non sitters.......
Actually, it makes sitters even stronger.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Tsunbro on December 18, 2007, 11:22:16 PM
Seriously I don't see How....since you have to distribute the Points
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 18, 2007, 11:24:59 PM
Seriously I don't see How....since you have to distribute the Points
Simple.
It takes like 8 Oro points in different things to move up three attack.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Baluski on December 19, 2007, 05:03:51 PM
Seriously I don't see How....since you have to distribute the Points
Simple.
It takes like 8 Oro points in different things to move up three attack.

They may have a huge amount of attack and defense stacked up, but how will they be able to hit more then once without stacking to gain speed. ;)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Sky on December 19, 2007, 06:18:16 PM
Sitters will pump dex, and FF from what I know >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 19, 2007, 10:19:39 PM
the new system will be online tomorrow.

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 19, 2007, 10:23:43 PM
Seriously I don't see How....since you have to distribute the Points
Simple.
It takes like 8 Oro points in different things to move up three attack.

They may have a huge amount of attack and defense stacked up, but how will they be able to hit more then once without stacking to gain speed. ;)
DARN YOU!
QUIT MESSING WITH MY LOGIC!!!!!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 19, 2007, 11:39:26 PM
Three cheers for Neji. =D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 20, 2007, 12:40:35 AM
Three cheers for Neji. =D
HIP HIP, HORRAY!
HIP HIP, HORRAY!
HIP HIP, HORRAY!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Sky on December 20, 2007, 01:30:48 AM
*Cheers* 8)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Asadi on December 20, 2007, 10:18:38 PM
I LOVE the new system!  :D It's just amazing!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 20, 2007, 10:36:52 PM
 :twisted: don't love it.

you have higher atk/def because you get the new stats currently ADDITIONALLY to your stats before...

kill Oro, and then it resets  :twisted:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on December 20, 2007, 11:39:38 PM
O_O zomg,teh ebil neji
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Ace on December 21, 2007, 12:26:21 AM
I was looking for these higher attack and defense point as well!

Oh well...tough luck for me, it's life xD.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Sky on December 21, 2007, 04:38:44 AM
What if a sitter doesn't Kill oro?! >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: GamerX on December 21, 2007, 04:57:46 AM
Ummm....... this was weird. When we could distibute the points i added 7 to strength and some to the other and when i killed oro for some reason on the new day my strenght went to 24? :o
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Asadi on December 21, 2007, 05:40:57 AM
:twisted: don't love it.

you have higher atk/def because you get the new stats currently ADDITIONALLY to your stats before...

kill Oro, and then it resets  :twisted:
Still love it Neji  :P Got more then I thought. So I'm happy! Counter to this 'ebilness' xD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 21, 2007, 06:12:05 AM
Ummm....... this was weird. When we could distibute the points i added 7 to strength and some to the other and when i killed oro for some reason on the new day my strenght went to 24? :o


A glitch, apparently. Enjoy it while you can, because Neji'll fix it.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on December 21, 2007, 08:51:29 AM
come on!we deserve mre than 1 point per oro kill
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jinsei on December 21, 2007, 02:20:36 PM

-> Formulas...

a) SPEED
Your speed rating = 1/2 * dexterity + 1/4 * intelligence + 2.5



Did you forget to add something onto the end of this formula? Or is it that you just get 2.5 of Whatever?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: overlord on December 21, 2007, 04:28:34 PM
all i have to say is that i want the old system back, it is horrible. I never get flawless fights and no reposte always get hit with 1 damage no matter what. i have all of the stats even. this is so stupid.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Duelist on December 21, 2007, 04:39:23 PM
Anyone else notice that its all flawless fights in the graveyard now?  :?: Does that have something to do with the new system?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: sevilon on December 21, 2007, 05:21:23 PM
all i have to say is that i want the old system back, it is horrible. I never get flawless fights and no reposte always get hit with 1 damage no matter what. i have all of the stats even. this is so stupid.
i like the system i just dont like the fact i cant get a single flawless, before i getting a lot of flawlesses, now i cant even get one, im getting hit with just 1 point each round no matter what as well, no reposte
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thSannin on December 21, 2007, 05:44:55 PM
all i have to say is that i want the old system back, it is horrible. I never get flawless fights and no reposte always get hit with 1 damage no matter what. i have all of the stats even. this is so stupid.
i like the system i just dont like the fact i cant get a single flawless, before i getting a lot of flawlesses, now i cant even get one, im getting hit with just 1 point each round no matter what as well, no reposte

i like the new system too, but i did notice that it's totally impossible to get a flawless.
even at level 1 or 2 (when i used to get like 30 consecutitve flawless, without jutsus).

and i also use the sharingan, wich is supposed to weaken opponents.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 21, 2007, 05:52:06 PM
flawless is possible, but ... much harder.

@graveyard hm, well, I have to check it.

on LoB it seems not many people have compared that.

@flaws
yes, somehow (also on LoB) the stats got stacked.... as now the HP got, but don't sweat, Vampire Lord Baluski will visit you =)

@old system
I know you got more attack, but you AND your enemies are now weaker...should get back to decent levels
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on December 22, 2007, 12:22:07 AM
come on neji,we should at least get 2 points per dk :( :((
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Ace on December 22, 2007, 12:41:13 AM
come on neji,we should at least get 2 points per dk :( :((

So you want this game to be easier?

Just work for it  ;).
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Rokudaime on December 22, 2007, 12:43:09 AM
The fact I keep getting hit by 1 point of damage is annoying me. It is always right before they die.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jinsei on December 22, 2007, 01:11:47 AM
So, since my question was not answered.. I'll post it again :/


-> Formulas...

a) SPEED
Your speed rating = 1/2 * dexterity + 1/4 * intelligence + 2.5



Did you forget to add something onto the end of this formula? Or is it that you just get 2.5 of Whatever?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 22, 2007, 01:39:41 AM
So, since my question was not answered.. I'll post it again :/


-> Formulas...

a) SPEED
Your speed rating = 1/2 * dexterity + 1/4 * intelligence + 2.5


2.5 is a constant.
If that wasn't there, you would have no speed. The only way that is possible is if you were unable to move

Did you forget to add something onto the end of this formula? Or is it that you just get 2.5 of Whatever?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 22, 2007, 01:04:03 PM
...

ok, then we simply go back to the old system =)

it makes stuff SO much easier, having only points to atk/def...

wouldn't that be great.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Chaoskin on December 22, 2007, 02:49:34 PM
...

ok, then we simply go back to the old system =)

it makes stuff SO much easier, having only points to atk/def...

wouldn't that be great.
I would like to!!!!!, this is bull at acad lvl 1 with both 15 weapon and armor I get hit for one everytime, on bleach I have Hollow Ichigo and get hit for 1 everytime
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thSannin on December 22, 2007, 04:13:17 PM
...

ok, then we simply go back to the old system =)

it makes stuff SO much easier, having only points to atk/def...

wouldn't that be great.
I would like to!!!!!, this is bull at acad lvl 1 with both 15 weapon and armor I get hit for one everytime, on bleach I have Hollow Ichigo and get hit for 1 everytime


i like this new system, i don't want to get back to the old one, but what he says is true.

couldn't this "one hit curse" be some kind of bug?
i'd understand if fights had gotten harder in general, but that's not it. there's just a 1 point hit every single time.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on December 22, 2007, 04:35:33 PM
Can someone please check out my stats & let me know how badly I screwed them up...
:/
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jinsei on December 22, 2007, 05:24:19 PM
I like this new system Neji, Very good job
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 22, 2007, 05:30:13 PM
kboogi.

I said: the stats add up to your atk.

ALL attack points you collected now are additionally to the stats.

thx.

@1-hit
I fought a few fights and am not hit by 1-hit.

please post screenshots on imageshack and give links here.
thanks.

the damage algorithm is NOT ready currently.
so there is still work to do.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Chaoskin on December 22, 2007, 10:56:29 PM
Its fixed now, im no longer getting hit yay
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on December 22, 2007, 11:45:07 PM
I still get hit for 1 >_____<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 22, 2007, 11:49:14 PM
should work out now.

also am finetuning the graveyard.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on December 22, 2007, 11:56:15 PM
thanks neji,its working out now >_>
and the graveyard is cool ^^ i only got damaged twice XD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Demon Bandit Taumaster on December 23, 2007, 12:40:00 AM
It seems like in the graveyard, I'll get hit for 30-40 right away and then be perfect the rest of the battle.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 23, 2007, 01:05:45 AM
The graveyard is horribly flawed for me...I got hit for 40, then 20 i the first round...then had all my attacks riposted after that. It's impossible to gain favor now. -___-
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Darkwind on December 23, 2007, 01:12:34 AM
Should my att be 226.4 and defense of 198.7 after the reset.  I think there is an issue I thought it would drop down to like att of 60 and def of 33 based on the equations given
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on December 23, 2007, 01:43:49 AM
Should my att be 226.4 and defense of 198.7 after the reset.  I think there is an issue I thought it would drop down to like att of 60 and def of 33 based on the equations given

Kill oro. That might fix it, but aren't you a sitter?

The graveyard is horribly flawed for me...I got hit for 40, then 20 i the first round...then had all my attacks riposted after that. It's impossible to gain favor now. -___-

I have 55 soulpoints at lvl 1.
I was flawlessly fighting in the graveyard, but then I got knocked out in one hit that did 158 damage.
Overkill.
I'd show the screenshot, but can't get on photobucket.

It is harder to flawless in the forest.
I often get hit in the opening round, but I've learned to deal with it.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Camel on December 23, 2007, 01:50:02 AM
Use imageshack.us if photobucket won't work.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Demon Bandit Taumaster on December 23, 2007, 02:27:13 AM
That happened on my 2 of my alts. I will definitely screenshot it when I see it next.

It happened on my main. I have a screenshot but I can't get it to upload. I was hit for 157
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 23, 2007, 12:23:20 PM
I re-calculated the atk/def now.
Try it.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Kallot on December 23, 2007, 12:49:48 PM
I was a little confused with the new system at first but now i get it, niceone Neji :D
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Sealedhyuuga_X on December 24, 2007, 01:11:24 AM
 I searched up someone and he has less kills then me (by around 12) and yet his atk/def is almost +30 of both of mine. Is that even possible? Because in the previous...3 battles I beat him by a landslide. Very recently, as well =/

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Duelist on December 24, 2007, 02:30:02 AM
Depends on how the both of you distributed your points..
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on December 26, 2007, 11:24:33 AM
This is now what pure dexterity does to you.

(http://i234.photobucket.com/albums/ee268/Konohatori/SL%20ScreenShots/reposite.jpg)

I attack alot but I get reposited a lot.
What's the point in attacking a lot when it gets turned against you?
Also notice how my Kyuubi attacks way too many times in this one round.
It's because I have 'too many' oro kills.
Kyuubi is also able to hit above 10 damage.

What are you looking for in the stats and forest battles, Neji?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 26, 2007, 04:36:15 PM
 :roll:

 there is much more rewriting to do, believe me.

sadly, it's harder than I thought.

There will be no "riposte"s anymore when the battle system is completely rewritten.
And  the damage will be calculated differently.
 =)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on December 26, 2007, 06:39:04 PM
No riposte? Awww man, I only have 4 dexterity and I already have everyone riposting!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: narutofightingstyle on December 26, 2007, 07:02:43 PM
Hmm... I think the updates are horrific. So I will probably not be coming back.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on December 26, 2007, 07:04:33 PM
SOme people love them some people hate them. Give me your account if you're not........ Anyways, I used to think htey were stupid but now I like them.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: caquricon on December 26, 2007, 07:16:38 PM
Hmm... I think the updates are horrific. So I will probably not be coming back.
I'll take the account if you dont want it
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on December 26, 2007, 09:47:54 PM
I am all dexterity except for 1 point I put in intelligence because I see I can't be pure now and now I'm screwed.

I picked all dexterity because it gives the most speed.
I wanted to be the fastest shinobi.
I thought speed would be best since it also gives decent attack and defense.
I thought it would be great for pvp and suffice in the forest for flawless fights.

It seems I am wrong. (Don't rub it in tau)
Neji wants to use all the stats for something.
I can understand that, so every stat is given some importance/use.
But, now people have to spread out their dragon points.
I think the uniqueness of character is kind of lost.

If you want to level then you have to rely on jutsu and need intelligence for the extra chakra, but it takes too long for most to get a good amount of chakra since it takes 12 dragon points for 1 intelligence.
You have to have wisdom if you want to use some items in the future.
Strength and Constitution will probably be reworked into damage calculations along with attack and defense.

Since it takes more dragon points to increase attack/defense, people are able to kill higher dk people because the att/def difference isn't much.

Hmm... I think the updates are horrific. So I will probably not be coming back.

I will probably quit now as well.

SOme people love them some people hate them. Give me your account if you're not........ Anyways, I used to think htey were stupid but now I like them.

It's different for high dk people.

Asking people for their account?
Don't ask me.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ryushi on December 26, 2007, 11:35:33 PM
I didn't want a pure, just a balance between dexterity and strength
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Duelist on December 27, 2007, 12:07:38 AM
Balance is best...
I first put more than 90% of my dk points in wisdom to beef up my stats, but it was terrible in FF and I was considering resetting with Kekkai Genkai because of how bad it was affecting me...Luckily, we got to redistribute everything because of the bug in the system, and I went for a more balanced approach, which works out fine..

I think to make the stats more interesting, there should be a bonus for different stats, like how there is for Intelligence (12 = 1 chakra point) For example, Every 12 Dexerity = +2HP or an extra turn, a buff or something. It'll draw people away from balancing characters and make them more unique...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ScythUchiha on December 27, 2007, 09:58:35 PM
I don't really like it I keep getting killed by Academy Students and Im a Kage, my attack and defence is very low.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 27, 2007, 10:51:31 PM
I don't really like it I keep getting killed by Academy Students and Im a Kage, my attack and defence is very low.
You could have that same problem before.
You had two chances to fix the problem.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 28, 2007, 12:16:44 AM
I actually rather like the new system, now that I've reset. ^^ I can build my character from the ground up, rather than all at once...this gives me a chance to see how my choices affect me. :P
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Chaoskin on December 28, 2007, 02:55:57 AM
I hate it! Pvps are messed up, how could I lose heres there stats

Health 135
Strength:  14
 Dexterity:  9
 Constitution:  10
 Wisdom:  10
 Intelligence:  10
 Attack:  31.3
 Defense:  26

Mine

Health 199
Strength 15
Dexterity 12
Intelligence 10
Constitution 10
Wisdom 11
Attack 30.2
Defense 28.6

They have 1.1 more attack, but i have 2.6 more defense and 64 more health, no way i should have lost
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on December 28, 2007, 02:58:16 AM
That's close, not far away.
PvPs have a lot of luck involved, so you don't really have an assured victory unless you have way more power >>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Chaoskin on December 28, 2007, 03:01:36 AM
I think 64 health should have easy coved the + 1.1 attack, no way they should have won that almost half the health
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on December 28, 2007, 03:33:27 AM
64 health barely covers anything.
As a chuunin I can deal that much in one move if I get lucky.
I've killed people where I have about 5 extra attack while they had more than 500 health on me.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ScythUchiha on December 28, 2007, 03:59:47 AM
their stats
Hitpoints:  130
Strength:  10
Dexterity:  10
Constitution:  9
Wisdom:  10
Intelligence:  11
Attack:  29
Defense:  29
 
mine:
Hitpoints: 326
Strength:  20
Dexterity:  13
Constitution:  13
Wisdom:  15
Intelligence:  20
Attack: 29.2
Defence: 26 or 27

Me against an Academy student.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on December 28, 2007, 04:00:30 AM
I agree with hiro ._.

you just got unlucky

and how do they have below what they started with >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 28, 2007, 04:58:01 AM
One cannot have 9 Dexterity. .__.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on December 28, 2007, 05:01:07 AM
yeah  to win a pvp you need skills and good luck
now that I reset I can kill players with higher rank or higher level easily
And one time, I attacked a Hunter nin, where his stats were lower than mine and I lost the battle
it was the luck xD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Gyu~ru~ru on December 28, 2007, 05:40:34 AM
@Chaoskin

You thought that was bad? I have 400 atk & def and this guy with 60/70 atk & def hit me for 200+ damage. That was a VERY VERY lucky hit.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 28, 2007, 11:29:56 AM
well.

pvp did not change a bit.


also, @speed demon and ONLY dex.

*cough*

you should balance at least some points. having thousand attacks but little damage (when I use strength & more to calculate damage) is not sooo tough either.
also, you have little atk, so *currently* you get riposted.

you may quit, but once the system is complete you might want to come back though.

I don't think this will be the only point reset, but I CANNOT put in a huge system overnight, I am a lone coder here on such things. There are things that can done only by mine or close to mine skill level, and this is one of them.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on December 28, 2007, 02:04:14 PM
@Chaoskin

You thought that was bad? I have 400 atk & def and this guy with 60/70 atk & def hit me for 200+ damage. That was a VERY VERY lucky hit.

My only issue with the reset is how it changes the dynamic between the Daiymos and the super-squatters.

Before the reset, itachii & Gyu had 400-500 attack & defense, the same as a Daiymo.  The difference, the Daiymos had 3000+ HP and the squatters were capped in how much HP they could have.

NOW, itachii & Gyu have the same amount of attack & defense (because they only had to reset DK points, not the temp stats from various events/items) but the Daiymos had their attack & defense cut in half in many cases.  For instance, I went from 425 in each to about 200 in each.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Duelist on December 29, 2007, 12:10:52 AM
Thats not the only problem in pvp though...The difference in Att/Def isn't great enough between dks...meaning that adding one oro point doesn't increase the stats enough between different levels...I've seen acads beating jounin in the news....(and not acads with fake titles)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Gyu~ru~ru on December 29, 2007, 01:29:58 AM
I kinda saw this coming & tried to prevent it, but...
Academy Student - Chuunin
1 point per DK

Jounin - Anbu Captain
2 points per DK

Sannin - Hokage/Kazekage/Otokage/Mizukage
3 points per DK

Grand Hokage/Kazekage/Otokage/Mizukage
5 points per DK

Daimyo
3 points per DK
1 point per dk.

that's it.

And I tried again, but....
My have a suggestion that doesn't involve giving more DK points & put more strategy into building up your stat.

STR (strength): STR +1, ATK +1; STR = *10, ATK +1; effect taijutsu damage.

VIT (vitality): VIT +1, DEF +1; VIT = *3, maxHP +5.

INT (Intelligence): INT = *6, Chakra +1; effect ninjutsu damage.

DEX (Dexterity): effect hit rate; increase effectiveness of items; effect critical/deadly hit rates; DEX =*10, ATK +1.

SPD (Speed): effect dodge rate; effect taijutsu damage; effect double & triple attack rates; SPD = *5, DEF +1; SPD = *10, Forest Fights +1.

LUK (Luck): effect dodge rate; effect critical/deadly hit rates; effect item drop rate & event success rate (unknown)

note: *# means multiple of that number.

Starting stat will be STR 1, VIT 1, INT 1, DEX 1, SPD 1, LUK 1.

I think players will have more fun with this. As they can put their DK points strategically so that they can make the best build. DK points reset with donation points should also be added so that players can try out different builds.
And you say mine is complicated ^^

I think most are very very very afraid of having lower stats than before.

I *have* to say that ALSO the forest enemies will be weaker.

Do you like "hey, I got 500 attack!" or a similiar 200 ?

The ability for extra attacks is strong, don't underestimate it.
also, the more jutsu uses will be brutal.

a grand hokage might start his day 11 basic (!) uses, guess what he can do...

you can make 10 or more attacks... well, talk about jyuuken...

that being possible...well....

play at legendofbleach, there is already the new system in place. ^^ still some time to go then.

speed does not triple damage.... that is too simple.
Maybe you will be more opened to my suggestions now? Or are you going to make players stay an acad for 10 DKs, genin for 20 DKs, chuunin for 30 DKs, Jounin for 40 DKs, hunternin for 50 DKs, anbu for 60 DKs, anbu captain for 70 DKs, sannin for 80 Dks, kage for 90 Dks etc? It would take 450 DKs to get to kage.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Maria on December 29, 2007, 02:22:28 AM
One cannot have 9 Dexterity. .__.
Think again >>

some chunnin that has been plundering me:
Level:  5
Hitpoints:  84
Strength:  12
Dexterity:  9
Constitution:  10
Wisdom:  10
Intelligence:  11
Attack:  14.6
Defense:  11.1

Mine:
Level: 13
Hitpoints: 228
Strength 13
Dexterity 13
Intelligence 13
Constitution 13
Wisdom 13
Attack 30.8+30.8
Defense 28.7+35.6

This person must be extreamly lucky to be able to beat me
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 29, 2007, 02:39:27 AM
One cannot have 9 Dexterity. .__.
Think again >>

some chunnin that has been plundering me:
Level:  5
Hitpoints:  84
Strength:  12
Dexterity:  9
Constitution:  10
Wisdom:  10
Intelligence:  11
Attack:  14.6
Defense:  11.1

Mine:
Level: 13
Hitpoints: 228
Strength 13
Dexterity 13
Intelligence 13
Constitution 13
Wisdom 13
Attack 30.8+30.8
Defense 28.7+35.6

This person must be extreamly lucky to be able to beat me



o__o Odd that they have 9 DEX...how'd they lose one?

Remember, in plunder fights the attacker can use jutsu.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 29, 2007, 03:00:38 AM
question: do you always believe the numbers ;)

nobody knows EXACTLY the stats ^^ I put some randomness in.


@gyu

well. I might make a vote to reset the bonus atk/def points... then all will be back to "normal" values...
is that what you want?


ANY system I introduce will have to deal with those attack points people stacked up.

people voted AGAINST a high-limit of pvp...so  this is basically a democratic vote ...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: narutofightingstyle on December 29, 2007, 05:04:06 AM
<_< Neji, I just want to know why the hell I can't one day Dragon Kill anymore? 


PS: I'm even a freaking Daimyo!
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thecrazyanbu on December 29, 2007, 05:06:29 AM
One cannot have 9 Dexterity. .__.
Think again >>

some chunnin that has been plundering me:
Level:  5
Hitpoints:  84
Strength:  12
Dexterity:  9
Constitution:  10
Wisdom:  10
Intelligence:  11
Attack:  14.6
Defense:  11.1

Mine:
Level: 13
Hitpoints: 228
Strength 13
Dexterity 13
Intelligence 13
Constitution 13
Wisdom 13
Attack 30.8+30.8
Defense 28.7+35.6

This person must be extreamly lucky to be able to beat me



o__o Odd that they have 9 DEX...how'd they lose one?

Remember, in plunder fights the attacker can use jutsu.

I havent plundered recently but being able to use jutsu in pvp doesn't that upset the balance.Also since when have jutsus been available in pvp? :-?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shigeo on December 29, 2007, 05:11:22 AM
One cannot have 9 Dexterity. .__.
Think again >>

some chunnin that has been plundering me:
Level:  5
Hitpoints:  84
Strength:  12
Dexterity:  9
Constitution:  10
Wisdom:  10
Intelligence:  11
Attack:  14.6
Defense:  11.1

Mine:
Level: 13
Hitpoints: 228
Strength 13
Dexterity 13
Intelligence 13
Constitution 13
Wisdom 13
Attack 30.8+30.8
Defense 28.7+35.6

This person must be extreamly lucky to be able to beat me



o__o Odd that they have 9 DEX...how'd they lose one?

Remember, in plunder fights the attacker can use jutsu.

I havent plundered recently but being able to use jutsu in pvp doesn't that upset the balance.Also since when have jutsus been available in pvp? :-?

Plunder fights =/= PvP. You gain no experience as they are simply guards  who stand watch when they log out to attack any who attempt to plunder the dwelling.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thecrazyanbu on December 29, 2007, 05:15:00 AM
So they are basically enemies who guard dwellings?But how would that affect the pvp fight unless part of the jutsu carried over to the fight?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on December 29, 2007, 08:36:13 AM
it doesn't, we're discussing how they have 9 dexterity >.>

and maria died from the level 5 chuunin so shig pointed out they could use jutsus... not related >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Maria on December 29, 2007, 08:33:19 PM
One cannot have 9 Dexterity. .__.
Think again >>

some chunnin that has been plundering me:
Level:  5
Hitpoints:  84
Strength:  12
Dexterity:  9
Constitution:  10
Wisdom:  10
Intelligence:  11
Attack:  14.6
Defense:  11.1

Mine:
Level: 13
Hitpoints: 228
Strength 13
Dexterity 13
Intelligence 13
Constitution 13
Wisdom 13
Attack 30.8+30.8
Defense 28.7+35.6

This person must be extreamly lucky to be able to beat me



o__o Odd that they have 9 DEX...how'd they lose one?

Remember, in plunder fights the attacker can use jutsu.

I havent plundered recently but being able to use jutsu in pvp doesn't that upset the balance.Also since when have jutsus been available in pvp? :-?

Plunder fights =/= PvP. You gain no experience as they are simply guards  who stand watch when they log out to attack any who attempt to plunder the dwelling.
Are you talking about those gaurds that you buy? Because I don't have any (I'm too lazy to get any) so he's up agenst me, it isn't really fair that the attacker can use jutsu agenst another person =/
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Duelist on December 29, 2007, 08:46:07 PM
Nooo...All that he's saying is that if you plunder, and run into a guard, you can fight them using jutsus...meaning that it works like a forest fight. The result is that lower level players can take down higher level players by using jutsus where they normally wouldnt stand a chance in pvp....so Maria's original question, a few posts back, wasn't really the result of the stats
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thecrazyanbu on December 29, 2007, 11:48:32 PM
makes sense but i would assume that any bonus's from mounts or jutsus are taken out like during the sensei fights.Which if true causes everything to go back to the core issue.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on December 30, 2007, 12:14:16 AM
<_< Neji, I just want to know why the hell I can't one day Dragon Kill anymore? 


PS: I'm even a freaking Daimyo!

I can still do a "one day" (or last time I logged in, I could) but every time I die now, I get "one hit KO'd" in the graveyard.  (I know, another topic).

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on December 30, 2007, 12:23:28 AM

well. I might make a vote to reset the bonus atk/def points... then all will be back to "normal" values...
is that what you want?


ANY system I introduce will have to deal with those attack points people stacked up.

My suggestion / vote / idea = rework the vampire and other events / items so that now, they only give out 1 of the 5 stats. 

For instance:

Vampire can still choose "strength" or "constitution" but not an automatic +2 to att / def.

Did a player make it out of the maze without dying?  Random chance of gaining intelligence or wisdom.  Did it in under 50 turns (or another amount)?  Random chance of gaining dexterity.

Things like that.

AFTER those events have been reworked / put in place, THEN a full reset of all bonus points for the squatters.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Chaoskin on December 30, 2007, 01:39:49 AM
Im glad I reset at hunter nin I can kill oro in 1 game day also had the SST event 3 times now but didnt get it grrr
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thecrazyanbu on December 30, 2007, 01:43:07 AM
how did you reset at hunter nin?You needed over 80 oro kills.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: hiro on December 30, 2007, 01:44:06 AM
how did you reset at hunter nin?You needed over 80 oro kills.
He's saying he's glad he reset AND now that he's a hunter nin with KG... stuff happens <<
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on December 30, 2007, 02:07:46 AM
Im glad I reset. At hunter nin I can kill oro in 1 game day. Also had the SST event 3 times now but didnt get it. Grrr
Fixed.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: thecrazyanbu on December 30, 2007, 02:13:12 AM
well that makes sense now.thanks.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 30, 2007, 03:08:24 PM
I will NOT give out stats at baluski.

stats carry over an oro kill and won't get sucked away.

due to 2 resets where the HP from oro kill points were added twice accidentally, Baluski has now a job to do: suck out the over-hp.

and for NO price expect experience.

basically.

stats might get influenced later on, I have stuff in mind, but HUGE rewrites are necessary.

the current state (excluding the battle system which is being reworked now) is about what you get in the coming months.
I have university&other business too, sadly.
be glad I have no girlfriend -_- she would have broke up with me anyway having no time for her.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Gyu~ru~ru on December 30, 2007, 04:40:52 PM
Unless she likes to spend her time working on the game as well ._.;;
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on December 31, 2007, 09:34:16 AM
Well, I suppose that minimizes the chances even further  :twisted:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on December 31, 2007, 06:11:38 PM
I will NOT give out stats at baluski.

stats carry over an oro kill and won't get sucked away.


All apologize.  I was under the assumption that since the system could distinguish between temp & perm attack/defense, that it would be possible to do the same with temp & perm str/con/int/wis/dex as well.

If that cannot be done, then I agree that perm stats should not be given out except through DK points.

On the other hand, a squatter can have a single encounter and gain 2 temp attack/defense points.  A leveler must gain around 5 DKs to gain the same advantage.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: czarguy on December 31, 2007, 06:40:06 PM
Being a squatter has its advantages and disadvantages, the Baluski event would be a squatter advantage mainly.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on January 01, 2008, 12:16:43 PM
temp stats can be done, but there needs to be more work into it. a lot.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Chaoskin on January 01, 2008, 08:01:59 PM
Or maybe neji if you got a girlfriend you would spend the time with and not helping us ;)

You got to remember, we did vote to release this, we had the option to vote no, so some of this is are fault
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on January 02, 2008, 02:36:38 AM
ahh, but you forget that we might have voted no  :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Koji on January 02, 2008, 07:38:37 AM
So will sitters still dominate everyone in PVP? Or will regular players be able to overpower them with their speed?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Jin on January 02, 2008, 08:05:48 AM
So will sitters still dominate everyone in PVP? Or will regular players be able to overpower them with their speed?

I think that the sitters still dominate everyone in PVP
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: sakuma on January 02, 2008, 09:56:51 AM
i tried to calculate my att & def according to your formula..but...something isnt right...
could u please gimme the new formula? :-?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: atomkai on January 02, 2008, 06:10:31 PM
So will sitters still dominate everyone in PVP? Or will regular players be able to overpower them with their speed?

Some squatters will now easily be able to dominate some Daiymos.  I can think of two that could probably do it easily.

Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on January 02, 2008, 09:16:45 PM
your def will not be exactly what you calculate.

everytime you see "you get one attack point"  that is an EXTRA.

you have to take that into account.

also note that your weapon damage will be added. etc
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: sakuma on January 09, 2008, 06:45:49 AM
my att & def are lower than minimum att&def (with 10 in each stats)...what happen mr neji?  :-?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on January 09, 2008, 10:25:47 AM
so you have 0 atk/def, mr sakuma?

else with 10 in each you have 1 atk and 1 def?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: TDOG on January 10, 2008, 10:54:40 AM
can there be an added bonus to stonger players im a hokage and got beat by a chunnin and my friend whos a daimyo got gipped because he has 1/4 the attack and 1/5 of his old defence
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on January 10, 2008, 11:52:20 AM
well.

the general point was to have comparable stats.

however, in PvP where you can't use jutsus (what would be the most powerful weapon of ANY ninja), I might put some balancer into it.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on January 11, 2008, 05:45:54 AM
gah,i hate fractions >>.I prefer decimals XDD
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on January 12, 2008, 10:51:44 AM
decimals contain fractions?
http://en.wikipedia.org/wiki/Decimal

you mean natural numbers? without fractions?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: sakuma on January 28, 2008, 03:36:18 AM
so you have 0 atk/def, mr sakuma?

else with 10 in each you have 1 atk and 1 def?


most likely...coz i have less than 5 att at lvl 1 jounin  :P
but at lvl 6@7, my att &def is close enough to real stats (according to the formula)..
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on January 28, 2008, 03:36:57 AM
No.
Don't revive a topic this old.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on February 09, 2008, 12:35:39 AM
Quote
Because of your inclination to Fuuton Ninjutsu, you receive 16 extra chakra uses (15 for high intelligence) for today.


...I thought it was 12 wisdom points for 1 extra chakra point...I have 154 points in wisdom...

154/12=12.833333333333333333333333

...what hidden equation is going on here?!
 -_-
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on February 09, 2008, 12:49:08 AM
intelligence, booger, not wisdom.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on February 09, 2008, 01:28:22 AM
Oops, I meant to say intelligence - that is at 154 as well...
 :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Baluski on February 09, 2008, 02:27:50 AM
Well, if you add in the 2 that you always started off with and round 12.8 up to 13...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on February 09, 2008, 03:50:35 AM
I thought it rounded down for chakra o.O
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on February 09, 2008, 09:50:36 AM
for the intelligence boon, check your newday page. mine is calculated fine.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on February 09, 2008, 03:02:05 PM
Quote
Because of your inclination to Fuuton Ninjutsu, you receive 16 extra chakra uses (15 for high intelligence) for today.


...I thought it was 12 intelligence points for 1 extra chakra point...I have 154 points in intelligence...

154/12=12.833333~

154/13=11.846153846~

154/10=15.4
...what hidden equation is going on here?!
 -_-

...am I setting up the formula wrong? I took my 154 points of intelligence & divided it by 12 since it is "12 points: 1 chakra point"

Could my lovely tattoo have something to alter this stat? I'm not trying to be a bother...but math isn't my greatest subject...
 :-?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on February 09, 2008, 04:44:51 PM
screenshot of your newday screen (the entire one) please =)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on February 09, 2008, 04:57:36 PM
...ok, how do I upload here...do I need to use photobucket or something like that?

I can't just paste it in here, sorry - kb ===>nOOb at cpus...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on February 09, 2008, 05:01:19 PM
Click the button that says "Print Scr" to copy your entire screen.
Then use a graphic program like mspaint, and paste it there.
Then export it onto your computer.
Then use photobucket.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on February 09, 2008, 07:52:12 PM
http://i173.photobucket.com/albums/w51/Kboogi/1.jpg

http://i173.photobucket.com/albums/w51/Kboogi/2.jpg

...you didn't tell me how to modify the size, Wero-booger...
 :oops:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihamaru on February 09, 2008, 07:58:02 PM
That can be done in paint.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on February 09, 2008, 09:03:04 PM
what's with that (15 for high intelligence) ?

isn't that what you asked?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on February 09, 2008, 11:36:01 PM
I think I figured it out, nevermind...I guess it is including the two you start at lvl one in my 15 total...
 :roll:
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mihazi on February 16, 2008, 04:28:18 AM
Oh my... haha.

I got hit for over 4000 damage! o.o
XD

http://i234.photobucket.com/albums/ee268/Konohatori/SL%20ScreenShots/lol.jpg (http://i234.photobucket.com/albums/ee268/Konohatori/SL%20ScreenShots/lol.jpg)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: doomstar on February 16, 2008, 06:39:14 AM
... owned >.>
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Neji on February 16, 2008, 10:16:11 AM
hidden power move...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: garuga on February 16, 2008, 01:08:59 PM
im scared now...

and i think my calculators broken,the formula im doing cant be equivalent to my normal atk,let me try that again.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Hasansas on May 12, 2010, 10:21:15 AM
'm more confused as to how Attack is calculated.
It says we lose attack as we gain more intelligence, but it also says speed is 1/6 of the attack, meaning that intelligence is a needed for attack to go up.
Explain please.


I've read your post more clearly now and it seems you are reading the formula from right to left?!?

Quote from: doomstar on November 03, 2007, 08:22:49 PM

.... ... so we need like... 54 intelligence just to not have it detract from our atttack? o.O


No clue where you got that from and I don't plan to find out.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Old Man Xia on November 29, 2010, 04:23:48 PM
Well to answer that, since everyone starts with the basic 10 speed and 1 att/def, speed is used by only 2 stats, Intelligence/Dexterity.

All my listings are used via excel spreadsheet
Strength: + .3(.4 on second one) For every 3 you use on it, you'll gain 1 extra attack point
Dexterity: +.2att and +.2(+.3 for evey 6 used on it, starting 2 counted), and +.5 speed
Intelligence: +.5 att for every 2 points used on it, +.9 for every 10 points used on it, +.25 speed for every point(rounded up to .5 for every 2 points)
Constitution: For every 4 points, you'll gain 1.5 def. Easy division there
Wisdom: +.5 att for every 3 points, and +.25 def(Round up) for every point used

This will be an example of a speed user at 25 kills(normal attributes added)
Strength: 14
Dexterity: 18(16+2)
Intelligence: 17
Constitution: 16
Wisdom: 12

Att: 5.8 at lv.1
Def: 5.9 at lv.1
Speed: 15.8
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Kaboom on June 10, 2011, 03:02:38 AM
Just a question:

When it says: "Your speed rating = 1/2 * dexterity + 1/4 * intelligence + 2.5"

Are the fractions 1/2 and 1/4 of 1?  Meaning 0.5 and 0.25?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shikki on June 10, 2011, 03:13:59 AM
I would assume it means .5 or.25 times the amount of dexterity/intelligence/whatever, such as:

1/2 * [10 points of dexterity] + 1/4 * [10 points of intelligence] + 2.5 = 10
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Kaboom on June 10, 2011, 03:32:14 AM
I would assume it means .5 or.25 times the amount of dexterity/intelligence/whatever, such as:

1/2 * [10 points of dexterity] + 1/4 * [10 points of intelligence] + 2.5 = 10

Okay thanks for clearing that up.

Using 10 for dexterity and 10 for intelligence, I was getting 55.  Neji should have just put dexterity/intelligence in brackets rather then using an asterisk.

ie. Your speed rating = 0.5(dexterity) + 0.25(intelligence) + 2.5
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: FullMetal on June 10, 2011, 05:55:30 PM
or put a little x
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: ShinobiIceSlayer on June 12, 2011, 05:12:25 AM
The way Neji wrote it is basically the way it's typed in the code.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: God on June 28, 2013, 11:34:48 AM
you should really revert this change, I don't think anyone actually liked it. All you really ended up doing was making the game die faster, since people have to now choose between speed killing oro and pvp'ing (which was already tedious).
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on June 28, 2013, 06:07:51 PM
you should really revert this change, I don't think anyone actually liked it. All you really ended up doing was making the game die faster, since people have to now choose between speed killing oro and pvp'ing (which was already tedious).

Speed killing oro or pvp'ing has always been options.  This system was implemented many mOOns ago for more of a RPG feel.  Now, it may require a little math...& rechecking your numbers at first, but it isn't that difficult to understand the formula.

So yes, at first, I didn't care for it...because it required a little more effort on my part.  But now I have more control over my accounts.  Before, I could Oro kill 10 times in one day, but was lacking in the PVP department.  Now, I have a balance of both...of course the nifty seven star tatOO comes in handy...  8)
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: God on June 28, 2013, 08:49:20 PM
you should really revert this change, I don't think anyone actually liked it. All you really ended up doing was making the game die faster, since people have to now choose between speed killing oro and pvp'ing (which was already tedious).

Speed killing oro or pvp'ing has always been options.  This system was implemented many mOOns ago for more of a RPG feel.  Now, it may require a little math...& rechecking your numbers at first, but it isn't that difficult to understand the formula.

So yes, at first, I didn't care for it...because it required a little more effort on my part.  But now I have more control over my accounts.  Before, I could Oro kill 10 times in one day, but was lacking in the PVP department.  Now, I have a balance of both...of course the nifty seven star tatOO comes in handy...  8)

Man long time no talk kboogie, though before atck/def pretty much dictated pvp, though it was also extremely good in oro kills as well. If I'm not mistaken I don't think it was useful to actually spend in forest fights or in HP as well. An example of this asdfjkl (I think that was his name) if you remember.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: kboogi on June 28, 2013, 10:45:16 PM
Forest fights were to key for me for Oro kills & how I was able to get the 7 star tattOO so fast.  The sacrifice for that was I wasn't the best in PVP. 

The new way you have more control over your account; & I feel it is better than traditional RPG's...
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mei on August 15, 2013, 12:48:02 AM
Do these stats apply in the Shades?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shadow on August 16, 2013, 03:57:35 AM
I think they do...though doesn't matter all that much seeing as how it's so easy to gain favor.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Mei on August 16, 2013, 12:53:55 PM
I think they do...though doesn't matter all that much seeing as how it's so easy to gain favor.

Speak for yourself, I keep dying there for some reason. ._.
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Shadow on August 16, 2013, 07:36:07 PM
hm...maybe your chancing it too much?
Title: Re: Stats - Strength/Dexterity/Wisdom/Intelligence/Constitution
Post by: Rinn on August 29, 2013, 11:15:45 PM
I love this, you know as an academy student I was wondering what they are. I am however still an academy student and now I know. In the beginning it really takes some digging to get the swing of things but I enjoy that. :)