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Topics - Becquerel

Pages: [1] 2 3 ... 6
1
Naruto / Boruto Chapter 19
« on: December 26, 2017, 08:20:01 AM »
https://readms.net/r/boruto/019/4787/1

Just you standard manga about ninjas doing ninja things

2
Naruto / Boruto Chapter 18
« on: December 03, 2017, 05:33:39 PM »

3
Naruto / Boruto Chapter 17
« on: December 03, 2017, 05:33:12 PM »

4
Naruto / Boruto Chapter 16
« on: December 03, 2017, 05:32:40 PM »
Can't believe no one posted these since the last time
http://readms.net/r/boruto/016/4555/1

5
Naruto / Boruto Chapter 15
« on: August 24, 2017, 08:53:14 PM »
I'm surprised no one posted this. Guess people were too busy arguing over bijuu to notice a new chapter :P I think it's an interesting one when it comes to story.
http://readms.net/r/boruto/015/4509/1

6
Village Square / What do you think of players who 'claim' things?
« on: April 29, 2017, 01:21:28 AM »
I mean this in regards to players who might claim to have something that's 'official' but owned by someone else. Like, some new player who claims to have a certain item or bijuu. Personally, to facilitate RP, I just play with them as if they have it. :) From my experience, they most likely won't hang around for too long anyway. So I'm more concerned about making their stay as fun as I can. So what do you guys do?

7
Feature Requests / Incremental increase in event odds for some events
« on: March 10, 2017, 12:38:50 AM »
Considering this game doesn't have as big of a player base as it did in the past, is there any way for some events to have an incremental increase in success rate for every failure?
This means for events like Curse Seal, Seven Start Tattoo, Rasengan (I've never gotten this event so I don't know how it works), every time you fail the event you'd have a 1% or 0.5% better chance of getting it next time. So if you only had a 10% chance of getting the Curse Seal and fail, next time you'll go into it with an 11% chance of success. Of course, the % rate could be tweaked depending on the actual rate of success for each event (I don't know what they are) so it's still considered fair. But it feels like the chance of failure is just sometimes too low for some of the events, which may have made sense when there was a bigger playerbase. But maybe more accessibility would be appreciated now. :)

8
Spam / Favorite style of Pizza
« on: March 09, 2017, 06:26:04 AM »
So, what is your favorite kind of Pizza? We all know it's a super-food because it's the best and most healthy choice out there. It only gets healthier with more toppings as well. Speaking of toppings, once you pick your favorite style of pizza, let us know what your favorite toppings are as well. I know that 'favorite toppings' can be very broad because you might like a lot of stuff, but if you were going to get a pizza RIGHT NOW what would you order?

Also, everyone who is actively eating pizza when they post in this topic gets a free FTG and Edo Tensei claim lol

9
Village Square / Six Paths of Pain question
« on: March 06, 2017, 02:27:34 AM »
Since Timothy brought up the paths and Rinnegan, how would the Six Paths even work in a 'competitive' fight? Since the rules are basically three moves per turn, how would one even use them since you have six players and can basically only move three at a time.

10
Dice Room: https://rolz.org/dr?room=Shinobi%20Legends
Battlefield: Wooded Meadow

The field was eerily quiet until a large spire of red coral seemed to grow out of the ground. Once the coral grew to about ten feet tall, the color quickly faded as it started to fall apart in chunks. This revealed Asuma, wearing his standard Jonin attire, holding a cigarette between the fingers of one hand and a lighter with the other. A quick flick of his thumb caused the flame which lit the cigarette which soon found its resting place between his lips. As he looked across the arena, he pulled his trench knives from his belt and to the ready as he waited for his opponent to arrive.

11
Naruto / Boruto: Chapter 10
« on: February 24, 2017, 01:12:07 AM »
I haven't made one of these topics in a while lol I haven't really been keeping up with it since it's been just recapping the movie...But now it's finally wrapping up and starting to become its own series :) You can read the previous chapters from the link as well if you want.
mangastream.com/r/boruto/010/4057/1

12
Rules/Foundation / Trying to 'fix' bijuu battles
« on: February 24, 2017, 12:29:31 AM »
Alright, so I've been brainstorming about this for a little while seeing how much of a disaster the FFA was. It's been a thought in my head ever since I got here and saw the 'competitive' scene as well. I've tried a few times before to offer a way to fix it, but none of the ideas took off. Call me insane, but I want to try again. :)

This idea would be able to solve to arbitrary way we deal with Bijuu fights. For starters, we all know that the people involved have very powerful characters in order to deal with the 'meta' of this place. There's not much involved besides being the guy who writes the most on your character's wiki page of what they can do. Custom techniques make this even more difficult because people can create some very broken abilities when it comes to custom stuff. Also, look at something like competitive Pokemon. In those cases, the pokemon are usually at a set level with maxed whatever stats they could potentially have. So maybe giving everyone the same baseline stats could work too. So what I'm proposing is the ideas of dice rolls again, but in a much more simple way than I've previously tried implementing.

So the general consensus is that you get three actions per turn. My idea is that for every action, you would roll a die. (d20/d100/dwhatever is agreed on) These dice rolls would be made on a dice rolling website that kind of logs the dice rolls, that way it can't be abused. The next part is where I kind of am unsure about and have two potential ideas.
  • The responding player writes up their post, then rolls the dice for each of their actions. Depending on what they get as a result, they either go back and edit their post to describe their successful execution or failure to dodge.
  • The player rolls the dice while writing up their post, allowing them to adjust their post based on the dice rolls they got.

And I'm still not exactly sure on the numbers system that we can use. Basically, I was thinking if that you rolls within 3 above or below the opponent's number, it's basically a draw and would play out like it normally does (dodging, stalemate, etc). So this means that if I rolled a 10, a draw would be 13, 12, 11, 10, 9, 8, 7.
If it's greater than three, but less than 7, then it would be a failure/success and the post would be made accordingly. So if I rolled a 10, their action would 'win' if they got 14, 15, 16 and 'lose' 6, 5, 4. A critical success/failure would be anything beyond that.

But to try and see if this is viable, I would be willing to have a mock bijuu battle with anyone. Only rules would be that we would have to use a non-main jonin or below canon character and can only utilize abilities that are from their moveset/canon and that you can have any bijuu you want but must utilize their canon abilities. Could I get some opinions on this idea? It should effectively get rid of the need to 'judge' bijuu fights.

13
Spam / How do people talk when everyone moves so fast?
« on: January 21, 2017, 10:18:14 AM »
Since people are moving at split-second speeds in this game, you ever wonder how people manage to talk and say things during fights? I mean, wouldn't it all kind of sound like this? https://youtu.be/E6iN6VTL7v8?t=5m19s
Just kind of came to mind while watching this video and thought it would be pretty funny in the context of SL lol Pretty much everything would pretty much happen at that pace with people's current speeds. Anime sure is funny.

14
Council / Time limits
« on: January 12, 2017, 02:18:12 PM »
I'm sure we're all tired of things like this, so I just wanted to ask a quick question / make a quick suggestion.

Since time limits are a concern, why don't the bijuu holders put dates besides names when they add someone onto their challenge list? That way there's no question about going over time or whatever.

Is there also a time limit between when someone's added to the list and when they have to fight as well? That might alleviate some issues. I know it's 7 days to post per fight, but is there a time limit to when one starts?

15
Hero's Guild / Becquerel [Ninja: Shinobi Legend] [WIP]
« on: November 16, 2016, 11:47:09 PM »
Becquerel
Title/Rank
Age: 24
Gender: M
Village: Otogakure
Physical Description:

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

Physical
  • Strength [X][X][X][X][X]
  • Dexterity [X][ ][ ][ ][ ]
  • Stamina [X][X][ ][ ][ ]
Social
  • Presence [X][ ][ ][ ][ ]
  • Manipulation [X][ ][ ][ ][ ]
  • Composure [X][X][X][ ][ ]
Mental
  • Intelligence [X][X][X][X][X]
  • Wits [X][ ][ ][ ][ ]
  • resolve [X][ ][ ][ ][ ]

SKILLS: 11-7-4 [1/1] [new dot: x 3]
Physical [ Unskilled -1]
  • Athletics [ ][ ][ ][ ][ ]
  • Brawl [X][X][X][X][X]
  • Drive [ ][ ][ ][ ][ ]
  • Ranged [ ][ ][ ][ ][ ]
  • Larceny [ ][ ][ ][ ][ ]
  • Melee [X][X][X][ ][ ]
  • Stealth [ ][ ][ ][ ][ ]
  • Survival [ ][ ][ ][ ][ ]
  • Throwing [X][X][X][ ][ ]
Social [ Unskilled -1]
  • Animal Ken [ ][ ][ ][ ][ ]
  • Enigmas [X][ ][ ][ ][ ]
  • Empathy [ ][ ][ ][ ][ ]
  • Expression [ ][ ][ ][ ][ ]
  • Intimidation [ ][ ][ ][ ][ ]
  • Persuasion [ ][ ][ ][ ][ ]
  • Socialize [ ][ ][ ][ ][ ]
  • Streetwise [ ][ ][ ][ ][ ]
  • Subterfuge [X][X][X][ ][ ]
Mental [ Unskilled -3]
  • Academics [ ][ ][ ][ ][ ]
  • Computer [X][X][ ][ ][ ]
  • Crafts [ ][ ][ ][ ][ ]
  • Investigation [ ][ ][ ][ ][ ]
  • Medicine [ ][ ][ ][ ][ ]
  • Mechanics [X][X][X][X][X]
  • Occult [ ][ ][ ][ ][ ]
  • Politics [ ][ ][ ][ ][ ]
  • Science [ ][ ][ ][ ][ ]

OTHER TRAITS:
Jutsu/Custom Ability: 7 [1/1] [5th dot cost 2] [new dot: x 2]
  • Ninjutsu [ninja] [ ][ ][ ][ ][ ]
  • Genjutsu [illisionary] [ ][ ][ ][ ][ ]
  • Taijutsu [body] [ ][ ][ ][ ][ ]
  • Senjutsu [sage] [ ][ ][ ][ ][ ]
  • Kinjutsu [forbidden] [ ][ ][ ][ ][ ]
  • Kuchiyose [summons] [ ][ ][ ][ ][ ]
  • Iijutsu [medical] [ ][ ][ ][ ][ ]
  • Kugutsu [puppet] [ ][ ][ ][ ][ ]
  • Hiden [secret] [ ][ ][ ][ ][ ]
  • Kenjutsu [sword] [ ][ ][ ][ ][ ]
  • Kyūjutsu [bow] [ ][ ][ ][ ][ ]
  • Kusarigamajutsu [chain+scythe] [ ][ ][ ][ ][ ]
  • Tessenjutsu [war fan] [ ][ ][ ][ ][ ]
  • Bōjutsu [staff] [ ][ ][ ][ ][ ]
  • Kayakujutsu [explosives] [X][ ][ ][ ][ ]
  • Shurikenjutsu [thrown weapons] [X][X][ ][ ][ ]
  • Defender [shields] [X][X][X][X][ ]
Clans/Merits: 7 (Limit Two Clan dots) [1/1] [5th dot cost 2] [new dot: x 2]
  • Robot [X][X][X][ ][ ]
  • Machine Gifts [X][ ][ ][ ][ ]
  • Ambidextrous [X][X][ ][ ][ ]
  • Fighting Style: Two Weapons [X][ ][ ][ ][ ]

Weapons:
  • Concave Shield:Damage +1, Melee (throwable), Size = 3 (can be worn on the body)
    Concave Shield:Damage +1, Melee (throwable), Size = 3 (can be worn on the body)
Armor:
  • Exoskeleton [damage reduction]
  • name: [damage reduction]
Tools:
  • Explosive Disks [description]
  • name: [description]
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Size: 5
Speed: 11
Defense: 1
Initiative: 4
Experience: 0

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