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Messages - Neji

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61
Feature Requests / Re: New clan ranks?
« on: September 17, 2015, 10:47:03 PM »
I don't see the need really.

You can make the people the same rank, but give them different tasks or job descriptions :/


62
Feature Requests / Re: New Village Proposition?
« on: September 17, 2015, 10:44:38 PM »
I had to technically have Otogakure back the way it was (travel-wise), and the former one was more restricted. We can take the last and rename it - no beef about it ;)

63
Bugreports / Re: Dwelling text bleeding to the right
« on: August 11, 2015, 08:58:03 PM »
Nope, didn't fix. But the code was fine.

64
Village Square / Re: So.
« on: August 11, 2015, 08:51:25 PM »
Indeed. Ive taken the high road, doing the rp again. This time we will see what is wrong with it. I think said jink is just being a **** but whatever.

Please refrain from name calling.... no swear words  :evil:

65
Game Technics (outside gameplay) / Re: The option to talk to Neji
« on: July 16, 2015, 09:12:30 PM »
admin@shinobilegends.com works too.

It's on the web page too ;)

I don't like to reply on multiple channels, too much work to check.

66
Messages / Re: Text Issues
« on: July 16, 2015, 09:11:11 PM »
fixed

67
Feature Requests / Re: Otogakure as village of birth
« on: July 16, 2015, 09:04:45 PM »
The change was a couple of years ago, when the series indicated Otogakure being basically off-limits and could have only Oro-true folks in there.
Which means, nobody would accept travellers who were Sound nin.

We can revert it, but I'd have to lift any restrictions (like no pvp) from Otogakure, basically making a new/other village the current Otogakure.

I am not against it, I liked the idea of factions.

68
Done. But I made relative time values visible, sorted by most recent city comments first.

Works for you?

69
Feature Requests / Re: Otogakure as village of birth
« on: June 14, 2015, 03:42:30 PM »
Can you explain in detail what benefit it will really do to the game now? =)


70
I am basically not against it.

Only villages or all areas? Last one would be hard.

71
Feature Requests / Re: Increase the dimensions for Avis (Avatars)
« on: May 30, 2015, 06:11:06 PM »
Done.

72
Feature Requests / Re: Allow weblinks for clan avatars?
« on: May 30, 2015, 06:00:56 PM »
It's not a coding issue really.

My point is, as stated, that an avatar is a static thing - an image of your character, if you may :)
A gif is limited, which makes it somewhat fair.


73
Feature Requests / Re: Increase the dimensions for Avis (Avatars)
« on: May 27, 2015, 07:23:32 PM »
What is "a bit"? =)

74
Well.

I can simply give any char unlimited turns, then you can "earn" enough gems.
You might die, then you make an alt, farm on it... transfer to main, etc.

Believe me, it will only lead to abuse and ~5% real intended use.

Gems are not for store, trade or sale - neither will they be bought with gold.

75
Feature Requests / Re: Allow weblinks for clan avatars?
« on: May 27, 2015, 07:20:09 PM »
Point of an avatar is an image - logo, if you want.

It's not intended to be a movie ;))

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