Shinobi Legends Forum - Shinobi Legends Game Site

Please login or register.

Login with username, password and session length
Advanced search  

News:

Please petition corrupted/Badnavs in game, nothing can be done from the forums.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - HiroToranaga

Pages: [1] 2
1
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 06:34:39 AM »
As old as he was Hiro was still a ninja so this upstart making jokes about his bones put him in a fouler mood than he was already in. Still after awhile the pain from the fall as well some of his joint pain subsided so the small indignities were worth it. If only that was all he had to pay for these services. "Where are we off to now?"

2
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 05:22:51 AM »
Hiro had to truly consider her offer. Being in debt was not something he enjoyed but neither was this pain. After all the whole day started off with buying tea for his aching joints and their was little chance that he would have time to brew any now that she was hounding him.
Quote
Not sure how I feel about persuasion skills being used on players but here is my attempt to beat that one success Composure+Subterfuge=4d10-1 for being an achy old man=3d10=2+7+4= 0 Successes

"Fine just get it over with."

3
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 04:40:54 AM »
The relief of his ankle being freed was quickly replaced by the sudden sensation of falling as his support was taken out from under him. Hiro tried to twist his body around for a softer landing but old age had a way of making things harder.

Quote
lessening damage from a fall Dexterity+Athletics=3d10=6+2+7= 0 Successes, A character takes 1 point of bashing damage per 3 yards...lets just say 10 ft. 0 Successes means I mitigate nothing and take the full 3 points.
Current health
[X][X][X][X][X][X][X][X]
[/][/][/][ ][ ][ ][ ][ ]

The only thing harder than getting old it seems is hitting the ground after falling 30 feet. The ninja landed roughly, bruising his right side. Slowly standing up Hiro still managed to make a quip. "I'll be taking that out of what I owe you."

4
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 03:22:28 AM »
It was clear that his tea time would have to be canceled, though the pain in his joints still persisted, not to mention what the pillars of stone were doing to his ankle. "A man can't be expected to wait around on doctors all day long, let alone witch doctors with hero complexes" Truth was he was not sure  what she was talking about. The last thing he would do would be to make a deal with a Suna ninja, yet something in his mind was tugging at him. She did not seem to be lying, not that he could really tell or make the situation less perilous, and he did not remember how he got back to Water country. Still better to act like you knew what was going on. "It seems like there is little chance of you getting paid with me trapped up here, not that I am in the mood to pay for something I did not receive in any case."

5
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 17, 2016, 01:50:54 AM »
Under the system that is being built a bonus to an attribute is a major boon, potentially giving an extra die roll to multiple skills and actions. If we balance the races like in DnD, -1 for every +1, it might not seem that bad of a thing yet there are other considerations. The experience point cost for increasing an attribute is quite high so even if you get a minus one in this attribute and a plus one in another that would still work out in your favor compared to someone who has no bonuses or penalties. Take +1 strength and -1 dexterity for instance. If two characters, one human and one with the before mentioned modifiers, made physical their primary attribute they would get 5 points to spread around so they could end up with strength 3 dexterity 3 stamina 2. The human would get these numbers as is while the other race would have strength 4 dexterity 2 stamina 2. In order for the human to get a strength of 4 they would have to spend 20 experience points while the other race to bring up their dexterity to 3 would only cost them 15, effectively putting the human five experience points behind if they go for the same ability build.

The cap for everything right now is five dots so if we have races with bonuses to attributes that could push them above this limit. A person with a strength of 5 versus strength 6 might only result in a one die difference between the two to be sure, but characters having lower strength would have a larger dice gap. They would have to spend a lot of experience points to try and catch up and still fall short in the end.

Personally I'm not worried about balancing. We can fudge numbers until it works. As far as non humans running about that will have to be addressed somehow. World of darkness does accommodate many kinds of creatures under the same system but they cared little about balancing them against each other. As long as people are ok with some races just being better than others we can plug in whatever we want otherwise we will have to sort out what a base human looks like first and then build from there.

Concerning bloodlines and villages? They are still humans, just with extra abilities. An Uchiha's eye's don't make them any faster or stronger nor does a Mist ninja become inherently more deceptive simply for being born there, though we would like to think so haha. They all still have the ability to interbreed and under the right kind of training be able to do all the same kinds of things. I am all for saying that one village is known for a certain elemental preference and skill set but the attributes should probably be left as is.


6
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 12:31:02 AM »
Hiro was not nearly as adept at Doton as he was Suiton, but he knew enough to know he wanted off the ground once the earth around him began to move. Jumping onto the newly made clones shoulders he performed the hand seals needed to transform it into a rising pillar of water. Unfortunately the earth just kept rising with him, making it a mater of which jutsu would out last the other.
Quote
Suiton: Nami Tsuki [Water Release: Wave Thrust] Rank C Intelligence+Ninjutsu 6d10 (rolled too many last post sorry...)=10+3+6+6+8+5 (1d10 again=2)=2 Successes, not that definitive of a result when compared to Kayenta's 2 successes


As it turned out Hiro looked like he would almost clear the pillars, until they started falling inward. The top of the teepee caught his left ankle just as he was nearly free, holding him in place 30 feet off the ground. The ninja would draw a kunai and toss it at his attacker hoping to buy enough time to figure out how to escape completely.

Quote
Throwing Kunai Dexterity+Athletics (An argument could be made for ranged, for my current character stats they would be the same roll) 3d10=7+9+3= 1 Success, Kayenta's Defense is 2 so this attack is going to fail

7
Hero's Guild / Re: Hiro Toranaga [Ninja: Shinobi Legend] WIP]
« on: November 16, 2016, 11:25:54 PM »
Thread Tracker

8
Hero's Guild / Re: Hiro Toranaga [Ninja: Shinobi Legend] WIP]
« on: November 16, 2016, 11:25:16 PM »
Custom stuff placeholder

9
Hero's Guild / Hiro Toranaga [Ninja: Shinobi Legend] WIP]
« on: November 16, 2016, 11:24:54 PM »
Name
Title/Rank
Age: ?
Gender: Male
Village: Kirigakure
Physical Description: ?

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

Physical
  • Strength [X][X][ ][ ][ ]
  • Dexterity [X][X][ ][ ][ ]
  • Stamina [X][X][X][ ][ ]
Social
  • Presence [X][ X][ ][ ][ ]
  • Manipulation [X][X ][ ][ ][ ]
  • Composure [X][X][ ][ ][ ]
Mental
  • Intelligence [X][X][ ][ ][ ]
  • Wits [X][X][X][X][ ]
  • Resolve [X][X ][ ][ ][ ]

SKILLS: 11-7-4 [1/1] [new dot: x 3]
Physical [ Unskilled -1]
  • Athletics [X][ ][ ][ ][ ]
  • Brawl [X][ ][ ][ ][ ]
  • Drive [ ][ ][ ][ ][ ]
  • Ranged [X][ ][ ][ ][ ]
  • Larceny [ ][ ][ ][ ][ ]
  • Stealth [X][X][ ][ ][ ]
  • Survival [X][ ][ ][ ][ ]
  • Melee [X][ ][ ][ ][ ]
Social [ Unskilled -1]
  • Animal Ken [ ][ ][ ][ ][ ]
  • Empathy [ ][ ][ ][ ][ ]
  • Expression [ ][ ][ ][ ][ ]
  • Intimidation [ ][ ][ ][ ][ ]
  • Persuasion [ ][ ][ ][ ][ ]
  • Socialize [ ][ ][ ][ ][ ]
  • Streetwise [X][X][ ][ ][ ]
  • Subterfuge [X][X][ ][ ][ ]
Mental [ Unskilled -3]
  • Academics [X][ ][ ][ ][ ]
  • Computer [ ][ ][ ][ ][ ]
  • Crafts (Traps) [X][ ][ ][ ][ ]
  • Crafts (Poisons) [X][ ][ ][ ][ ]
  • Crafts (Diving equipment) [X][ ][ ][ ][ ]
  • Crafts (Clockwork devises) [X][ ][ ][ ][ ]
  • Crafts (Weapons) [X][ ][ ][ ][ ]
  • Crafts (Explosives) [X][ ][ ][ ][ ]
  • Investigation [X][ ][ ][ ][ ]
  • Medicine [ ][ ][ ][ ][ ]
  • Occult [X][X][ ][ ][ ]
  • Politics [ ][ ][ ][ ][ ]
  • Science [X][ ][ ][ ][ ]

OTHER TRAITS:
Merits: 7 [1/1] [5th dot cost 2] [new dot: x 2]
  • Ninjutsu [ninja] [X][X][X][X][ ]
  • Genjutsu [illisionary] [ ][ ][ ][ ][ ]
  • Taijutsu [body] [X][ ][ ][ ][ ]
  • Senjutsu [sage] [ ][ ][ ][ ][ ]
  • Kinjutsu [forbidden] [X][X][ ][ ][ ]
  • Kuchiyose [summons] [ ][ ][ ][ ][ ]
  • Iijutsu [medical] [ ][ ][ ][ ][ ]
  • Kugutsu [puppet] [ ][ ][ ][ ][ ]
  • Hiden [secret] [ ][ ][ ][ ][ ]
  • Kenjutsu [sword] [ ][ ][ ][ ][ ]
Clans: (Limit Two) 2 [1/1] [5th dot cost 2] [new dot: x 2]
  • Other  [X][X][ ][ ][ ]

Weapons:
  • name: [damage] [range] [size]
  • name: [damage] [range] [size]
Armor:
  • name: [damage reduction]
  • name: [damage reduction]
Tools:
  • name: [description]
  • name: [description]
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Size:5
Speed: 9
Defense: 4
Initiative: 4
Experience:

10
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 16, 2016, 11:17:41 PM »
like right now? Kay can't even do B rank suiton. I mean...let's get real. Hiro is strong and all, but he really shouldn't be cleaning the floor with me...
[ties Hiro up and silences his objections to the contrary.]
(Glares from his tied up position in the corner)

So...how do you compensate those without a bloodline?

Perhaps we could change up the merits section. Put the jutsu skills in their own section and maybe combine clans and other merits. That way a person who wants special bloodlines puts their merit points in those character traits and those who don't can put those points in more generic traits.

I'm cool with approval threads even if it is just to make sure the points are spent correctly.

11
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 15, 2016, 10:37:49 AM »
The kage before him was a formidable in the ways of ninjutsu but she made a fatal mistake in manifesting a water attack. Hiro was after all a master of Suiton and was quite grateful to have a source so readily gifted to him. Chakra would pool around his hands allowing him to touch the water and insert his own chakra. Afterwards the blast would wrap around him ready for use. Forming kata the water would finally be deposited next to him in the form of a water clone. "Perhaps you should stick to hurling insults. At least then you would not have been worse off than when you started."

Quote
Taking control of a rank C Elemental jutsu Ninjutsu+Intelligence=7d10=5+5+6+3+5+7+8= 2 Successes. Taking control of another ninja's jutsu is a difficult task so the number of successes needed is higher than creating one of my own. Also the minimum skill to complete this maneuver is one dot of ninjutsu higher than the jutsu taken over, in this case ninjutsu 3. Moreover being an elemental jutsu I have to have that affinity. Fortunately Suiton is my primary affinity, my ninjutsu rank is 4, and I got 2 successes so I was able to pull it off if barely.
Forming a water clone (Rank C jutsu) Ninjutsu+Intelligence=7d10=2+1+9+1+10+6+10 (2d10 again=9+8)= 5 Successes That is considered an extraordinary success. Too bad I don't know what that means for a water clone at the moment.

12
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 15, 2016, 08:53:13 AM »
It was not so much that the taunt was all that impressive, Hiro knew very well he was no spring chicken, but the person who said it made him turn and face her, confirming his suspicions. "It would seem this water dog still has yet to shake off the last of his sand fleas." The short Suna nin seemed bent on causing trouble for him, which should have been expected from the way their last encounter ended. The boat was still a ways off and drawing water from the docks would be a costly and time consuming venture so Hiro would undo the lid of one of the water canteens on his side. The crowd was starting to give the pair some room after hearing both parties exchanging loud words. If making a hasty retreat down the road became necessary at least he had more of a clear path now.
 
Quote
Hiro could have made a Composure+Resolve to not react to the taunt but he responded anyway. With 0 successes I would not be required to defend against it yet it is more in character if he does.  After all we need to start fighting at some point right?

13
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 15, 2016, 07:51:04 AM »
The shattering of the roof tile did not go unnoticed by Hiro or indeed to the few people that were walking down this way. The old ninja tried to focus more on the roof tile than the roof itself, feigning that he did not figure out someone was on the roof. Turning to walk away he would make for a more crowded street and try to lose himself in the mass of people as he became closer to the docks. There was no signs of how many people might be following him by rooftop let alone who so it was best for him not to start a confrontation just yet. If it came to that the waterfront would be more suitable a battle ground than this narrow alleyway.

Quote
Feigning attempt Manipulation+Subterfuge=4d10=3+9+6+2= 1 Success
Blending in a crowed Wits+Stealth=6d10=1+2+3+4+10+8 (1d10 again=6)= 2 Successes

14
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 15, 2016, 07:17:02 AM »
Hiro was indeed at the same port picking up a package of tea leaves he ordered a while back. They came from a land far away and were said to have great healing properties, but one was never quite sure with the merchants in Kiri these days. Still the pain in his joints protested often enough he was willing to take the chance.

It had been some time since Hiro had been back to these islands and did not want to take the chance of being caught unaware by whatever gang might be running about these days. Ducking into what used to be less trafficked alleyways he attempted to avoid the bulk of the citizens and sneak his way back to his small boat at the docks, occasionally looking over his shoulder as he went. It crossed his mind along the way that meeting someone he did know might actually be worse than someone he didn't.

Quote
Looking for hostiles Wits+Composure=6d10=5+5+2+7+7+2=0 Successes
Traveling undetected Dexterity+Stealth=4d10=8+5+6+1= 1 Success

15
Hero's Guild / Templates
« on: November 15, 2016, 03:15:32 AM »
Character sheet template

Code: [Select]
[center][size=34pt]Name[/size][/center]
[center][img width=70 height=70]http://braincrook.com/wp-content/uploads/2015/04/Ninja1024x1024-1024x1024.png[/img][/center]
[center][size=24pt]Title/Rank[/size][/center]
Age:
Gender:
Village:
Physical Description:
[hr]
[center][size=14pt]ATTRIBUTES:[/size] 5-4-3 [1/1] [new dot: x 5][/center]

[size=12pt]Physical[/size]
[list]
[li]Strength [X][ ][ ][ ][ ][/li]
[li]Dexterity [X][ ][ ][ ][ ][/li]
[li]Stamina [X][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Social[/size]
[list]
[li]Presence [X][ ][ ][ ][ ][/li]
[li]Manipulation [X][ ][ ][ ][ ][/li]
[li]Composure [X][ ][ ][ ][ ][/li][/list]
[size=12pt]Mental[/size]
[list]
[li]Intelligence [X][ ][ ][ ][ ][/li]
[li]Wits [X][ ][ ][ ][ ][/li]
[li]resolve [X][ ][ ][ ][ ][/li]
[/list]
[hr]
[center][size=14pt]SKILLS:[/size] 11-7-4 [1/1] [new dot: x 3][/center]
[size=12pt]Physical[/size] [ Unskilled -1]
[list]
[li]Athletics [ ][ ][ ][ ][ ][/li]
[li]Brawl [ ][ ][ ][ ][ ][/li]
[li]Drive [ ][ ][ ][ ][ ][/li]
[li]Ranged [ ][ ][ ][ ][ ][/li]
[li]Larceny [ ][ ][ ][ ][ ][/li]
[li]Stealth [ ][ ][ ][ ][ ][/li]
[li]Survival [ ][ ][ ][ ][ ][/li]
[li]Melee [ ][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Social[/size] [ Unskilled -1]
[list]
[li]Animal Ken [ ][ ][ ][ ][ ][/li]
[li]Empathy [ ][ ][ ][ ][ ][/li]
[li]Expression [ ][ ][ ][ ][ ][/li]
[li]Intimidation [ ][ ][ ][ ][ ][/li]
[li]Persuasion [ ][ ][ ][ ][ ][/li]
[li]Socialize [ ][ ][ ][ ][ ][/li]
[li]Streetwise [ ][ ][ ][ ][ ][/li]
[li]Subterfuge [ ][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Mental[/size] [ Unskilled -3]
[list]
[li]Academics [ ][ ][ ][ ][ ][/li]
[li]Computer [ ][ ][ ][ ][ ][/li]
[li]Crafts [ ][ ][ ][ ][ ][/li]
[li]Investigation [ ][ ][ ][ ][ ][/li]
[li]Medicine [ ][ ][ ][ ][ ][/li]
[li]Occult [ ][ ][ ][ ][ ][/li]
[li]Politics [ ][ ][ ][ ][ ][/li]
[li]Science [ ][ ][ ][ ][ ][/li]
[/list]
[hr]
[center][size=14pt]OTHER TRAITS: [/size][/center]
[size=12pt]Merits:[/size] 7 [1/1] [5th dot cost 2] [new dot: x 2]
[list]
[li]Ninjutsu [ninja] [ ][ ][ ][ ][ ][/li]
[li]Genjutsu [illisionary] [ ][ ][ ][ ][ ][/li]
[li]Taijutsu [body] [ ][ ][ ][ ][ ][/li]
[li]Senjutsu [sage] [ ][ ][ ][ ][ ][/li]
[li]Kinjutsu [forbidden] [ ][ ][ ][ ][ ][/li]
[li]Kuchiyose [summons] [ ][ ][ ][ ][ ][/li]
[li]Iijutsu [medical] [ ][ ][ ][ ][ ][/li]
[li]Kugutsu [puppet] [ ][ ][ ][ ][ ][/li]
[li]Hiden [secret] [ ][ ][ ][ ][ ][/li]
[li]Kenjutsu [sword] [ ][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Clans:[/size] (Limit Two) 2 [1/1] [5th dot cost 2] [new dot: x 2]
[list]
[li]Uchiha [ ][ ][ ][ ][ ][/li]
[li]Hyuuga [ ][ ][ ][ ][ ][/li]
[li]Nara [ ][ ][ ][ ][ ][/li]
[li]Uzumaki [ ][ ][ ][ ][ ][/li]
[li]Senju [ ][ ][ ][ ][ ][/li]
[li]Aburame [ ][ ][ ][ ][ ][/li]
[li]Akamichi [ ][ ][ ][ ][ ][/li]
[li]Hōzuki [ ][ ][ ][ ][ ][/li]
[li]Inuzuka [ ][ ][ ][ ][ ][/li]
[li]Kaguya [ ][ ][ ][ ][ ][/li]
[li]Ōtsutsuki  [ ][ ][ ][ ][ ][/li]
[li]Other  [ ][ ][ ][ ][ ][/li]
[/list]
[hr]
[size=12pt]Weapons:[/size]
[list]
[li]name: [damage] [range] [size][/li]
[li]name: [damage] [range] [size][/li]
[/list]
[size=12pt]Armor:[/size]
[list]
[li]name: [damage reduction][/li]
[li]name: [damage reduction][/li]
[/list]
[size=12pt]Tools:[/size]
[list]
[li]name: [description][/li]
[li]name: [description][/li]
[/list]
[size=12pt]Health:[/size] Stamina + Size[adult human = 5]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

[size=12pt]Size:[/size] 1=infant, 2=child[2-4], 3=child[5-7], 4= wolf, 5 =adult human, 6 = gorilla, 7 = grizzly bear
[size=12pt]Speed:[/size] Strength + Dexterity + 5 for human
[size=12pt]Defense:[/size] Dexterity or Wits, choose lower score
[size=12pt]Initiative:[/size] Dexterity + Composure
[size=12pt]Experience:[/size]

Custom ability/merit template

Code: [Select]
[color=#007FFF]Name:[/color] dot cost
[color=lightblue]Prerequisite:[/color] if any
[color=lightblue]Description:[/color] flavor text
[color=lightblue]Effects:[/color] die roll mechanics
[color=lightblue]Drawbacks:[/color] if any
[list][li][color=#007FFF]Dot Progression:[/color] if any
[color=lightblue]Prerequisite:[/color] if any
[color=lightblue]Description:[/color] flavor text
[color=lightblue]Effects:[/color] die roll mechanics
[color=lightblue]Drawbacks:[/color] if any[/li]
[/list]

Thread tracker template

Code: [Select]
[size=18pt][color=#007FFF]Thread Tracker[/color][/size]
[list]
[li][url=http://] Name of Thread [/url] with Participant [(Un)finished/(Un)claimed XP][/li]
[li][url=http://] Name of Thread [/url] with Participant [(Un)finished/(Un)claimed XP][/li]
[li][url=http://] Name of Thread [/url] with Participant [(Un)finished/(Un)claimed XP][/li][/list]

Pages: [1] 2

Page created in 0.041 seconds with 20 queries.