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Messages - Dart Terumī

Pages: 1 ... 30 31 [32]
466
Bijuu Arena / Re: Bijuu Rules Question
« on: August 26, 2014, 10:19:16 AM »
@Kay: Sounds pretty perfect so far!

467
Bijuu Arena / Re: Bijuu Rules Question
« on: August 23, 2014, 07:43:40 AM »
It was meant as only one person maybe challenge for a specific bijū four (4) times a year to avoid people hopping right back "in line" for a challenge. Anyone can challenge but they may only challenge four (4) times for the same bijū. It wasn't limiting the jinchūriki to literally only having four (4) challenges a year, silly.  :P It is limiting say Dart from continuously challenging for Kurama all year long. No, he gets four (4) shots at obtaining it, and then he has to wait until the year is over. However, to circumnavigate that, Dart could still challenge for the other bijū. Each time only four chances to secure it.

As I said to Bocchiere, it's more fair for the other player in the SLverse to have a shot at attaining a bijū. If you don't like your bijū, then give it away and go and fight for the other one. No need to "stack" up or have another Zenaku ordeal. (P.S. Which was awesome at the time, don't get me wrong.)

The voiding issue seems to be the biggest problem because one side does try to void out. Of course, if both parties can agree, then it would certainly come to fruition but how often does that really occur? The judge, when being asked for a decision, can choose what can or cannot be voided IF and ONLY IF it needs to be. I.E., blatant god mod, meta gaming, cheating, etc..

I do so very much like the end format of what you desire. I dare even say if these rules are adopted, each jinchūriki make a similar template. Just so much easier for others to read and choose and know how to challenge.

468
Village Square / Re: Cheating in a Chess Match
« on: August 21, 2014, 02:57:20 PM »
Kay said it pretty well there.

This is an OCC battle that has IC results. As such, both parties should only be employing abilities they possess IC during the bout.

I was also under the impression that all OCC battles were meant to be played as you are IC?

469
Bijuu Arena / Re: Bijuu Rules Question
« on: August 21, 2014, 08:41:43 AM »
Thank you for those who support my idea. I'm honestly astonished that it would get any.

@Bocchiere: Yea, we know. However, to promote fairness to the rest of the SLverse, it allows for others to grab a bijū for himself/herself. It's really only fair for one (1) player to have one (1) bijū despite the amount of accounts they use.

@Eric: Well, the IC option is available to allows for those who love to play out stories and roleplay. Most, it seems, want that quick time fix of gratification rather than the more enjoyed satisfaction of actually achieving a goal.

@Sabu and Eric: Also, as I proposed, the way the path is taken is purely up to both parties involved. If they want an OCC battle, then that's how it'll be with the (proposed) rules applied. If IC, same deal.


Ahh, for sensors, I have a few more ideas on them but we can hash that out after we amend the current rules. One step at a time will lend more progress than rapidly firing away at different topics.

470
Village Square / Re: Zakamaru vs Bocchiere
« on: August 21, 2014, 08:24:25 AM »
Alright! I was hoping for a chance on this topic!

Zakamaru, in all respects, should be fatigued from chakra exhaustion. He used way more higher tiered techs than Bocchiere did. Also, each clone of Bocchiere carries Kage-esque hearts. Plus the original body has the freakin' Yonbi. He easily has the chakra to contend with the few jutsu he used. Easily!

Not to mention, the whole "raining" bit, well you see, Zakamaru ruined it for himself when he chose to only have Kirisame envelop around their beings, not the whole area. That was made very clear in the posts as a "correction". (Side note, Zakamaru shouldn't be able to employ Kirisame anyways since he has never been a shinobi of Kirigakure. Period.)

As for the pollen, yes, Zakamaru would fall under its effects since he never posted about countering or defending himself against it.

I'm short for time right now but I can post specifics on the fight later where I'm drawing these conclusions from.


Side note for Bocchiere- This is what I was attempting to tell you if you still didn't have me on ignore. (-_\);

471
Bijuu Arena / Re: Reibi
« on: August 21, 2014, 08:13:47 AM »
As long as you're willing to abide by the other bijū rules, I'd also so roll with it.

472
Bijuu Arena / Re: Bijuu Rules Question
« on: August 20, 2014, 10:47:14 AM »
Alright, forgive me for my post. I don't use forums at all but considering the amount of people bringing this subject to my attention, it's time to finally crack and join.

I think both the old and new rules are broken. I'm not a terrible fan of queued lines for a bijū challenge. Nor does the in-game hunting of the jinchūriki really happen as it's suppose to be done. What I'm going to suggest seems to be what others have already said but I don't know how to quote. So, here it goes and bear with me here.


Bijū/Jinchūriki Rule Propositions:

•Make all challenges, whether IC or OCC, 1v1 only.

•Instead of having only four (4) challenges per year per host, I suggest having it be only four (4) challenges per year per bijū.

•I do like the one (1) week activity per fight but I believe earlier in the year it was discussed allowing a month of time in case of something drastic occurring? But only allowed to use that month clause ONCE a full year.

•OCC vs. IC to be determined by participating challenger and jinchūriki.

•Pre-determined judge to be present should issues arise.
->Just a shot in the dark but perhaps another jinchūriki can be the judge to foster that jinchūriki friendship found in the canon?

•Current jinchūriki cannot challenge for another bijū.
->This includes all alts.
-->Could be monitored.

•NO voiding! Have to finish the fight until a decisive end is met.
->Only voiding may be issued by judge's decision.

•Obvious game rules about roleplay.

If OCC:
•Hand over beast with no repercussions to character.
•Winner is immediately made host.
•Grace period of one (1) week begins the 24 hours after battle is over.

If IC:
•Public posts of obtaining knowledge.
->Maintain log of intelligence gathering.
->Challenged Jinchūriki to confirm posts are valid.
•Battle to death
->Previous jinchūriki dies if beast is removed.
->New host must be able to flee freely.
-->Could be intercepted by bystanders if said bystander were posted present at beginning of fight and do not roleplay elsewhere.


That's just a few things I could think of. Let me know what y'all think! Of course, other details to be hashed out but first, #letmetakeaselfie. Err...I mean, first let us deal with the main issues.

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