16
Village Square / Dice Rolls Topic 2: Electric Boogaloo
« on: November 14, 2016, 01:10:55 PM »
Long, long ago when I first joined I made a topic about using dice rolls on SL. http://forum.shinobilegends.com/index.php/topic,8337.0.html
The idea's been rolling about in my head as I've been thinking of ways to potentially 'fix' SL RP. I would like to hear everyone's opinion on this potential idea. Mind you, if anyone wanted to try, it would be completely opt in if anyone wanted to try it.
So a big problem, I feel, with SL RP is the fact that there's no level cap. Not only that, but a lot of abilities and character skills are all based off of arbitrary things. For example, if I wanted to have a character gain any ability, all I really have to do is edit a wiki page or just will it into existence. Kind of unfair really because all you have to say is that you're the better writer when all you really have is just a character who's too stacked with abilities and buffs for anyone to really go against. So, here's my idea (the numbers can be tweaked):
Since SL has an integrated dice system you could either use it or some sort of third party site (like https://rolz.org/ ). Let's say Nin1 gets into a fight with Nin2. They post their introductory posts or whatever, but as soon as actions start occurring, the dice start rolling. This can go one of two ways.
I'll do a scenario below
The best way I could see this working would to be some kind of point system. Basically, if you get the higher number, your attack/defense will be the more effective one. If you get even numbers, then it'd be a stalemate. If your number is +5 more than the other guy's, you get a good hit (more damage, stronger buff, etc). If it's +10, then it's a critical hit.
I know a lot of people might not like this idea in respect to what it might do to their characters, me included in some ways. Like Bec, he should never lose an arm-wrestling match because he's super-super strong...But I honor the bad roll and will play through with it But like I said, this would be opt in if anyone was willing to try it. This might help with the sense of beating your head against a wall that some of us can get here when dealing with other players.
Anyone got any opinions? Ideas? Willingness to try it?
The idea's been rolling about in my head as I've been thinking of ways to potentially 'fix' SL RP. I would like to hear everyone's opinion on this potential idea. Mind you, if anyone wanted to try, it would be completely opt in if anyone wanted to try it.
So a big problem, I feel, with SL RP is the fact that there's no level cap. Not only that, but a lot of abilities and character skills are all based off of arbitrary things. For example, if I wanted to have a character gain any ability, all I really have to do is edit a wiki page or just will it into existence. Kind of unfair really because all you have to say is that you're the better writer when all you really have is just a character who's too stacked with abilities and buffs for anyone to really go against. So, here's my idea (the numbers can be tweaked):
Since SL has an integrated dice system you could either use it or some sort of third party site (like https://rolz.org/ ). Let's say Nin1 gets into a fight with Nin2. They post their introductory posts or whatever, but as soon as actions start occurring, the dice start rolling. This can go one of two ways.
- Nin1 posts their attack/action phase. They then roll a die (D20 or +) and get a number. Nin2 then posts their response (attack/def/etc) and rolls a die. Whoever gets the higher roll would determine the successful result.
- Nin1 makes a post and rolls a die. Nin2 then rolls a die and then makes their post. This one could be more likely to be abused because if you know you're getting a bad roll, you might be more defensive.
I'll do a scenario below
Quote
Nin1: While Nin1 was observing Nin2 from within the trees on his route. In total silence, Nin1 took aim as he enchanted his kunai with wind release to give it extra cutting power and speed. Then, when the moment was right, he aimed right for the back of Nin2's neck.
D-12
Nin2: Detected something was wrong with his negative emotion sensing ability, but couldn't quite pick it. But, thanks to his super hearing and superhuman reaction speed, he was able to hear something being thrown at him. He quickly ducked while doing handsigns, dodging the kunai while turning towards where it was thrown. With a mighty breath, he exhaled a katon technique.
D-9
Nin1: Though the ninja might have been fast, he wasn't quite fast enough as the kunai still managed to graze his neck and cause a minor injury. At the same time, the fireball that was launched towards his direction would have been a great threat. He lept backwards, throwing an explosive tag at the fire hoping that the explosion would disrupt the heat. He'd land in another tree, his sharingan activating.
D-19
Nin2: He cursed as he grasped at his neck. A rookie mistake despite being an expert, but the other nin was still able to get a drop on him. His fireball continued onward to either envelop the tag and further burn down the whole area or be stopped right there. Either way, he'd ready his katana as he could see the glimmer of those red eyes of his opponent. Charging his blade with lightning chakra, he rushed forward with blinding speed with the intent to slice his opponent in two.
D-2
etc...
The best way I could see this working would to be some kind of point system. Basically, if you get the higher number, your attack/defense will be the more effective one. If you get even numbers, then it'd be a stalemate. If your number is +5 more than the other guy's, you get a good hit (more damage, stronger buff, etc). If it's +10, then it's a critical hit.
I know a lot of people might not like this idea in respect to what it might do to their characters, me included in some ways. Like Bec, he should never lose an arm-wrestling match because he's super-super strong...But I honor the bad roll and will play through with it But like I said, this would be opt in if anyone was willing to try it. This might help with the sense of beating your head against a wall that some of us can get here when dealing with other players.
Anyone got any opinions? Ideas? Willingness to try it?