Shinobi Legends Forum

Roleplay => All That Is Bijuu => Rules/Foundation => Topic started by: Dart Terumī on September 11, 2015, 08:47:45 PM

Title: Crazy Bijū Handling Idea
Post by: Dart Terumī on September 11, 2015, 08:47:45 PM
I have a stupid, crazy idea.
Probably won't be liked but maybe some food for thought.

Instead of creating jinchūriki and hosting the beasts indefinitely, maybe they should remain as a village summon.

What I mean by "village summon" is that the beasts return to their canonical villages (*with exceptions):

Konohagakure: Kyūbi
Kirigakure: Sanbi
Kumogakure: Hachibi
Iwagakure: Yonbi
Sunagakure: Ichibi

*Exceptions:
Uzushiogakure: Rokubi
Amegakure: Gobi
Otogakure: Nanabi
??: Nibi

They would exist as a protector of the village they are affiliated with but allowed to free roam. They are loved by the villagers instead of hated. They aren't mindless beasts but mentors of wisdom.

However, not everyone in the village can summon them. They must first prove their worth by trial of combat. This is done by either challenging the beast itself or the main contract holder. Should the challenger succeed in his/her match, then they are allowed to sign onto the beast's contract, no questions asked.

After a while of becoming friendly with the beast, eventually one would be given one (1) tail of chakra to seal within himself/herself as a token of the beast's affection. Could only ever activate V1 cloak and be able to utilize their distinct trademark ability to a small extent.

However, the stipulation for travelers looking to become friendly with all the beasts would be that you couldn't use the village beast to attack their own village. That would break the contract and the beast would turn on the summoner.

Could a village wage war on another village using the bijū? Probably so but they would hate every moment of it. They would be protectors of their people, not weapons of war.

The main contract holder would be the current 'Kage of the village. (S)He could also give this duty to another who is more active than they so it is entirely fair for all to achieve.

To prevent blatant bias, there would exist an OOC bijū council where those in the council take turns GM'ing different beasts.

---------------------------------------

I do not know of what village the Nibi should go. Maybe Kusagakure, but they don't seem to be all that active any more. I don't see many Yukigakure shinobi running about either.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on September 11, 2015, 09:06:44 PM
This also opens up RP for all players, old and new.

Each of the bijū could teach, train, and pass on their abilities.

Shukaku
•Magnetism
•Sand

Matatabi
•Blue Fire

Isobu
•Coral

Son Gōku
•Lava

Kōkuo
•Boil

Saiken
•Acid

Chōmei
•Scale
•Silk
•Flight

Gyūki
•Ink

Kurama
•Negative Emotion Sensing
Title: Re: Crazy Bijū Handling Idea
Post by: Genesis on September 11, 2015, 09:29:39 PM
If Dart were to ever fall under infinite tsukuyomi, I'll know what his dream is.
Title: Re: Crazy Bijū Handling Idea
Post by: Deathstroke on September 11, 2015, 09:32:42 PM
I actually really like this idea. First thing that came to mind for me though is what if someone still what's to capture them? Would capturing and becoming a jinchuriki be voided?
Title: Re: Crazy Bijū Handling Idea
Post by: Warren on September 11, 2015, 09:40:24 PM
Too massive/impossible to seal I suppose, so it'd be impossible to remove them from the area/village.
Title: Re: Crazy Bijū Handling Idea
Post by: Raifudo Oppa on September 11, 2015, 09:57:03 PM
Why can't Kumo summon all of them? I don't like this. /jk

Though this bugs me:

Quote
After a while of becoming friendly with the beast, eventually one would be given one (1) tail of chakra to seal within himself/herself as a token of the beast's affection. Could only ever activate V1 cloak and be able to utilize their distinct trademark ability to a small extent.

Let's not do distribution of chakra. We just said we want this as a summon. Leave it at that.

We now have the chance of bijuu being Village Gundam. We still need profiles for them as a template for how GMs should handle them.

Let's also avoid passing on abilities. Learning Lava or something like controlling sand is too much.
Title: Re: Crazy Bijū Handling Idea
Post by: Warren on September 11, 2015, 10:02:18 PM
Au contraire, number of those abilities can actually be learned without being a host.
Title: Re: Crazy Bijū Handling Idea
Post by: Raifudo Oppa on September 11, 2015, 10:56:49 PM
Au contraire, number of those abilities can actually be learned without being a host.

Then let them learn it without the beast.
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on September 11, 2015, 11:06:57 PM
I've thought about a similar thing in the past, but figured people wouldn't be interested because it wouldn't give people that personal gain they want. But, if something like this were to come about, we'd need to change the whole 'bijuu power levels' things to all be the same. We know that canonically the 9 tails is the strongest (most chakra), but we'd have to have them all at the same level.

That way there would be nothing to really fight over if every village was given the same 'power'. And in case a village wants to fight another village for a bijuu, it would just be a bijuu swap. Like if Suna wants to fight Konoha to get the 9 tails (simply for the sake of having the 9 tails, because they'd all be the same power-wise), if Suna wins they get the 9 tails while Konoha now has the 1 tail. If they lose, no one loses anything.

Just a suggestion and I know the Bijuu are a touchy subject.
Title: Re: Crazy Bijū Handling Idea
Post by: Rusaku on September 11, 2015, 11:08:36 PM
No, this is pretty cool. I like this a whole lot more than getting rid of them all together honestly.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on September 12, 2015, 12:23:59 AM
Why can't Kumo summon all of them? I don't like this. /jk

Though this bugs me:

Quote
After a while of becoming friendly with the beast, eventually one would be given one (1) tail of chakra to seal within himself/herself as a token of the beast's affection. Could only ever activate V1 cloak and be able to utilize their distinct trademark ability to a small extent.

Let's not do distribution of chakra. We just said we want this as a summon. Leave it at that.

We now have the chance of bijuu being Village Gundam. We still need profiles for them as a template for how GMs should handle them.

Let's also avoid passing on abilities. Learning Lava or something like controlling sand is too much.

That's fair enough too. I just thought that giving out a distribution would still satisfy those people's RP to achieve a state of nirvana or oneness with the beasts like Warren did.

And of course, you would need the necessary elements in order to have those traits passed on. But yes, they can also be taught on the own agenda. I just thought it would be pretty cool to be mentored by one of the legendary bijū similar to how one learns Sage Mode.

It's all just an idea that can be easily worked with, too! Just throwing it out there so all feedback is good!

I actually really like this idea. First thing that came to mind for me though is what if someone still what's to capture them? Would capturing and becoming a jinchuriki be voided?

Well, that's where a ruling needs to be set down to be honorable and not do such a thing. Or always have a guard to intervene with someone attempting to do that.
Title: Re: Crazy Bijū Handling Idea
Post by: Raifudo Oppa on September 12, 2015, 12:28:00 AM
Why can't Kumo summon all of them? I don't like this. /jk

Though this bugs me:

Quote
After a while of becoming friendly with the beast, eventually one would be given one (1) tail of chakra to seal within himself/herself as a token of the beast's affection. Could only ever activate V1 cloak and be able to utilize their distinct trademark ability to a small extent.

Let's not do distribution of chakra. We just said we want this as a summon. Leave it at that.

We now have the chance of bijuu being Village Gundam. We still need profiles for them as a template for how GMs should handle them.

Let's also avoid passing on abilities. Learning Lava or something like controlling sand is too much.

That's fair enough too. I just thought that giving out a distribution would still satisfy those people's RP to achieve a state of nirvana or oneness with the beasts like Warren did.

And of course, you would need the necessary elements in order to have those traits passed on. But yes, they can also be taught on the own agenda. I just thought it would be pretty cool to be mentored by one of the legendary bijū similar to how one learns Sage Mode.

It's all just an idea that can be easily worked with, too! Just throwing it out there so all feedback is good!

I actually really like this idea. First thing that came to mind for me though is what if someone still what's to capture them? Would capturing and becoming a jinchuriki be voided?

Well, that's where a ruling needs to be set down to be honorable and not do such a thing. Or always have a guard to intervene with someone attempting to do that.

Can probably get away with them teaching you how to control yin and yang chakra. Or just how to use animals that are like them to summon (though the 5 tails concerns me). OR, you can gain animalistic traits from them.

IE: Kyuubi gives you ears for hearing as well as agility increase. Hachibi gives you strength increase. Stuff like this.
Title: Re: Crazy Bijū Handling Idea
Post by: Eric on September 12, 2015, 12:34:01 AM
As a proponent for outright voiding the tailed beast, I find it very hard to support this concept, since it not only keeps the beasts in the game, it considerably increases the difficulty in attacking a village period. It was one thing having to deal with the shinobi players of the village, but now a tailed beast that you can neither restrain nor "capture"? This is creeping into "tools of war" territory here with the beasts in a worse fashion than when we were dealing with jinchurikii.

Offering my input though, wouldn't it be better for them to not give any buffs at all? After all, the beasts are being forever rooted to a village regardless of circumstance if i have read correctly. I imagine the Kage of each village would want their own pick of the beasts, and I have little doubt some would have more competition than others.
Title: Re: Crazy Bijū Handling Idea
Post by: Raifudo Oppa on September 12, 2015, 12:45:04 AM
As a proponent for outright voiding the tailed beast, I find it very hard to support this concept, since it not only keeps the beasts in the game, it considerably increases the difficulty in attacking a village period. It was one thing having to deal with the shinobi players of the village, but now a tailed beast that you can neither restrain nor "capture"? This is creeping into "tools of war" territory here with the beasts in a worse fashion than when we were dealing with jinchurikii.

Offering my input though, wouldn't it be better for them to not give any buffs at all? After all, the beasts are being forever rooted to a village regardless of circumstance if i have read correctly. I imagine the Kage of each village would want their own pick of the beasts, and I have little doubt some would have more competition than others.

That's not true. I want them all.

But I did forget to ask: How do we deal with beasts that are KIA during a war?
Title: Re: Crazy Bijū Handling Idea
Post by: Warren on September 12, 2015, 12:54:39 AM
You can't "kill" a beast. It'll always reform after a while.
Title: Re: Crazy Bijū Handling Idea
Post by: Raifudo Oppa on September 12, 2015, 01:01:06 AM
You can't "kill" a beast. It'll always reform after a while.

That's my point. How do we handle that? Does the best forget everything like that old theory with the Sanbi? Does it magically reappear in the village? How long do we wait? So on.
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on September 12, 2015, 01:13:18 AM
Well, if they get killed during a conflict/RP, why not just let them reform after the event concludes? Can't really put a time constraint on it considering different RPs take different amounts of time. Some may be blazed through in a week while others could take months. It's one of those things that's kind of an unknown considering the volatility of the RP here.
Title: Re: Crazy Bijū Handling Idea
Post by: Raifudo Oppa on September 12, 2015, 02:54:37 AM
Well, if they get killed during a conflict/RP, why not just let them reform after the event concludes? Can't really put a time constraint on it considering different RPs take different amounts of time. Some may be blazed through in a week while others could take months. It's one of those things that's kind of an unknown considering the volatility of the RP here.

That works for me.

Even if we wanted to enforce the death of a summon like in the series, people would find any way to avoid it. So auto respawn at death I don't mind.
Title: Re: Crazy Bijū Handling Idea
Post by: Old Man Xia on September 13, 2015, 05:06:37 AM
I like this idea overall.
Title: Re: Crazy Bijū Handling Idea
Post by: Kage on September 13, 2015, 07:51:57 AM
I'm conflicted as to which way to go on this.

It gives the canon villages a lot more power, and the village kages even more, since it could give them the authority to RP out their personality.

But then there could be complaints about how the Eight Tails' Tailed Beast Ball can completely overpower the Two Tails', over the argument of more tails meaning more power. If anything, I would treat mine more as a mascot for merchandise. And maybe for some ceremonial traveling or parades, if Kokuo would really be going to my village. But I would definitely be more wary of cloppers than ever.
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on September 13, 2015, 07:58:20 AM
But then there could be complaints about how the Eight Tails' Tailed Beast Ball can completely overpower the Two Tails', over the argument of more tails meaning more power. If anything, I would treat mine more as a mascot for merchandise. And maybe for some ceremonial traveling or parades, if Kokuo would really be going to my village. But I would definitely be more wary of cloppers than ever.

I mentioned a middle ground where we just put all the beasts at the same level regardless of tails. That way no village is inherently better than another because they lucked out with the 'better' beast.
Title: Re: Crazy Bijū Handling Idea
Post by: Eric on September 13, 2015, 08:26:24 AM
... But I would definitely be more wary of cloppers than ever.

Resistance is futile, rule 34 takes no prisoners and spares no innocents.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on September 14, 2015, 02:35:43 AM
But then there could be complaints about how the Eight Tails' Tailed Beast Ball can completely overpower the Two Tails', over the argument of more tails meaning more power. If anything, I would treat mine more as a mascot for merchandise. And maybe for some ceremonial traveling or parades, if Kokuo would really be going to my village. But I would definitely be more wary of cloppers than ever.

I mentioned a middle ground where we just put all the beasts at the same level regardless of tails. That way no village is inherently better than another because they lucked out with the 'better' beast.

Which is something I also agree with for Kage's exact concern.
Title: Re: Crazy Bijū Handling Idea
Post by: UettoSenju on September 18, 2015, 05:52:21 AM
To put it simple I don't like this idea.... mainly just because.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on April 29, 2017, 11:04:11 PM
Bump
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on April 30, 2017, 01:40:53 AM
I actually really like this idea. It's a great way of fostering roleplay. I think we should allow the beasts to gift people chakra or teach them abilities. This just gives some of the newer roleplayers more of an incentive to interact with them, and allows us to do more with the biju themselves.

I also second Bec's suggestion that we should make all the tailed beasts the same level if we do do this.
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on April 30, 2017, 02:20:14 AM
I liked this idea originally and I still do :)
Title: Re: Crazy Bijū Handling Idea
Post by: Gyu~ru~ru on April 30, 2017, 02:56:27 AM
I have a few questions thou;

1)  Will the current hosts/summoners be forced to give up and "enshrine" their Bijuu at their village, or hand it to the village that was listed?

2) The Nibi doesn't have a village assigned, so does the current host/summoner gets to keep it?

3) What if a Kage of a non-canon village wants a Bijuu, and actually went around attacking other villages for their Bijuu? Do he get to keep it if he manages to overwhelm the entire village?
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on April 30, 2017, 04:10:26 AM
I have a few questions thou;

1)  Will the current hosts/summoners be forced to give up and "enshrine" their Bijuu at their village, or hand it to the village that was listed?

2) The Nibi doesn't have a village assigned, so does the current host/summoner gets to keep it?

3) What if a Kage of a non-canon village wants a Bijuu, and actually went around attacking other villages for their Bijuu? Do he get to keep it if he manages to overwhelm the entire village?


This thread is meant for discussion of the idea. That way we can hammer out any details that are missing. It was just a rough outline for what could be done. But I'll try to answer your questions:

1) The idea would have to be adopted and implemented before such a thing could be discussed. But, yes, the bijū would be reset.

2) Canonically, the Nibi was in Kumo but to maintain fairness, I separate it out. Could go to a new village proper like the Bird thing that Tomi has going on? No, it would not retain with the host/summoner. That would be a detail needed hammered out.

3) I don't like that idea. Means that too many false villages would pop up just so someone can call themselves a 'kage and then attack for the bijū in question.


I actually really like this idea. It's a great way of fostering roleplay. I think we should allow the beasts to gift people chakra or teach them abilities. This just gives some of the newer roleplayers more of an incentive to interact with them, and allows us to do more with the biju themselves.

I also second Bec's suggestion that we should make all the tailed beasts the same level if we do do this.


Exactly!! Too long have the bijū been set aside as "trophies" for the power hungry. Instead, why not just make them an integral part of the mainstream RP! It would cast aside that negative dogma attached to them and it would help all players, both old and new, to RP how they wanted to without fear of being rejected or pushed around. It would promote RP and friendship and between the villages as we have actual pilgrimages occur.


Yes, I also agree that they would all need to be same level.
Title: Re: Crazy Bijū Handling Idea
Post by: Timothy on April 30, 2017, 04:36:03 AM
An unexpected turn of events for sure. While I personally wish to host a tailed beast in the future, I'm not so selfish as to oppose such an idea when it could help make the community more happy as a whole.
Title: Re: Crazy Bijū Handling Idea
Post by: Rusaku on April 30, 2017, 04:39:02 AM
This was the best option IMO when the Biju were almost about to be banned. Though I would like to see something happen with the Zero tails. If absolutely nothing else, we can remove it's label as an actual tailed beast and return it to it's role in obscurity. Take away it's Dark release and tailed beast chakra shroud so it's not like you're getting a huge advantage or anything for having something sealed in you opposed to having it set for a village. Or if I just happen to win and retain the beast, it can be assigned to the Otsutsuki clan until a better location is established.   
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on April 30, 2017, 05:01:51 AM
3) I don't like that idea. Means that too many false villages would pop up just so someone can call themselves a 'kage and then attack for the bijū in question.

I'd like to just say that I think that villages that are nothing more than clans should get the opportunity to 'take over' a bijuu. For example, if Otogakure has the 1-tails and three ninja from Motogakure attack the village and manage to steal it from Otogakure, then they should have be able to have it assigned to their village. Allowing that might allow for more roleplay to happen within each clan, which could greatly help those 'villages' without actual boards like we all have.
Title: Re: Crazy Bijū Handling Idea
Post by: Hazama on April 30, 2017, 08:54:24 AM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on April 30, 2017, 04:42:58 PM
3) I don't like that idea. Means that too many false villages would pop up just so someone can call themselves a 'kage and then attack for the bijū in question.

I'd like to just say that I think that villages that are nothing more than clans should get the opportunity to 'take over' a bijuu. For example, if Otogakure has the 1-tails and three ninja from Motogakure attack the village and manage to steal it from Otogakure, then they should have be able to have it assigned to their village. Allowing that might allow for more roleplay to happen within each clan, which could greatly help those 'villages' without actual boards like we all have.

^
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on April 30, 2017, 04:44:27 PM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o

Because then you can't horde the biju anymore? You've already expressed the desire to distribute the biju on your own, so I don't see why you would have a problem with this. Both scenarios lead to you not having all of the biju, which you don't need anyway because your character is ridiculously strong on its own.
Title: Re: Crazy Bijū Handling Idea
Post by: Rusaku on April 30, 2017, 05:28:18 PM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o

Because then you can't horde the biju anymore? You've already expressed the desire to distribute the biju on your own, so I don't see why you would have a problem with this. Both scenarios lead to you not having all of the biju, which you don't need anyway because your character is ridiculously strong on its own.

That's a good question. :oops:
Title: Re: Crazy Bijū Handling Idea
Post by: Hazama on April 30, 2017, 07:30:54 PM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o

Because then you can't horde the biju anymore? You've already expressed the desire to distribute the biju on your own, so I don't see why you would have a problem with this. Both scenarios lead to you not having all of the biju, which you don't need anyway because your character is ridiculously strong on its own.

Because it erases the point of Jinchuuriki, smartass? You know, those people and things I've been preaching to you about trying to mean something and make better? Or are we just gonna forget I told you all that stuff so you can sharpen your pitchfork too? :/
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on April 30, 2017, 11:19:52 PM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o

Because then you can't horde the biju anymore? You've already expressed the desire to distribute the biju on your own, so I don't see why you would have a problem with this. Both scenarios lead to you not having all of the biju, which you don't need anyway because your character is ridiculously strong on its own.

Because it erases the point of Jinchuuriki, smartass? You know, those people and things I've been preaching to you about trying to mean something and make better? Or are we just gonna forget I told you all that stuff so you can sharpen your pitchfork too? :/

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible. As I keep saying, distributing the tailed beasts to lower ranking players isn't going to work so long as the meta players are so obsessed with getting something that essentially has no value to them that they don't want to give other players a chance.

Distributing the tailed beasts to different villages prevents that from happening. And please don't try to frame this like I'm joining some which hunt against you. If it were Rusaku, or Bocc, or Teostra, or anyone else in your position I would have had said the same thing. I respect you all enough to be honest with you.

And I still have everything you've told me in mind, but action says quite more than words does and so far I still see you with the majority of the tailed beasts and actively challenging other players for the ones you don't have. You just issued a challenge to Ray a few days ago, when he was one of those lower level (no slight to you, Ray. You're very good in your own right, but there is a different in technical skill between you and say, a Rusaku).

Title: Re: Crazy Bijū Handling Idea
Post by: Hazama on May 01, 2017, 12:11:18 AM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o

Because then you can't horde the biju anymore? You've already expressed the desire to distribute the biju on your own, so I don't see why you would have a problem with this. Both scenarios lead to you not having all of the biju, which you don't need anyway because your character is ridiculously strong on its own.

Because it erases the point of Jinchuuriki, smartass? You know, those people and things I've been preaching to you about trying to mean something and make better? Or are we just gonna forget I told you all that stuff so you can sharpen your pitchfork too? :/

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible. As I keep saying, distributing the tailed beasts to lower ranking players isn't going to work so long as the meta players are so obsessed with getting something that essentially has no value to them that they don't want to give other players a chance.

Distributing the tailed beasts to different villages prevents that from happening. And please don't try to frame this like I'm joining some which hunt against you. If it were Rusaku, or Bocc, or Teostra, or anyone else in your position I would have had said the same thing. I respect you all enough to be honest with you.

And I still have everything you've told me in mind, but action says quite more than words does and so far I still see you with the majority of the tailed beasts and actively challenging other players for the ones you don't have. You just issued a challenge to Ray a few days ago, when he was one of those lower level (no slight to you, Ray. You're very good in your own right, but there is a different in technical skill between you and say, a Rusaku).

And going back to the things of mine you have in mind, you also know Athos isn't going to be the same very soon >> without spoiling any of the things I am gonna be doing. So even saying 'well, Athos is strong' won't be a viable reason because I won't be xD I'm gonna be lower tier.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 01, 2017, 12:49:35 AM
I don't think I need to say why I think this idea is, simply and nicely put, silly o.o

Because then you can't horde the biju anymore? You've already expressed the desire to distribute the biju on your own, so I don't see why you would have a problem with this. Both scenarios lead to you not having all of the biju, which you don't need anyway because your character is ridiculously strong on its own.

Because it erases the point of Jinchuuriki, smartass? You know, those people and things I've been preaching to you about trying to mean something and make better? Or are we just gonna forget I told you all that stuff so you can sharpen your pitchfork too? :/

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible. As I keep saying, distributing the tailed beasts to lower ranking players isn't going to work so long as the meta players are so obsessed with getting something that essentially has no value to them that they don't want to give other players a chance.

Distributing the tailed beasts to different villages prevents that from happening. And please don't try to frame this like I'm joining some which hunt against you. If it were Rusaku, or Bocc, or Teostra, or anyone else in your position I would have had said the same thing. I respect you all enough to be honest with you.

And I still have everything you've told me in mind, but action says quite more than words does and so far I still see you with the majority of the tailed beasts and actively challenging other players for the ones you don't have. You just issued a challenge to Ray a few days ago, when he was one of those lower level (no slight to you, Ray. You're very good in your own right, but there is a different in technical skill between you and say, a Rusaku).

And going back to the things of mine you have in mind, you also know Athos isn't going to be the same very soon >> without spoiling any of the things I am gonna be doing. So even saying 'well, Athos is strong' won't be a viable reason because I won't be xD I'm gonna be lower tier.

It most certainly would be viable because you're not the only person with a character so strong that they don't even need a biju. Depending on how much you plan on nerfing your character, you could become one of the very people that I'm standing up for.
Title: Re: Crazy Bijū Handling Idea
Post by: Teostra on May 01, 2017, 02:07:52 AM
I think Ray's right about us having characters that are just too strong. But I can't really think of how to fix it besides having us police ourselves. Every previous attempt to make limits or guidelines slowly just disappears as people want more and more. It's like going to a buffet and saying, 'oh, this looks good. Oh, and so does this. And this....' >_>
I think that's why I kinda stopped RPing. My character used to be extremely powerful back before SLS. After going on hiatus and coming back, I'm hardly a speedbump these days. At the same time, I don't really want to make my character more powerful because I feel then I'll just be part of the problem.
I guess it's hard to RP with other people because everyone's character is good at everything. No one needs a medic because everyone regens, no one needs a certain elemental specialist because everyone mastered everything, no one needs a sensor because everyone has minds eye or whatever, and so on. Hard to build a fun story with other people when you don't need other people

Oh, and to stay on topic, this idea isn't too bad and two max per player >_> No need for an akatsuki type group if all you need is one bocc dude
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 01, 2017, 02:41:55 AM
I think Ray's right about us having characters that are just too strong. But I can't really think of how to fix it besides having us police ourselves. Every previous attempt to make limits or guidelines slowly just disappears as people want more and more. It's like going to a buffet and saying, 'oh, this looks good. Oh, and so does this. And this....' >_>
I think that's why I kinda stopped RPing. My character used to be extremely powerful back before SLS. After going on hiatus and coming back, I'm hardly a speedbump these days. At the same time, I don't really want to make my character more powerful because I feel then I'll just be part of the problem.
I guess it's hard to RP with other people because everyone's character is good at everything. No one needs a medic because everyone regens, no one needs a certain elemental specialist because everyone mastered everything, no one needs a sensor because everyone has minds eye or whatever, and so on. Hard to build a fun story with other people when you don't need other people

Oh, and to stay on topic, this idea isn't too bad and two max per player >_> No need for an akatsuki type group if all you need is one bocc dude

Yep, Teostra said it best. We're all Gary Stu's and Mary Sue's. That's why I've cut down my character's abilities dramatically, because I refuse to be a part of the problem any more.
Title: Re: Crazy Bijū Handling Idea
Post by: Eric on May 01, 2017, 04:36:02 AM

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible...

If you mean canon-wise, the jinchs were village weapons that were to be used in times of war. Notice how Takigakure is the only non-major village to have a tailed beast in the canon (Amegakure/Akatsuki is not counted in this example). The point of true jinchurikii stopped translating well into SL when as weapons they paled in comparison to what the villages could muster otherwise.

Not to mention there has not been a major SL village vs village war in half a decade if not more, much less one that relied on its jinchurikii as major sources of power. It's not just the guys fighting for beasts that minimized their existence as weapons.

This idea to me, would be better served if we just scrap the tailed beasts and encourage the kages of the villages to continue doing their jobs, with great gusto. Teaching people jutsu, mentoring newcomers, fostering village cohesion, isn't that what the leaders of the realm are supposed to be doing (and in many cases are doing?)?

I know some time ago Kage was basically the main GM for Amegakure, and he looked out for Ame RPers. It sounds like you want to make the tailed beasts a few hairs short of that when that would better be suited for the actual realm leaders.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 02, 2017, 04:56:10 AM

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible...

If you mean canon-wise, the jinchs were village weapons that were to be used in times of war. Notice how Takigakure is the only non-major village to have a tailed beast in the canon (Amegakure/Akatsuki is not counted in this example). The point of true jinchurikii stopped translating well into SL when as weapons they paled in comparison to what the villages could muster otherwise.

Not to mention there has not been a major SL village vs village war in half a decade if not more, much less one that relied on its jinchurikii as major sources of power. It's not just the guys fighting for beasts that minimized their existence as weapons.

This idea to me, would be better served if we just scrap the tailed beasts and encourage the kages of the villages to continue doing their jobs, with great gusto. Teaching people jutsu, mentoring newcomers, fostering village cohesion, isn't that what the leaders of the realm are supposed to be doing (and in many cases are doing?)?

I know some time ago Kage was basically the main GM for Amegakure, and he looked out for Ame RPers. It sounds like you want to make the tailed beasts a few hairs short of that when that would better be suited for the actual realm leaders.

I'm saying that the tailed beasts can (and should) be used as an additional tool by the village leaders to build up their citizens. Doing things the way that Dart proposed would allow that. You're right that the bijuu kind of became worthless when the villages began to produce more powerful weapons, which is the point I was making. Particularly I was talking about the characters who themselves act as de facto weapons for the village.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on May 02, 2017, 06:41:26 AM

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible...

If you mean canon-wise, the jinchs were village weapons that were to be used in times of war. Notice how Takigakure is the only non-major village to have a tailed beast in the canon (Amegakure/Akatsuki is not counted in this example). The point of true jinchurikii stopped translating well into SL when as weapons they paled in comparison to what the villages could muster otherwise.

Not to mention there has not been a major SL village vs village war in half a decade if not more, much less one that relied on its jinchurikii as major sources of power. It's not just the guys fighting for beasts that minimized their existence as weapons.

This idea to me, would be better served if we just scrap the tailed beasts and encourage the kages of the villages to continue doing their jobs, with great gusto. Teaching people jutsu, mentoring newcomers, fostering village cohesion, isn't that what the leaders of the realm are supposed to be doing (and in many cases are doing?)?

I know some time ago Kage was basically the main GM for Amegakure, and he looked out for Ame RPers. It sounds like you want to make the tailed beasts a few hairs short of that when that would better be suited for the actual realm leaders.

I'm saying that the tailed beasts can (and should) be used as an additional tool by the village leaders to build up their citizens. Doing things the way that Dart proposed would allow that. You're right that the bijuu kind of became worthless when the villages began to produce more powerful weapons, which is the point I was making. Particularly I was talking about the characters who themselves act as de facto weapons for the village.

+1
Title: Re: Crazy Bijū Handling Idea
Post by: Iburi Ray on May 02, 2017, 06:54:45 AM

You all have already erased the point of jinchuriki when you fight each other for tailed beasts that while using characters so powerful that the power boost that you'd get from it is more than negligible. As I keep saying, distributing the tailed beasts to lower ranking players isn't going to work so long as the meta players are so obsessed with getting something that essentially has no value to them that they don't want to give other players a chance.

Distributing the tailed beasts to different villages prevents that from happening. And please don't try to frame this like I'm joining some which hunt against you. If it were Rusaku, or Bocc, or Teostra, or anyone else in your position I would have had said the same thing. I respect you all enough to be honest with you.

And I still have everything you've told me in mind, but action says quite more than words does and so far I still see you with the majority of the tailed beasts and actively challenging other players for the ones you don't have. You just issued a challenge to Ray a few days ago, when he was one of those lower level (no slight to you, Ray. You're very good in your own right, but there is a different in technical skill between you and say, a Rusaku).
[/quote]

No offense taken, I know it is there, but that never really means it is decided. I've pulled surprises on you though my loss streak against you stands still >_>
 I mentioned my reasoning's why the bijuu arn't a problem on the limiting discussion and if you wish to read it, go there cause I am lazy >>
Also it ties into this topic as well.
Title: Re: Crazy Bijū Handling Idea
Post by: Gyu~ru~ru on May 02, 2017, 08:56:35 AM
So Terumi, what your idea does is;
1) Remove the need for Bijuu rules.
2) Take down the list of official Bijuu hosts/holders.
3) Disband the Bijuu council.
4) Render the 3 Bijuu limit discussion a waste of time.
5) Tell Athos that we have no need for his Bijuu plan.
6) Tell people that they are not allowed to RP as Jinchuuriki, at least not officially.
7) End all on-going RP/challenges that involves Bijuu.
8) Take the Bijuu away from everyone, including those who earned their Bijuu and is role-playing pretty well with it, destroying the RP that they have built around their Bijuu.

What you are doing is basically the same as removing RP with the reason being that there will always been someone who claims a bunch of abilities and make themselves invincible to shit all over RP. If you go through with this, the next step in making RP better would be to banned EMS, Rinnegan, Jashin, Edo Tensei etc.

You are not fixing RP, you are removing RP and the time that everyone has put into it.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on May 02, 2017, 09:14:56 AM
So Terumi, what your idea does is;
1) Remove the need for Bijuu rules.
2) Take down the list of official Bijuu hosts/holders.
3) Disband the Bijuu council.
4) Render the 3 Bijuu limit discussion a waste of time.
5) Tell Athos that we have no need for his Bijuu plan.
6) Tell people that they are not allowed to RP as Jinchuuriki, at least not officially.
7) End all on-going RP/challenges that involves Bijuu.
8) Take the Bijuu away from everyone, including those who earned their Bijuu and is role-playing pretty well with it, destroying the RP that they have built around their Bijuu.

What you are doing is basically the same as removing RP with the reason being that there will always been someone who claims a bunch of abilities and make themselves invincible to shit all over RP. If you go through with this, the next step in making RP better would be to banned EMS, Rinnegan, Jashin, Edo Tensei etc.

You are not fixing RP, you are removing RP and the time that everyone has put into it.


1) Bijū rules would be modified to fit this idea.
2) The list would adapt to the location of where the bijū could be found.
3) Bijū council would continue to exist should problems pop up with the RP as well as taking on the GM roles for the beasts (unless that role when to in-game GMs.)
4) Essentially, yes. But those are your words not mine. No need to make this a personal matter.
5) Essentially yes. But those are your words not mine. No need to make this a personal matter.
6) We have no need for jinchūriki when people can reach their level of power without the beast to begin with so they've lost their use.
7) The only real RP I've seen revolve around the bijū is when Eric held the Dolphin-Horse.  Other than that, it's just been a bunch of OOC challenges.
8) The bijū would be free to all people of the realm to RP with as mentors of wisdom and encouragement. Even so far as gaining access to their passive traits and forming bonds as the RP with them progress. It would also foster more beneficial and healthy international relationships by allowing pilgrimages to the nations that hold the bijū to learn their abilities, of their wisdom, or take a more spiritual path such as Ninshu. It would create a beautiful, blossoming plateau where literally EVERYONE in the realm would have access to the bijū without being stored away or hidden inside a person or hoarded from the world.


I'm beginning to think that you haven't read the original post, or if you had, then you didn't understand the concept at all. Despite your prior interest in actually accepting the idea. And you're also completely jumping to conclusions that haven't even been discussed.


Either way, these questions devolved from being valid to more of a fishing for a personal attack. So, let's keep it to the discussion instead of attempting to solicit a fight. No one is looking for an argument here.

This is just an idea, a concept, that needs discussion to hash out all details. After the discussion bears fruit, only then can it be sent to the Council to be voted upon for being implemented.

So, chillax a bit, there's still more time to be had with this thread.
Title: Re: Crazy Bijū Handling Idea
Post by: Gyu~ru~ru on May 02, 2017, 09:59:52 AM
I probably misunderstood your idea, and kinda didn't notice it's impact. My initial understanding was that Bijuu would be given to villages and players could train under a Bijuu to become like Ginkaku & Kinkaku (those Kumogakure brothers with Kyuubi chakra) or like Gaara (who can manipulate sand without Shukaku). But I was told that the rules forbid this.

Quote
The bijū would be free to all people of the realm to RP with as mentors of wisdom and encouragement. Even so far as gaining access to their passive traits and forming bonds as the RP with them progress. It would also foster more beneficial and healthy international relationships by allowing pilgrimages to the nations that hold the bijū to learn their abilities, of their wisdom, or take a more spiritual path such as Ninshu.
This is like that very interesting idea I had for my character RP. It sounded fun and creative. But when I finally try it out in RP, it was unimmersive, making it hard to get into character or build anything around it. When people think Bijuu, they think Jinchuurki like Gaara, Naruto, and Killer-B, or summoner like Obito/Tobi, not pilgrimages and mentors. Such ideas are alien to Naruto RP, making it hard for anyone to get immerse in it.

Not to mention these;
1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one.
2) What are your plans for Bijuu that doesn't have a village?
3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu.

I have no intention of solicit a fight. I am a moderator and I will conduct myself like one. I was simply listing out all the things that this idea/rule is stepping on, in a straight forward and easy to read manner, hoping that you would see just how many things you are trampling on with this idea of yours.
Title: Re: Crazy Bijū Handling Idea
Post by: Eric on May 02, 2017, 02:50:08 PM

I'm saying that the tailed beasts can (and should) be used as an additional tool by the village leaders to build up their citizens...

But, if I am reading this idea right, it's not just their citizens (for the time being) that would be built up. It would be anyone visiting the village and getting into a RP with the beast.


... 6) We have no need for jinchūriki when people can reach their level of power without the beast to begin with so they've lost their use.

8) The bijū would be free to all people of the realm to RP with as mentors of wisdom and encouragement. Even so far as gaining access to their passive traits and forming bonds as the RP with them progress. It would also foster more beneficial and healthy international relationships by allowing pilgrimages to the nations that hold the bijū to learn their abilities, of their wisdom, or take a more spiritual path such as Ninshu. It would create a beautiful, blossoming plateau where literally EVERYONE in the realm would have access to the bijū without being stored away or hidden inside a person or hoarded from the world...


I still think the kages themselves, given the incentive, could functionally foster the same relationship without the beasts, but after re-writing this part of the post several times, my main argument against this is that the biju are still dependent on the players behind them "acting right"; the biju are not some magical pixie dust that fixes issues by being accessible to everyone.

Rules for this will likely serve to keep any of the RPers from being too stingy with powers and advice, but also keep it from being a free-for-all, a balance which many RPers I know differ. Warren's idea of worthy cause was real different from Bocc's, and both had different ideas than I had. I do not want to have to journey to the great hills of Sunagakure, go through an Indiana Jones style temple, fight Pain and Konan in the labrynth of the Shukaku, and then finally solve a riddle from a Sphinx actively controlled by the Shukaku before getting a chance to speak with the great beast.

But, having typed that last part out, that does sound like the kind of "interesting RP" that could be generated by having a trolly, nigh sadistic character like Shukaku in charge of its own destiny. I wouldn't like it very much, but what I like is not usually what the majority of the realm likes ya know.

If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on May 02, 2017, 03:07:59 PM
If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 02, 2017, 03:48:10 PM

This is like that very interesting idea I had for my character RP. It sounded fun and creative. But when I finally try it out in RP, it was unimmersive, making it hard to get into character or build anything around it. When people think Bijuu, they think Jinchuurki like Gaara, Naruto, and Killer-B, or summoner like Obito/Tobi, not pilgrimages and mentors. Such ideas are alien to Naruto RP, making it hard for anyone to get immerse in it.

Not to mention these;
1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one.
2) What are your plans for Bijuu that doesn't have a village?
3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu.

I have no intention of solicit a fight. I am a moderator and I will conduct myself like one. I was simply listing out all the things that this idea/rule is stepping on, in a straight forward and easy to read manner, hoping that you would see just how many things you are trampling on with this idea of yours.

You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.

"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.

"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 02, 2017, 03:54:57 PM
If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.

I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.

I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.
Title: Re: Crazy Bijū Handling Idea
Post by: Gyu~ru~ru on May 02, 2017, 04:58:10 PM
Quote
You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.

Quote
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.

Quote
"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.

Quote
"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.

Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.
Title: Re: Crazy Bijū Handling Idea
Post by: Warren on May 02, 2017, 06:06:12 PM
My idea of worthy cause? ._.; Wot
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on May 02, 2017, 06:42:26 PM
Quote
You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.

Quote
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.

Quote
"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.

Quote
"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.

Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.


1) Then take notes on the side to remember key points before making incorrect assumptions. I haven't had the time to sit down and refresh the first post though, that'll be updated in a newer thread once this discussion bears fruit.

2) Talks were had about clan exclusive villages getting the unaffiliated beasts. Or rather, which and where beasts in general would go haven't been fully delved out yet. Again, this is all a DISCUSSION to work out details. This isn't a rushed vote in an attempt to immediately put it into place.

3) The 'Kages aren't necessarily even the strongest in the villages anymore. But they are the leaders of the village. Having a summoning contract with the bijū of their village would have to regulated.

I was thinking of only being able to summon the bijū for combat if the village itself comes under attack or village wars become a thing.

The V1 cloak got immediately dismissed so that wouldn't even be a viable option any longer. Learning the passive traits would still be available, but again, that generates a lot of individual and unique RP with each person.



Yeah, so what if it is new concept? We don't exactly follow canon any longer. People make up new things all the time and implement into the mainstream RP. We need a fresh start, especially with a function that has such a negative dogma attached to it.

To reiterate again, the time of the Jinchūriki has passed. It is time to create new era of enlightenment (and fresh RP) flourish.



If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.

I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.

I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.

I like this idea as well. Makes actually achieving a union of sorts with the bijū more involved and thus generating more RP. Tests and trials would be a thing, I'm sure, especially for an outsider but even more so for the villagers as the bijū would want their power being put to good use for the people. Though, again, that would be dependent on the temperament of the specific bijū. Putting them in a sacred place within the village that is even more well guarded than the village would be pretty grand to.

For example purposes only: How cool would it be to have the rank/title of the Kyūbi's protector?  That would be sure to fire up some RP just for people to shoot for that title, especially with the newer generation.



A new Council and rules would have to be drafted and molded to fit into this scenario to ensure that all players would have the chance of a fair RP and interaction with the bijū. To prevent the GMs from being stingy with the learning of powers but also to ensure that the villages don't unfairly restrict access to their bijū and to ensure that the individual going around and learning abilities/powers/knowledge doesn't abuse the RP route that was given to that specific individual. A trial for my character would be different for Eric's character, etc.

The new council would also come to a consensus on the bijū's temperaments and have a generalized idea of how that bijū thinks, talks, and acts. Well, hopefully anyways but that's not a current issue yet to discuss.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 02, 2017, 07:46:24 PM
Quote
You can't refute Dart's argument because you tried something similar (at least something that you claim to have been similar) and it didn't work out. You make the implicit assumption that it didn't work out because the idea itself was bad, and therefore Dart's idea wouldn't work out because it's also bad. To place that in a logical form:

A: I had an idea that fell through because it was bad.
B: Dart's idea is similar to my idea.
C: Therefore, Dart's idea will fail.

In order for us to deduce C, both A and B need to be true. Well premise A can be false if you failed to consider confounding variables that led to your idea failing. And premise B can be false if your idea wasn't really similar to Dart's at all. Moving on.
Wasn't my point. Point was this idea isn't how Bijuu are portrayed in Naruto. The Kage of each village sealed their Bijuu into a host, making a weapon known as Jinchuuriki. This idea removed that and instead turn Bijuu into something similar to the White Snake Sage or the Great Toad Sage, something they are not.

Quote
"1) You will also be forcing villages that doesn't want to have anything to do with Bijuu take in one, by taking it away from players who actually want one. "

No one ever said that we would be making villages that don't want a biju take one. It was explicitly stated that villages like Kirigakure (who ban bijuu entirely) would be left out of this, so one can conclude that we would be distributing the bijuu to villages that would be interested.
My bad, I can't remember everything that was discussed, and the 1st post was not updated to keep track of the discussion.

Quote
"2) What are your plans for Bijuu that doesn't have a village?"

This has already been partially addressed. See previous comments.

Re-read the whole thread, couldn't find it. Would be a big help if the 1st post is updated to keep track of things.

Quote
"3) It's not about the power level. Achieving the power level of a Jinchuuriki by using Sage Mode other stuff is not the same mastering your Bijuu."

It's not the same thing, but it reduces owning a bijuu if you already have the power level of a jinchuriki to a redundancy. That was the point.
To solve that problem, we give the Bijuu to the most powerful Ninja of each village, and allow anyone who go to each location that these Bijuu are at, to gain their traits, V1 cloak, and ability to summon them like toads and snakes by signing a contract. Bypassing the 1 Bijuu per host, and the soon to be 3 Bijuu limit when capturing Bijuu.

Powerful player hoarding Bijuu will soon be a thing of the past. This idea basically forces everyone to forget about roleplaying as a Jinchuuriki, allow everyone to go around collection all 9 or 10 Bijuu powers/summons, remove all the previous Bijuu rules that were put into place, and make new rules based on this new, untested, alien concept. If you can't see any problem with that, then I shall put my argument to rest. Continuing on this back & forth argument will not result in anything positive, and only reinforces its flaws instead of fixing them.


1) Then take notes on the side to remember key points before making incorrect assumptions. I haven't had the time to sit down and refresh the first post though, that'll be updated in a newer thread once this discussion bears fruit.

2) Talks were had about clan exclusive villages getting the unaffiliated beasts. Or rather, which and where beasts in general would go haven't been fully delved out yet. Again, this is all a DISCUSSION to work out details. This isn't a rushed vote in an attempt to immediately put it into place.

3) The 'Kages aren't necessarily even the strongest in the villages anymore. But they are the leaders of the village. Having a summoning contract with the bijū of their village would have to regulated.

I was thinking of only being able to summon the bijū for combat if the village itself comes under attack or village wars become a thing.

The V1 cloak got immediately dismissed so that wouldn't even be a viable option any longer. Learning the passive traits would still be available, but again, that generates a lot of individual and unique RP with each person.



Yeah, so what if it is new concept? We don't exactly follow canon any longer. People make up new things all the time and implement into the mainstream RP. We need a fresh start, especially with a function that has such a negative dogma attached to it.

To reiterate again, the time of the Jinchūriki has passed. It is time to create new era of enlightenment (and fresh RP) flourish.



If there is no trial or anything and people just up and talk to the tailed beast, how is that more special than an in-game GM creating a random character and having it do the same thing? Are they not RP authorities enough to be able to do that and have the interaction recognized?

In my opinion, if Dart's idea were to become the new norm, that would mean that pretty much anyone would be able to dip into a beast's powers depending on the village they're part of. For fairness sake, it might have to change that people hold onto 'passives' when they master a beast because they'd only be able to master the one that is part of the village they're aligned to. This could also generate more intravillage RP because it'd be more difficult for a 'rogue' ninja to exist if they don't have any bijuu buff on their side, meaning more people might make alignments towards villages.

And as for RPing with the beast, I don't see why it can't be a kind of mount myoboku within the village that takes you there. Maybe like some sort of special space/time doorway that leads you to the bijuu? :o So it'd be easy for villagers to access it but more difficult for an attacking village to get to it. They'd have to go after someone high-ranking or well versed in order to find out where the doorway is hidden or how to unlock it.

I'm liking this. Of course it should be no easy task to reach the bijuu, and it should be harder still to convince the bijuu that you're worthy of being it's "student." Otherwise you'd have every one running around with gifts from the bijuu without having actually worked for it.

I don't know if I think people from the village should have it easier interacting with the bijuu. Finding it, maybe, but actually interacting it with it should probably be determined based on the temperament of the bijuu itself.

I like this idea as well. Makes actually achieving a union of sorts with the bijū more involved and thus generating more RP. Tests and trials would be a thing, I'm sure, especially for an outsider but even more so for the villagers as the bijū would want their power being put to good use for the people. Though, again, that would be dependent on the temperament of the specific bijū. Putting them in a sacred place within the village that is even more well guarded than the village would be pretty grand to.

For example purposes only: How cool would it be to have the rank/title of the Kyūbi's protector?  That would be sure to fire up some RP just for people to shoot for that title, especially with the newer generation.



A new Council and rules would have to be drafted and molded to fit into this scenario to ensure that all players would have the chance of a fair RP and interaction with the bijū. To prevent the GMs from being stingy with the learning of powers but also to ensure that the villages don't unfairly restrict access to their bijū and to ensure that the individual going around and learning abilities/powers/knowledge doesn't abuse the RP route that was given to that specific individual. A trial for my character would be different for Eric's character, etc.

The new council would also come to a consensus on the bijū's temperaments and have a generalized idea of how that bijū thinks, talks, and acts. Well, hopefully anyways but that's not a current issue yet to discuss.

^^^^
Title: Re: Crazy Bijū Handling Idea
Post by: Hazama on May 02, 2017, 09:00:47 PM
Sooo basically scrap the system we've all worked towards making better over the last year, even as this topic goes on people are aiming to make improvements... And then force everyone to make a new set of council rules, Bijuu rules, and so on just because you think this might work and that this might be slightly better than what we have going on?

I just... really can't with this topic.
Title: Re: Crazy Bijū Handling Idea
Post by: Timothy on May 02, 2017, 09:05:06 PM
Personally, I would first set a trial run with one of the tailed beasts after the whole Distribution Event. I can already tell you that Miyuu doesn't desire to be part of the whole tailed beast System nor does Koji. They might be open to Terumi's idea, & attempt to Roleplay it out for their villages. I would base my judgement of this idea after watching them test it out for a bit. As for how much time an experimental test run would need to show results or not, I do not know. This test run could serve as a compromise between those who support Terumi's idea, & those do not for the time being. If it yields favorable results, we could try expanding it further and so on.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 02, 2017, 09:26:09 PM
Sooo basically scrap the system we've all worked towards making better over the last year, even as this topic goes on people are aiming to make improvements... And then force everyone to make a new set of council rules, Bijuu rules, and so on just because you think this might work and that this might be slightly better than what we have going on?

I just... really can't with this topic.

I'm saying that we should give it a shot. Seems like you're irrationally clinging on to a system that has shown itself to still perpetuate the same problems despite efforts to improve on it.

No one is saying that this is guaranteed to be a better system than what we currently have, but we'll never know if we don't try it out.

Also, that isn't an argument as to why this system wouldn't potentially be better than the one we have. You're just citing how it may or may not inconvenience people, which isn't a sound argument. It's an argumentum ad consequentiam: http://rationalwiki.org/wiki/Argument_from_consequences
Title: Re: Crazy Bijū Handling Idea
Post by: Eric on May 03, 2017, 12:19:28 AM
Im on my phone and it scrapped my orecious post, so thisll be real brief:

1) The Council should not be both GMing the beasts and enforcing the rules, esoecially if every Council Member is garunteed to gm at least one.

2) No direct biju involvement in combatative RP, period. Kind of defeats the purpose if you ask me.

3) What other than chakra balancing will be implemented to keep certain beasts from dramatically being more valuable to chat with than others?

4) any things if certain major nations are inactive?
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on May 03, 2017, 06:54:30 AM
Personally, I would first set a trial run with one of the tailed beasts after the whole Distribution Event. I can already tell you that Miyuu doesn't desire to be part of the whole tailed beast System nor does Koji. They might be open to Terumi's idea, & attempt to Roleplay it out for their villages. I would base my judgement of this idea after watching them test it out for a bit. As for how much time an experimental test run would need to show results or not, I do not know. This test run could serve as a compromise between those who support Terumi's idea, & those do not for the time being. If it yields favorable results, we could try expanding it further and so on.

Sooo basically scrap the system we've all worked towards making better over the last year, even as this topic goes on people are aiming to make improvements... And then force everyone to make a new set of council rules, Bijuu rules, and so on just because you think this might work and that this might be slightly better than what we have going on?

I just... really can't with this topic.

I'm saying that we should give it a shot. Seems like you're irrationally clinging on to a system that has shown itself to still perpetuate the same problems despite efforts to improve on it.

No one is saying that this is guaranteed to be a better system than what we currently have, but we'll never know if we don't try it out.

Also, that isn't an argument as to why this system wouldn't potentially be better than the one we have. You're just citing how it may or may not inconvenience people, which isn't a sound argument. It's an argumentum ad consequentiam: http://rationalwiki.org/wiki/Argument_from_consequences


I agree completely. This is an IDEA, first and foremost. It's something new to try. It is not the new law or rules. I'm proposing a new change, a new idea, with help from the community to bear fruit.

Hell, all the stuff we have currently can stay ready to go in case it wouldn't work out and we would need to switch back to this system.

Im on my phone and it scrapped my orecious post, so thisll be real brief:

1) The Council should not be both GMing the beasts and enforcing the rules, esoecially if every Council Member is garunteed to gm at least one.

2) No direct biju involvement in combatative RP, period. Kind of defeats the purpose if you ask me.

3) What other than chakra balancing will be implemented to keep certain beasts from dramatically being more valuable to chat with than others?

4) any things if certain major nations are inactive?


1) True; that does propose a conflict of interests then. Then that would leave the options for GMs for the beast could be the 'Kage of the villages, or the actual in-game GMs, or a newly elected group of people who could be trusted with legitimately and neutrally be able to GM their beast. In which ever case, then they would answer to the Council?

2) Only thing I can think of that would allow them to interfere in combative RP is as a last resort for the village, if their village is under siege. Other than that, I can agree that they woildn't need to be summonable then.

3) I'm not sure, to be honest. That would be something that could fleshed out. Because otherwise, it would simply be character preference then and whom they wanna play with OR a religious pilgrimage.

4) That would have to be discussed too. Initially, I would believe that the bijū be stripped from them then and moved to a more active village that doesn't already possess one.
Title: Re: Crazy Bijū Handling Idea
Post by: Iburi Ray on May 03, 2017, 12:33:54 PM
I'm just here to post my opinion cause it's 3am and I'm at work with nothing to do. After doing a whole lot of reading I don't think the concept is a bad one at all. Perhaps it could fix what is broken with the people themselves however one proponent I extremely dislike is the passing of jutsu from the beasts to a student. I'm fine with the wisdom or tips and tricks or whatever just, everyone will go to their favorite beasts and try and become a half Jink.  Maybe small things like granting its student a bigger chakra pool or something small would be a better...benefit? In comparison to having 8 people running around controlling blue fire or what not.

A side note, what about something like the 0-tails? Considering it's not even a bijuu but just a malicious spirit? Send it to a castle like the Gedo to the moon?
Title: Re: Crazy Bijū Handling Idea
Post by: Warren on May 03, 2017, 01:48:32 PM
Lemme be frank here for a moment. If this was done, and the beasts were left able to grant aaaaanything at all to people, they would loophole the living hell out of it to still be as close to jinchuriki as possible. So you wouldn't really be doing anything about the 'jincks are the issue', you'd just be giving them a different form.

Only way you could avoid that is by making them able to do/give nothing whatsoever, at which point they'd have no other purpose except defending villages from hypothetical attackers. Can't steal/seal them either, so while sure, you could still fight them for the sake of just fighting I suppose, there'd be little to no point to doing that either. Not exactly something to brag about when everyone has a thousand and one uber chakra leeching and anti beast techniques.
Title: Re: Crazy Bijū Handling Idea
Post by: Becquerel on May 03, 2017, 02:53:45 PM
I think that if the beasts were put into that situation, there'd only be half-jinks and you could only have one 'bijuu' power at a time I guess. But I think that each one would basically give you a different ability. Meaning 8tails would be ink, 2tails would be blue flames, etc. I don't really know but that's why we're having these talks :) (plus, I just got off shift so I'm about to go to sleep lol)

And I think regardless of the choice made, people will seek out loopholes. Also, Ray, I think that the 0 tails would be like the Gedo or even my Mecha-Kurama. Not really an official bijuu, so I guess it could still either belong to one person as it is now, or be given an official 'domain'.
Title: Re: Crazy Bijū Handling Idea
Post by: Nekomaru on May 03, 2017, 03:19:47 PM
Oh just stick the 0 tails in Jisigakure then.
Title: Re: Crazy Bijū Handling Idea
Post by: Iburi Ray on May 03, 2017, 05:52:33 PM
Oh just stick the 0 tails in Jisigakure then.

That wouldn't be the smartest idea considering Jisigakure is pure neutral. And Hiru is the embodiment of all things negitive.
Title: Re: Crazy Bijū Handling Idea
Post by: Nekomaru on May 03, 2017, 08:50:23 PM
Eh its pure natural until someone makes it into a clan.
Title: Re: Crazy Bijū Handling Idea
Post by: Vail on May 08, 2017, 07:02:42 PM
So should we put this to a vote and see who all would like to test the idea?
Title: Re: Crazy Bijū Handling Idea
Post by: Nekomaru on May 08, 2017, 07:17:59 PM
Yea sure go for it.
Title: Re: Crazy Bijū Handling Idea
Post by: Dart Terumī on May 09, 2017, 06:42:21 AM
So should we put this to a vote and see who all would like to test the idea?

Until I get this cleaned up and we get everything covered, this cannot go to a vote yet.