Shinobi Legends Forum

Game Development => Discussions => Topic started by: HatakeSakumo on September 06, 2006, 08:29:32 AM

Title: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 06, 2006, 08:29:32 AM
New fighters in the battle arena...Since the top fighter, Yondaime Hokage Bunshin, is currently available at all those at Hunter Nin...

Here's a few ideas for fighters AFTER Yondaime...Since I've heard complaints of Yondaime being too easy.. :P

Current List:
Konohamaru Level 9
Chouji Level 10
Ino Level 11
Rock Lee Level 12
Hyuuga Hinata Level 13
Hyuuga Neji Level 14
Uchiha Sasuke Level 15
Uzumaki Naruto Level 15
Kakashi Level 16
Orochimaru Bunshin Level 17
Shodaime Hokage Bunshin Level 18
Nidaime Hokage Bunshin Level 19
Sandaime Hokage Bunshin Level 20
Yondaime Hokage Bunshin Level 21

Additional fighers:
Godaime Hokage Bunshin Level 22
Tobi Bunshin Level 23
Zetsu Bunshin Level 24
Diedara Bunshin Level 25
Hidan Bunshin Level 26
Kazuku Bunshin Level 27
Akasuna No Sasori Bunshin Level 28
Kisame Bunshin Level 29
Itachi Bunshin Level 30

Additional Insert Fighters(placed in the middle of the current fighters list):

Kazekage Gaara Bunshin Level 18(would promote all others after Level 18 up by one level)
Hyuuga Hiashi Level 19
Jiraiya Bunshin Level 20


So the revised list, if both lists of additional fighters is added, would look like this...

Konohamaru Level 9
Chouji Level 10
Ino Level 11
Rock Lee Level 12
Hyuuga Hinata Level 13
Hyuuga Neji Level 14
Uchiha Sasuke Level 15
Uzumaki Naruto Level 15
Kakashi Level 16
Orochimaru Bunshin Level 17
Hyuuga Hiashi Level 18
Jiraiya Level 19
Kazekage Gaara Bunshin Level 20
Shodaime Hokage Bunshin Level 21
Nidaime Hokage Bunshin Level 22
Sandaime Hokage Bunshin Level 23
Yondaime Hokage Bunshin Level 24
Godaime Hokage Bunshin Level 25
Tobi Bunshin Level 26
Zetsu Bunshin Level 27
Diedara Bunshin Level 28
Hidan Bunshin Level 29
Kazuku Bunshin Level 30
Akasuna No Sasori Bunshin Level 31
Kisame Bunshin Level 32
Itachi Bunshin Level 33

I could think of more but let's see if this gets approved/added first... :P

Opinions/Comments Needed.. :)
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 06, 2006, 09:09:19 AM
I made upon certain requests the enemies much easier ^^ not too long ago.
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 06, 2006, 10:02:29 AM
Oh I see....Well now I'm seeing complaints of them being too easy...Hahahaha


So I figured we could add somemore...because I'm starting to want more opponents...not that Yondaime isn't hard...but well...the amount of fighters is limited... =/

So I figured these additional fighters would make it a little more...interesting..

and the additional ones could be made super strong.. :D since most wouldn't be available till Anbu.. :)
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 06, 2006, 11:51:30 AM
Oh I see....Well now I'm seeing complaints of them being too easy...Hahahaha


So I figured we could add somemore...because I'm starting to want more opponents...not that Yondaime isn't hard...but well...the amount of fighters is limited... =/

So I figured these additional fighters would make it a little more...interesting..

and the additional ones could be made super strong.. :D since most wouldn't be available till Anbu.. :)

I could push them up again easily to their old power, no problem.
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 06, 2006, 04:54:30 PM
Oh I see....Well now I'm seeing complaints of them being too easy...Hahahaha


So I figured we could add somemore...because I'm starting to want more opponents...not that Yondaime isn't hard...but well...the amount of fighters is limited... =/

So I figured these additional fighters would make it a little more...interesting..

and the additional ones could be made super strong.. :D since most wouldn't be available till Anbu.. :)

I could push them up again easily to their old power, no problem.

Oh god no...

I believe everyones saying he's to easy because they all have Kyuubi. Try and fight him without a mount, I know I can't beat him.
Title: Re: Battle Arena additions ;) and changes
Post by: PerfectFlaw on September 06, 2006, 08:44:14 PM
Jesus. Without a mount I can barely kill the Oro bunshin. You guys are crazy. :shock:
Title: Re: Battle Arena additions ;) and changes
Post by: kboogi on September 06, 2006, 09:28:25 PM
*pets kyuubi* Bring them all on... even at once - I will show you the true power of my Blade of the Nebula!!!
 :twisted:
Title: Re: Battle Arena additions ;) and changes
Post by: DeAtHdEmOn on September 06, 2006, 10:36:30 PM
I can't wait until I make my Infiltrator and Shinobi Suit!
I dont think the lvl 20's whould like that too much :).
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 07, 2006, 02:36:33 AM
Oh I see....Well now I'm seeing complaints of them being too easy...Hahahaha


So I figured we could add somemore...because I'm starting to want more opponents...not that Yondaime isn't hard...but well...the amount of fighters is limited... =/

So I figured these additional fighters would make it a little more...interesting..

and the additional ones could be made super strong.. :D since most wouldn't be available till Anbu.. :)

I could push them up again easily to their old power, no problem.

Oh god no...

I believe everyones saying he's to easy because they all have Kyuubi. Try and fight him without a mount, I know I can't beat him.

No...SharinganNaruto keeps killing off Yondaime with Katsuya...

Sharingan Naruto is the one who seems to be flawlessly pwning Yondaime and the battle arena..

Heck even I'm able to defeat Yondaime with Shukaku...No specialties...

But anyway..I don't think putting them back to their original strength is a good idea...from the fear that Baluski is showing, no one would be able to kill Yondaime at all..

Which is why I suggested new fighters...So people like SharinganNaruto can fight stronger fighters and those who fear Yondaime, like Baluski, can play against the weakened Yondaime.. ;)
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 05:04:20 PM
Oh I see....Well now I'm seeing complaints of them being too easy...Hahahaha


So I figured we could add somemore...because I'm starting to want more opponents...not that Yondaime isn't hard...but well...the amount of fighters is limited... =/

So I figured these additional fighters would make it a little more...interesting..

and the additional ones could be made super strong.. :D since most wouldn't be available till Anbu.. :)

I could push them up again easily to their old power, no problem.

Oh god no...

I believe everyones saying he's to easy because they all have Kyuubi. Try and fight him without a mount, I know I can't beat him.

No...SharinganNaruto keeps killing off Yondaime with Katsuya...

Sharingan Naruto is the one who seems to be flawlessly pwning Yondaime and the battle arena..

Heck even I'm able to defeat Yondaime with Shukaku...No specialties...

But anyway..I don't think putting them back to their original strength is a good idea...from the fear that Baluski is showing, no one would be able to kill Yondaime at all..

Which is why I suggested new fighters...So people like SharinganNaruto can fight stronger fighters and those who fear Yondaime, like Baluski, can play against the weakened Yondaime.. ;)

Aren't we the cocky one. Just wait Sakumo...the sky will rain blood.
Title: Re: Battle Arena additions ;) and changes
Post by: PerfectFlaw on September 07, 2006, 05:13:18 PM
No...SharinganNaruto keeps killing off Yondaime with Katsuya...

Sharingan Naruto is the one who seems to be flawlessly pwning Yondaime and the battle arena..

Heck even I'm able to defeat Yondaime with Shukaku...No specialties...

But anyway..I don't think putting them back to their original strength is a good idea...from the fear that Baluski is showing, no one would be able to kill Yondaime at all..

Which is why I suggested new fighters...So people like SharinganNaruto can fight stronger fighters and those who fear Yondaime, like Baluski, can play against the weakened Yondaime.. ;)

You do realize that Sharingan Naruto has had the Kyuubi long before you posted that, right? Don't believe everything you hear.
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 07, 2006, 06:31:37 PM
Oh I see....Well now I'm seeing complaints of them being too easy...Hahahaha


So I figured we could add somemore...because I'm starting to want more opponents...not that Yondaime isn't hard...but well...the amount of fighters is limited... =/

So I figured these additional fighters would make it a little more...interesting..

and the additional ones could be made super strong.. :D since most wouldn't be available till Anbu.. :)

I could push them up again easily to their old power, no problem.

Oh god no...

I believe everyones saying he's to easy because they all have Kyuubi. Try and fight him without a mount, I know I can't beat him.

No...SharinganNaruto keeps killing off Yondaime with Katsuya...

Sharingan Naruto is the one who seems to be flawlessly pwning Yondaime and the battle arena..

Heck even I'm able to defeat Yondaime with Shukaku...No specialties...

But anyway..I don't think putting them back to their original strength is a good idea...from the fear that Baluski is showing, no one would be able to kill Yondaime at all..

Which is why I suggested new fighters...So people like SharinganNaruto can fight stronger fighters and those who fear Yondaime, like Baluski, can play against the weakened Yondaime.. ;)

Aren't we the cocky one. Just wait Sakumo...the sky will rain blood.

Not trying to be cocky....but i guess it could come across as that... :P

I am still waiting for the day the skies will rain....I have quite a few people on my hit list...   :twisted: :twisted:


No...SharinganNaruto keeps killing off Yondaime with Katsuya...

Sharingan Naruto is the one who seems to be flawlessly pwning Yondaime and the battle arena..

Heck even I'm able to defeat Yondaime with Shukaku...No specialties...

But anyway..I don't think putting them back to their original strength is a good idea...from the fear that Baluski is showing, no one would be able to kill Yondaime at all..

Which is why I suggested new fighters...So people like SharinganNaruto can fight stronger fighters and those who fear Yondaime, like Baluski, can play against the weakened Yondaime.. ;)

You do realize that Sharingan Naruto has had the Kyuubi long before you posted that, right? Don't believe everything you hear.

maybe so...but Katsuya probably could put Yondaime down with it's strengths....
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 07:08:03 PM
Not trying to be cocky....but i guess it could come across as that... :P

I am still waiting for the day the skies will rain....I have quite a few people on my hit list...   :twisted: :twisted:

As do I, and you're near the top of mine. You should feel honored.

Anyways, if everyone is going to have Kyuubi, maybe there should be a few new fighters that top out at next to impossible.
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 07, 2006, 07:50:46 PM
I can add any amount, just give me DKs, names, weapons.

No problem.
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 08:13:47 PM
I can add any amount, just give me DKs, names, weapons.

No problem.

I like Sakumo's list of fighters just have to give them weapons. Also, what are Yondaime's stats so we can equal out exactly how strong these fighters should be?
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 07, 2006, 08:28:07 PM
they have no real stats.

those are calculated "in order" of appearence... means the later the better ^^

the have also a certain random factor in it... so they don't have the same all the time (check lifepoints they have)

so basically I just insert them like:

Code: [Select]
array_push($gladiators,array("name"=>"`2Konohamaru","level"=>9,"battlepoints"=>-500,"dks"=>0,"weapon"=>translate_inline("Nasty Tricks")));
so, if you give me them like that..... in this form... you can have them in within a very short time (as I only need to paste them into the code)
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 07, 2006, 08:33:50 PM

Code: [Select]
array_push($gladiators,array("name"=>"`2Konohamaru","level"=>9,"battlepoints"=>-500,"dks"=>0,"weapon"=>translate_inline("Nasty Tricks")));
so, if you give me them like that..... in this form... you can have them in within a very short time (as I only need to paste them into the code)

Guess I'll be coding for a little while  :roll:

I'll let you know when it's finished..  :)
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 08:54:12 PM
I'm not exactly sure what the battle points represents, but if I add it up from Konohamaru it would look something like this for Godaime...

array_push($gladiators,array("name"=>"`2Godaime Hokage Bunshin","level"=>22,"battlepoints"=>-1900,"dks"=>25,"weapon"=>translate_inline("Mystical Palm Technique")));

Yes? (25 dk's to make them a bit more spread out)
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 07, 2006, 09:07:40 PM
Battlepoints are the points you have =)

you get x points for number x on the list.

that's how the ranking works.
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 09:29:53 PM
Ok then, all I need to know is when Yondaime appears and is available to fight.
Title: Re: Battle Arena additions ;) and changes
Post by: Ichabod12 on September 07, 2006, 10:15:44 PM
wow I hear yondaime is hard but how would this be :/
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 07, 2006, 10:28:14 PM
um...Insanely hard??

Hopefully the Itachi Bunshin will be defeated only by those with Kage or Hokage status  :twisted: :twisted: :twisted:
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 10:30:50 PM
um...Insanely hard??

Hopefully the Itachi Bunshin will be defeated only by those with Kage or Hokage status  :twisted: :twisted: :twisted:

I planned on giving Itachi 81 dk's or something...only for Master Hokage to beat. That will clear up any of the "They're to easy!" mumbo jumbo.
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 07, 2006, 10:33:25 PM
um...Insanely hard??

Hopefully the Itachi Bunshin will be defeated only by those with Kage or Hokage status  :twisted: :twisted: :twisted:

I planned on giving Itachi 81 dk's or something...only for Master Hokage to beat. That will clear up any of the "They're to easy!" mumbo jumbo.

WHOA!!! 81!!!! DOES ANYONE EVEN HAVE THAT MANY!?!?!?!

I was thinking 50 DKs for Itachi... :P

Example:

Akasuna Sasori Bunshin -> 40 Dks
Kisame Bunshin -> 45 Dks
Itachi Bunshin -> 50 Dks,,

and well...like that... :P

I just think...with the amount of fighters I proposed...making Itachi at 81 Dks would be too huge a gap.... o.o
Title: Re: Battle Arena additions ;) and changes
Post by: Ichabod12 on September 07, 2006, 10:35:38 PM
Ugh. 50 DK's is right near Leet Ninja Mizukisan I think. That's INSANE! At lvl 15 no kyuubi I can kill the lvl 16....
kakashi
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 07, 2006, 10:49:29 PM
um...Insanely hard??

Hopefully the Itachi Bunshin will be defeated only by those with Kage or Hokage status  :twisted: :twisted: :twisted:

I planned on giving Itachi 81 dk's or something...only for Master Hokage to beat. That will clear up any of the "They're to easy!" mumbo jumbo.

WHOA!!! 81!!!! DOES ANYONE EVEN HAVE THAT MANY!?!?!?!

I was thinking 50 DKs for Itachi... :P

Example:

Akasuna Sasori Bunshin -> 40 Dks
Kisame Bunshin -> 45 Dks
Itachi Bunshin -> 50 Dks,,

and well...like that... :P

I just think...with the amount of fighters I proposed...making Itachi at 81 Dks would be too huge a gap.... o.o

I believe your gaps are to small...you should have to work to get to the top fighter. Mizukisan is probably on 74 or 75 dk's now, so she'd be the first to try and fight Itachi....unless Perfectflaw and Xaos pass her by.
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 07, 2006, 10:59:57 PM
Maybe my gaps are too small...but isn't yondaime available to those who have 14 or so DKs?...I remember seeing Yondaime at blue Jounin...And I only have 12 fighters listed...

So if yondaime appears at that many DKs....and I were to put Itachi at 50 Dks..

Whoa Yondaime is around 10..  :shock: That's pretty low...well then...

50 divided by 12... rounds out to be about 5 Dks...Which would place Itachi Bunshin at about 55 Dks..  :P

whereas

81 divided by 12 makes it about every 7 DKs... :P

Want to place it every 6 Dks??...and make Itachi appear around 77 DKs?  :roll:
Title: Re: Battle Arena additions ;) and changes
Post by: Ichabod12 on September 08, 2006, 12:49:01 AM
@%&!# 77 DK's!!?! That's not something many people have in this game lol. Maybe make them a *little* more acessible?
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 08, 2006, 01:53:24 AM
@%&!# 77 DK's!!?! That's not something many people have in this game lol. Maybe make them a *little* more acessible?

That's exactly what I was wanting to do...But Baluski wants to code them where you have to be a god before you see Itachi...>.>

I envisioned Itachi being around 60-65 DKs max....After you reach and beat Itachi..I can create some more characters... :P

Like the Akatsuki leader when he's revealed.. :P
Title: Re: Battle Arena additions ;) and changes
Post by: Ichabod12 on September 08, 2006, 03:01:02 AM
I don't know that part in the manga. I'm upto the sasori vs chiyo and sakura
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 08, 2006, 10:14:58 AM
Well, why should everything be reachable within 40 dks? i.e.?

why shouldn't there be stuff only accessible later?

there should be stuff for all guys... and there *are* people with that much dks...

you don't need to have all within a short time (though you, being human, of course want).

Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on September 08, 2006, 05:29:19 PM
Well, why should everything be reachable within 40 dks? i.e.?

why shouldn't there be stuff only accessible later?

there should be stuff for all guys... and there *are* people with that much dks...

you don't need to have all within a short time (though you, being human, of course want).



Yes, exactly. Maybe we should change all the fighters and space them out a bit more. What does every one think?
Title: Re: Battle Arena additions ;) and changes
Post by: Ichabod12 on September 08, 2006, 09:31:35 PM
Well, why should everything be reachable within 40 dks? i.e.?

why shouldn't there be stuff only accessible later?

there should be stuff for all guys... and there *are* people with that much dks...

you don't need to have all within a short time (though you, being human, of course want).



Well yes I see your point in wanting to make something reserved for VERY high level people.
And by saying im human, did you imply that you are not?  :twisted:
Title: Re: Battle Arena additions ;) and changes
Post by: HatakeSakumo on September 08, 2006, 09:37:22 PM
Alright Baluski threw Itachi into the 80 DK range...

Which I suppose is alright...But on one condition Neji...

Make him hard as hell  :twisted: :twisted: :twisted: :twisted:

If the Leet sisters and Baluski flawless Itachi I'm going to be disappointed..  :evil: :evil:

HAHAHAHAHA :cool: :cool: :cool:
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on September 08, 2006, 10:24:32 PM
just insert more enemies... the later they come, the stronger they'll be.
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on November 16, 2006, 05:24:46 PM
I'm bringing this back up for three reasons, two minor, one major. I'll start with the minor ones.

1) The list of new opponents that Sakumo and I made, would it still be possible to add them in? If you lost the email, I still have it saved and could actually add more to it.

2) Whatever happened to the monthly reset the server agreed upon awhile back? Maybe another vote would be in order, but I distinctly remember there was going to be a reset every month (hence why the hall of fame has two sections for the arena now).

and 3) Here's the biggy, and it's actually more of a request, which could also be decided with an ingame vote. I believe that anyone who donates and gets a fake Kyuubi should not be allowed to access any of the battle arenas due to unbalance. It's one thing to increase one's own level, but to use it to attain a status in the arena is completely unfair and unbalanced, seeing as with Kyuubi, one can defeat Yondaime 40+ times in a row, no exceptions.

Now there could also be another solution to this, instead of giving Kyuubi infinite turns, limit it to maybe 100-200 rounds. This would actually even it out for all Kyuubi users, fake and real, by retaining some semblance of a challange to the game. Mull it over for a little bit, I know you're one about balance, Oliver, and I believe this will help balance the game out a bit more for everyone.  ;)

~Baluski
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 05:33:48 PM
1) mail them again =)

2) it should take place every month... is something wrong?

3) Well, I would make a vote like "make the enemies weaker, but do not allow mounts", how would that be?

To limit the Kyuubi rounds, well, the rounds _will_ be limited once I have completed the new companion - contract stuff... the mount system will be dumped.
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on November 16, 2006, 05:48:54 PM
1) Sent.  ;)

2) It's been 3 months and it hasn't reset once.

3) That wouldn't be so bad, it would actually depend on a person strength instead of relying on a mount.

*Kyuubi - I know the mounts are going to be dropped, but who knows how long it will be until this happens. Limiting Kyuubi to 200 rounds should be sufficient for the time being. All you have to do is go into the "Mount Editor" module and change it, right?
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 05:51:16 PM
1) Sent.  ;)

2) It's been 3 months and it hasn't reset once.

3) That wouldn't be so bad, it would actually depend on a person strength instead of relying on a mount.

*Kyuubi - I know the mounts are going to be dropped, but who knows how long it will be until this happens. Limiting Kyuubi to 200 rounds should be sufficient for the time being. All you have to do is go into the "Mount Editor" module and change it, right?

1) ok

2) erm? but there are monthly statistics, also the points get added up... ? what does not work there?

3) well, that's why I am revising the mount system.

I would ,yes =)
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on November 16, 2006, 06:00:41 PM
2) erm? but there are monthly statistics, also the points get added up... ? what does not work there?

3) well, that's why I am revising the mount system.

I would ,yes =)

It's the same as it's always been, the points keep getting added to your high score.

6/2006
1  Vampire Lord Baluski  861

7/2006
2  Vampire Lord Baluski  2372

8/2006
1  Vampire Lord Baluski  10231

ect.

Is this how it's supposed to work or am I just crazy?
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 06:20:05 PM
narf... it's my fault.

I wrote a _ instead of a - in a module...
and then it did not reset -_-
Title: Re: Battle Arena additions ;) and changes
Post by: kboogi on November 16, 2006, 06:46:37 PM
Well, hopfully - the game will be more balanced before you take away my precious kyuubi. It isn't my fault the good guys don't have access to the curse seal... No matter, I'll adept & continue to dominate....
 ;)
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on November 16, 2006, 06:55:22 PM
Well, hopfully - the game will be more balanced before you take away my precious kyuubi. It isn't my fault the good guys don't have access to the curse seal... No matter, I'll adept & continue to dominate....
 ;)

But you have access to the Seven Star Tattoo and evil guys don't. ;)

And this topic is about the battle arena.
Title: Re: Battle Arena additions ;) and changes
Post by: kboogi on November 16, 2006, 07:05:05 PM
The tatto hasn't been started yet....or has it.... :shock:


I was talking in refence to the battle arena. You could block the mounts & even the jutsus - that still leaves that wretched seal that I consider cheating since it gives no buffs to the good guys. I don't feel like debating this anymore so I'll just wait for the update. You can just continue to feel like you do about me.
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 07:09:36 PM
yes, you could use the seal, but the star tattoo should balance it.

Title: Re: Battle Arena additions ;) and changes
Post by: Shukaku on November 16, 2006, 07:53:38 PM
can a player have both of them? im evil and i have the cursed seal. if i get good can i get the star tatoo?
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 07:54:56 PM
Yes. But it won't function together with the seal.  :)
Title: Re: Battle Arena additions ;) and changes
Post by: Xaos on November 16, 2006, 09:21:55 PM
Holy...

20 - 23....

Close to impossible for me to beat...
(I will defeat 23... If it's the last thing I do ><)

EDIT: By the way, you forgot to add the name to #19 and #22 is spelled wrong ^.^ 1 "I" i think.
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 09:25:14 PM
clarify.
Title: Re: Battle Arena additions ;) and changes
Post by: Xaos on November 16, 2006, 09:58:12 PM
Kiisame should be spelled Kisame and person 19 only has ` Bunshin ^.^ There's no name at all attached to it.
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 10:15:03 PM
Kiisame should be spelled Kisame and person 19 only has ` Bunshin ^.^ There's no name at all attached to it.

aah, ok.
Title: Re: Battle Arena additions ;) and changes
Post by: Baluski on November 16, 2006, 10:15:52 PM
Kiisame should be spelled Kisame and person 19 only has ` Bunshin ^.^ There's no name at all attached to it.

Yeah...it's supposed to be: array_push($gladiators,array("name"=>"`$Hidan Bunshin","level"=>26,"battlepoints"=>5200,"dks"=>40,"weapon"=>translate_inline("Three-bladed Scythe")));

but it didn't show up. The other one I forgot the `...(sorry)
Title: Re: Battle Arena additions ;) and changes
Post by: Neji on November 16, 2006, 10:16:57 PM
array_push($gladiators,array("name"=>"`\$Hidan Bunshin","level"=>26,"battlepoints"=>5200,"dks"=>40,"weapon"=>translate_inline("Three-bladed Scythe")));

the \ is necessary when using $ in a "...." ^^
(coding issue)