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Topics - Eric

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16
All That Is Bijuu / Centralized Storage for Summoned Biju?
« on: June 16, 2017, 02:11:22 PM »
Dart made the suggestion of a communal place for summoned biju to be kept in the physical world. While that does seem kind of difficult to manage with what currently exists, if there is interest, we summoners could get together and scrap together someplace. Maybe a Biju Oasis or Clearing or something.

Is there any interest in that kind of arrangement?

17
Gyururu brought up a good point in the voting thread for changing the constant hate relationship of the tailed beast summon: as it is currently it is kind of, vague as to how close the two can get. What is "not a close as breath"? When I wrote it I was thinking the idea of self-preservation and unity being different what with distinct bodies, but as can be noticed that did not make it into the actual vote topic.

With that said though, what do you all think the bond between the summoned biju and the summoner should cap at? Considering the time required to fully master the tailed beast as a jinchurikii, it is important that there still remain a boundary line between a fully mastered biju as a jinchurikii and as a summoner.

18
Rules/Foundation / Summoned Biju Rule Proposal 5 (vote)
« on: June 09, 2017, 04:48:01 PM »
With this - http://forum.shinobilegends.com/index.php/topic,9413.0.html - as a guide for discussion and continued discussion, I would like to put up to vote a series of suggestions for changing the summons biju rules.

This is the fifth suggestion, which is an addition rather than a "update" of a previous rule. Vote yay or nay on the matter. Vote goes until 6/15/2017.

5) The tailed beast must be "located" somewhere in the physical world when it is not summoned by the host; the beast cannot be in a pocket dimension while not summoned.

Yay: 4
Nay: 3

19
Rules/Foundation / Summoned Biju Rule Proposal 4 (vote)
« on: June 09, 2017, 04:39:16 PM »
With this - http://forum.shinobilegends.com/index.php/topic,9413.0.html - as a guide for discussion and continued discussion, I would like to put up to vote a series of suggestions for changing the summons biju rules.

This is the fourth suggestion, which is an addition rather than a "update" of a previous rule. Vote yay or nay on the matter. Vote goes until 6/15/2017.

Summoned biju will not willfully transfer chakra to any of the summoner's allies, and moves to take it by force will result in the tailed beast resenting its summoner.

Yay: 6
Nay: 1

20
Rules/Foundation / Summon Biju Rule Proposal 3 (vote)
« on: June 09, 2017, 04:37:19 PM »
With this - http://forum.shinobilegends.com/index.php/topic,9413.0.html - as a guide for discussion and continued discussion, I would like to put up to vote a series of suggestions for changing the summons biju rules.

This is the third suggestion. Vote yay or nay on the matter. Vote goes until 6/15/2017.

3) Outside of battle or training, summoned biju do not continuously drain the user's chakra.

Yay: 6
Nay: 1

21
Rules/Foundation / Summoned Biju Rule Proposal 2 (vote)
« on: June 09, 2017, 04:35:22 PM »
With this - http://forum.shinobilegends.com/index.php/topic,9413.0.html - as a guide for discussion and continued discussion, I would like to put up to vote a series of suggestions for changing the summons biju rules.

This is the second suggestion. Vote yay or nay on the matter. Vote goes until 6/15/2017.

2) Player character summoners are reduced to 2 actions per post while the biju is summoned and under their control. If control is lost, then the restriction is lifted until control is regained.

Yay: 5
Nay: 2

22
Rules/Foundation / Summoned Biju Rule Proposal 1 (Vote)
« on: June 09, 2017, 04:33:53 PM »
With this - http://forum.shinobilegends.com/index.php/topic,9413.0.html - as a guide for discussion and continued discussion, I would like to put up to vote a series of suggestions for changing the summons biju rules.

This is the first suggestion. Vote yay or nay on the matter. Vote goes until 6/15/2017.

1) Summoned beasts will no longer infinitely hate their summoner, but will not bond with their summoner as much as a sealed biju bonds with the host. Something to do with not being as close as a breath.

Yay: 4
Nay: 3

23
Game Related Discussions / Longest time on escaping Oro Hideout!
« on: June 08, 2017, 08:58:08 PM »
Quote
Nara Eric made it out of the Orochimaru's former hideout alive! In 299 moves!


Well, I complained about a short Oro hideout with a trap at the end with no other path to go, and so next time I go in I get a really long one with monsters. What are the highest number of turns that people have had to go in order to get out of the Oro hideout alive?

24
All That Is Bijuu / Welcome to the World of Biju! (draft)
« on: June 04, 2017, 07:02:20 PM »
Greetings!

I go by Eric Nara, and I am currently a moderator here on the forum. You will find me lurking about the all things biju section, village square, and, occasionally, the spam section. I have been on this site for about 9 years, and have seen it change dramatically from when I first came and set up an account.

With introductions out of the way, one thing that I have noticed recently is that those not familiar with the forum and not famaliar with the biju rules are likely to either be oblivious or overwhelmed by the sheer length of the biju rules. It can be intimidating, and often, it can be very daunting, but in particular, I want those very new to the biju to be able to know what they need to do before any sort of deadlines creep up on them. So listed are, in logical order, the things that will need to be done in order to successfully get setup in the world of Shinobilegends (SL) Biju!


Current Biju Rules:  http://forum.shinobilegends.com/index.php/topic,9364.0.html

I will be referencing these a bunch, so have them in another tab for safekeeping.


25
Bijuu Arena / MOVED: Crazy Bijū Handling Idea
« on: May 14, 2017, 06:49:58 PM »
This topic has been moved to Rules/Foundation.

It's a rule proposal at heart, it belongs in the rules/foundation section of all things biju.

http://forum.shinobilegends.com/index.php?topic=8564.0

26
Rules/Foundation / IC rules (vote 2)
« on: May 14, 2017, 06:36:59 PM »
This vote topic is for the voting in en masse of the IC biju rules as outlined below after the stars. These are the IC rules ready to be copy-pasted into the current list of rules, based on recent discussions had here: http://forum.shinobilegends.com/index.php/topic,9382.msg235731.html#msg235731

Ratify: 7

Reject: 1


This vote will continue until May 21, 2017, at which time the topic will be closed for voting.

********************************************************************************

Terminology

Action: An action is anything that would require one turn in the shinobilegends game to do.

         -For example, most jutsu in SL require one turn to utilize, so jutsu that require no more but handseal preparation beforehand are counted as a single action. Those that require previous jutsu to be activated first, in order to be completed in total, the total action count is the sum of all of the moves required to activate, the activation move, and an additional move to maintain the technique if desired. Examples: summoning Shima and Fukasaku and then using Senpo Goemon are two separate moves, so 2 actions required to use Senpo Goemon if Shima and Fukasaku have to be summoned. Action count does not take into account the time required to do each, so while in-game  a player summons Shima and Fukasakua, activates Magen: Gamarinshō, and the effects are instant, in actual RP a certain amount of time has to pass before this particular jutsu takes effect, so the player must maintain the technique past its initial activation for however long is necessary.

        -"Basic" maneuvers and attacks, as a group, require one action. In other words, a player who climbs a tree by jumping from branch to branch has only done one action, while a player who twirls and then throws a hiraishin marked kunai to the top of the tree and warps to it using hiraishin has done 2 actions.

Character Controlling: Any strategy, action, or method used In Context (IC, RP, etc.) which both controls another players' character without their permission and transcends the prescribed ruleset that players determine the fate of their own characters based upon the roleplay that the character is in or agreed upon secondary elements such as judge and GM decisions.

Biju RP Game-Master: A player or set of players that control the non-player elements of the roleplay (NPC's, natural weather, rogue tailed beasts, etc.) and are responsible for keeping the roleplay focused and in order. Shortnamed "BGM", this role is not to be confused with the staff Game-Masters, whose RP responsibilities encompass all of the realm's RP and are expected to take punitive action towards players violating game rules and disrupting the peace of the site. Staff Game-Masters may take on this role and thus perform both their normal duties and the biju RP GM duties.

God-Modding: Any strategy, action, or method used In Context (IC, RP, etc.) which goes beyond the agreed upon limits or environment set by the narutoverse inspired shinobilegends world. This includes breaking SL RP rules.

Hunted: A jinchurikii or biju summoner in the RP

Hunter: Anyone who seeks out a jinchurikii or biju summoner with the the intent of taking the tailed beast.

Judge: A player or group of players agreed upon by the participants in the RP to preside over the entire RP in order to settle disputes and make decisions about the outcome of the roleplay, usually when called upon by at least one player. These decisions are non-negotiable, and support the GM in making the battlefield status update.

Metagaming: Any strategy, action, or method used In Context (IC, RP, etc.) which uses external factors to affect the game. Examples include viewing someone else's RP or reference information and attain knowledge which the player's character would not know otherwise, or to determine the outcome of a RP event based on the players themselves and not the situation that the players' respective characters are in.

Neutral: Any individuals that do not fall under the other categories described in terminology, such as bystanders and those not involved in the RP at all.

Support: Any individual who directly provides aide to either the Hunter or the Hunted. It is expected that they have fewer stakes in the success or failure of the mission.

Rogue Beast: Any tailed beast that is not controlled by a player character or sealed. It is a free range beast that will resist any attempts at subduing it.

==========

Special RP rules for jutsu and techniques

Edo Tensei: http://forum.shinobilegends.com/index.php/topic,7768.msg210235.html#msg210235
http://narutoprofile.wikia.com/wiki/Summoning:_Impure_World_Reincarnation#Usage_Rules

Hiraishin:
http://narutoprofile.wikia.com/wiki/Flying_Thunder_God_Technique

* Anyone with Rinnegan cannot also use sage mode. The player must pick one or the other. Similarly, someone with sage mode cannot use rinnegan.

* Telescope technique cannot be used to discover jinchurikii/beast summoner locations.

=========

Biju IC Hunt Specific Rules

---------- During the RP Hunt, neither a hunter nor the hunted can enter a place that bans the presence of biju, such as Kirigakure. Additionally, if a fight is a part of the Hunt RP, then the fight is forbidden from taking place in a heavily populated RPing area such as the village boards, and must be conducted outside of villages, clan halls, etc. In short, it must take place in the zones with no more than the Hunter, Hunted, BGM, Judge and Support posting anything related to the RP itself.

---------- The general flow of the RP will be charted out by the Hunter, the Hunted, a BGM, a backup BGM, and a Judge. The goal is to create a reasonable RP scenario where the Hunted and the Hunter at some point confront each other in some shape or fashion (it does not have to be a battle, but that is the most common direction for "confrontation"). The RP should take into consideration the desires of Support, and the discussion should take place on the forums and in public. The group has 2 weeks to setup and agree to the terms of the RP.

---------- Once the RP scenario is devised and hashed out, the RP should begin as soon as possible and follow the mapped out scenario as closely as reasonably possible. If adjustments need to be made for other events in the realm (massive war, anther biju hunt crossing paths, etc.) then these changes should be posted to the thread where the scenario was discussed.

--------- The judge has the final word on RP outcomes, but violations of biju rules may have a ruling appealed to the Biju Council.

--------- All players (including active BGM) have a 96 hour or 4 day post time, whichever is longer, whenever it is his or her turn to post. If a BGM or judge fails to post as needed during this time, then they can be replaced by another candidate of the Hunter and Hunted's choosing, starting with the replacement BGM. If a Hunter or Support fails to post on time, then their character is, at the determination of the judge, is considered captured, killed, considered having fled from battle, etc. If the Hunted fails to post on time, then they will either be considered captured, beast extracted, beast stolen, etc.


==========

The Order and Flow of Biju IC Hunt:

------- Player characters may use up to 3 actions, all clones of a single character share a 1 action limit, and all summons share a 2 action limit. Special rules such as the Edo and Biju summoning rules trump the action limit rule when applicable (for example, a biju summoner can only do 1 action according to the Biju Rules, and the biju can only do 2 actions).

------- BGM's will always make the first post establishing the environment, while all other players will take turn posting in the order in which they made an entry post into the area or zone. Participant characters (including rogue biju and NPC elements) are not allowed to attack on the entry post, nor are they allowed to permanently leave the RP nor fight by any means. Any time spent in pocket dimensions and other such places must be kept to a maximum of 5 non-consecutive turns ( 1 action entering and 1 action leaving) for the entirety of a RP.

-------- Each round consists of each player's turn, which consists of a specific player's actions in the RP. At the beginning of each round, the BGM will post an "update" to the environment in order to facilitate a unified image of the battlefield. If required the judge and the BGM may work together to make sure that the intended post is accurate and, if judge rulings were made, that the consequences of said ruling are incorporated into the post.

--------- Discussions regarding the RP should take place in an OOC board (on SL) or in a separate thread from the fight (SL forum). It is every players' responsibility to maintain order and decency in the thread. Insults should not be present, even passive aggressively, and all players are encouraged to report any behavior that he or she considers disruptive to Staff (even if it is one of the Staff doing the action).

--------- Because of the great length of time it may take for a RP of large amounts of people to get done, there can be no more than 4 participants (excluding judge and BGM) in an IC biju match at this time; a Hunted, a Hunter, and 2 Support for either side. This may seem very small, but arrangements should be made in the beginning to keep the player count small. Players are forbidden from having IC matches with themselves for any reason, and players that are discovered doing this will be permanently banned from all things biju indefinitely, their beast stripped and delivered to the Council.

--------- Players cannot hunt and capture a biju IC outside of a biju hunt. If the host is killed in a RP unrelated to the biju hunt, then the biju will go to the Biju Council. There are no guarantees that the biju may go anywhere else after that (IE, challengers who challenged for a biju OOCly or IC hunt do not necessarily get first picks if this happens), but the Council must grant the biju to a player no later than 2 months after the biju first gets into its possession, unless a tournament or other event is on-going for the beast.


***** Metagaming, Godmodding, and Character-Controlling are forbidden at all times. *******

27
Rules/Foundation / IC Rules (vote)
« on: April 29, 2017, 12:17:34 AM »
Linked are the IC rules as proposed by yours truly. Votes are Yay or Neigh, since the discussion on them has been left alone for as long as it has.

http://forum.shinobilegends.com/index.php/topic,9382.0.html (first post)

Ratify (Yay): 1

Reject (Nah): 1



* voting closes on May 5, 2017

28
Village Square / SL politics
« on: April 21, 2017, 03:45:39 PM »
Since getting my rear end handed to me in my new game EU4 (completely different animal from the 3rd) I started to wonder what kind of politics the SL realm has nowadays. No, not here on the forum, but like, in-game between player nations. Like, are there any rivalries left between nations, any long-standing alliances or such? Any political intrigue between Kages?

29
Spam / Funny Naruto memes
« on: April 16, 2017, 06:29:19 AM »
While browsing, I found this:



And could not help but start up a thread on funny Naruto memes. Cause we're not sure most of the canon tailed beasts consistently stayed in one family long enough for this to really be a thing for them.

But dat Kurama be like - "You fight and procreate like your mother. Good job kiddo, you really moving up from that Sasuke kiss..."

And Naruto just can't even...

30
Spam / When you are sad...
« on: April 08, 2017, 04:01:36 PM »

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