Shinobi Legends Forum

Roleplay => Village Square => Topic started by: Timothy on February 09, 2017, 04:18:33 AM

Title: Tori no Kuni SL RP Event
Post by: Timothy on February 09, 2017, 04:18:33 AM
The 4th Hokage has returned after several years of traveling amongst the lands of 'normies'/non shinobi, studying the culture of those who live without chakra.

His goal is to find a compatible Female Uzumaki who can carry on the Tori Summoning Contract/become the Head Miku to Tori no Kuni (Land of Birds). This is to preserve the 'contract' the Tori Miku Lineage holds with the 'divine messenger' Yatagarasu, a 3 legged crow of lore. The original Tori Miku was an Uzumaki, hence why Tomi seeks one of their clan who might be compatible genetically.

However not all of Tori no Kuni wants to have the Tori Miku lineage restored as they hoped it would have died out with Tomi. (He holds the blood of such/it's a long story but has been established in his biography for some time) Hence there will be a civil war in the Land of Birds. Those who support the revival of the Tori Miku to power, and those who greed to contain their current status quo.

Both factions will vie for contracts with the various Hidden Villages to fight in their civil war to determine the fate of the Land of Birds. This might involve the assasination of the potential canidate, the destruction of the Divine Gate Lineage Scroll (A blood contract which permits the summoning of Torii as a powerful artifact), and what not.

http://narutoprofile.wikia.com/wiki/Kuchiyose%3A_Torii

I still need to brainstorm and come out with some in character reward for those who might be involved on either side of the civil war. It has to be appealing to join both factions.

I'll need to get things sorted out/multiple people involved in the brainstorming phase/moderators to regulate it and such. More or less, think of it as potentially being in a Naruto Movie/Filler Arc. The purpose is to write a compelling, interesting story whom the players determine the outcome with their character's various actions and so forth.

Here is the link to familiarize yourself with the Land of Birds Lore I created.

http://narutoprofile.wikia.com/wiki/Land_of_Birds

Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 09, 2017, 04:54:11 AM
The civil war is between two factions. Those who seek to restore the Tori Shrine Maiden Lineage as the governing power of the Country, and the Daimyo who wish to keep its power/status quo. It was roughly over 20 years ago in lore which the Daimyo took full governing power due to the Tori Shrine Maiden Lineage abruptly disappearing. Long story short, Tomi's mother was the next of line but twisted events led to her fleeing the country and dying in child birth in Konoha.

This will be the premise of the Civil War.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 09, 2017, 05:51:41 AM
Civil War in the land of birds huh? Interesting premise, I imagine plenty of NPC action, but one thing that I must ask is what is the timeframe that this RP is expected to take place over?
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 09, 2017, 06:14:40 AM
So far, I imagine the time frame will be a week once it actually starts off. If someone fails to post within a certain time limit, an Event RP Moderator will take their place and rp said character as they see fit until the next post timer which the player can take back control of their next post/deal with how the Mod used their char in the last post. The exact time time limit will be up to speculation. For this case, Event RP mods must be impartial to the characters involve and seek to advance the story in a way they deem to be part of the 'flow'.
Title: Re: Tori no Kuni SL RP Event
Post by: Teostra on February 09, 2017, 06:33:07 AM
I think it's a valiant effort, but I really wonder how you'd go through with it. Hopefully you'd be able to get enough participants that actually stick through with it, or else you're gonna be doing a lot of mod posts. I think some people tried doing a big RP event to go across the sea, but that I think only made it two/three rounds. And the hunting thing didn't work out either. But if you expect a war to get done with in a week, you're crazy >_> Only way I could see that working is if you had everyone post at least once per day...and with posts like what happens in bijuu fights, that ain't happening.

Also, you plan on doing this on SL or the forums? IC or OOC? Teo probably wouldn't join (unless he was paid) but I'm sure you'd get a few interested people. And would you have a set power limit? Pre/mid/late/end-level Shippuden for example. Or just SL anything goes powers? Like, if someone just joined and said that they could bench press the moon before slam dunking it onto the village, that'd be pretty stupid.

Regardless, I wish you the best of luck and am glad to see someone trying to promote RP.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 09, 2017, 05:38:43 PM
Hmm, it definitely brings forth a lot of questions to be answered. SL likely couldn't successfully hold a large scale event at the moment. Instead of a civil war, it might be best to scale it down to a single mission with one group attempting to safely escort the Tori Miku and one group attempting to kill her on her way to Tori no Kuni. It would shorten the whole thing and perhaps make it more doable/only require say 4 people in total to manage with an extra moderator to keep an eye on things.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 10, 2017, 01:21:44 AM
Hmm, it definitely brings forth a lot of questions to be answered. SL likely couldn't successfully hold a large scale event at the moment. Instead of a civil war, it might be best to scale it down to a single mission with one group attempting to safely escort the Tori Miku and one group attempting to kill her on her way to Tori no Kuni. It would shorten the whole thing and perhaps make it more doable/only require say 4 people in total to manage with an extra moderator to keep an eye on things.

Sl can't "handle" such a large event?

Pockets full of posies it can't! What you can't do is suddenly start a large set of civil war battles. There is no logic to such an immediate scale-up. It makes sense for it to start small in the normal flow of things, and a week is way too short of a time in my opinion. A week per MISSION, maybe, but for the entire event?

Nah, I think a month or even 2 is more reasonable for an Event of this sort. It starts small with the realization that Tommi is back and looking for someone to replace the contract; in other words, someone to carry on the lineage. Some are overjoyed, some not so much; until Tommi finds a suitable replacement, there is no need for a mass taking up of arms, as an army of regulars vs Yellow Flash = Madara busting down the stall door while when you are just getting started.

Tommi obviously might be the last of them, so sending a few spies to tail Tommi and keep an eye on progress would be a good start. They will want to start securing mercenaries and such early on, and send out NPC's (or even players directly playing a shinobi from that land) to attempt to recruit from the villages.

As the incumbents shore up their military power, those seeking to restore the lineage would warn Tommi of the build-up, leading to their subsequent arrest/imprisonment. Tommi, if he has not found a successor even by then, will have the additional issue of having to possibly force the lineage back on the current ruling elite, and may want to do a little recruiting of his own. He'll have to prioritize taking out his opposition and finding a successor.

If for some reason he still has not found a suitable successor, the Tuni sort would send some of their better mercs to try to take down Tommi, well aware of his reputation(s) and intending to do it ambush-style (similar to when the Yellow Flash was ambushed in the SL fanfic, but with a likely different outcome).

Tommi likely survives and at that point will have to blah blah blah as it goes on.

The logic conclusion to the event requires only two things:

` Tommi to find a successor who accepts the role
` The ruling elite accept the new successor, willfully or post-mortem if needed.

Rules for the Event, geared towards the fighting portions:

**** If a player character dies during the Event, then their character is locked in death until the end of the "mission" that they are on, the mission of which can last no longer than 2 weeks at a time regardless of the amount of active posting.

**** Each participating character can only use 1 enhancement (Invisibility, lightning release armor, susano'o, sage mode, earth grudge fear, etc.) at a time during the Event. What counts as an enhancement is very broad, but the GM for the Mission ultimately decides disputes.

**** To keep posting disputes brief, the two or more parties involved in the dispute may present their case via PM to the GM ONCE before the GM makes a decision and posts it in the zone/board, etc.. If more than one is sent, then only the first one recieved will be counted. These must be resolved within 48 hours, and if the GM does not post a decision by that time, then the original poster reposts, omitting the challenged material, and then the match continues without further delay. If this occurs more than once in a Mission then the appointed GM will be replaced.

**** Players cannot play characters from both sides in the same Mission, even if the characters are NPC's, without the explicit permission of all of the other players in the Mission.

**** While this Event is technically IC, consequences such as death are altered in order to limit excessive risk to player characters only. Specific NPC's die when killed, regardless of which side they are on, unless revived by a player character.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 10, 2017, 02:31:16 AM
I like the way Eric has put it. It's well formatted, one mission per week, and so forth. His suggested time frame is also quite stable/each week could be considered a 'chapter' in the Tori no Kuni Arc.

We need to discuss the in character rewards for participating on either side of the story.

What will the Pro Miku faction gain if they succeed?
What will the Pro Daimyo group gain if they manage to keep him/her in power?

Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 10, 2017, 03:48:32 AM
Well, in order for both sides to get something, then we'll need conditions for failure of the succession group. Tommi, would your character have a point of giving up, or would he need to be off'd in order to beat him?

But IC rewards will in a sense determine the kind of people who come join the RP. Is there even a target audience for this RP?
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 10, 2017, 04:36:08 AM
Good question, Tomi himself could be convinced to abandon his quest if the candidate for the Miku is captured/threatened with an ultimatum involving execution that he cannot prevent unless surrending.

There wasn't any specific target audience beyond the Uzumaki Clan as they're heavily involved in the lore of Tori no Kuni/one of their members was the first Miku of Tori.

Yatagarasu itself might become involved in some shape or form if there is success for the pro Miku faction. The specifics are still being considered/developed. I envisioned Yatagarasu to be a large 3 legged crow spirit of black fire  in the years past. It was always my intention to develop it's character/make a reasonable way to summon it in RP as an entity as strong as a super summon. How powerful it would be is currently in speculation as it obviously can't be overpowered.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 10, 2017, 04:48:58 AM
Maybe for helping the Torii contracter out, the supporters get to learn a limited version? While for helping bring down the contractors the antagonists get to sign the Torii contract, essentially removing the specialness of the lineage and ensuring that as a symbol they are bastardized?

And if you really are just going for the Uzumaki clan, then much of your target audience is going to be Uzushiogakure I imagine. Not sure what kind of stuff they're into, but a cool, one of a kind seal would probably be incentive for them.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 10, 2017, 06:55:53 AM
I wasn't specifically gunning for the Uzumaki, they just happened to be involved in the lore hence Tomi's journey to find a compatible successor bearing their blood.

The contract itself is unique, it requires the blood containing a specific genetic sequence in which not every Uzumaki would be compatible, however the chances are higher if the individual is a fated member of said clan. The lore involved makes it if anyone attempted to sign the scroll not possessing the right blood (ideally a direct descendant of the first Miku of Tori) would fall into an eternal nightmare & eventually die.

There is one caveat around this, being if Tomi donates a vial of his own blood which can be used as a substitute combined with a provided substitution summoning scroll with the appropriate formula.

Such is part of the story/why Kirk who temporarily held onto the contract scroll at one point around 2012 was unable to sign it.
Title: Re: Tori no Kuni SL RP Event
Post by: Vail on February 10, 2017, 01:31:46 PM
Well as a speaker for Uzushiogakure, I'd like to say that we're interested in taking part in this whole shindig! I'd be willing to NPC some of the characters as well since I've taken to doing that on SL already.

I like the way Eric has structured it and provided details, especially the part about restricting characters to one "power up" in the event.
Title: Re: Tori no Kuni SL RP Event
Post by: Hazama on February 10, 2017, 06:26:25 PM
This seems like a lot of fun, you know I'm always willing to help you out Tim :p whether you need Athos ICly for an event or just me OOC.

Plus, I agree with Tobi, I think Uzushio welcomes the idea with open arms.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 10, 2017, 07:33:22 PM

... The contract itself is unique, it requires the blood containing a specific genetic sequence in which not every Uzumaki would be compatible, however the chances are higher if the individual is a fated member of said clan. The lore involved makes it if anyone attempted to sign the scroll not possessing the right blood (ideally a direct descendant of the first Miku of Tori) would fall into an eternal nightmare & eventually die.

There is one caveat around this, being if Tomi donates a vial of his own blood which can be used as a substitute combined with a provided substitution summoning scroll with the appropriate formula...


Hm, an incentive to not just disintegrate Tommi then. Would the leaders of Bird Country be aware of this caveat? If so, I imagin obtaining some of Tommi's blood and said subtitute scroll would be one of their priorities, if we are keeping the prizes the same.

We'll need a list of candidates for GM's. The 1st mission, the one where the Bird Country leaders find out that Tommi is alive, is relatively simple, and would be a fine way to test out the non-zone kinks to this Event, and generate visibility. We need at least 2 active people able to play as GM's and 2 active participants minimum in order to get this underway. It sounds like the bare minimum to get this done has already been reached, or at the least can be reached by weekend's end.

Missions, once they become available, can be posted in Mission HQ on here first and then, when all the technical details such as who the GM is and location and times are set, posted in the Ichiraku Ramen message board in Jisiegakure so that players can physically go see the listings if they so choose (or the Mission HQ board on SL). In particular, it should be first come first serve. Each mission should detail the following in one way or another:

** GM slot
** # of player character slots
** # of players playing NPC's
** Projected start date (should be at least 3 days after the initial posting)
** Projected end date (these vary, but again, no later than 2 weeks after the actual start date)
** Initial posting location (zone, board, etc.)
** Times for active posting (IE, 7:00pm EST or 12:00am EST, depending on GM and players).

Characters made/adjusted specifically for this event can be posted in the character profile sections of this forum. For example, Eric Nara (because only 1 enhancement is allowed at the moment) would probably have "extra connection to shadow" as enhancement, leaving behind sage mode, Inner Beast Spirit Transformation, my long range eye scope, and even my sound regulating earbuds.

The limit for enhancements, taking into account most tailed beasts have a passive ability that would by default take up the slot for any jinchurikii, should probably be increased to 2 as well. Then again, we should be clear on what counts as an enhancement and what doesn't right from the get-go, bearing in mind that not all enhancements are equal.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 11, 2017, 01:29:36 AM
I asked Nathan to see if he wanted to GM it. Yomi might be interested as well.

The limited version of the Torii Summoning would be a fair boom for those involved in Jinchuuriki fights. It wouldn't involve the variants which allow the sealing of the Bijuu or the further elaboration on their chakra disruption abilities.
Title: Re: Tori no Kuni SL RP Event
Post by: Nathan on February 11, 2017, 01:55:17 AM
I'm used to GMing things by voice and off the top of my head, so GMing through text should be a breeze. If everyone is willing, I have no qualms GMing. If there needs to be an additional GM, then I suggest one of the actual GMs like Yomi as Tommi suggested.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 11, 2017, 06:45:55 PM
Okay, so since we are going with the idea of enhancement limitations, what counts as an enhancement for the sake of this RP? What criteria will be used to determine that? And how many of these "enhancements" will be available for the RPers?

I originally proposed 1, but then thinking about what an "enhancement" in the broadest sense was, felt that 2 was more reasonable. However, depending on what we consider to be an enhancement, it could really become a choice of enhancement (IE, choose sharingan, you can get susano'o along with the other buffs, while choosing mind eye's gives extra perception only) that still focuses in on a meta.

So what should count as an enhancement?


=================================

Alright, so I am thinking that enhancemetns be divided between two different levels:: Active and Passive, that participants are allowed to have one of each.

Examples of Passive: Standard chakra sensing, Ultimate Shield, chakra control through all points, passive biju abilities like regeneration, kaguya bone durability and bodily regeneration, etc.. Does not require activation at all, and is constantly active for the player character.

Examples of Active: Sharingan (any form), byakugan, 8 Gates Formation, lightning release armor, earth spear, dust release, etc.. Requires activation of some sort, and whether it can stay active for long periods of time or is a time limited buff, it requires activation.

Banned Power-ups, stacks, etc.: While the character may possess this, these are not allowed to be used in the RP: Rinnegan, Tensaigan, sage mode, more than 3 chakra natures in a single encounter (this includes KG elemental natures, so wood release, water release, and earth release only for example), sound release jutsu that liquifies kaguya bone or steel, Izanagi, Kotoamatsukami, Kamui intangibility, any Kamui that operates faster than 2 seconds, combination of speed enhancements that allows one to go faster than the speed of sound, combination of defense enhancements that allows one to achieve psuedo invulrenability beyond that of Ultimate Shield, Jashinist Immortality stacked with any defense (Earth spear for example), custom enhancements that violate any of the above (IE, no space-time jutsu sniping with a non-Kamui technique, intangibility period, chakra states that are similar to sage mode such as sage transformation and "special" chakras like chaos, corruption, or monk chakras), biju cloaks + speed and durability enhancing techniques, completely instantaneous manuevers or jutsu, chakra absorption or cancellation barriers that exceed an area of effect of a sphere with radius 5m, fuinjutsu that seals immediately upon contact.

The above list is not exhaustive, as the GM is permitted to gauge the participants' in the particular Mission and further limit player and NPC characters accordingly.

With that said, GM's cannot create NPC characters that: Violate any of the above list of bans, both knows everything and does everything (both knows the position of all of the people in Bird Country and can kill them all with sky lightning or something to that extent), or can only be defeated with a niche technique that no one in the Mission possesses or can use due to restrictions.


Stats. To make it easier for GM"s to make calls quickly during the fight, every player will be required to, in their in-game bio, list a summary of their "statistics" for the fight. This is to be used in character-character comparisons (if one player is faster than another, whether a punch from one player would cause significant damage to another, etc.). The stats chosen and what they do is based on the SL in-game stats, though not a perfect match. Everyone starts out with 10 (just like in the game) in each of these stats and may allocate up to 80 points throughout. This is to help GM's more objectively pick through certain scenarios, where a difference of stat scores makes it quick to determine the success/failure and extent of interactions:

Strength: Physical strength, physical resiliancy

Dexterity: Speed, handiness with a weapon or tool, agility

Intelligence: Able to put two-and-two together, decode complex problems, and understand the world using knowledge not experience

Wisdom: Experience, ability to learn from experiences, chakra control, jutsu strength

Constitution: Willpower, chakra capcity, ability to resist torture, genjutsu and general tests of mental fortitude.

10 is E (acad), 11 is D (genin), 14 is C (chunin), 20 is B (Jounin), 30 is A (Sannin), 50 is S (Kage).


The next question of course is "how do power-ups work?" Because it is likely that players will attempt to gear their power-ups to their base stats (IE, put no points in dexterity and use lightning release armor to shoot up to B while it is active) and as a consequence of the proposed restrictions, the easiest way to handle power-ups is simply that by default a player has 20 "extra" points that may be alloted to their stats whenever they activate their desired power-up. If the player has not in some way identified which would be increased by how much, then the GM, if necessary, may make the decision during a ruling.

Much of this may seem overwhelming at first glance, so to give an idea on how a character profile fitting these criteria would look like, I have listed a few examples:


Eric Nara

Elements: Yin, Fire, Wind

Enhancements: Shadow imitation sensory (passive), Yang release: Inner Beast Spirit Transformation (active)

Strength: 10               [+15 with active]
Dexterity: 10 + 20      [+5 with active]
Intelligence: 10 + 20
Wisdom: 10 +  20
Constitution: 10 + 20 

Becuase Eric has generally weak strength, most of his focus will be on using his ninjutsu and some level of manueverability to deal with his quarries. His character is geared towards using and dealing with ninjutsu, genjutsu, etc. In many ways this is the average player, as many players tend to stay away from taijutsu-oriented battles. His all around nature is both a strength and a weakness, in that while his active is present, he is an extremely well-rounded fighter who can in general fight toe-to-toe with anyone but specialists, making him very adaptable.

With that said, specialists are his most dangerous threat, because in one category or another they are almost certain to have at least 10+ points ahead of him, which can mean the difference between keeping his foe caught in his jutsu and his quarries escaping, making a much needed handseal and becoming fertilizer, or falling prey to genjutsu or making a get-away.

Athos Uzumaki

Elements: Earth, Fire, Wind

Enhancements: Ultimate Shield (passive), Tailed beast cloak (active)

Strength: 10 + 20         [+10 with passive, +5 with active]
Dexterity: 10 + 30     
Intelligence: 10 + 5
Wisdom: 10 +  5
Constitution: 10 + 20    [+5 with active]

While "canon" Athos is a powerhouse in every regard, this Athos is much more focused on taijutsu-in-your-face style combat. While fuinjutsu may still be an element in his arsenal, his speed and strength allow him to focus more on his taijutsu, able to catch much slower players completely off guard at anything but extremely long range, and one-hit kill much weaker players who have far less strength. While he can perform handseals quickly and use ninjutsu and such still, his greatest strength would be to utilize taijutsu and physical tools to smash his opponent.


Kamui Uchiha

Elements: Yin, Fire

Enhancements: Edo Tensei zombie (passive), Sharingan (active)

Strength: 10         
Dexterity: 10 + 15     
Intelligence: 10
Wisdom: 10 +  25         [+15 with active]
Constitution: 10 + 20    [+5 with active]

Kamui, with his Edo Tensei body, is only taking Constitution because of his intended fight with genjutsu; if he runs into another genjutsu expert who has 50 overall in wisdom who tries to reverse his genjutsu on him, he wants to be able to resist it. Of course, if he cannot perform the handseals that many genjutsu require it would be a moot point so he keeps his speed decent, and Constitution would even be needed to attempt to resist seals that other players attempt to place on him, the most common method for taking an Edo out of the fight for good.

Against Athos he would need to use the genjutsu with either a gesture or not be in particularly close range, because Athos is fast enough to smack him before he gets more than one handseal off at even mid ranges. Against Eric, however, he is best keeping to mid-range, as his wisdom trumps his Constitution and, in general, would make him a fairly easy target for his genjutsu, especially since he doesn't have sharingan. 

Against another character like himself, however, it would be in his best interest to catch his quarry off guard and hit his foe with a genjutsu before his foe has a chance to hit him with genjutsu. Or, use his Wisdom to ensure that his susano'o hits as hard as it possibly can.



---------------------

The point of the stat distribution is to make judging easier. Since it uses statistics that somewhat mirror the SL in-game system, and is kept relatively simple as far as bio work goes, it should streamline the judging process whenever a "who is faster" or "which jutsu is stronger" situation arises.
Title: Re: Tori no Kuni SL RP Event
Post by: Camel on February 13, 2017, 01:09:02 AM
Along with the implementation of stats into this event, it would be nice if we could add random possibility into the mix. Sort of how DnD incorporates dice rolls into each action that a character attempts to do and vice-versa.

Either way, I am interested and will keep adding my input along the way. (I won't be available to volunteer as a gamemaster until next weekend. The other team members should be available and don't hesitate to ask to see if that have some time on their schedule to participate.)
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 13, 2017, 06:20:01 AM
Eh, the restriction system thus far seems just a tad limiting for Tomi storywise. For example, he uses Earth & wind mainly but often utilizes the Wood Element to create buildings for his travels. I request that he still be allowed to do so during his quests.

The stat system confuses me a tad so mind helping me out with that? Tomi is notorious for being one of the most elusive Shinobi in existence. How would you categorize his abilities and stats Eric, & why?
Title: Re: Tori no Kuni SL RP Event
Post by: Iburi Ray on February 13, 2017, 06:55:35 AM
I like the Idea of limits, due to the fact of so many op things people tend to use, I am no outlier there either, but I have a question of summons. Restrictions on those? If so what are they. Also in my case of being an Iburi, would the Iburi smoke would that count towards my limits?
 All in all the Rp sounds like a great idea, but what about specific jobs. Seeing as how DnD this is looking, will each person fall under a class or just use a normal ninja rank. If we do classes does it enhance any of our passive/active buffs?
Title: Re: Tori no Kuni SL RP Event
Post by: Teostra on February 13, 2017, 06:57:59 AM
What's wrong with one KG, one Hiden, and one trait?
Title: Re: Tori no Kuni SL RP Event
Post by: Ѕhadow on February 13, 2017, 06:58:59 AM
Just use my guideline? >>;
Title: Re: Tori no Kuni SL RP Event
Post by: Becquerel on February 13, 2017, 07:01:04 AM
Working with Kayenta, I've tried creating a kind of DnD system for SL, but it didn't really take off :( Regardless, I hope you have good luck with your RP event!
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 13, 2017, 07:13:19 AM
Eh, the restriction system thus far seems just a tad limiting for Tomi storywise. For example, he uses Earth & wind mainly but often utilizes the Wood Element to create buildings for his travels. I request that he still be allowed to do so during his quests.

The stat system confuses me a tad so mind helping me out with that? Tomi is notorious for being one of the most elusive Shinobi in existence. How would you categorize his abilities and stats Eric, & why?

Now now Tommi, just because this is your story doesn't mean you get to judiciously skirt the intended power cap on people. :P

Man, that would, be kind of tough, because while Eric could be fairly well fit into this category because he is not a catch-all, Athos and Kamui full extent characters were extremely difficult to do without focusing in on without making them specialists.

The point of my proposal is to make people with everything pick their favorites out of the bunch for the sake of balance. I understand though that saying "no completely instant manuevers or jutsu" basically means no hiraishin (or flying shadow in my case) is kind of a downer, but the stacking of instant this and instant that led me to consider that restriction.

Based on these from your character biography:

Quote

STR: D  (Physical Power)
AGI: S  (Speed, Ability to Dodge, hit, maneuver, etc.)
VIT: B  (How much damage one can take)
STA: S  (Chakra Capacity)
CHA: EX   (Chakra Control, Shape Manipulation & Chakra Manipulation)
 

Tommi Uematsu

Elements: Wind, Earth

Enhancements: Uematsu heritage (passive), sharingan (active)

Strength: 10               
Dexterity: 10 + 30      [10 (passive)]
Intelligence: 10 + 10
Wisdom: 10 +  20       [ 10 (active) ]
Constitution: 10 + 20 

The issue with Tommi full description is much the same as I had with Kamui and Athos full; covering near every single base makes it difficult to slot him in. However, the closest that he would be is, at base, a balance type much like Eric. However, unlike Eric, Tommi relies on speed and maneuverability to get around the battlefield, so in order for his dexterity (agility essentially) to be his max, some points have to be taken from other places, such as strength and intelligence.

Now this doesn't seem to make sense, at first, since Tommi being incredibly intelligent like his inspiration character seems critical. But notice that, with the sharingan active, Tommi's wisdom makes up for this; his experience, not his intelligence, and great chakra control means that, combined with his speed, where Eric would be fairly vulrenable to a character like Athos, Tommi has the ability to shine as his agility is greater.

However, genjutsu is still a vulrenability, as a character such as Kamui still has a wisdom greater than Tommi's constitution. Additionally, while perhaps not as fast, Athos is physically far stronger and physically durable, meaning that close-combat is still fairly out of the question unless Tommi dodges every single one of Athos' blows.

Landing his own punches will do no good however, so long-term Tommi would want to attempt to use jutsu. However, he has the agility to evade Athos and, should he catch a character like Kamui off-guard, then he can launch a genjutsu, and, before Kamui breaks it, launch another attack due to his dexterity.

But now this opens up the question of what exactly intelligence is for. The answer is that intelligence is for "new" or "subvert" things. For example, when he first encountered Eric Nara in the plains, his experience fighting dragon summoners and sage mode users told him that, what with Pyro's expulsion of flames, that he would be dealing with a fairly straight up fight of ninjutsu. Because there are few Nara in the realm, Tommi has little experience fighting them, especially Naras on the caliber of Eric.

Naturally then, Tommi is caught almost completely by surprise when Eric executes his actually intended move, using the shadow of the grass in the plains to curse Tommi's shadow. Now, being from Konoha and possessin the sharingan, Tommi has the experience and tool to know that shadow imitation is a Yin release, so by activating a fuinjutsu that nullifies yin release jutsu on his local person, he can delay his opponent's usage of it. And so on and so forth.

I like the Idea of limits, due to the fact of so many op things people tend to use, I am no outlier there either, but I have a question of summons. Restrictions on those? If so what are they. Also in my case of being an Iburi, would the Iburi smoke would that count towards my limits?
 All in all the Rp sounds like a great idea, but what about specific jobs. Seeing as how DnD this is looking, will each person fall under a class or just use a normal ninja rank. If we do classes does it enhance any of our passive/active buffs?

Hm, I had not thought of any limits for summons, to be honest. And base on how the stats are arranged then yes, each person would in a sense have a class, but not an overarching one no.

Just use my guideline? >>;


http://forum.shinobilegends.com/index.php/topic,8853.0.html

This set, or do you mean another one? My main objective was to make these stats relatively simple and easy to implement. Their main usage is to allow GM's to compare two or more players more easily in order to see if there is a considerable advantage that one has over the others and to keep people from being godly at everything during these Missions.

What's wrong with one KG, one Hiden, and one trait?

Objectively, nothing is wrong with it, but from my biased point of view, that alone doesn't really help the GM much nor keep jutsu stacks from stacking like Jenga Towers with unlimited blocks. But that's my opinion.

Working with Kayenta, I've tried creating a kind of DnD system for SL, but it didn't really take off :( Regardless, I hope you have good luck with your RP event!

Throwing in some luck would be an interesting touch though, I have to admit. I have no idea how to do it without complicating the RP's system.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 13, 2017, 11:00:58 AM
First Hokage versus Fourth Hokage ... Have to say Camel man prolly has the advantage xD
Title: Re: Tori no Kuni SL RP Event
Post by: Nathan on February 13, 2017, 05:37:53 PM
I have no problem with GMing without anyone being restricted as this is SL after all, but I wouldn't mind throwing in my own system that I use in another game I GM. It's a more simplified version of DnD and, unlike Eric's, instead of just using it to judge we could use it as a basis for this entire event in order to mix things up. I'll post it once I'm home -- as it's rather lengthy and not something I can do from my phone -- and I'll exlaplain how everything works. Like I discussed with Eric and said in the beginning of this post, I have no qualms with us just using the normal SL way of no restrictions, but I also believe that using a system similar to mine or Erics could make for better flow, less arguing, and easier GMing.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 13, 2017, 06:14:18 PM
I'm game for hearing out how Nate's system would work once he has the time.
Title: Re: Tori no Kuni SL RP Event
Post by: UettoSenju on February 13, 2017, 10:57:53 PM
I may just have to find time to join in on this. It sounds so fun. I love the idea of limited power.

Question though. Can it be a flash back/forward rp so those locked in rp currently could participate?

Also I think I'd be cool to void death during the event. Instead if you get a fatal wound or such you are out until the next week due to having to heal. Or out for two weeks.

Also why not just make it really interesting and add in chakra caps as well?

Make a format to were people have to fit their character to it by totally reworking said character.

If I had a computer I could type up something real quick but sadly just this phone.

Anyways apply the stat system Eric spoke of. Apply a bias chakra cap (genin 30 chakra point, chunnin 60, joinin 100, etc). Apply a jutsu cap (example genin allowed to know five d rank jutsu and one c rank; chunnin 5d, 2c, 1b; joinin 5d, 3c, 2b, 1a; etc) each rank jutsu cost x amount of chakra ( drank 3, crank 6, etc).

Everyone involved makes a bio stating what justi they have and what rank it is. Simple taijutsu and weaponry cost nothing along with enrank justu. If you expire you chakra limit you faint and have to sit out to recover till next week. Like Kakashi in the first arc.

Genin can have one element. Chunnin two elements or one element & a special skill (special skill being kkg, hidden jutsu, gates, ect) that is limited, joinin similar to chunnin but more advanced skills, Sannin/kage similar to chunnin but mastered skills. Then for those who are chunnin-Kage who choose no special skill you can have more points added to you chakra pool and if you give up an element more added to physical sets. If one chooses to have a special skill they can have +5 justu added to their jutsu cap with all 5 pertaining to the special skill.

I think you can see what I'm getting at with it all. Make it more in depth limiting with a system the cancels out loopholes the best it can.

Let's face it this is SL... if there is a loophole we will us it >:)
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 13, 2017, 11:54:22 PM
Also I think I'd be cool to void death during the event. Instead if you get a fatal wound or such you are out until the next week due to having to heal. Or out for two weeks.

Also why not just make it really interesting and add in chakra caps as well?


Death timeouts being Mission based instead of time-based might be more sensible in this case.

However, I do caution against piling every possible reform into one Global Event. If players need to make a profile wikia page the length of mine just to list the stuff that they're limited to, then that system has become waaay too complicated for this first run imo.

From what I'm seeing we haven't gotten to that kind of length yet, but just some extra nickles I have. :)
Title: Re: Tori no Kuni SL RP Event
Post by: UettoSenju on February 14, 2017, 01:28:47 AM
Also I think I'd be cool to void death during the event. Instead if you get a fatal wound or such you are out until the next week due to having to heal. Or out for two weeks.

Also why not just make it really interesting and add in chakra caps as well?


Death timeouts being Mission based instead of time-based might be more sensible in this case.

However, I do caution against piling every possible reform into one Global Event. If players need to make a profile wikia page the length of mine just to list the stuff that they're limited to, then that system has become waaay too complicated for this first run imo.

From what I'm seeing we haven't gotten to that kind of length yet, but just some extra nickles I have. :)

I said a week due to the it being said mission would be a week time frame.

I didn't think it would be a huge thing to apply but perhaps. I still thank that a chakra pool cap would be cool though.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 14, 2017, 02:12:20 AM
Hrm, my main focus in the Tori no Kuni Arc is story telling. I do want people to have enough freedom to be able to express their creativeness while sticking to their roles as not everyone can be the Protagonist. Nor can everyone be the evil Sith Emperor. So a balance is preferred from me.

This Story Arc will be set after the event Warren has done chronologically. Even if you're currently up to something character wise, you may time skip ahead as long as the gap in between is able to connect from point a to b type deal.

I want ideas on how to play the spirit Yatagarasu who is essentially the Messenger Deity worshipped in Tori no Kuni. It's a 3 legged crow spirit of black fires said to be Heaven's Messenger. The Torii were built to honor it. It apparently has the power to bless/make land fertile when channeled through a worthy vessel, being certain Shrine Maidens. The summonable Torii Gates are an extension of its power. My thoughts so far is it will make an appearance at the end of the Arc. Perhaps it will grant a blessing if the Tori Miku line is restored.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 14, 2017, 02:28:43 PM

I want ideas on how to play the spirit Yatagarasu who is essentially the Messenger Deity worshipped in Tori no Kuni. It's a 3 legged crow spirit of black fires said to be Heaven's Messenger. The Torii were built to honor it. It apparently has the power to bless/make land fertile when channeled through a worthy vessel, being certain Shrine Maidens. The summonable Torii Gates are an extension of its power. My thoughts so far is it will make an appearance at the end of the Arc. Perhaps it will grant a blessing if the Tori Miku line is restored.

And a curse if the line isn't? Or just no special blessing at all?

I think that it is reasonable to assume that something like this would be somewhat detached from ninja civilization, and so probably won't be popping out standard ninshu stuff. If Warren's event gives any indication as to what spirits tend to have in their arsenal, it is probably a being overflowing with vitality (IE, Serean is overflowing in corrupt spiritual power) that can be granted or taken not necessarily at whim, but as easily as a tailed beast can manipulate its own chakra.

Now, since there may be individuals who want to capture this creature, I think it is a safe assumption that you either make it uncapturable like trainer pokemon (in most pokemon games) or  give it some fighting ability so that it can defend itself. After all, if the creature won't willing bestow its blessings on the land, force might be on the mind of those who would have to otherwise live in a land with no fertile soil.

I said a week due to the it being said mission would be a week time frame.

I didn't think it would be a huge thing to apply but perhaps. I still thank that a chakra pool cap would be cool though.


A chakra pool cap can be implemented, but then the amount of chakra each jutsu used would need to be accounted for and tagged to a number in some shape or form. Easy if it has a rank, not so easy if it doesn't have a rank.
Title: Re: Tori no Kuni SL RP Event
Post by: Nathan on February 14, 2017, 10:06:01 PM
Alright, so here is the system I had in mind that's taken from the other game I GM. Bear in mind that it can be altered if some people don't want too many restrictions, like Charka costs.

Name:
Age:
Clan:
Rank:
Title:
Bounty: 両 0
Tailed Beast:
Chakra Nature:
Kekkei Genkai:
Health: 100/100
Chakra: 0/0
Passive Ability:
Basic Stats
Strength:
Speed:
Chakra:
Advanced Stats
Hand Seal:
Weapon:
Taijutsu:
Ninjutsu:
Genjutsu:
Luck:
Ninjutsu
Kekkei Genkai/Special Abilities
Tailed Beast
Bag
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Basic Stat Cap: 200
Advanced Stat Cap: 5

Strength: Your physical prowess, but it also determines how strong your Jutsu hit for. For example, Fire Ball at 50 strength instead of 30 hits harder.

Speed: The speed at which your character moves. This can help determine if he's able to do things as fast as he says and if his opponents are fast enough to react. Someone with 50 speed going against someone with 10 is obviously going to have an advantage.

Chakra: Your Chakra capacity; how much you can hold. The more you have, the more Jutsu you can perform.

Hand Seal: How fast you can perform hand seals for Ninjutsu and if you can perform actions such as one handed seals or no seals whatsoever for Jutsu that usually require it.
 
Weapon: Your ability with a weapon. Kunai, sword, whatever it is it determines how well you are with it; your skill. Your speed and strength obviously play into this as well, but this is your skill with it; doing things like disarming and the like.

Taijutsu: The same as Weapon, essentially, but with your fists. A guy with 50 Strength and Speed could beat a guy with 100 Strenght and Speed if he was skilled in the art of Taijutsu whilst his opponent was not.

Ninjutsu: Your Chakra control. The better it is the less your Jutsu cost when performing them.

Genjutsu: Your ability in Genjutsu as well as your ability to break out of Genjutsu. If you have no skill in this and you get caught in a Genjutsu, then you're gonna need help getting out; however, if you do, then the higher it is the easier it becomes to break or even reverse the Genjutsu.
 
Luck: Determines how well you perform on dice rolls. Have a 0 in it and you roll a 9? You keep the 9. Have a three in it and you roll a 9? You have 11 now.

This is what I use for the game I GM over Skype which I know SL is vastly different from. I think it'd be fun to limit ourselves with this system, Eric's system, or something similar; however, on the same hand I'm aware that SL has always been about freedom and I'm completely fine with GMing the event with the regular SL rules. If this is used, though, then we can obviously change some things around like removing Chakra and Ninjutsu as, unless you guys really want to limit yourselves, these can't be used because it would require me to give Chakra costs to ALL of the techniques that you have and most of us have at least a hundred. Again, if everyone wants to actually do that and pick ten or so Jutsu, then I'll put the work in to take your submitted character sheets, give costs, and get them back to you before starting the event. As for the caps, Eric had asked the question as to why Basic Stats capped at 200 and Advanced capped at 5, and the simple answer to that is that it's easier to manage. Judging one's strength from 136 strength isn't too difficult or hard to explain, but determining someone's Jutsu cost with 136 Ninjutsu as opposed to something like just 3, is much harder to do and explain.

Again, we don't have to use this, but I figured I'd throw out the system that's worked for me for years and see how you guys like it. I tried to explain everything as best I could, but I'm sure I missed some stuff. If you have any questions feel free to ask. :D
Title: Re: Tori no Kuni SL RP Event
Post by: Camel on February 14, 2017, 11:07:56 PM
First Hokage versus Fourth Hokage ... Have to say Camel man prolly has the advantage xD

If I happen to roll a 20, which in that case it would be a critical hit and I roll a 1...well damn. This is exactly why I would love some DnD dice elements to be added, since it gives everyone a fighting chance.

Nathan has the right idea with his system. It was something that I was able to personally attend and also observe over on Skype.
Title: Re: Tori no Kuni SL RP Event
Post by: Teostra on February 14, 2017, 11:52:01 PM
Haven't people been trying to use systems before? The whole hero's guild subsection was full of ideas and stuff. =/ People sounded interested but it all fell through because no one actually stuck with it. Hell, I was even considering making one of those. I just wonder if this will be the same story as every other time his has been tried.
Title: Re: Tori no Kuni SL RP Event
Post by: UettoSenju on February 15, 2017, 01:00:06 AM
I don't get the dice stuff... off topic but just saying for anyone else who might not. However, I'm probably that one idiot lol.
Title: Re: Tori no Kuni SL RP Event
Post by: Teostra on February 15, 2017, 01:02:16 AM
I don't get the dice stuff... off topic but just saying for anyone else who might not. However, I'm probably that one idiot lol.

I think this is an example of how they work http://forum.shinobilegends.com/index.php/topic,9133.0.html
Title: Re: Tori no Kuni SL RP Event
Post by: Nathan on February 15, 2017, 02:43:58 AM
I don't get the dice stuff... off topic but just saying for anyone else who might not. However, I'm probably that one idiot lol.

I think this is an example of how they work http://forum.shinobilegends.com/index.php/topic,9133.0.html

That's the way they work in DnD which is pretty complicated, but in regards to mine dice rolls really only a occur when a decision cannot be made so it's left up to chance. Very rare, but it happens. If this is something we use for the event, I'll probably use dice rolls for, say, hiding, sneaking, etc.? Not quite sure atm.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 15, 2017, 03:19:24 AM
Admittedly am a tad confoozled by having to figure out every other little stat if such a system is implemented & thus nomimates Eric to do the initial calculations for Tomi & go from there <_<

As for jutsu cost and all that jazz, I've actually done some of that for Tomi already. For example, the summoning of a single Torii can deplete a 5th of his overall chakra pool, can ustilize Hiraishin up to 30 to 50 times assuming he did no other jutsu, etc. Again, I stress those numbers go down the moment other techniques are utilized.

As for Yatagarasu, I was considering having it be a rumored source of the Blaze Release in Shinobi Legends. As in its feathers are very similar to Enton. Of course, it would require the approval of other members of SL to be such a fable. Yatagarasu for the sake of things would have the power level of a tailed beast, but could not be captured, does not personally fight, & so forth in this story arc.

Title: Re: Tori no Kuni SL RP Event
Post by: Hazama on February 15, 2017, 03:21:54 AM
Haven't people been trying to use systems before? The whole hero's guild subsection was full of ideas and stuff. =/ People sounded interested but it all fell through because no one actually stuck with it. Hell, I was even considering making one of those. I just wonder if this will be the same story as every other time his has been tried.

You're telling me x.x I created the system and tried hard. Could never get anyone to stay...


But anyway, I wouldn't mind truly restricting myself even with the chakra limits. But it does fall apart like Teostra said, I always think it is worth a shot. A DnD sort of approach(Obviously not with actual dice rolling) could be fun.

Nate's idea isn't bad and the set up isn't bad but it then raises questions like what the boost for having a Bijuu is, how much chakra something would use, and so one and so forth.


I am just down to get involved in some fun RP xD
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 15, 2017, 03:45:25 AM
They key is to not get bogged down in whatever system that we are going to go with so that we can focus on the actual storytelling, which is much harder than I think we are giving it credit for. With that said, quick post vote on preferred system to use as a framework. After 3 days time (2/17 endtime) we'll use whatever system has the most votes as a basis so that we can start getting to work on crafting the Missions.

Already posted here in this thread are Eric's and Nathan's, but others have professed having come up with systems of their own. Post that system here. You can change your vote, but make sure you strikethrough your old vote and type in your new one below it (don't just delete your old vote).
Title: Re: Tori no Kuni SL RP Event
Post by: Hazama on February 15, 2017, 07:46:22 PM
I like both methods but if we are 'taking a vote' then I prefer Eric's method because it follows a formula I already know o.o I mean, plus he kinda did mine for me.

If anything, it wouldn't hurt to expand Eric's idea with some of Nate's but I ever liked the ranking numbers that have like 100 or 75 o.o I know how it works and how Nate would do it but my preference is Eric's method.
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 16, 2017, 06:27:54 AM
I vote for my system, because, I mean, what kind of signal would it send out to not vote for my own at least? >.>
Title: Re: Tori no Kuni SL RP Event
Post by: Becquerel on February 16, 2017, 06:48:24 AM
Chakra has always been a difficult subject every time it's brought up. Like http://forum.shinobilegends.com/index.php/topic,8853.0.html and http://forum.shinobilegends.com/index.php/topic,8891.0.html

The problem with setting different chakra limits with each rank is what exactly determines one's rank? In regards to the series, Naruto pretty much went from Acad to Genin to Hokage. Despite being a genin, he defeated Kakuzu, Pain, and even Kaguya (with Sasuke's help, who was also a genin).

So how will you determine everyone's rank who participates in this event? Technically, I think the only 'Official' Chuunin is TezukaNatsuki, who completed the 2015 Chuunin exams. If you let everyone pick their own status, then I'm certain everyone would pick Kage.

Or would you go by village status, so only actual 'Kages' would get the kage chakra cap? Still, I would like to see how this all turns out and how you manage to do it. Believe me, I've tried before :) The Hero's Guild is a testament to our joint efforts. It sucks that we couldn't take off, but that's just the nature of the beast and I wish you good luck!
Title: Re: Tori no Kuni SL RP Event
Post by: Nathan on February 16, 2017, 06:50:59 AM
This is why it'd be easier to not base it off of ranks as they don't mean much, and instead points. And, I vote for my system obvs.
Title: Re: Tori no Kuni SL RP Event
Post by: Becquerel on February 16, 2017, 06:57:52 AM
But how would you determine how many points everyone has? Or are you just going to give everyone the same amount of chakra points for balance purposes?
Title: Re: Tori no Kuni SL RP Event
Post by: Eric on February 16, 2017, 06:59:30 AM
Chakra has always been a difficult subject every time it's brought up. Like http://forum.shinobilegends.com/index.php/topic,8853.0.html and http://forum.shinobilegends.com/index.php/topic,8891.0.html

The problem with setting different chakra limits with each rank is what exactly determines one's rank?

In my proposal, everyone gets the same base points to work with. What determines thier rank in "chakra" is their own choice, with their choice of buff helping decide where a few extra points gets distributed.

In Nathan's system, everyone is given a set amount of points to distribute through their stats (much like mine). Both of our systems avoid using only qualitative information because that would defeat the purpose of stats if they were all qualitative.

Title: Re: Tori no Kuni SL RP Event
Post by: Nathan on February 16, 2017, 07:11:59 AM
What Eric said yeah. I was unaware that his system was also based on points -- for chakra specifically -- as I saw ranks in there when I skimmed it, but yeah. People distribute their points and get a set amount of chakra to use. If we take it further, then they also pick a set amount of Jutsu to use as wee and, in my system at least, I give the Jutsu chakra costs based on their Ninjutsu star.
Title: Re: Tori no Kuni SL RP Event
Post by: Timothy on February 16, 2017, 09:58:16 PM
Benefit of being a SL Kage means I get the 'kage' rank regardless of whatever restriction of rank they try to pull
<_<
>_>
<_<

To be honest, I don't think many people have considered the true limits of their chakra in RP like Tomi. It's usually 'I'm going to make this next super attack take the rest of my chakra' that one tends to define how much they have in a zone fight and what not.

Personally, I think it'd be a tad interesting if people actively thought of their chakra limit and used less jutsu as a result/limiting them to more opportune moments like it was in the anime/manga for many of the shinobi within Naruto.
Title: Re: Tori no Kuni SL RP Event
Post by: Iburi Ray on February 17, 2017, 05:33:18 AM
would like his done by Eric >_>
Title: Re: Tori no Kuni SL RP Event
Post by: UettoSenju on February 17, 2017, 05:47:55 AM
I don't see why for the sake of the rp arc ranks couldn't be assigned. It would make it more interesting to have all classes of shinobi ranks partaking.

Really we all are Jounin+ ranking more than likely.

I'd love to see there be some genin and chunnin level player though. We are limiting things so why not?

It is simply for the sake of this rp not something to stick.

Say we have 20 participants. 10 for each side. Assign ranks to number as such:
Tomi-Kage(it's his rp he isn't counted)
Pro-scroll-
1sannin
2jounin
3jounin
4chuunin
5chunnin
6chunnin
7genin
8genin
9genin
10genin
Anti scroll-
1sannin
2jounin
3jounin
4chunnin
5chunnin
6chunnin
7genin
8genin
9genin
10genin

Then put the ten name for 'pro' side in random generator and let it assign each player to a random number (same for other side). Whatever number your player gets assign shows what rank you will rp in respect to the rank beside number as shown above.