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Messages - The Chameleon Sage

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1
Game Related Discussions / Re: Account Restoration
« on: December 27, 2016, 04:03:55 PM »
Thank you so much for the help! ~ I remember you too!

2
Game Related Discussions / Account Restoration
« on: December 27, 2016, 05:43:06 AM »
Hi, not sure if I'm putting this in the right place, but I just have a question.

I used to play this game about two years ago as The Chameleon Sage, Seno. Since that was so long ago and RL stuff made me get really busy, naturally that account is gone now due to inactivity. I was just wondering if there is any way or any mod that I could speak to see if I could get that account restored (or if that's even possible)? Does anyone know how I would go about doing this? I didn't want to go ahead and write a petition because its a request, not a bug or something like that. Any helpful answers will be appreciated, thanks!


3
Village Square / Re: Skeleton Key
« on: May 13, 2014, 10:12:53 PM »
Agreed. This is a cheap way out of any Fuinjutsu whatsoever and it's OP. The two combined usually result in a void. Like Akira said, Shinko has basically made a jutsu that allows him to auto escape and completely negate an entire jutsu skill. Also like Akira said, its unrealistic. The Skeleton Key pauses the effect of the seal long enough to read its mechanics and then cast the seal off of your body? Yeah that's a definite void right there. On top of that, I doubt Shinko has the knowledge or study of Fuinjutsu to actually use this. This requires spending your whole life studying seals or something close and even then, it's not enough.

It's completely OP. Thumbs Down

4
Village Square / Re: Jinchurikii RP times under conditions of void
« on: May 12, 2014, 05:08:17 AM »
The whole attack has been voided? If so then aww...I was just getting ready to send out our little support team :-? Oh well, next time

5
Village Square / Re: Diverse, SL RP
« on: May 12, 2014, 02:51:52 AM »
I actually want to abandon my team and go there solo now. Just to laugh at the stupidity of the arguments. Then maybe I'll do something, then dramatically retreat.  :)

6
Village Square / Re: Diverse, SL RP
« on: May 12, 2014, 02:42:16 AM »
Interesting that bad huh? I was supposed to come to Kusa for about a week now. Is it really a mess? I am interested in seeing how much chaos is going down this time.

7
Village Square / Re: Actions per Turn
« on: May 09, 2014, 01:45:38 AM »
Well in a major RP event like an invasion or a tournament, Chuunin Exams (where did those go?  :?:) and so on, I can just imagine the arguments that may appear if a person does like three wide scale Shinra Tenseis in one post. Since they count as "offenses" they are legit, if you have the chakra for it. That's why I prefer the offense/defense/supplementary rule in zones, to prevent whole village destruction techniques being spammed in one post.

8
Village Square / Re: Actions per Turn
« on: May 09, 2014, 01:16:04 AM »
For me, depends on the kind of jutsu. I could block and crush their hand with Iron Sand or something related. I would use that against them or something  :)

9
Village Square / Re: Actions per Turn
« on: May 09, 2014, 01:06:41 AM »
Eh, to be honest I rarely use supplementary unless Kuchiyose no Jutsu counts (which I bet it does, since there is no attack nor defense involved in that).  :)

Anyway, Bocch, I see where you're coming from but if your opponent is starting off the fight with three S-Rank Techniques fired off simultaneously, which I know is stupid strategy wise, then that starts the battle off in an.... "interesting" way I should say. When Kay said that each turn is six seconds IC wise, then that leaves you with limited reaction time to dodge three techniques. It just isn't fair. Fire off one offensive jutsu at a time. No need to have a backup jutsu already fired and a backup jutsu  for the backup jutsu.


10
Village Square / Re: Actions per Turn
« on: May 08, 2014, 09:33:19 PM »
Eh that could become troublesome because some will not hesitate to abuse them. Usually making their three actions three nearly impossible to block\evade attacks. That or have a few bunshins or something use three attacks simultaneously. It's just not right. I usually follow the one attack/support/defense system. If I summon a Chameleon to whip out its tongue and catch an opponent at a lightning fast speed, I'm not gonna be launching a Rasenshuriken at the same time (not just because I can't use Rasenshuriken)

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