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Messages - Timothy

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316
Bugreports / Re: Mokuton Reset Title Mispelling?
« on: June 22, 2011, 11:31:53 PM »
My bad, didn't know this was the wrong sub forum to post in. I'm one of the newer members to the frum.  :oops:

317
Bugreports / Mokuton Reset Title Mispelling?
« on: June 21, 2011, 12:28:58 AM »
Fourth Reset in Mokuton reads: Senji of the Forest.

Is this possibly a misspelling of: Senju of the Forest.

If so, please correct it, Neji.

318
Game Related Discussions / Re: New KGs
« on: June 21, 2011, 12:26:51 AM »
I'm down with that. Appreciate the clarification.


319
Clan Requests / Re: Clan Visiting System
« on: June 15, 2011, 01:06:57 AM »
To keep this plot going, I'm suggesting that we have the test server host a clan visiting system based on the dwelling/key system.

Founders and leader can give out keys, 15 keys per clan that can be given out. The list on who's visiting is within the dwelling key give away option itself.

Test the idea out, see if you like it, and we have a basis to hand to Neji when need be.

320
Game Related Discussions / Re: Village changes
« on: June 15, 2011, 01:02:35 AM »
I say after Neji gets the Sage Arts up and running, we make some sort of poll on this forum to demonstrate that the majority of players wish to have access to all 5 Great Shinobi Villages, including those who donate regularly to the site. Perhaps then he'll turn doing so into his next main 3-13 month project for Shinobi Legends.

We're  going to need to add at minimum 2 more village emblems that will show in the Iwa and Kumo ninja's bios like those we see in the Konoha, Oto, Kiri, and Suna profiles.

Furthermore, we'll likely need some central picture for the Kumo page that comes from the anime as that seems to be the theme. Kiri shows a picture of the anime Kiri, Suna shows one for Suna, Konoha shows one for Konoha, and switches to a picture of the Valley of the End picture from time to time, etc.

Also, we'll need the color codes for Tsuchikage, Raikage, as well as their kanji variants should the players wish to use the Curious Rock function to switch them up.



321
Game Related Discussions / Re: New KGs
« on: June 15, 2011, 12:51:26 AM »
Meh, it'd be nice if Neji posted in this thread to give us players some insight as to what he's up to with these.

Also, am I going to have to give up my rp summoning contract to Toads, or claim I can no longer use Sage Mode once the new Sage Arts are out to make the claims of others more 'fair' or something of the sort?

Like, Jimmy gets 6 resets in Sage Mode, and fights Tomi who has no resets in the Sage Mode, Sage Art but has claimed Perfect Sage Mode for over 2-3 years by this time via role-play. Jimmy, who has worked his virtual butt off on achieving these resets finds it unfair that Tomi claims the rp powers he's worked so hard to achieve ingame, let alone can summon toads which Jimmy's earlier resets restricted him to doing.

Tomi states he's had perfect Sage Mode since before Jimmy ever was given the option to reset into the Sage Arts ingame and had the Toad Summoning Contract since before Jimmy's account was created.

Should Tomi be allowed to keep his claim of summoning toads and possessing the skill to enter Perfect Sage Mode at this time?

322
Messages / Re: Server Outtage
« on: June 03, 2011, 01:44:30 AM »
Its back up, went down at 5:00 AM EST Started working around 2:00 PM EST

323
Provide Name of the account, email, and make sure to set the 'type of petition' to 'restoration'.

324
Clan Requests / Re: Clan Visiting System
« on: May 23, 2011, 02:18:12 AM »
I'm in love with the  concept of  Rai's suggestion.

Make it like dwellings and keys for city houses/castles.

15 'keys' to give out/take back. Only rank 30/31 can distribute and or take back 'keys', similar to owners of a city house/castle.

Clan members can see that these people are visitors by their posting within the clan halls. Or, leader/founder tells them that they have visitation rights.

You can visit as many clans as you want as long as a leader/founder of said clan gives you a 'key' to their clan.

What's also appealing about this concept is that the game coding for it is at least, partially written already.

325
Game Related Discussions / Re: New KGs
« on: May 23, 2011, 02:07:10 AM »
I wholeheartedly agree.

We still have yet to conclude how the resets will be distributed, let alone covered a role-play standards that those that obtain them could follow to keep things fair and interesting.

Yes, you can ignore and not role-play with people of these hopefully soon to come resets. However, that does not say what the general consensus of how far one could take these in role-play while keeping things fair and fresh.

I personally, wish to discuss that aspect a bit more.

326
Game Related Discussions / Re: New KGs
« on: May 12, 2011, 03:29:21 AM »
I blame no one, merely question inan attempt to recieve answers.

Good luck on finishing your coding, Ice.

Which brings me to a new question. How will the Sage Arts differ from past resets? I'm guessing since they're to be 'stand alone' that they will be 'stronger' then most other reborn gains. However, will that be all?

327
Game Related Discussions / Re: New KGs
« on: May 11, 2011, 11:36:32 PM »
Just as Ice said, however I do wonder just how soon these will be implemented and how Admin-Sama will do such.

It's been well past the month that Neji initially claimed they would come out.

328
Clan Requests / Re: Clan's training ground
« on: May 11, 2011, 11:22:16 PM »
It is an interesting concept.

329
Clan Requests / Re: Clan Visiting System
« on: May 11, 2011, 11:18:53 PM »
I approve of this concept. It would allow such villages as Kumogakure and Iwagakure get more involved in role-play via their clans, especially since the prior does not exist as an in game location and the later has its own secret.

So someone get the Admin to create this, if/when he has the time and approves of the concept.

330
Game Related Discussions / Re: New KGs
« on: May 11, 2011, 10:59:33 PM »
Well, have them back up their claims with an account that has the reset. Like how Raifudo had his second Raifudo account rp steal his RaifudoMakashi's sharingan eyes via role-play and could trace it back to said account.

Ultimate Power is a myth in my opinion. If someone's going to become 'invincible' via a claim of Sage Mode+Rinnegan or Sage Mode+Sharingan then they aren't worth role-playing with.

I've seen people with Byakugan/Sharingan & Sage Mode in Role-Play and I assure you, they are not the 'Ultimate Power'.

The Realm of Shinobi Legends has seen an increase in many a rare Kekkei Genkai such as Mokuton. I've been expecting Rinnegan in RP to show up sooner or later with a vengeance.


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