Shinobi Legends Forum

Game Development => New Features => Topic started by: Neji on March 02, 2008, 10:01:47 AM

Title: Specialty update
Post by: Neji on March 02, 2008, 10:01:47 AM
Those of you with access to the testserver (shinobi-beta.com):

I updated ALL specialties with mostly attribute based attacks.

Means: the minimum requirements you have to fulfill are ALSO the ones used (not all at once, but one, two or all) to determinate damage/duration/whatnot of your jutsu.

An intelligent casters genjutsu is much more effective than that of a stupid one.

A strong nin can do a lot more damage in taijutsu than a clumsy and weak one.

Etc etc

So it MAY happen, if somebody put LOW stats on say...intelligence... and they want to a dokugiri... the enemy just laughs...
BUT if this is done by a high-intelligence person.... ROCKS...

you know.

Test it out, and I NEED FEEDBACK =)
Title: Re: Specialty update
Post by: Mihamaru on March 02, 2008, 10:10:24 AM
But will all thing be effected by stats?
For instance, will Suiton ninjustu be effected by consitution?
Title: Re: Specialty update
Post by: Chaoskin on March 02, 2008, 02:21:39 PM
So basically the requirements for the speciality are what we should put stats into to make it strong?

This is all in play on the game right now?

Cause my suna skill just went from good to lame, and I cant even use Suna Bunshin (5) it just takes my chakra and does nothing. Im pretty sure my speed fell and attack and defense did too

I died against oro X.X
Title: Re: Specialty update
Post by: Konigun on March 02, 2008, 02:36:00 PM
And will there be any reset of stats to distribute them into needed ones?
Title: Re: Specialty update
Post by: Chaoskin on March 02, 2008, 02:38:09 PM
And will there be any reset of stats to distribute them into needed ones?

Read motd

I will leave those in a few days before announcing a reset of Oro Kill points to let you make your attributes fitting to the specialties you like.
I will make ONLY ONE reset. So be sure of your choice.

Title: Re: Specialty update
Post by: Neji on March 02, 2008, 03:10:53 PM
yeah, you have put all your points on all stats... being an allrounder means: average at all.

if you'd have 120 constitution, the main attribute for sand... then the story would be different.

@suna bunshin

it take  5 chakra and a bunshin forms.
if it gets pwned the first round, well, it crumbles.

read the fight messages.
Title: Re: Specialty update
Post by: Chaoskin on March 02, 2008, 03:19:17 PM
So it doesnt even get to attack now X.X  i used it over 10 times and it failed everytime

Did you look up my stats?

Also attack and defense and speed only dropped alittle speed only (.3) but now the forest fights became alot harder, it shouldnt have made that big a difference X.X

You have encountered Yamato which lunges at you with Scary Face!

Yamato's Hitpoints (Level 8): 60
YOUR Hitpoints: 290
You hit Yamato for 27 points of damage!
You execute a minor power move!
You hit Yamato for 88 points of damage!
End of Round:
Yamato's Hitpoints (Level 8): DEAD
YOUR Hitpoints: 290
*Crumble* Y-you...you d-d-don't scare m-me...at all!
You have defeated Yamato!
You receive 177 gold!
***Because of the difficult nature of this fight, you are awarded an additional 42 experience!
(168 + 42 = 210) You receive 210 total experience!

~~ Flawless Fight! ~~
You receive an extra turn!

Shouldnt the bunshin stay active not hit or anything X.X it wasnt even used. Doesnt move carry over into other turns anymore? If not you just made suna very weak now also not activaty there and spending chakra was a very nice waste there
Title: Re: Specialty update
Post by: Neji on March 02, 2008, 03:47:47 PM
The bunshin is only for 1 fight.

If you kill the enemies that fast, there is no need for him.

also, neither atk/def nor speed got affected by the specialty update...
Title: Re: Specialty update
Post by: Chaoskin on March 02, 2008, 03:58:40 PM
No i went on stardreamer's account to see if her bunshin did the same thing. Enemys got alot harder now too i made it only to lvl 4 on chaoskin with over 60 forest fights which is very bad

Suna just became very weak now -.- having bunshin last only 1  fight and now it doesnt even get attack off first.  Not worth 5 move for 1 is better then bunshin now( Which question why does that max at 35,35,35) It never becomes stronger. I mean Master hokage with 80 oro kills, compared to some with 260 does same power somthing wrong there
Title: Re: Specialty update
Post by: Abysss on March 02, 2008, 04:24:58 PM
I like this update, now what we put our stats in has more meaning.
Title: Re: Specialty update
Post by: Mihamaru on March 02, 2008, 05:47:29 PM
yeah, you have put all your points on all stats... being an allrounder means: average at all.

if you'd have 120 constitution, the main attribute for sand... then the story would be different.

@suna bunshin

it take  5 chakra and a bunshin forms.
if it gets pwned the first round, well, it crumbles.

read the fight messages.
I was an all-rounder before the reset.
Never got a single PVP.
Title: Re: Specialty update
Post by: kondaime on March 02, 2008, 06:01:58 PM
hmm now for the stupid ones (including me)

i have to.. put what stats to have a strong hyouton?
Title: Re: Specialty update
Post by: Neji on March 02, 2008, 06:03:41 PM
Quote
I mean Master hokage with 80 oro kills, compared to some with 260 does same power somthing wrong there

with the same stats... of course.

if you take hulk hogan (most attributes towards consti/strength) and tell him to do your math  test... you'll see. =)


yes, the stats *heavily* influence you now.
like they should.

@enemies got harder
a blunt lie.
they are the same strength.

@kondaime
the ones that are minimum requirement. some jutsus need all, some emphasize only one attribute...depends on the jutsu within the specialt.y
Title: Re: Specialty update
Post by: Demon Bandit Taumaster on March 02, 2008, 08:21:30 PM
Those of you with access to the testserver (shinobi-beta.com):

Why'd you mention the test server? O_o
Title: Re: Specialty update
Post by: Neji on March 02, 2008, 08:23:24 PM
copy+paste

my wrong.

(the wiki address had the URL in it anyway)
Title: Re: Specialty update
Post by: Konigun on March 03, 2008, 01:41:10 AM
Will there be any formula saying how much the strenght of jutsu will increase when giving points in a certain stat?
Title: Re: Specialty update
Post by: Chaoskin on March 03, 2008, 02:12:57 AM
Quote
I mean Master hokage with 80 oro kills, compared to some with 260 does same power somthing wrong there

with the same stats... of course.

No did you change it so it increases the first one, because its always had the same power after MAster Hokage it never gained power anymore

Also you edit any other moves of other specialitys?
Title: Re: Specialty update
Post by: doomstar on March 03, 2008, 03:38:10 AM
wait... so if you have ********* kekkei genkai and you had no points in the specialty that ********* kekkei genkai gave you, would the damage be incredibly low?
Title: Re: Specialty update
Post by: Neji on March 03, 2008, 07:50:09 AM
No did you change it so it increases the first one, because its always had the same power after MAster Hokage it never gained power anymore

Also you edit any other moves of other specialitys?

Wisdom 14
Intelligence 14

Rank: Hokage
OR Rank: Jounin

Jutsu Damage, Duration, ALL THE SAME


No, I did not put "make acads uber-strong and leave hokage at a n00b level" in

@doomstar

wait... a+b=c.... but if d is 5... then that changes everything?
think logical please *!*
if you have katon, no strength or dexterity, yes, it is dealing little damage.
Title: Re: Specialty update
Post by: Chaoskin on March 03, 2008, 01:56:53 PM
Grand Hokage Constitution 20 , Grand Hokage Constitution 47

Suna Shuriken (1) same damage lame

Also Bunshin shouold be (1) now because its so lame now worse then shuriken by far
Title: Re: Specialty update
Post by: Demon Bandit Taumaster on March 03, 2008, 03:30:55 PM
Oh. That's what confused me. I thought you were telling us to go to the test server or something.
Title: Re: Specialty update
Post by: doomstar on March 03, 2008, 03:57:27 PM
@doomstar

wait... a+b=c.... but if d is 5... then that changes everything?
think logical please *!*
if you have katon, no strength or dexterity, yes, it is dealing little damage.

I can't think logically cause I don't know >.>;
Title: Re: Specialty update
Post by: Neji on March 03, 2008, 04:14:20 PM
Grand Hokage Constitution 20 , Grand Hokage Constitution 47

Suna Shuriken (1) same damage lame

Also Bunshin shouold be (1) now because its so lame now worse then shuriken by far

a) no, not the same. just you think it is

b) low-chakra techniques have their limits, though. jutsus <5 chakra are mostly capped.
Title: Re: Specialty update
Post by: Konigun on March 03, 2008, 05:36:02 PM
Will there be any formula saying how much the strenght of jutsu will increase when giving points in a certain stat?

Renowing my question
Title: Re: Specialty update
Post by: Neji on March 03, 2008, 06:22:56 PM
No.

Else there will be people with calculators in front of the screen, instead of people who like Naruto and try to do what their stars do.
Title: Re: Specialty update
Post by: Demon Bandit Taumaster on March 03, 2008, 07:13:17 PM
I've been messing around with Medical Ninjutsu by putting points into widsom only, and so far it doesn't seem to have change a thing.
Title: Re: Specialty update
Post by: Neji on March 03, 2008, 07:23:44 PM
interesting.

your healing (first jutsu) should go up until a certain level... :D
Title: Re: Specialty update
Post by: Demon Bandit Taumaster on March 03, 2008, 07:25:06 PM
I have been using it. I'm positive that it doesn't.

I've put about 5-ish straight points into wisdom, so my widsom right now is about 20.
Title: Re: Specialty update
Post by: Chaoskin on March 04, 2008, 02:12:08 AM
Gah why did you have to change bunshin ><
Title: Re: Specialty update
Post by: Duelist on March 04, 2008, 03:51:00 AM
I have to agree with Tau...I haven't noticed any changes...
Title: Re: Specialty update
Post by: Neji on March 04, 2008, 09:04:48 AM
I did not have to change anything, I tried to give it more realism.

@duelist
there is. ask tau.
Title: Re: Specialty update
Post by: garuga on March 04, 2008, 10:10:25 AM
ive seen the changes...Im using katon and i only have 2 dex sooo its weak now .-.
Title: Re: Specialty update
Post by: Neji on March 04, 2008, 10:11:47 AM
 :D
Title: Re: Specialty update
Post by: garuga on March 04, 2008, 10:30:27 AM
..Neji's brain is so full of ideas..coughevilideascough
Title: Re: Specialty update
Post by: Chaoskin on March 04, 2008, 05:47:49 PM
I did not have to change anything, I tried to give it more realism.

Cant you at least make it make it appear when you hit 5 and move on to other forest fights if it still has HP left. and if not at least make so you dont waste chakra if you hit it and its not needed. I mean I wasted 20 chakra on nothing
Title: Re: Specialty update
Post by: Demon Bandit Taumaster on March 04, 2008, 10:38:05 PM
I did not have to change anything, I tried to give it more realism.

@duelist
there is. ask tau.

I forgot to post again in this thread.><
Yes, there definitely is changes. I was putting most points towards the wrong thing which explains the reason why I wasn't seeing a change.

I did not have to change anything, I tried to give it more realism.

Cant you at least make it make it appear when you hit 5 and move on to other forest fights if it still has HP left. and if not at least make so you dont waste chakra if you hit it and its not needed. I mean I wasted 20 chakra on nothing

Wait, are you saying it shouldn't hit the enemy when it's on low hp? Oo

Title: Re: Specialty update
Post by: Chaoskin on March 04, 2008, 11:06:14 PM
No im saying it should move on to another forest fight

Bunshin was a 10 turn move, Now its a one forest fight and done move, Even if clone has 100% hp Im saying even if clone has 10hp left it should go on with me to the next forest fight not just go away
Title: Re: Specialty update
Post by: Neji on March 04, 2008, 11:37:31 PM
Then here you go, carry it around, make more of them... =)
Title: Re: Specialty update
Post by: Chaoskin on March 04, 2008, 11:50:39 PM
Much better, Danke

Also I gotta say poll, bad choice on your part, everyones testing this stuff and were not aligned to make it work so its making things really hard so of coarse they voted for old way, personally i would have liked to have tried the new system out with my points in the right spots needed and see how everything played out
Title: Re: Specialty update
Post by: Neji on March 05, 2008, 01:10:51 PM
Don't sweat, the old system is already in place.

I thought about it, but resetting first would be a bad choice :-/
Then I'd have two resets in case I go back, or in any case if all were testing it.

Normally I thought the staff members I asked tested this thoroughly on the test server (even they who now complain), but well, =)

Title: Re: Specialty update
Post by: Gyu~ru~ru on March 05, 2008, 01:40:15 PM
Normally I thought the staff members I asked tested this thoroughly on the test server (even they who now complain), but well, =)
We tested for bugs & there weren't any.
Title: Re: Specialty update
Post by: sushigewd2.0 on March 05, 2008, 01:44:09 PM
I dont understand why everyone wants the old system back....... this system made it a lot more fun, and even gave you a chance to make your favorite specialty even stronger if you worked on it.
Title: Re: Specialty update
Post by: Neji on March 05, 2008, 01:54:52 PM
We tested for bugs & there weren't any.

Testing involves more than that... it seems I screwed up, and nobody told me.

Quote
I dont understand why everyone wants the old system back....... this system made it a lot more fun, and even gave you a chance to make your favorite specialty even stronger if you worked on it.

Sadly, it requires work. =) and without it, you are "stuck" with your stats if you suddenly want to be an omni-powerful-guy that handles many jutsus with the same proficiency as somebody his only dedicated one. =)
Title: Re: Specialty update
Post by: Samantha on March 05, 2008, 03:11:40 PM
We tested for bugs & there weren't any.

Testing involves more than that... it seems I screwed up, and nobody told me.

Quote
I dont understand why everyone wants the old system back....... this system made it a lot more fun, and even gave you a chance to make your favorite specialty even stronger if you worked on it.

Sadly, it requires work. =) and without it, you are "stuck" with your stats if you suddenly want to be an omni-powerful-guy that handles many jutsus with the same proficiency as somebody his only dedicated one. =)

That really seems to be the big deal, one has to spend time dedicated to one specialty.  Unfortunately, we have been spoiled by being able to click on any specialty knowing that we have automatically mastered it (Katon, Medical Ninjutsu, Taijutsu, Genjutsu, etc...).  I don't think Neji screwed up at all, for awhile the majority have asked for the game to be more realistic and when it's given to us we complain about it as if we are the one going through the tough times. 

I'll take the blame on testing, I spent plenty of time testing each specialty with the exception of two that others already tested.  I was well aware of the changes, as well as what was needed to make the specialty stronger and I gave an okay.  I have no problem sharing my thoughts (I will not hide the way I voted), I thought that we were leaning toward making the entire game more realistic very much like the new traveling system and marriage system.  So I'll take the blame on it, I specifically told Neji the new attribute system and specialties were completely fine.   :smt024   

Don't get me wrong I would still vote the same way now.  I believe that it should be somewhat difficult to master two to four specialties at the same time.  Once you have a taste of power it is hard to give it up. 

Title: Re: Specialty update
Post by: Mihamaru on March 05, 2008, 09:52:20 PM
Quote
Once you have a taste of power it is hard to give it up. 
There you go.
Plain and simply put.
Title: Re: Specialty update
Post by: BugWarrior on March 05, 2008, 10:08:31 PM
Quote
Once you have a taste of power it is hard to give it up. 
There you go.
Plain and simply put.
Yeah I agree with both of you. Power is never something you want to relinquish. 
Title: Re: Specialty update
Post by: sushigewd2.0 on March 05, 2008, 10:44:04 PM
Quote
Once you have a taste of power it is hard to give it up. 
There you go.
Plain and simply put.
Yeah I agree with both of you. Power is never something you want to relinquish. 
But theoretically, even more power was offered to you with the new system....
Title: Re: Specialty update
Post by: Mihamaru on March 06, 2008, 12:38:18 AM
Quote
Once you have a taste of power it is hard to give it up. 
There you go.
Plain and simply put.
Yeah I agree with both of you. Power is never something you want to relinquish. 
But theoretically, even more power was offered to you with the new system....
If he mentioned that, the scales would've tipped the other way.
Title: Re: Specialty update
Post by: Neji on March 06, 2008, 12:49:04 AM
I was already accused of being manipulative, so I don't say such things.
Title: Re: Specialty update
Post by: sushigewd2.0 on March 06, 2008, 01:45:39 AM
I was already accused of being manipulative, so I don't say such things.
you just cant win sometimes..... anyway, im disappointed that it was changed back, but thats life i guess.....
Title: Re: Specialty update
Post by: thecrazyanbu on March 06, 2008, 01:57:23 AM
Don't sweat, the old system is already in place.

I thought about it, but resetting first would be a bad choice :-/
Then I'd have two resets in case I go back, or in any case if all were testing it.

Normally I thought the staff members I asked tested this thoroughly on the test server (even they who now complain), but well, =)




You said that the old system was put back in so you just needed a certain amount of oro kills unlock the specialty but when i went to switch i still needed a certain amount of oro points in each stat to unlock the specialty.so is this a bug or is it supposed to be like this?
Title: Re: Specialty update
Post by: sushigewd2.0 on March 06, 2008, 02:00:39 AM
Don't sweat, the old system is already in place.

I thought about it, but resetting first would be a bad choice :-/
Then I'd have two resets in case I go back, or in any case if all were testing it.

Normally I thought the staff members I asked tested this thoroughly on the test server (even they who now complain), but well, =)




You said that the old system was put back in so you just needed a certain amount of oro kills unlock the specialty but when i went to switch i still needed a certain amount of oro points in each stat to unlock the specialty.so is this a bug or is it supposed to be like this?

Im pretty sure the MoTD said that you still need the oros on the attributes to unlock them, but when you can use them, they get stronger by oro kills again.
Title: Re: Specialty update
Post by: thecrazyanbu on March 06, 2008, 02:03:19 AM
oh.i must of iisunderstood what it meant then.
Title: Re: Specialty update
Post by: Mihamaru on March 06, 2008, 02:57:51 AM
Don't sweat, the old system is already in place.

I thought about it, but resetting first would be a bad choice :-/
Then I'd have two resets in case I go back, or in any case if all were testing it.

Normally I thought the staff members I asked tested this thoroughly on the test server (even they who now complain), but well, =)

You said that the old system was put back in so you just needed a certain amount of oro kills unlock the specialty but when i went to switch i still needed a certain amount of oro points in each stat to unlock the specialty.so is this a bug or is it supposed to be like this?

Im pretty sure the MoTD said that you still need the oros on the attributes to unlock them, but when you can use them, they get stronger by oro kills again.
I didn't vote, due to me never using justus.
Title: Re: Specialty update
Post by: Neji on March 06, 2008, 10:32:47 AM
The old system ALWAYS unlocked jutsus at specific oro kills.

-_- you already forgot that?

and I hope you did not expect "hey, I am acad, eat my raikiri!" -_- whoooo haaaa
Title: Re: Specialty update
Post by: Chaoskin on March 06, 2008, 12:42:26 PM
There was a poll, most voted old back nothing you can do, unless neji forces it on them  :P Which sadly he didnt :cry:
Title: Re: Specialty update
Post by: doomstar on March 06, 2008, 04:01:06 PM
... weren't you just complaining about this system
Title: Re: Specialty update
Post by: Chaoskin on March 06, 2008, 04:53:24 PM
No, if you look all my talk was about suna bunshin, he fixed it and I was fine, I voted yes to new system
Title: Re: Specialty update
Post by: thecrazyanbu on March 06, 2008, 11:03:51 PM
The old system ALWAYS unlocked jutsus at specific oro kills.

-_- you already forgot that?

and I hope you did not expect "hey, I am acad, eat my raikiri!" -_- whoooo haaaa

i was just checking to see if i was encountering a bug or i was still supposed to get the required stats.
Title: Re: Specialty update
Post by: Raifudo Oppa on March 17, 2008, 05:36:09 PM
okayneji once again thumbs up ^-^
i like this new setting
it helps alot  :cool:
Title: Re: Specialty update
Post by: Neji on March 17, 2008, 06:04:33 PM
er yes.

a) I did nothing with a specialty update
b) I have no clue what you are talking about in this thread
Title: Re: Specialty update
Post by: Hitachi on April 09, 2008, 06:00:46 AM
So its only the more strength you have the better you are at Taijutsu and the more intellgent you have the better you are at Genjutsu.
Title: Re: Specialty update
Post by: Neji on April 09, 2008, 09:09:31 AM
Nope, people did not like that.

It goes generic up with the number of your Oro kills.

Taijutsu does NOT, however, get any stronger.