Shinobi Legends Forum

Game Development => Feature Requests => Clan Requests => Topic started by: RichardUchiha on April 30, 2011, 05:44:48 AM

Title: Clan Visiting System
Post by: RichardUchiha on April 30, 2011, 05:44:48 AM
I've been thinking recently about requesting a system for visiting a clan, in addition to the option of joining it; something similar to the application system, where the current higher-ups in the clan would still need to approve it. Here's the basic idea.

There would be some sort of button or command on the main clan page similar to the application button, only instead reading "request visitation to this clan", or possibly a button only for clan leaders that will let them invite people to visit their clan instead of allowing anyone to apply. Upon accepting this, the person in question would be able to visit the main clan halls, chat and RP with the ones inside without having any actual authority or powers in the clan, or having to make an actual commitment to the clan itself. I believe this would benefit in allowing for much more cross-clan RP potential, as well as helping clans acquire more members by letting people use the visiting system to check things out before they would decide to join. In addition to this, possibly add a time limit of a certain number of days a person can visit the clan at any one time, or limit the number of clans they can visit, so as to prevent clan hoppers from hanging out in every clan out there at once.

There are more details I had in mind, I think, but I can't seem to remember them at the moment. When I do, I'll be certain to edit this post and add them in. For now though, good idea, bad idea?
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on May 02, 2011, 01:48:18 PM
I thought of something like this recently to.
My reason was different though, I want to be in the serious Kiri RP clan, but I wanna be able to go to my friends random fun clan to.
I like the idea.
Title: Re: Clan Visiting System
Post by: RichardUchiha on May 02, 2011, 02:41:06 PM
I thought of something like this recently to.
My reason was different though, I want to be in the serious Kiri RP clan, but I wanna be able to go to my friends random fun clan to.
I like the idea.
Glad you like it. The recent spike in large village-based clans is actually one of the things that encouraged me to suggest this.
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on May 02, 2011, 11:19:39 PM
And all the points you bring up are pretty valid to.
It would help a lot with Inter-clan relations and things like that.
Saves us having to make alts, just so we can keep up with everything lol.
Title: Re: Clan Visiting System
Post by: Omega Purple on May 03, 2011, 01:56:21 AM
Yeah, I like the idea of letting people visit. It'll definitely improve gameplay. I think that there should def. be an option to just turn off visitation though, in case for sure you don't want people visiting (as in, if you were in the Akatsuki clan b/c I'm sure they don't want people visiting them due to secrecy reasons) but I'm sure that the main village clans would benefit from this option.

So this would mean that you can already be a part of a clan while simultaneously be a visitor to another clan, but would you be able to visit more than one clan at a time, or would it be like a... one thing kind of deal? While being a visitor of one clan, you can only visit there, and then you'd have to withdraw visitation to vist another one?
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on May 03, 2011, 05:39:04 AM
Not sure how you could make it work.
Possible each caln could have a 'Visitors' list as well as the Member list, and people could apply to be visitors, and they still need to be accepted, plus can be refused at any point.
Title: Re: Clan Visiting System
Post by: RichardUchiha on May 03, 2011, 03:35:43 PM
Yeah, I like the idea of letting people visit. It'll definitely improve gameplay. I think that there should def. be an option to just turn off visitation though, in case for sure you don't want people visiting (as in, if you were in the Akatsuki clan b/c I'm sure they don't want people visiting them due to secrecy reasons) but I'm sure that the main village clans would benefit from this option.

So this would mean that you can already be a part of a clan while simultaneously be a visitor to another clan, but would you be able to visit more than one clan at a time, or would it be like a... one thing kind of deal? While being a visitor of one clan, you can only visit there, and then you'd have to withdraw visitation to vist another one?

I did think it would be a nice idea to allow visitation to a few clans at once instead of just one. There would be a limit, of course, to prevent people from hanging out everywhere at once, which I think I mentioned toward the end of the topic. I like the idea of being able to turn of visitors too, though, same as you can turn off applicants.
Title: Re: Clan Visiting System
Post by: Timothy on May 11, 2011, 11:18:53 PM
I approve of this concept. It would allow such villages as Kumogakure and Iwagakure get more involved in role-play via their clans, especially since the prior does not exist as an in game location and the later has its own secret.

So someone get the Admin to create this, if/when he has the time and approves of the concept.
Title: Re: Clan Visiting System
Post by: RichardUchiha on May 19, 2011, 11:39:05 PM
So yeah, you wonderful moderators should totally agree to this system.
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on May 20, 2011, 05:09:51 AM
Dawwww! Am I wonderful?
Title: Re: Clan Visiting System
Post by: RichardUchiha on May 20, 2011, 05:53:35 AM
Dawwww! Am I wonderful?
Shhh. You'll hear you.
Title: Re: Clan Visiting System
Post by: Raifudo Oppa on May 20, 2011, 07:05:10 AM
I suppose this can be treated like a dwelling system:

Unless given a "key", with a limit of people at a time, you cannot enter.

Let's say a good 10 people at max can come in and out.

Sounds good enough, to me at least.
Title: Re: Clan Visiting System
Post by: Ace on May 21, 2011, 08:57:29 PM
Not bad of an idea.
If it matters, you have my vote.

Though here are a few questions to keep in mind and begin formulating:
1. How will this system exactly work?
    - Example: I am the leader (rank 30/31), I let you be a guest to chat my in clan halls. Well, do you think there should be
                      another list with names of members who have visiting rights seen by all, or just of certain ranks?

2. Limitations?
    - Are the limitations like a time limit really needed? If the clan leader or rank 25 or higher accepts you to be a visitor, well, doesn't
      that mean he/she can revoke that visitation? That basically is your limitation...in sense.

From what I can tell, I'm thinking a little differently about this than you. And this method might possibly be easier to do, rather than creating time limits and such.
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on May 22, 2011, 12:00:17 AM
That was exactly my thoughts Acey-Boy.

Though I had thought about who could see the list of visitors. Having it so all members of the clan makes sense, as the visitors will most likely be posting, so no need to hide them from the rest of the clan. The list could act like the member list, and be were the leaders can kick the visitors out, or accept them.

The one question I do have, is sounds there be a limit on the number of clans that can be visited by one person?
Title: Re: Clan Visiting System
Post by: RichardUchiha on May 22, 2011, 06:58:10 AM
Not bad of an idea.
If it matters, you have my vote.

Though here are a few questions to keep in mind and begin formulating:
1. How will this system exactly work?
    - Example: I am the leader (rank 30/31), I let you be a guest to chat my in clan halls. Well, do you think there should be
                      another list with names of members who have visiting rights seen by all, or just of certain ranks?

2. Limitations?
    - Are the limitations like a time limit really needed? If the clan leader or rank 25 or higher accepts you to be a visitor, well, doesn't
      that mean he/she can revoke that visitation? That basically is your limitation...in sense.

From what I can tell, I'm thinking a little differently about this than you. And this method might possibly be easier to do, rather than creating time limits and such.

As Ice said, it seems to make sense for everyone to be able to see since one of the main reasons for this visiting system is the ability to read and post there; as for another list, I thought about that a bit and it may be easy to just have the lowest rank in the actual membership list be for visitors, however not allow the clan to change the names of the visitors rank. So they'd be on the actual members list, technically, just with a clear sign pointing out that they are only visiting.

The time limit thing, now that I read back again, seems like a pointless suggestion; that being said, however, it still makes sense to limit the number of clans a person can visit, otherwise you'd have clan hoppers hanging out in every possible clan at once.
Title: Re: Clan Visiting System
Post by: Timothy on May 23, 2011, 02:18:12 AM
I'm in love with the  concept of  Rai's suggestion.

Make it like dwellings and keys for city houses/castles.

15 'keys' to give out/take back. Only rank 30/31 can distribute and or take back 'keys', similar to owners of a city house/castle.

Clan members can see that these people are visitors by their posting within the clan halls. Or, leader/founder tells them that they have visitation rights.

You can visit as many clans as you want as long as a leader/founder of said clan gives you a 'key' to their clan.

What's also appealing about this concept is that the game coding for it is at least, partially written already.
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on May 23, 2011, 04:06:04 AM
From a code perspective, I think a separate list might be easier...
Title: Re: Clan Visiting System
Post by: Raifudo Oppa on May 24, 2011, 05:22:27 PM
That was exactly my thoughts Acey-Boy.

Though I had thought about who could see the list of visitors. Having it so all members of the clan makes sense, as the visitors will most likely be posting, so no need to hide them from the rest of the clan. The list could act like the member list, and be were the leaders can kick the visitors out, or accept them.

The one question I do have, is sounds there be a limit on the number of clans that can be visited by one person?

A "guest list" can always be made; members list and guest would make sense. If anything, being it too much of a hassle to code a new list, we can always have a "-" rank, literally just the hyphen to indicate no rank, under rank 0, or applicant, rank.

I suppose creating a code for "inability to raise or change rank" would be in order.

Not bad of an idea.
If it matters, you have my vote.

Though here are a few questions to keep in mind and begin formulating:
1. How will this system exactly work?
    - Example: I am the leader (rank 30/31), I let you be a guest to chat my in clan halls. Well, do you think there should be
                      another list with names of members who have visiting rights seen by all, or just of certain ranks?

2. Limitations?
    - Are the limitations like a time limit really needed? If the clan leader or rank 25 or higher accepts you to be a visitor, well, doesn't
      that mean he/she can revoke that visitation? That basically is your limitation...in sense.

From what I can tell, I'm thinking a little differently about this than you. And this method might possibly be easier to do, rather than creating time limits and such.

As Ice said, it seems to make sense for everyone to be able to see since one of the main reasons for this visiting system is the ability to read and post there; as for another list, I thought about that a bit and it may be easy to just have the lowest rank in the actual membership list be for visitors, however not allow the clan to change the names of the visitors rank. So they'd be on the actual members list, technically, just with a clear sign pointing out that they are only visiting.

The time limit thing, now that I read back again, seems like a pointless suggestion; that being said, however, it still makes sense to limit the number of clans a person can visit, otherwise you'd have clan hoppers hanging out in every possible clan at once.

@Ace:
1 - Just like dwellings, whomsoever owns them, or in this: case leads the clan, would have the ability to distribute keys. I'm thinking the same way they can "mass message" their clan members, they can send keys or "identification" (which to me sounds more suitable of a term) to players of other clans or no clans at all.

2 - I'm thinking rank 30 and 31 should have that privilege only, be it it's THEIR clan, assuming the founder had stepped down, and as 25-29 you're only entitled to trust, if anything, with minor other "powers". As far as limitations, I too question the need for "time limitations". Seems unneeded to me. So long revoking of one's identification is viable, a time limit isn't required.

@Richard:
About the "clan hoppers" thing:

The thing is, if they give you a key it's because they want you to be there. If anything they're granting access, with most large clans nowadays, for RP purposes.
I'm in love with the  concept of  Rai's suggestion.

Make it like dwellings and keys for city houses/castles.

15 'keys' to give out/take back. Only rank 30/31 can distribute and or take back 'keys', similar to owners of a city house/castle.

Clan members can see that these people are visitors by their posting within the clan halls. Or, leader/founder tells them that they have visitation rights.

You can visit as many clans as you want as long as a leader/founder of said clan gives you a 'key' to their clan.

What's also appealing about this concept is that the game coding for it is at least, partially written already.

Grazie.
Title: Re: Clan Visiting System
Post by: KayentaMoenkopi on June 06, 2011, 08:16:01 AM
I like the idea. SO many times I am called to an ally clan and would have to quit my own to pull this off or send an alt.

I feel it should be the upper ranks only that can give out keys. And that a visiotr's list would be good so that while in the other clan you would still retain your own clans rank on your bio indetifying you are such.

Limitation?
one key: If it is for RP, you cannot be in two places at once anyway. and until your visitor's pass is revoked.

or no limitation: you may be welcomed in several clans and just have to be mindful enough to make sure you ARE in only one plce at one time. I am not limited to the number of house keys from friends I can hold.

how many to give out? whatever works is fine with me. But how embarassing it woul dbe to have more visitors than actual members? too funny.
Title: Re: Clan Visiting System
Post by: Timothy on June 15, 2011, 01:06:57 AM
To keep this plot going, I'm suggesting that we have the test server host a clan visiting system based on the dwelling/key system.

Founders and leader can give out keys, 15 keys per clan that can be given out. The list on who's visiting is within the dwelling key give away option itself.

Test the idea out, see if you like it, and we have a basis to hand to Neji when need be.
Title: Re: Clan Visiting System
Post by: ShinobiIceSlayer on June 15, 2011, 01:22:41 AM
But Neji has to put things on the test server....
Title: Re: Clan Visiting System
Post by: Eric on September 30, 2013, 01:13:06 AM
I wanted to re-visit/revive this topic. I did some reading through, and it doesn't seem to have been rejected. The problems previously listed still exist; the village clans would have to leave their clan in order to go to another village clan's village. There are exceptions nowadays like Konoha and Kumo, but there are still some other village-clans out there.

The ideas originally thrown were general: Make it work like a 'key' system, where you were given special permissions to view, but do not lose access to your own clan.

Another was suggested of special ranks that can be given to visitors, though I think the 'key' idea seemed to be the one that launched further.

So how about it? Can this idea be furthered?
Title: Re: Clan Visiting System
Post by: Rinn on September 30, 2013, 05:07:56 AM
I personally don't see a need for this, it's pretty simple from an roleplay point to just leave your current clan, then return. All it would be is an unnecessary convenience at the cost of lines of additional code.

My grounds/ why I'm against it?

if your character needs to be in the other village(clan) leave where you are, you cannot be two places at once.

The pros (from what I see): No additional coding
The cons: none

Furthermore, it can be hassle to leave your clan, then have to wait for someone to get online until return so you cannot freely move back and forth. I think that's a very minor thing though compared to the work entailed with coding in such a feature, that's time and code that could go somewhere else, like the beta test server in itself, that's still that, a test. It's a good idea, I'm just not behind it right now.