Shinobi Legends Forum

Game Development => Feature Requests => Topic started by: Mei on August 31, 2015, 09:05:06 PM

Title: Hyperbolic Time Chamber
Post by: Mei on August 31, 2015, 09:05:06 PM
Forgive me if something like this has been discussed already.

Hyperbolic Time Chamber is a place where you can enter any amount of turns to fight creatures at the same level (or preferably one level above your current level aka Thrillseeking monsters) for X amount times, where X is the amount of turns you entered. It would act the same way as in the forest. If you get a flawless hit, it will add 1 turn or if that's problematic, you can receive double exp instead. There should also be a cost (and a DK requirement) to using the Hyperbolic Time Chamber as well.

Now for drawbacks. Obviously you will not encounter any special events (for some, that may be a plus).
You can die in the Hyperbolic Time Chamber and in doing so, lose 20% exp. I was thinking if you're poisoned in one of the fights, the poison will carry over to the next fight like in the regular forest. Buffs are allowed and expires as usual. However, you will not gain money/gems from this.

To be fair, let's say after every 5 (or so) fights, you're fully healed and money is subtracted for the cost. If you don't have enough money for the full heal, it will heal up to certain amount that equals to the amount of money available.

So in the end, you need money to use the process and to insure your survival.

I think the title is appropriate because you're going through (at least) X amount of forest fight simulations in seconds. The purpose of this feature is to use up your turns quickly if you don't have time to go through them naturally. But of course, you're welcome to change the title to something else if you dont want a DBZ reference in a Naruto site. >.>

So best case scenario, you'll survive the simulations and gain a hefty amount of exp.
Worst case scenario, you'll die and lose 20% exp.
In either case, you will lose money in the end and gain nothing but exp.

Thoughts?
Title: Re: Hyperbolic Time Chamber
Post by: Hades on August 31, 2015, 11:15:16 PM
It's interesting an interesting idea for speeding up the forest fight process, but if something like this doesn't already exist for other LotGD sites, then I would guess it would be a whole new module to code from the ground up.

I think it might be (relatively) easier, and I think appeal to more people, if we could streamline the forest fight environment by means of customization.

For example, I think it would be really nice if we could map our own hotkeys so that we can implement the commands we want to use without risking hitting the wrong one because it changed when we weren't paying enough attention to the changing elements of our navigation panel.

Sometimes the constant pile-up of items (other than mount feed/sell-able goods) becomes bothersome. Maybe it would be nice if we could deactivate all those other items.

Maybe if people don't like special events it would be nice if we could deactivate those, or -- crazy nice -- we could pick and choose which ones we'd like to be able to encounter.

It might also be nice if we had an easier way to heal. The traveling nin removes the need to go to Sakura for healing yourself, but for anything else we have to go to Sakura and then select individuals. Maybe some kind of party-healing option?

I have nightmarish visions of Oliver slaving to code a new module like you suggest, only to have people get upset when foregoing their regular forest ventures in lieu of this chamber method causes them to lose out (on gold or turns, depending on which way it goes).

Alternatively, I think maybe if the users had more control of their forest environment so they can make the controls suit their style, it might require less work from Oliver and in turn appeal to more of the community at large.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on September 01, 2015, 12:37:55 AM
Actually I don't think this module would be difficult at all. I assume every computer language has things such as if and loop statements. This is basically a loop (or a series of loops) and 'if' statements. I took C++ so I can imagine in my head how this can be set up. But forgive me if something like this, actually cannot be done. o.o

Some of the things you impose are some good ideas as well and I'm sure some people have mentioned some of those. For example your own hotkey is a cool idea but I notice we can arrange the hotkeys in alphabetically order yet at this point we cannot assign our own hotkeys. Does that mean it's not possible to do? o.o

In regards to the easier way to heal, it would be even easier if there was an option where we auto-heal ourselves at the end of every fight (with the money being auto-deducted). It would remove the need to go to Sakura or anybody else for that matter.

And I'm not removing the option to do turns naturally. This is a place (aka a 'shop') that can be located in a village or in the forest (like 'The Outhouse').

I would think it would be harder to include all those customization ideas than to implement my idea. >.>
Title: Re: Hyperbolic Time Chamber
Post by: Eric on September 01, 2015, 01:16:42 AM
Sounds like you are trying to put levelers out of business. Or make their jobs easier one.  :P

Wouldn't it be easier just to add a place where, for a certain number of turns (or something else), you can trade them in to fight higher caliber enemies that produce greater XP rewards than usual? Granted, that would cheapen the Event monsters that only grant you XP, but said Event Monsters that onlly grant XP could be the first additions to this place, with slightly nerfed XP rewards.
Title: Re: Hyperbolic Time Chamber
Post by: Hades on September 01, 2015, 02:12:38 AM
Sorry, the application of the term "difficult" was vague. I wasn't saying it isn't possible to create a module that does this, only that it might be quite a time-consuming undertaking for Oliver.

I guess I can't speak for whether creating such a module and adding it would be more or less difficult than adding greater customization to the existing forest paradigm. I guess my inclination is simply that while yes, I'd like some things to be a bit more stream-lined (I don't know about "easier", Eric) I'd still prefer to be taking it one turn at a time.

I like your idea of having a healing option that automatically charges us for it.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on September 01, 2015, 02:36:02 AM
Sounds like you are trying to put levelers out of business. Or make their jobs easier one.  :P

Ha! Maybe both. xD

Wouldn't it be easier just to add a place where, for a certain number of turns (or something else), you can trade them in to fight higher caliber enemies that produce greater XP rewards than usual? Granted, that would cheapen the Event monsters that only grant you XP, but said Event Monsters that onlly grant XP could be the first additions to this place, with slightly nerfed XP rewards.

Mmm...in a sense that sounds like monster-version of the Battle Arena in which you can earn exp.
I want to find a quicker way to finish my turns, not a quicker way to get rid of them. >.>
Title: Re: Hyperbolic Time Chamber
Post by: Eric on September 01, 2015, 03:16:48 AM
Sounds like you are trying to put levelers out of business. Or make their jobs easier one.  :P

Ha! Maybe both. xD

Wouldn't it be easier just to add a place where, for a certain number of turns (or something else), you can trade them in to fight higher caliber enemies that produce greater XP rewards than usual? Granted, that would cheapen the Event monsters that only grant you XP, but said Event Monsters that onlly grant XP could be the first additions to this place, with slightly nerfed XP rewards.

Mmm...in a sense that sounds like monster-version of the Battle Arena in which you can earn exp.
I want to find a quicker way to finish my turns, not a quicker way to get rid of them. >.>

*cough* bots *cough*

To be honest I do not fully see the distinction between "get rid of" and "finish" SL turns. Cause frankly, when you get kind of lazy like me and stop leveling for a bit, they kind of just sit there and get used for travelling back and forth between villages (if necessary) or simply being reset at the bottom of the gumbo pot.

Even if I were actively using up my turns, I would still see the two phrases as pretty similar since, honestly 50+ turns is a pain in the butt to get through one at a time 2-3 times a week.

But I'm also kind of lazy when it comes to turns burning. Blame it on the custom techs or just plain laziness.  :cry:
Title: Re: Hyperbolic Time Chamber
Post by: Warren on September 01, 2015, 12:22:12 PM
Not really seeing the point of the chamber thing. You already can spam the crap out of H if you want to get rid of turns quick, or alternatively E, 1 a few times and C if you're above 50 kills. On one hand you can say it makes things easier for those without time, on the other hand you can ask whats the point of leveling at all after that if you just get handed everything on a silver platter.

Also I thought the ability to remap hotkeys was already added in a while ago by Neji.

As for items, just spam them on low level fights, die a few times, or go forge better stuff at kiri. The kiri items in particular are actually some good shit, healing ones in particular.

You can already simply walk away from just about every event too, except perhaps moderator cave, hanzaki and anbu, and even two outta those three can be prevented; just go to kiri for hanzaki, go to a village of your alignment for anbu.

Forest quick heal fixing up your companions too I actually would like to see, but I dunno if there's a way to code it to work in the same manner as the individual thing just affecting all, instead of it refreshing them all to be as if summoned again at full health at your current stats which would both not just mess up their order but be rather OP too.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on October 01, 2015, 06:44:34 PM

To be honest I do not fully see the distinction between "get rid of" and "finish" SL turns. Cause frankly, when you get kind of lazy like me and stop leveling for a bit, they kind of just sit there and get used for travelling back and forth between villages (if necessary) or simply being reset at the bottom of the gumbo pot.


Getting rid of your turns is throwing them away without caring much about what you get into or getting less than what you would expect.

It's like that shop where you dump your turns in hopes for some extra pvps.

Not really seeing the point of the chamber thing. You already can spam the crap out of H if you want to get rid of turns quick, or alternatively E, 1 a few times and C if you're above 50 kills. On one hand you can say it makes things easier for those without time, on the other hand you can ask whats the point of leveling at all after that if you just get handed everything on a silver platter.

That's only true if you don't encounter events.
Spamming 'E' may get you to accidentally enter Oro's castle and that's a 'drag' to get through, assuming you can make it out alive. >.>


I just want a nice, easy way to get through of my turns and receive a fair amount of experience for them. >.>
Title: Re: Hyperbolic Time Chamber
Post by: Ѕhadow on October 01, 2015, 07:09:53 PM
This won't happen. :P It'd kill the purpose of a forest if something did it for you automatically.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on October 01, 2015, 07:22:19 PM
This won't happen. :P It'd kill the purpose of a forest if something did it for you automatically.

....that's a good point.
Maybe it can be available at high dks like 100 or so. >.>
Title: Re: Hyperbolic Time Chamber
Post by: Ѕhadow on October 01, 2015, 07:28:34 PM
This won't happen. :P It'd kill the purpose of a forest if something did it for you automatically.

....that's a good point.
Maybe it can be available at high dks like 100 or so. >.>

Doubt it. We've had earlier topics about changing a simple hotkey and so on. >> KG already make it super easy. I mean cool idea and I'm not Neji, but just based on history.
Title: Re: Hyperbolic Time Chamber
Post by: Neji on October 10, 2015, 04:35:41 PM
I had something similar up for a while: Kyuubi fight (who had fixed stats) which was an optional "boss" for you.

The technical issues for fighting "like in the forest, but differently" a few actually. So I might have to tweak a few more screws for that.

In general, not a bad thing, just two thoughts to consider (about balance):
a) forest enemies are based on level and have dynamic stats; some also have scripts
b) where do you earn more xp more easily? if you need harder enemies, the forest currently has that option
c) do you use both to level? or get gold?

To make it happen we'd need a concept of why people should use that.
If it replaces the forest, it's not a great addition.
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 10, 2015, 04:59:19 PM
Me thinks it'd be cooler to see the kyuubi boss come back, rather than the time chamber.
Title: Re: Hyperbolic Time Chamber
Post by: Ѕhadow on October 10, 2015, 10:14:45 PM
I'd love a kyuubi boss!
Title: Re: Hyperbolic Time Chamber
Post by: Neji on October 12, 2015, 09:24:12 PM
What should it reward? It was fixed-stat and really easy at some point.

I wouldn't want it to be a second battle arena.
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 12, 2015, 09:31:08 PM
Perhaps a lengthy buff for that gameday, like 50-80 rounds? Something like part of the kyuubi's chakra staying on/within you to give a temporary boost, raising attack and defense for the duration.

If that's not enough, it could also include an item or two at random, something you scavenged from remains of previous people to try and fail? Perhaps a small, rare chance for a gem in addition.

To balance it out, you could make it as tough as the squirrel king, if not a bit more.
Title: Re: Hyperbolic Time Chamber
Post by: Raifudo Oppa on October 12, 2015, 09:33:48 PM
Any way to make it variable stats? Essentially D20 rolls to give it stats? Sometimes it's real weak, sometimes it's like an Acad taking on Seraphim (the account) in PVP.

And I think it should just give experience or a great buff (perhaps to last the game day?). Can make it like Kabuto where you can find it once per kill, it rewards an absurd amount of exp (or is there a way where you can make it set to a level jump regardless of exp needed?)

I wouldn't mind it once per game day either so it can "recharge"
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 12, 2015, 09:44:03 PM
I did think about rather than just a kyuubi boss, it'd pick one at random from the 1-9 tails, with variation in both difficulty and strength of the buff it gives at the end. That would probably take a crapton more work to do than just kyuubi alone though so I didn't mention it til now.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on October 12, 2015, 09:54:55 PM
There was a kyuubi boss?! I don't remember that. ._.

I really don't care for buffs, items, or gold. But I like the rare chance to receive a gem.
The level jump is a cool idea but if not possible, enough experience to reach the next two levels. o.o
Yes, make it stronger than the squirrel king.
Once per game day is fair.

What's the punishment if you lose? o.o

Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 12, 2015, 10:03:14 PM
You may not care for them, but people not as high up as you might. I dunno about enough experience to jump even one level though, to balance out the danger for such a huge benefit it would be ungodly difficult to bring down. And yea, there was one a while back, not 100% sure cause it was taken down just before I got to try it but I believe it was back when iwagakure required that special map to access, and you could fight it in there somewhere.

Loss punishment might be easier to settle after benefit, so it can be made proportionate.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on October 12, 2015, 10:44:17 PM
You may not care for them, but people not as high up as you might. I dunno about enough experience to jump even one level though, to balance out the danger for such a huge benefit it would be ungodly difficult to bring down. And yea, there was one a while back, not 100% sure cause it was taken down just before I got to try it but I believe it was back when iwagakure required that special map to access, and you could fight it in there somewhere.

Loss punishment might be easier to settle after benefit, so it can be made proportionate.

Well I want the exp gained to be higher than any other event can give at least. Like 10% higher or a whole level worth. >.>

I don't know if Neji is that giving, you're asking for buffs and an item (with the inclusion of exp). If Neji include of all of that, the chances of defeating this creature is going to be low. >.>
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 12, 2015, 10:49:10 PM
Wasn't going to ask for experience at all, actually.
Title: Re: Hyperbolic Time Chamber
Post by: Mei on October 12, 2015, 10:57:07 PM
The purpose of this thread was to create a faster way to convert FFs to exp.
So you're bringing something completely different from the main objective/focus, which is 'gain more exp'. >.>
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 12, 2015, 11:03:36 PM
Well I did say before I'd rather see the boss happen than the time chamber thing, but in any case I got nothing against there being experience too, just that I wouldn't mind if there wasn't as long as there still was the boss to fight.
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 23, 2015, 03:44:28 PM
Not a fan of double-posting, but figured I'd refresh this anyway in case someone else would have comments on the kyuubi/bijuu boss possibility.
Title: Re: Hyperbolic Time Chamber
Post by: Ratatosk on October 24, 2015, 01:38:43 AM
At the current status of my forest power, normal forest fights to me are more dangerous than Chipmunk Boss. But I can deal with a super boss since I made my own game of turning Hidan into my personal punching bag during the event until Kakuzu defeats himself from attempting to attack me.

Edit: In short, how will the difficulty of the fight scale to the players Oro Kills
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 24, 2015, 04:04:26 PM
Well the squirrel and oro scale with your kills too, don't they? So I'd imagine the kyuubi/bijuus could follow the same line, just at a higher strength than the squirrel, since that seems to be the general consensus of people who replied up so far.
Title: Re: Hyperbolic Time Chamber
Post by: Ratatosk on October 24, 2015, 05:15:13 PM
The Kyuubi/Biju's could be stronger than Orochimaru being they are optional while Orochimaru is require so start a new kill cycle. Whatever the case bring it on, I want to have a decent boss challenge for my 16 Resets and 1400 Oro kills.

Maybe make it so fighting said Biju will disable specialties for that battle to make it more challenging scaling the rewards to fit the challenge.
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 24, 2015, 05:39:53 PM
I think that'd be too much, unless you mean it'd reset all your buffs to zero at start of the fight, because if you had only your stats and items to rely on it'd be bonkers level hard. Only way you could feasibly try win is try stack the pills and hope for massive criticals before you get rekt.
Title: Re: Hyperbolic Time Chamber
Post by: Eric on October 24, 2015, 08:19:45 PM
Wouldn't jutsu still be an option though? I mean, if you can hold out for 3 turns at level 10-ish then level 10 katon jutsu iss generally enough to raze the competition. Have both level 3 hyouton and level 10 katon and if you survive long enough, the boss shouldn't be too difficult.

If you survive long enough to use the jutsu anyways.
Title: Re: Hyperbolic Time Chamber
Post by: Warren on October 24, 2015, 08:45:11 PM
For great majority of people that's nowhere near enough to kill squirrel king, he either outheals your stacked jutsu or kills you before you stack enough. Thus if Kurama/bijuus are to be tougher than squirrel, needless to say almost everyone would be screwed without jutsu.
Title: Re: Hyperbolic Time Chamber
Post by: Ratatosk on October 25, 2015, 12:00:55 AM
The chipmunk king is a joke to me. When getting ambushed by ten elite tier normal foes can easily destroy me. So I need this to be a challenge at any Oro kill level
Title: Re: Hyperbolic Time Chamber
Post by: Mei on October 25, 2015, 03:12:43 AM
The chipmunk king is a joke to me. When getting ambushed by ten elite tier normal foes can easily destroy me. So I need this to be a challenge at any Oro kill level

Battle the king without any of your KGs active then. >.>