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Topics - Shuichi

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Feature Requests / Removing Kabuto/Oro hotkeys
« on: June 15, 2019, 01:58:51 AM »
Was thinking of this old thread and how it might be better if only re-occurring actions are hotkeys. For example, it takes at least 20 thrillseeking ff to level up and 14 levels. In other words at least 280 turns. This saves much time as a hotkey.

On the other hand, fighting kabuto or orochimaru is a 1-and-done thing. And ideally you would manually take a turn in the forest on some mob to activate kg/jutsu/buffs for oro flawless. I'd think we already manually prep for oro and don't need it on hotkey.

Often times I try to thrillseek (h) but lv up to 7 and it becomes (n) thanks to kabuto and the outhouse changing. I accidentally run into a multi-enemy or badnav and use (n) for armored/skeletal/humanoid susanoo depending on current chakra before I can send out dogs. I waste most of my chakra and can't use dogs at all anymore. Or gouke(n), the 4 chakra uchiha jutsu (n) and the list goes on. Many opportunities to waste potential. I'd suicide but I tried to scrap my weapon and armor to lv 1 and walk into kabuto with barely any hp if any after plunder traps and breaking sandcastles at the beach. I accidentally somehow destroy kabuto w/o jutsu and lv 1 weapon/armor and 1 hp not hit a single time after 20-30 rounds of fighting. Stuck spamming (r) a million times to go to beggars lane/return just to come across ghost to "treat" her to my life so I can die and fix my game day with dogs again.

Anyways with something hands on like kaiten I almost never slipped up. But with something automatic trying to grind with uchiha/dogs I struggle more with the hotkeys.

Solution 1:
Remove kabuto and orochimaru hotkeys, possibly other one-time

Solution 2:
Move to the bottom of the forest list like how the daily special has a category of its own. If the hotkeys are only in order of what is listed on the page, just like the secret cave, special mission, elite forest, grinch and items list we could have a special category for oro and kabuto or just move them into the same category as the existing daily special. This would prioritize it last in receiving hotkeys and the above forest options would not change.

Solution 3:
Make "til end" truly til the end. The option til end is to help automate the forest process for those who are completely confident in their jutsu prep, kg activation, stat investment, extra hp and so on. Let us get burned by our incompetence if we hit "til end" with 50 oro kills on multi enemies and end up regretting it. Solution could be to just make it completely til end for those you have their kg/jutsu active instead of using (n) or (h) and suddenly getting a multi and wasting 9 on susanoo when they were only 1 chakra from sending out dogs and now they are 10 away and not happening.

Solution 4:
I go back to hyuuga and eternally condemn dogs, grinding slower but surely!

Old thread reference:
https://forum.shinobilegends.com/index.php/topic,4290.0.html

*on a side note it would also be beneficial if "no jutsu" was an option. I choose taijutsu even with 100 oro kills because every other jutsu set has changing hotkeys that really seem to mess me up. Even then I still mistakenly use the first few taijutsu often when I try (h) or (n) for thrillseek and it becomes gouke(n) or (h)o during an unexpected multi enemy.

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Discussions / Level 17...
« on: March 14, 2013, 07:19:50 AM »
I thought I would ask, is there a reason why "You have encountered Loneliness which lunges at you with Silence!"?

Is that supposed to happen? I know the game generates enemies with a +/- 1 level range, but why do I face a level 17 gaara with 15 hp? Is it supposed to be a joke or something that I'm not getting? Or is it that the game code causes the thrillseek/search suicidily at lv 15 to loop back to lv 1 for generating stats?

3
Game Technics (outside gameplay) / Updated SL Wiki
« on: March 13, 2013, 12:50:20 PM »
This is where I think I should post this. Maybe I am wrong... But as many people know, the SL wiki still shows a lot of old game info prior to the now updated version. The stat formulas seem to be accurate still, but it looks like Neji is updating them once again (or doing something with the stat display due to the red question mark in-game).

Or for example, Rai ninjutsu is unlocked at a certain DK count with no stat requirement, but on the wiki it said it required ___ dex/strength/intelligence or something like that. To prevent people like me from wasting DK points on stats or for meeting certain requirements, as well as giving more accurate and up-to-date info on the game, the SL wiki should either be updated or open to changes as a community (like wikipedia).

4
Feature Requests / Obtainable Biju
« on: March 01, 2013, 01:15:05 AM »
Just a thought, but I think it would be really cool to be able to be a jinchuriki, either obtained at a certain oro kill count, by buying it with many many gems/gold, or by one or multiple resets, each allowing you to use more of its potential. Also if added it should make mastery of your chakra harder like Naruto and potentially self harming, similar to kyuubi 4 tails. I think this would be a nice addition to the game, and if added I would spend all my gold/gems/DP and Oro kills to obtain it without hesitation, or if it is made into an event I will hope to be lucky. Just my opinion, feel free to agree/disagree.

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