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Topics - Lebis

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16
Feature Requests / Hero's Water
« on: June 11, 2007, 10:48:58 PM »
Most of us should know that the Hero's Water is very unstable, but very powerful. I'm not sure how to explain the effects *ingame* but maybe it could give you this extraordinary power when used, but then also shortens your life (send to graveyard after xx amount of rounds expires). This way... it's used in only desperate situations. You don't lose experience, nor lose gold. I was thinking this would be a *GREAT* add in the forest (rare encounter) during the Fire/Rice war, and only that time since the Leader of the Waterfall Village (in this case, it's an exception for Fire/Rice) is supposed to use this when defending the village at the moment of war and desperation.

17
Feature Requests / Shinobazu and Alignment/Demeanor
« on: June 07, 2007, 03:41:31 AM »
I've noticed it makes you chaotic when you kill him, right? Well.. at least it did for me once.

I was thinking on how it makes you chaotic for defeating an assassin. How does that work out? Usually.. assassins are proficient in killing others, both evil and good. But he should mainly be evil and chaotic, no? What good kind of person that is lawful would kill somebody because they got some money? Should defeating him give you both a plus in good and lawful alignment/demeanor? It does kinda make sense. >>

18
Spam / Astrology Stuff
« on: June 01, 2007, 02:49:04 PM »
This is what happens when you get bored at school... >> http://www.astrology.com.au/366bdays/index.asp

19
Feature Requests / PvP Health of Enemy (Not temporary HP)
« on: May 02, 2007, 10:14:31 PM »
This was requested before, but I've tried the past few weeks to find it.

You know how when you get attacked and defeated, it'll show you how much health the opponent had before you were defeated? Is it possible to see how much health you had when you defeat them in a PvP when they attack you? I don't necessarily remember what the replies to this were.

So like.. if they attack you, and they lose (a successful log out) you'd be able to see how much health they took down before they died?

20
Spam / Timmy B!
« on: April 18, 2007, 05:52:35 AM »
He's like.. the master of prank calls! xD

Here's a video of one of the several things he did.

http://www.youtube.com/watch?v=u2lHh0bdngw

There will be more off to the side. Take some time to watch the videos. They're hilarious.

21
Feature Requests / Enemy/PvP pictures
« on: April 12, 2007, 03:03:20 AM »
Is there any way that a Preferences Module could be added in order to disable viewing these for those that choose not to?

22
Feature Requests / Character Stats grow, Enemies grow
« on: April 11, 2007, 03:05:42 AM »
This is mainly pertaining to people that think they are invincible in the forest (Gyu, Sin, Takumi. And I STILL HIGHLY disagree Gyu should have Sannin privileges at a damn Jounin level).

Instead of the enemies growing with your DK count, have them go on defense and attack.

For example: I have about 91 defense at level 1. Have the enemy.. Let's say... have five less defense than my total, including temporary (armour/events). So they will have roughly 86 defense.

The same will be for attack.

This way, it'l; make them have a chance at dying.

I know it's hard work, but nobody should EVER be invincible.

23
Feature Requests / Hoshi Gakure fighting zone
« on: March 29, 2007, 04:06:30 AM »
I'm stuck in Hoshi. And I want to fight somebody in the fighting zones.

I think it's pretty self explanatory. Any comments? >>

24
Feature Requests / Inventory
« on: March 22, 2007, 08:55:37 PM »
You know how the Rune/Ancient/Statue items don't do anything but sell, right? Well.. I think there should be another use. Like making them into items you can combine with weapons, equipping so they can have different effects.

But to avoid the abuse of the function, make it a priced event in the forest as rare as the peddler and merchant. Speaking of the merchant... We can have him be the one willing to combine the items to your equipment. It's not Naruto or Shinobi based, but neither are the rune/ancient items to begin with.

Combinable Items:
All Ancient items.
All Rune items.
Burning Tokens.

The abilities of the combined ancient items~ Variable

This could also satisfy the people that wanted weapons and armour to have special elemental effects.

~Ancient items; randomize the effects. Fire, ice, lightning, earth, wind, water. They'd be randomized.

~Rune items; you could have Xaos, our item master, create more rune things. And make them ice or fire runes and such.

~Burning Tokens; pretty much by the obviousness of it's name, it'd give your weapon fire ability. But again, we could have Xaos make Freezing Tokens, Flashing Tokens (light), etc. etc.

~Statues; So far, I've had Orochimaru, Yondaime, and the Kingly Wolf. Some could be temporary stat boost, mainly in consideration for Gyu and Sin. Orochimaru could temporarily increase your attack by 1. Yondaime could increase your health permanently by 1. And the Kingly Wolf could temporarily increase your defense by 1. I could decide on other statue abilities when I get more statues, if there even is more.

Prices for Attributes; Increases with the level of your weapon/armour. Let's be evil and make it a gem per level. So level 15 would be 15 gems. Gold prices could increase by 150 per level of character or weapon/armour or even both.

All attributes will be temporary for THAT weapon/armour, and they can only be combined twice per DK. So if you buy another one, tough luck.

This way... everybody is happy in a fair kind of sense.

25
Bugreports / Potion Peddler
« on: March 17, 2007, 10:05:50 PM »
While on my Cerberus alt, I had a local encounter with the peddler everybody oh so dearly loves.

However, I know the student alt wouldn't be able to handle losing 5 health or 10 health. So I clicked on the green potion; inscribed in the peddler's head that the potion will surely make Cerberus 'stronger'. Yet it's not letting me take the potion. Yes, I'm at level 8, and have 80 health like the standard amount is supposed to be. But aren't we all able to have over that standard amount of health?

His reply is like any of the other potions: "Wise choice there sir. Drinking this potion will surely make you healthier. It's going to cost you 1 gem."

I have the gems... but here's the catch.. He wouldn't let me take it. I tried it again, and surely he let me take the potion.

Why didn't he allow it the first time?

26
Feature Requests / Paragraph Roleplay
« on: February 21, 2007, 01:41:27 AM »
I was thinking... that because more and more advanced roleplayers have migrated to the fighting zone, that there could be a magical fighting zone 11 (taken from Cyrus and Wind) as to where you would be able to post a paragraph, rather than a mere sentence exclusive for people who desire more in depth battles.

I have spars with my friends occasionally, and my posts end up saying (c) at the end of them at least five times before the post is completed, and I see this from numerous people as well.

Is there any possible way you can include the character amount in one certain place at all Oliver?


27
Feature Requests / Jounin Rooms
« on: February 18, 2007, 04:54:22 AM »
Recently, I have had to moderate them very heavily.

I've deleted every past comment and then made an announcement that spoilers would be prohibited. There was talk about seals, tattoos, gems, mounts, strength, weakness, etc.

Both rooms had countless spoilers. I became impatient with reading every comment to see which had one in it or not, so I deleted the comments.

Now, I will request either an upgrade (say access to Master Hokage+) or a complete removal of both rooms as it is.

I've been swamped with petitions, people causing trouble, and leveling numerous alts. I'd like a break.

When the rooms were requested (I was a Chuunin then) it seemed like a Jounin was god, and anything past that seemed impossible to get to and a magnificent title.

Now, the ones that caused trouble back then, are todays Hokages and down practically. I'm not saying any specific people, as some cause no trouble and ask the others to stop with the consistency of spoiling the game's secrets.

I'm not going to ask for criticism, as I can guarantee most of you haven't the slightest clue of what I am talking about.

Hate me, despise me, and even send me violent mail, it's not going to change my views.

28
Discussions / MOVED: what do you use your gold for bfore a dk?
« on: February 11, 2007, 10:12:28 AM »

29
Spam / You must.. watch. An Excellent piece of work.
« on: February 05, 2007, 07:21:26 PM »
>>

It's very amusing. And the one that made this, is my hero.

http://www.youtube.com/watch?v=5bPMwAHdJCg&mode=related&search=

30
Spam / Staff Similarity
« on: February 03, 2007, 03:52:27 AM »
I'm just curious... I know each staff has a similarity to another, but who has the most commonness to one another?

I'm just asking because I've recently though that Baluski and Sri, are almost just alike. So what does everybody think from what they have seen?

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