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Messages - Nathan

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The character Nathan has been named such for over 5 years. I have requested both in and out of character for him to be referred to as The one and only Shinobi Legend, not the former spelling 'Nathan'. Since individuals who wish to RP with said Nathan, if they refer to 'Nathan' in their posts rather than 'The one and only Shinobi Legend' I reserve the right to abuse the technicality of said posts not being directed at the SL Shinobi Legend, but at a different, similarly named, or non existent character if I so wish to encourage a long overdue conversion. In addition to this, I also retain the ability to delete your comments and issue a 3 day ban if you fail to abide by these rules. So if you RP with The one and only Shinobi Legend and claim to send an attack at 'Nathan', you are in effect wasting an action and getting your self banned.

Thank you and good day~

Village Square / Re: Indra/Asura
« on: March 24, 2017, 05:38:31 AM »
That's nice and all, but I'm the offspring of Shadow, so beat that ya losers.

The other 1/4th is the lightning bolt that inseminated Rai'.

Nathan is 3/4ths my son.

Naruto / Re: Hero of the Hidden Leaf?
« on: March 14, 2017, 01:05:43 AM »
Naruto still would have been a hero for taking him down, but not near as much praise as he got for doing God's work. The series would have ended with the villain win because with Kakashi dead Tobi would have been unbeatable and likely would have snagged the 8 and 9-Tails before Madara even got there. Kamui is broken.

Spam / Re: Editing PSA
« on: March 10, 2017, 01:58:09 PM »
I've been messing with audio for a bit now, so I was already aware of this. I wanted to increase my skills in those aspects and found that it took forever to just cut stuff and splice it together but still keeping it natural. That's not counting adding in effects. I haven't really messed with video, but it would obviously be an even bigger pain in the ass since you have to manipulate the video as well. Hope those peeps get paid well.

Village Square / Re: Land of Birds Arc GMs and base rules decided.
« on: March 08, 2017, 09:23:01 PM »
None. Currently no ban list at the moment either, but that could change. As it stands now, just think of it like a regular SL RP.

Village Square / Re: Tori no Kuni SL RP Event
« on: February 16, 2017, 07:11:59 AM »
What Eric said yeah. I was unaware that his system was also based on points -- for chakra specifically -- as I saw ranks in there when I skimmed it, but yeah. People distribute their points and get a set amount of chakra to use. If we take it further, then they also pick a set amount of Jutsu to use as wee and, in my system at least, I give the Jutsu chakra costs based on their Ninjutsu star.

Village Square / Re: Tori no Kuni SL RP Event
« on: February 16, 2017, 06:50:59 AM »
This is why it'd be easier to not base it off of ranks as they don't mean much, and instead points. And, I vote for my system obvs.

Village Square / Re: Tori no Kuni SL RP Event
« on: February 15, 2017, 02:43:58 AM »
I don't get the dice stuff... off topic but just saying for anyone else who might not. However, I'm probably that one idiot lol.

I think this is an example of how they work,9133.0.html

That's the way they work in DnD which is pretty complicated, but in regards to mine dice rolls really only a occur when a decision cannot be made so it's left up to chance. Very rare, but it happens. If this is something we use for the event, I'll probably use dice rolls for, say, hiding, sneaking, etc.? Not quite sure atm.

Village Square / Re: Tori no Kuni SL RP Event
« on: February 14, 2017, 10:06:01 PM »
Alright, so here is the system I had in mind that's taken from the other game I GM. Bear in mind that it can be altered if some people don't want too many restrictions, like Charka costs.

Bounty: 両 0
Tailed Beast:
Chakra Nature:
Kekkei Genkai:
Health: 100/100
Chakra: 0/0
Passive Ability:
Basic Stats
Advanced Stats
Hand Seal:
Kekkei Genkai/Special Abilities
Tailed Beast
Basic Stat Cap: 200
Advanced Stat Cap: 5

Strength: Your physical prowess, but it also determines how strong your Jutsu hit for. For example, Fire Ball at 50 strength instead of 30 hits harder.

Speed: The speed at which your character moves. This can help determine if he's able to do things as fast as he says and if his opponents are fast enough to react. Someone with 50 speed going against someone with 10 is obviously going to have an advantage.

Chakra: Your Chakra capacity; how much you can hold. The more you have, the more Jutsu you can perform.

Hand Seal: How fast you can perform hand seals for Ninjutsu and if you can perform actions such as one handed seals or no seals whatsoever for Jutsu that usually require it.
Weapon: Your ability with a weapon. Kunai, sword, whatever it is it determines how well you are with it; your skill. Your speed and strength obviously play into this as well, but this is your skill with it; doing things like disarming and the like.

Taijutsu: The same as Weapon, essentially, but with your fists. A guy with 50 Strength and Speed could beat a guy with 100 Strenght and Speed if he was skilled in the art of Taijutsu whilst his opponent was not.

Ninjutsu: Your Chakra control. The better it is the less your Jutsu cost when performing them.

Genjutsu: Your ability in Genjutsu as well as your ability to break out of Genjutsu. If you have no skill in this and you get caught in a Genjutsu, then you're gonna need help getting out; however, if you do, then the higher it is the easier it becomes to break or even reverse the Genjutsu.
Luck: Determines how well you perform on dice rolls. Have a 0 in it and you roll a 9? You keep the 9. Have a three in it and you roll a 9? You have 11 now.

This is what I use for the game I GM over Skype which I know SL is vastly different from. I think it'd be fun to limit ourselves with this system, Eric's system, or something similar; however, on the same hand I'm aware that SL has always been about freedom and I'm completely fine with GMing the event with the regular SL rules. If this is used, though, then we can obviously change some things around like removing Chakra and Ninjutsu as, unless you guys really want to limit yourselves, these can't be used because it would require me to give Chakra costs to ALL of the techniques that you have and most of us have at least a hundred. Again, if everyone wants to actually do that and pick ten or so Jutsu, then I'll put the work in to take your submitted character sheets, give costs, and get them back to you before starting the event. As for the caps, Eric had asked the question as to why Basic Stats capped at 200 and Advanced capped at 5, and the simple answer to that is that it's easier to manage. Judging one's strength from 136 strength isn't too difficult or hard to explain, but determining someone's Jutsu cost with 136 Ninjutsu as opposed to something like just 3, is much harder to do and explain.

Again, we don't have to use this, but I figured I'd throw out the system that's worked for me for years and see how you guys like it. I tried to explain everything as best I could, but I'm sure I missed some stuff. If you have any questions feel free to ask. :D

Village Square / Re: Tori no Kuni SL RP Event
« on: February 13, 2017, 05:37:53 PM »
I have no problem with GMing without anyone being restricted as this is SL after all, but I wouldn't mind throwing in my own system that I use in another game I GM. It's a more simplified version of DnD and, unlike Eric's, instead of just using it to judge we could use it as a basis for this entire event in order to mix things up. I'll post it once I'm home -- as it's rather lengthy and not something I can do from my phone -- and I'll exlaplain how everything works. Like I discussed with Eric and said in the beginning of this post, I have no qualms with us just using the normal SL way of no restrictions, but I also believe that using a system similar to mine or Erics could make for better flow, less arguing, and easier GMing.

Village Square / Re: Tori no Kuni SL RP Event
« on: February 11, 2017, 01:55:17 AM »
I'm used to GMing things by voice and off the top of my head, so GMing through text should be a breeze. If everyone is willing, I have no qualms GMing. If there needs to be an additional GM, then I suggest one of the actual GMs like Yomi as Tommi suggested.

Spam / Re: Can you list a character that could beat Madara Uchiha?
« on: February 09, 2017, 09:24:21 PM »
If we're talking about anime, a lot. If we're talking about SL, a lot. Mads was a scrub.

Spam / Re: Profile Pages - Starting and Now
« on: February 07, 2017, 01:15:04 AM »
Probably made my webs page in 2010, so 7 years. I stopped updating it likely around 2013 or 2014. I'm fairly certain I made an SLS one as well, but my memory is foggy.

Hol' up there Bocc'. The chicken came before the egg, so don't make two topics about it:,9252.0.html

Council / Re: Requesting Council Action: Strip for Inactivity: Ryoji
« on: December 09, 2016, 02:53:47 AM »
I liked Bocc' better. His passive aggressiveness was at least funny. Good on you for getting two beasts, though. I guess. I don't think this still requires council vote unless Ryoji wants it, but it didn't seem like he gave af.

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