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Messages - HollowAizen

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1
Spam / Re: Naruto 534
« on: April 12, 2011, 06:20:10 AM »
Except everyone knew Dragonball Z was full of explosions and emptied of common sense.

We actually had hopes and dreams for Naruto.
.........SOME of us had hopes...me I joined a RP and made my own character...I had hopes for Shikamaru...he failed me.

Very off-topic with talking about butterflies. I personally want the Kage Battle to get going. Plus I was pretty shocked when TenTen got that Fan thing.

2
Game Related Discussions / Re: New KGs
« on: April 11, 2011, 12:08:55 PM »
My guess as to what the second one might be is, well something to do with Sennin mode. I say this because it would fit into the category with the Rinnegan. As for what I don't like, it's the Rinnegan! Something only two people in the entire lore of Naruto have had and now it's going to be made available to the public. Why? I could understand needing a certain ammount of resets first before you could get the rinnegan and then you lose your previous selections. But the way it is set up on the test server lets anyone with 80+ reset into it.
FINALLY. Well I kinda knew that it would get implemented eventually. It's how these things work.....if you want to keep people interested...add more things.

Also mildly curious..how does one access the test server?

 

3
New Features / Re: Servermove - Feedback
« on: April 09, 2011, 01:01:10 AM »
I'm mildly curious.....alright I'll make a new thread...gimme a mo.

4
New Features / Re: Servermove - Feedback
« on: April 02, 2011, 10:06:49 AM »
While a bit Off-Topic I'm slightly curious as to what KKG Neji is adding now? Two of them apparently.

5
Feature Requests / Re: Kumogakure no Sato
« on: March 25, 2011, 02:10:58 PM »
Well... Let me start by saying sorry for reviving this.
Seriously, there's a lot more need for Kumogakure than is for Otogakure. Hell if it were not possible to add it... I'm positive that the majority would agree to even replace it.
We have Otogakure that isn't even an actual village with an actual kage but we don't have Kumogakure, one of the five great ninja villages. Sorry but that is simply ridiculous.
Seconded....

6
New Features / Re: Servermove - Feedback
« on: March 11, 2011, 01:50:43 PM »
Wow... why does no one read the MoTD?
Can't be bothered. Besides all we have up is a picture of some chick, and neji asking her to PM him.

7
New Features / Re: Servermove - Feedback
« on: March 06, 2011, 02:43:40 PM »
Holy.....I've got quite a few Gems.....and I think I might as well point out that I have the Kyuubi...is that supposed to be there?

8
Feature Requests / Re: Sasori Clan...
« on: February 08, 2011, 10:53:48 AM »
Okay I'm back again.  I don't doubt the fact that you didn't miss me, but then again I've never made a very big impression. Lets get back too me requesting everything the Manga has thrown at us. For now I'm going too finish off this Puppetry Thing, or as best I can, then I'll move onto my next idea.

So far I'm calling this one pretty much done. It stacks twice and by the second one you get too be immortal and have your body rigged full of weapons. I'll let Neji and the coders use their imagination for that. But of course I have a few ideas for it, namely the Flame\Water-throw\launcher from Sasori. And all of his other weapons as well. Aside from that there is the Mechanical Light Shield Seal......

But I'm calling this one case dismissed.

9
Feature Requests / Re: Sasori Clan...
« on: November 30, 2010, 10:41:08 AM »
'Kay edited it to include the three main purchasable Puppets. The rest will require some thing more. The Thousand Puppets used by Sasori will only be available once the Player has gained the Second Stage of the Puppet Spec.
I'll take a skip around for the topic. Do you mind if I use some of the Elements from it?
And I did that for the same reason you separated your posts in: http://forum.shinobilegends.com/index.php/topic,6475.0.html at the beginning of that topic; to keep things neat.
I'll post up the Ten Puppets that Chiyo uses, with their individual abilities. And don't forget that Puppetry is about co-ordinated attacks. So I would like it if all of the Puppets can attack in the same round. Have a limit perhaps.
 

10
Feature Requests / Re: Sasori Clan...
« on: November 30, 2010, 05:14:56 AM »
Named Puppets:

Crow:
Crow (烏, Karasu) is a puppet, originally created by Sasori, but passed onto Kankurō. It resembles a three-eyed, four-armed humanoid with jagged teeth and spiky brown hairstyle protruding from the top of its head and framing the sides.
Crow is very offensive, having numerous concealed weapons.
Concealed Weapons:
At each level, the Puppets will unlock more of their Hidden Weapons as the Player gains more experience.
Level 1-4: Hidden Wrist Knives
Level 5-7: Giant Poisoned Needle In the mouth.
Level 8-11: Several Poison-Tipped Darts Such as Kunai or Senbon.
Level 12-15: Smoke bombs launchers in the arms in order to blind its opponents.  The smokescreens can be made up of poisonous gas to serve a secondary purpose. To have that you will need to buy it from the Puppet Shop.
To buy Crow at first costs 500, further purchases will have to be made to get his other Weapons.

Black Ant:
Black Ant (黒蟻, Kuroari) is a puppet, originally created by Sasori, but was passed onto Kankurō. It has a much longer head than Crow with a bucket-shaped face sporting two sharp red horns and six arms; its facial features include three eyes similar to Crow, with a dark disheveled hairstyle. Its overall body-frame somewhat resembles a large barrel.
Concealed Weapons:
Level 1-4: Hidden serrated-blades in each segment of its arms.
Level 5-7: Needle launchers in the arms.
Level 8-11: Two scythes in it's torso.
Level 12-15: Kunai Launcher Inside the Mouth
Combination Attack:
Once the User has Purchased both Crow and Black Ant he will be able to pull off:
Black Secret Technique Machine One Shot:
First the opponent must be trapped in the torso of Black Ant. After this is accomplished, Crow separates into eight components. The torso is left behind while the arms, legs, and head are positioned around Black Ant, each with a sharp blade. The Player guides the separate pieces into slits in Black Ant's torso, impaling the victim inside.

Salamander
Salamander (山椒魚, Sanshōuo) is a puppet, originally created by Sasori, but passed onto Kankurō. Unlike Kankurō's other puppets, Salamander stays true to its name and resembles a salamander. Salamander is a puppet that has high defensive power. It has a frill that swings up to defend against attacks from the front as well as the tail being able to tuck up to reach the frill and guard the rear followed by an iron cloak immediately covering all sides.
Note: The Salamander is made for Defense, so it doesn't use any Weapons, instead gives a defense Buff increase.
Level 1-4: .5
Level 5-7: 1
Level 8-11: 1.5
Level 12-15: 2
A Flamethrower is an extra and can be purchased with the correct money. The flames will do damage over a lengthy period of time. Say 5 points?

11
Feature Requests / Re: Sasori Clan...
« on: November 30, 2010, 04:32:09 AM »
I agree, I'll post in your topic at some point.
And yes I'll look up the Puppetry Jutsu, but I had a thought. Would it be alright if the Puppets were bought like Mounts or Weapons? And you would be able to accumulate them through-out the game. You would lose them at an Oro Kill but by the time you where level 15 you would have at least 6 Puppets.

I tried for the Rinnegan at one point, here is the topic: http://forum.shinobilegends.com/index.php/topic,6412.0.html

Hmm, I don't really care all that much about Phase Two. Considering I just got my character turned into a zombie, wasn't all that bad. But I would LOVE to be an android like Sasori. I'll post up the System in a bit, so please do pardon a double post.   

12
Feature Requests / Re: Sasori Clan...
« on: November 29, 2010, 11:39:46 AM »
Well this isn't a KG, so I don't know if it should be added as one(Mind you there is the Eight Gates...), plus I think we have enough.

And you think it would just be a Normal Speciality? I don't think so, it would have to be something specially unlocked in my opinion.

Now these benefits, I meant ingame benefits, I don't see really how what you said there translates into ingame things.
Do you get Jutsus to go with this? or what? Puppets do greater damage? What puppets?

I agree, plenty of people do or at least did want this, but people want lots of things.

How like I said before, there are quite a few things from the Naruto world which we could put into something called 'Secret Jutsu.' There are already certain Jutsus you can learn through ingame events, so why not some more? However it is just more seeking power I guess.
Okay I'll start at the top and work my way down:
1st, I know you have the Eight Gates but this is different from that. It isn't enhancing your body to deal damage itself with pure brute force. You are 'upgrading' it to contain weapons. Enough....I don't think that is a word that should be applied. Keep an open mind and think outside the box. That is my Motto.
And no......this shouldn't be a normal spec, but something gained through an event......something like Sasori offering to perform the operation on you? You would have to have the right Stats to cope with the operation and the Alinement's. Sound tricky enough?
I'll make the Puppetry Spec soon...give me a few hours. I gave to eat dinner.
I'm not sure what Benefits they should get, isn't not being poisoned good enough? Or reduced damage thanks to your toughened body?
I think 'secret' jutsu are more of the Nara Clan, ect. Which I will be making, I've been gone to long.

13
Feature Requests / Re: Sasori Clan...
« on: November 29, 2010, 11:16:33 AM »
Sasori clan? Sasori was one person, not a clan.

Anyway, what are you requesting here? All you have done is just provided a bunch of information, yet requested nothing.

If you'd like to request Puppetry, while not explain
a. How you would get it.
b. Benefits.
c. Why it should be added.

Just my thoughts. I think Puppetry could be added under an idea a put up under secret clan jutsus, as this would fit into them as well.

What else was I going to call it? The clan is based on him. And if I don't put up information people will complain. So bare with me.
A, well I suppose you would need the necessary Stats, what those would be......I'm gonna put in a rough estimate of:
3 Intelligence
4 Dexterity   
How is that? This isn't a very strong spec, but could easily be integrated into a KKG, by placing Legendary Objects into your body.

B, well if you had read it you would have seen two things: One you are immune to Poison and Genjutsu. Other benefits[if this is turned into a KKG] would include a greater damage rating done by your puppets.

C, Plenty of people want to be Sasori[I do]. And I think it would make a nice change from Elemental Based Specs[or Doujutsu based Clans]

I agreed with that last bit as well Ice. But being a human Puppet and being a Puppeteer are different things. They are both related by the use of chakra strings, but they are separate.     

14
Feature Requests / Sasori Clan...
« on: November 29, 2010, 06:46:49 AM »
Alright, I'm going to request Puppets again, but not in the normal way :twisted: :
Human Puppets
Being Human Puppets the Sasori Clan members have unique advantages as well as disadvantages. Genjutsu as well as Poison Ninjutsu have no affect on the Sasori Clan member at all. They are immune to Genjutsu due to the fact that they have no nervous system at all. They're bodies are animated to do the chakra emitting from their brain. Since Genjutsu attacks on nervous system and distorts its functions, it has no effect of people without a nervous system, such as the Sasori. The Clan is also immune to poison, due to obvious reasons. Having no blood in their system there is simply nothing to be infected and be hosted by the poison.
The Clan also cannot benefit from Medical Jutsu seeing as how they have no regenerative properties, making damage to the clan members puppet body permanent if not rebuilt. Lastly any damage to the brain will result in permanent death to the user seeing as how its the only living part they have left. Interesting enough, located in the inner shell of the Sasori Clan's cranium are small seals which are triggered by their brain. These are small seals which constantly glow with blue color around the users wooden skull. These seals enable to the clan member to use senses regular humans can do while still retaining their puppet body. Such things like smell, sight, hearing etc are accessible with these ever constant seals.

Blade Specialization~
A understandable downfall for a Sasori Clan member is that they can only specialize in Puppetry, Weaponry and Fuuinjutsu only. The first aspect of this is due to the clan not having elemental chakra at all, limiting them to base Ninjutsu. This is due the dramatic loss of their human body including blood, having their brain the only living organ inside them. The remaining chakra that they have is stored inside their brain and thus does not utilize elemental energy.

Hidden Weaponry~
A deadly and unique skill which comes with the package of being Human Puppets. Clan members bodies are equipped with personal weapons and arsenal for battle. This could stem from simple kunai launchers to even buzz-saws hidden in selected body parts. They can activate their weapon without the obvious need of hand-seals seeing as how its mechanical, but they activate the weapon by their chakra strings. They are able to mechanically transform limbs and other parts to release weapons and attack, providing slick attacks to unsuspecting opponents. Each member of the Sasori Clan are equipped with mandatory weapons which all clan members have, making it easier to train these selected weapons, which in their number include, Flame Throwers, Kunai Machine-Guns, and Senbon Launchers.


15
Feature Requests / Re: New KG
« on: September 18, 2010, 11:22:55 AM »
I'm sorry to tell you that both of the jutsu I posted up are Cannon.....I'm vey sorry to pop your bubble.....
Now lets move on. Has anyone got any problems with what I have up so far?

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